kicad/pcbnew/convert_drawsegment_list_to...

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28 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2015 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file convert_drawsegment_list_to_polygon.cpp
* @brief functions to convert a shape built with DRAWSEGMENTS to a polygon.
* expecting the shape describes shape similar to a polygon
*/
#include <trigo.h>
#include <macros.h>
#include <math/vector2d.h>
#include <class_drawsegment.h>
#include <class_module.h>
#include <base_units.h>
#include <convert_basic_shapes_to_polygon.h>
#include <geometry/shape_poly_set.h>
#include <geometry/geometry_utils.h>
/**
* Function close_ness
* is a non-exact distance (also called Manhattan distance) used to approximate
* the distance between two points.
* The distance is very in-exact, but can be helpful when used
* to pick between alternative neighboring points.
* @param aLeft is the first point
* @param aRight is the second point
* @return unsigned - a measure of proximity that the caller knows about, in BIU,
* but remember it is only an approximation.
*/
static unsigned close_ness( const wxPoint& aLeft, const wxPoint& aRight )
{
// Don't need an accurate distance calculation, just something
// approximating it, for relative ordering.
return unsigned( std::abs( aLeft.x - aRight.x ) + abs( aLeft.y - aRight.y ) );
}
/**
* Function close_enough
* is a local and tunable method of qualifying the proximity of two points.
*
* @param aLeft is the first point
* @param aRight is the second point
* @param aLimit is a measure of proximity that the caller knows about.
* @return bool - true if the two points are close enough, else false.
*/
inline bool close_enough( const wxPoint& aLeft, const wxPoint& aRight, unsigned aLimit )
{
// We don't use an accurate distance calculation, just something
// approximating it, since aLimit is non-exact anyway except when zero.
return close_ness( aLeft, aRight ) <= aLimit;
}
/**
* Function close_st
* is a local method of qualifying if either the start of end point of a segment is closest to a point.
*
* @param aReference is the reference point
* @param aFirst is the first point
* @param aSecond is the second point
* @return bool - true if the the first point is closest to the reference, otherwise false.
*/
inline bool close_st( const wxPoint& aReference, const wxPoint& aFirst, const wxPoint& aSecond )
{
// We don't use an accurate distance calculation, just something
// approximating to find the closest to the reference.
return close_ness( aReference, aFirst ) <= close_ness( aReference, aSecond );
}
/**
* Searches for a DRAWSEGMENT matching a given end point or start point in a list, and
* if found, removes it from the TYPE_COLLECTOR and returns it, else returns NULL.
* @param aPoint The starting or ending point to search for.
* @param aList The list to remove from.
* @param aLimit is the distance from \a aPoint that still constitutes a valid find.
* @return DRAWSEGMENT* - The first DRAWSEGMENT that has a start or end point matching
* aPoint, otherwise NULL if none.
*/
static DRAWSEGMENT* findPoint( const wxPoint& aPoint, std::vector< DRAWSEGMENT* >& aList, unsigned aLimit )
{
unsigned min_d = INT_MAX;
int ndx_min = 0;
// find the point closest to aPoint and perhaps exactly matching aPoint.
for( size_t i = 0; i < aList.size(); ++i )
{
DRAWSEGMENT* graphic = aList[i];
unsigned d;
switch( graphic->GetShape() )
{
case S_ARC:
if( aPoint == graphic->GetArcStart() || aPoint == graphic->GetArcEnd() )
{
aList.erase( aList.begin() + i );
return graphic;
}
d = close_ness( aPoint, graphic->GetArcStart() );
if( d < min_d )
{
min_d = d;
ndx_min = i;
}
d = close_ness( aPoint, graphic->GetArcEnd() );
if( d < min_d )
{
min_d = d;
ndx_min = i;
}
break;
default:
if( aPoint == graphic->GetStart() || aPoint == graphic->GetEnd() )
{
aList.erase( aList.begin() + i );
return graphic;
}
d = close_ness( aPoint, graphic->GetStart() );
if( d < min_d )
{
min_d = d;
ndx_min = i;
}
d = close_ness( aPoint, graphic->GetEnd() );
if( d < min_d )
{
min_d = d;
ndx_min = i;
}
}
}
if( min_d <= aLimit )
{
DRAWSEGMENT* graphic = aList[ndx_min];
aList.erase( aList.begin() + ndx_min );
return graphic;
}
return NULL;
}
/**
* Function ConvertOutlineToPolygon
* build a polygon (with holes) from a DRAWSEGMENT list, which is expected to be
* a outline, therefore a closed main outline with perhaps closed inner outlines.
* These closed inner outlines are considered as holes in the main outline
* @param aSegList the initial list of drawsegments (only lines, circles and arcs).
* @param aPolygons will contain the complex polygon.
* @param aTolerance is the max distance between points that is still accepted as connected (internal units)
* @param aErrorText is a wxString to return error message.
* @param aErrorLocation is the optional position of the error in the outline
*/
bool ConvertOutlineToPolygon( std::vector<DRAWSEGMENT*>& aSegList, SHAPE_POLY_SET& aPolygons,
wxString* aErrorText, unsigned int aTolerance, wxPoint* aErrorLocation )
{
if( aSegList.size() == 0 )
return true;
wxString msg;
// Make a working copy of aSegList, because the list is modified during calculations
std::vector< DRAWSEGMENT* > segList = aSegList;
DRAWSEGMENT* graphic;
wxPoint prevPt;
// Find edge point with minimum x, this should be in the outer polygon
// which will define the perimeter polygon polygon.
wxPoint xmin = wxPoint( INT_MAX, 0 );
int xmini = 0;
for( size_t i = 0; i < segList.size(); i++ )
{
graphic = (DRAWSEGMENT*) segList[i];
switch( graphic->GetShape() )
{
case S_SEGMENT:
{
if( graphic->GetStart().x < xmin.x )
{
xmin = graphic->GetStart();
xmini = i;
}
if( graphic->GetEnd().x < xmin.x )
{
xmin = graphic->GetEnd();
xmini = i;
}
}
break;
case S_ARC:
// Freerouter does not yet understand arcs, so approximate
// an arc with a series of short lines and put those
// line segments into the !same! PATH.
{
wxPoint pstart = graphic->GetArcStart();
wxPoint center = graphic->GetCenter();
double angle = -graphic->GetAngle();
double radius = graphic->GetRadius();
int steps = GetArcToSegmentCount( radius, ARC_LOW_DEF, angle / 10.0 );
wxPoint pt;
for( int step = 1; step<=steps; ++step )
{
double rotation = ( angle * step ) / steps;
pt = pstart;
RotatePoint( &pt, center, rotation );
if( pt.x < xmin.x )
{
xmin = pt;
xmini = i;
}
}
}
break;
case S_CIRCLE:
{
wxPoint pt = graphic->GetCenter();
// pt has minimum x point
pt.x -= graphic->GetRadius();
// when the radius <= 0, this is a mal-formed circle. Skip it
if( graphic->GetRadius() > 0 && pt.x < xmin.x )
{
xmin = pt;
xmini = i;
}
}
break;
case S_CURVE:
{
graphic->RebuildBezierToSegmentsPointsList( graphic->GetWidth() );
for( unsigned int jj = 0; jj < graphic->GetBezierPoints().size(); jj++ )
{
wxPoint pt = graphic->GetBezierPoints()[jj];
if( pt.x < xmin.x )
{
xmin = pt;
xmini = i;
}
}
}
break;
case S_POLYGON:
{
const auto poly = graphic->GetPolyShape();
MODULE* module = aSegList[0]->GetParentModule();
double orientation = module ? module->GetOrientation() : 0.0;
VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );
for( auto iter = poly.CIterate(); iter; iter++ )
{
auto pt = *iter;
RotatePoint( pt, orientation );
pt += offset;
if( pt.x < xmin.x )
{
xmin.x = pt.x;
xmin.y = pt.y;
xmini = i;
}
}
}
break;
default:
break;
}
}
// Grab the left most point, assume its on the board's perimeter, and see if we
// can put enough graphics together by matching endpoints to formulate a cohesive
// polygon.
graphic = (DRAWSEGMENT*) segList[xmini];
// The first DRAWSEGMENT is in 'graphic', ok to remove it from 'items'
segList.erase( segList.begin() + xmini );
// Output the outline perimeter as polygon.
if( graphic->GetShape() == S_CIRCLE )
{
TransformCircleToPolygon( aPolygons, graphic->GetCenter(), graphic->GetRadius(), aTolerance );
}
else if( graphic->GetShape() == S_POLYGON )
{
MODULE* module = graphic->GetParentModule(); // NULL for items not in footprints
double orientation = module ? module->GetOrientation() : 0.0;
VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );
aPolygons.NewOutline();
for( auto it = graphic->GetPolyShape().CIterate( 0 ); it; it++ )
{
auto pt = *it;
RotatePoint( pt, orientation );
pt += offset;
aPolygons.Append( pt );
}
}
else
{
// Polygon start point. Arbitrarily chosen end of the
// segment and build the poly from here.
wxPoint startPt = wxPoint( graphic->GetEnd() );
prevPt = graphic->GetEnd();
aPolygons.NewOutline();
aPolygons.Append( prevPt );
// Do not append the other end point yet of this 'graphic', this first
// 'graphic' might be an arc or a curve.
for(;;)
{
switch( graphic->GetShape() )
{
case S_SEGMENT:
{
wxPoint nextPt;
// Use the line segment end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
nextPt = graphic->GetEnd();
else
nextPt = graphic->GetStart();
aPolygons.Append( nextPt );
prevPt = nextPt;
}
break;
case S_ARC:
// We do not support arcs in polygons, so approximate
// an arc with a series of short lines and put those
// line segments into the !same! PATH.
{
wxPoint pstart = graphic->GetArcStart();
wxPoint pend = graphic->GetArcEnd();
wxPoint pcenter = graphic->GetCenter();
double angle = -graphic->GetAngle();
double radius = graphic->GetRadius();
int steps = GetArcToSegmentCount( radius, aTolerance, angle / 10.0 );
if( !close_enough( prevPt, pstart, aTolerance ) )
{
wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );
angle = -angle;
std::swap( pstart, pend );
}
wxPoint nextPt;
for( int step = 1; step<=steps; ++step )
{
double rotation = ( angle * step ) / steps;
nextPt = pstart;
RotatePoint( &nextPt, pcenter, rotation );
aPolygons.Append( nextPt );
}
prevPt = nextPt;
}
break;
case S_CURVE:
// We do not support Bezier curves in polygons, so approximate
// with a series of short lines and put those
// line segments into the !same! PATH.
{
wxPoint nextPt;
bool reverse = false;
// Use the end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
nextPt = graphic->GetEnd();
else
{
nextPt = graphic->GetStart();
reverse = true;
}
if( reverse )
{
for( int jj = graphic->GetBezierPoints().size()-1; jj >= 0; jj-- )
aPolygons.Append( graphic->GetBezierPoints()[jj] );
}
else
{
for( size_t jj = 0; jj < graphic->GetBezierPoints().size(); jj++ )
aPolygons.Append( graphic->GetBezierPoints()[jj] );
}
prevPt = nextPt;
}
break;
default:
if( aErrorText )
{
msg.Printf( "Unsupported DRAWSEGMENT type %s.",
BOARD_ITEM::ShowShape( graphic->GetShape() ) );
*aErrorText << msg << "\n";
}
if( aErrorLocation )
*aErrorLocation = graphic->GetPosition();
return false;
}
// Get next closest segment.
graphic = findPoint( prevPt, segList, aTolerance );
// If there are no more close segments, check if the board
// outline polygon can be closed.
if( !graphic )
{
if( close_enough( startPt, prevPt, aTolerance ) )
{
// Close the polygon back to start point
// aPolygons.Append( startPt ); // not needed
}
else
{
if( aErrorText )
{
msg.Printf( _( "Unable to find segment with an endpoint of (%s, %s)." ),
StringFromValue( MILLIMETRES, prevPt.x, true ),
StringFromValue( MILLIMETRES, prevPt.y, true ) );
*aErrorText << msg << "\n";
}
if( aErrorLocation )
*aErrorLocation = prevPt;
return false;
}
break;
}
}
}
while( segList.size() )
{
// emit a signal layers keepout for every interior polygon left...
int hole = aPolygons.NewHole();
graphic = (DRAWSEGMENT*) segList[0];
segList.erase( segList.begin() );
// Both circles and polygons on the edge cuts layer are closed items that
// do not connect to other elements, so we process them independently
if( graphic->GetShape() == S_POLYGON )
{
MODULE* module = graphic->GetParentModule(); // NULL for items not in footprints
double orientation = module ? module->GetOrientation() : 0.0;
VECTOR2I offset = module ? module->GetPosition() : VECTOR2I( 0, 0 );
for( auto it = graphic->GetPolyShape().CIterate(); it; it++ )
{
auto val = *it;
RotatePoint( val, orientation );
val += offset;
aPolygons.Append( val, -1, hole );
}
}
else if( graphic->GetShape() == S_CIRCLE )
{
// make a circle by segments;
wxPoint center = graphic->GetCenter();
double angle = 3600.0;
wxPoint start = center;
int radius = graphic->GetRadius();
int steps = std::max<int>( 4, GetArcToSegmentCount( radius, aTolerance, 360.0 ) );
wxPoint nextPt;
start.x += radius;
for( int step = 0; step < steps; ++step )
{
double rotation = ( angle * step ) / steps;
nextPt = start;
RotatePoint( &nextPt.x, &nextPt.y, center.x, center.y, rotation );
aPolygons.Append( nextPt, -1, hole );
}
}
else
{
// Polygon start point. Arbitrarily chosen end of the
// segment and build the poly from here.
wxPoint startPt( graphic->GetEnd() );
prevPt = graphic->GetEnd();
aPolygons.Append( prevPt, -1, hole );
// do not append the other end point yet, this first 'graphic' might be an arc
for(;;)
{
switch( graphic->GetShape() )
{
case S_SEGMENT:
{
wxPoint nextPt;
// Use the line segment end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
{
nextPt = graphic->GetEnd();
}
else
{
nextPt = graphic->GetStart();
}
prevPt = nextPt;
aPolygons.Append( prevPt, -1, hole );
}
break;
case S_ARC:
// Freerouter does not yet understand arcs, so approximate
// an arc with a series of short lines and put those
// line segments into the !same! PATH.
{
wxPoint pstart = graphic->GetArcStart();
wxPoint pend = graphic->GetArcEnd();
wxPoint pcenter = graphic->GetCenter();
double angle = -graphic->GetAngle();
int radius = graphic->GetRadius();
int steps = GetArcToSegmentCount( radius, aTolerance, angle / 10.0 );
if( !close_enough( prevPt, pstart, aTolerance ) )
{
wxASSERT( close_enough( prevPt, graphic->GetArcEnd(), aTolerance ) );
angle = -angle;
std::swap( pstart, pend );
}
wxPoint nextPt;
for( int step = 1; step <= steps; ++step )
{
double rotation = ( angle * step ) / steps;
nextPt = pstart;
RotatePoint( &nextPt, pcenter, rotation );
aPolygons.Append( nextPt, -1, hole );
}
prevPt = nextPt;
}
break;
case S_CURVE:
// We do not support Bezier curves in polygons, so approximate
// with a series of short lines and put those
// line segments into the !same! PATH.
{
wxPoint nextPt;
bool reverse = false;
// Use the end point furthest away from
// prevPt as we assume the other end to be ON prevPt or
// very close to it.
if( close_st( prevPt, graphic->GetStart(), graphic->GetEnd() ) )
nextPt = graphic->GetEnd();
else
{
nextPt = graphic->GetStart();
reverse = true;
}
if( reverse )
{
for( int jj = graphic->GetBezierPoints().size()-1; jj >= 0; jj-- )
aPolygons.Append( graphic->GetBezierPoints()[jj], -1, hole );
}
else
{
for( size_t jj = 0; jj < graphic->GetBezierPoints().size(); jj++ )
aPolygons.Append( graphic->GetBezierPoints()[jj], -1, hole );
}
prevPt = nextPt;
}
break;
default:
if( aErrorText )
{
msg.Printf( "Unsupported DRAWSEGMENT type %s.",
BOARD_ITEM::ShowShape( graphic->GetShape() ) );
*aErrorText << msg << "\n";
}
if( aErrorLocation )
*aErrorLocation = graphic->GetPosition();
return false;
}
// Get next closest segment.
graphic = findPoint( prevPt, segList, aTolerance );
// If there are no more close segments, check if polygon
// can be closed.
if( !graphic )
{
if( close_enough( startPt, prevPt, aTolerance ) )
{
// Close the polygon back to start point
// aPolygons.Append( startPt, -1, hole ); // not needed
}
else
{
if( aErrorText )
{
msg.Printf( _( "Unable to find segment with an endpoint of (%s, %s)." ),
StringFromValue( MILLIMETRES, prevPt.x, true ),
StringFromValue( MILLIMETRES, prevPt.y, true ) );
*aErrorText << msg << "\n";
}
if( aErrorLocation )
*aErrorLocation = prevPt;
return false;
}
break;
}
}
}
}
// All of the silliness that follows is to work around the segment iterator
// while checking for collisions.
// TODO: Implement proper segment and point iterators that follow std
for( auto seg1 = aPolygons.IterateSegmentsWithHoles(); seg1; seg1++ )
{
auto seg2 = seg1;
for( ++seg2; seg2; seg2++ )
{
// Check for exact overlapping segments. This is not viewed
// as an intersection below
if( *seg1 == *seg2 ||
( ( *seg1 ).A == ( *seg2 ).B && ( *seg1 ).B == ( *seg2 ).A ) )
{
if( aErrorLocation )
{
aErrorLocation->x = ( *seg1 ).A.x;
aErrorLocation->y = ( *seg1 ).A.y;
}
return false;
}
if( auto pt = seg1.Get().Intersect( seg2.Get(), true ) )
{
if( aErrorLocation )
{
aErrorLocation->x = pt->x;
aErrorLocation->y = pt->y;
}
return false;
}
}
}
return true;
}
#include <class_board.h>
#include <collectors.h>
/* This function is used to extract a board outlines (3D view, automatic zones build ...)
* Any closed outline inside the main outline is a hole
* All contours should be closed, i.e. valid closed polygon vertices
*/
bool BuildBoardPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines,
wxString* aErrorText, unsigned int aTolerance, wxPoint* aErrorLocation )
{
PCB_TYPE_COLLECTOR items;
// Get all the DRAWSEGMENTS and module graphics into 'items',
// then keep only those on layer == Edge_Cuts.
static const KICAD_T scan_graphics[] = { PCB_LINE_T, PCB_MODULE_EDGE_T, EOT };
items.Collect( aBoard, scan_graphics );
// Make a working copy of aSegList, because the list is modified during calculations
std::vector< DRAWSEGMENT* > segList;
for( int ii = 0; ii < items.GetCount(); ii++ )
{
if( items[ii]->GetLayer() == Edge_Cuts )
segList.push_back( static_cast< DRAWSEGMENT* >( items[ii] ) );
}
bool success = ConvertOutlineToPolygon( segList, aOutlines, aErrorText, aTolerance, aErrorLocation );
if( !success || !aOutlines.OutlineCount() )
{
// Creates a valid polygon outline is not possible.
// So uses the board edge cuts bounding box to create a
// rectangular outline
// When no edge cuts items, build a contour
// from global bounding box
EDA_RECT bbbox = aBoard->GetBoardEdgesBoundingBox();
// If null area, uses the global bounding box.
if( ( bbbox.GetWidth() ) == 0 || ( bbbox.GetHeight() == 0 ) )
bbbox = aBoard->ComputeBoundingBox();
// Ensure non null area. If happen, gives a minimal size.
if( ( bbbox.GetWidth() ) == 0 || ( bbbox.GetHeight() == 0 ) )
bbbox.Inflate( Millimeter2iu( 1.0 ) );
aOutlines.RemoveAllContours();
aOutlines.NewOutline();
wxPoint corner;
aOutlines.Append( bbbox.GetOrigin() );
corner.x = bbbox.GetOrigin().x;
corner.y = bbbox.GetEnd().y;
aOutlines.Append( corner );
aOutlines.Append( bbbox.GetEnd() );
corner.x = bbbox.GetEnd().x;
corner.y = bbbox.GetOrigin().y;
aOutlines.Append( corner );
}
return success;
}