381 lines
9.8 KiB
C++
381 lines
9.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Jacobo Aragunde Pérez
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_INDEX_H
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#define __SHAPE_INDEX_H
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#include <vector>
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#include <geometry/rtree.h>
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#include <geometry/shape.h>
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#include <math/box2.h>
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/**
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* shapeFunctor template function
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*
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* It is used by SHAPE_INDEX to get a SHAPE* from another type.
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* By default relies on T::GetShape() method, should be specialized if the T object
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* doesn't allow that method.
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* @param aItem generic T object
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* @return a SHAPE* object equivalent to object.
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*/
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template <class T>
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static const SHAPE* shapeFunctor( T aItem )
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{
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return aItem->Shape();
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}
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/**
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* boundingBox template method
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*
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* It is used by SHAPE_INDEX to get the bounding box of a generic T object.
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* By default relies on T::BBox() method, should be specialized if the T object
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* doesn't allow that method.
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* @param aObject generic T object
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* @return a BOX2I object containing the bounding box of the T object.
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*/
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template <class T>
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BOX2I boundingBox( T aObject )
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{
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return shapeFunctor( aObject )->BBox();
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}
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/**
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* acceptVisitor template method
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*
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* It is used by SHAPE_INDEX to implement Accept().
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* By default relies on V::operation() redefinition, should be specialized if V class
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* doesn't have its () operation defined to accept T objects.
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* @param aObject generic T object
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* @param aVisitor V visitor object
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*/
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template <class T, class V>
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void acceptVisitor( T aObject, V aVisitor )
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{
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aVisitor( aObject );
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}
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/**
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* collide template method
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*
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* It is used by SHAPE_INDEX to implement Query().
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* By default relies on T::Collide(U) method, should be specialized if the T object
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* doesn't allow that method.
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* @param aObject generic T object
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* @param aAnotherObject generic U object
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* @param aMinDistance minimum collision distance
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* @return if object and anotherObject collide
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*/
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template <class T, class U>
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bool collide( T aObject, U aAnotherObject, int aMinDistance )
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{
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return shapeFunctor( aObject )->Collide( aAnotherObject, aMinDistance );
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}
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template <class T, class V>
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bool queryCallback( T aShape, void* aContext )
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{
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V* visitor = (V*) aContext;
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acceptVisitor<T, V>( aShape, *visitor );
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return true;
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}
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template <class T = SHAPE*>
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class SHAPE_INDEX
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{
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public:
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class Iterator
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{
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private:
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typedef typename RTree<T, int, 2, double>::Iterator RTreeIterator;
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RTreeIterator iterator;
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/**
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* Function Init()
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*
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* Setup the internal tree iterator.
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* @param aTree pointer to a RTREE object
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*/
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void Init( RTree<T, int, 2, double>* aTree )
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{
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aTree->GetFirst( iterator );
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}
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public:
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/**
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* Iterator constructor
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*
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* Creates an iterator for the index object
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* @param aIndex SHAPE_INDEX object to iterate
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*/
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Iterator( SHAPE_INDEX* aIndex )
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{
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Init( aIndex->m_tree );
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}
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/**
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* Operator * (prefix)
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*
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* Returns the next data element.
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*/
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T operator*()
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{
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return *iterator;
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}
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/**
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* Operator ++ (prefix)
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*
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* Shifts the iterator to the next element.
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*/
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bool operator++()
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{
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return ++iterator;
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}
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/**
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* Operator ++ (postfix)
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*
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* Shifts the iterator to the next element.
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*/
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bool operator++( int )
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{
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return ++iterator;
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}
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/**
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* Function IsNull()
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*
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* Checks if the iterator has reached the end.
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* @return true if it is in an invalid position (data finished)
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*/
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bool IsNull()
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{
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return iterator.IsNull();
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}
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/**
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* Function IsNotNull()
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*
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* Checks if the iterator has not reached the end.
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* @return true if it is in an valid position (data not finished)
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*/
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bool IsNotNull()
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{
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return iterator.IsNotNull();
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}
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/**
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* Function Next()
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*
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* Returns the current element of the iterator and moves to the next
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* position.
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* @return SHAPE object pointed by the iterator before moving to the next position.
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*/
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T Next()
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{
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T object = *iterator;
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++iterator;
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return object;
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}
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};
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SHAPE_INDEX();
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~SHAPE_INDEX();
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/**
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* Function Add()
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*
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* Adds a SHAPE to the index.
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* @param aShape is the new SHAPE.
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*/
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void Add( T aShape );
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/**
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* Adds a shape with alternate BBox
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* @param aShape Shape (Item) to add
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* @param aBbox alternate bounding box. This should be a subset of the item's bbox
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*/
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void Add( T aShape, const BOX2I& aBbox );
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/**
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* Function Remove()
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*
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* Removes a SHAPE to the index.
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* @param aShape is the new SHAPE.
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*/
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void Remove( T aShape );
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/**
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* Function RemoveAll()
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*
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* Removes all the contents of the index.
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*/
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void RemoveAll();
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/**
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* Function Accept()
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*
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* Accepts a visitor for every SHAPE object contained in this INDEX.
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* @param aVisitor Visitor object to be run
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*/
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template <class V>
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void Accept( V aVisitor )
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{
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Iterator iter = this->Begin();
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while( !iter.IsNull() )
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{
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T shape = *iter;
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acceptVisitor( shape, aVisitor );
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iter++;
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}
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}
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/**
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* Function Reindex()
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*
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* Rebuilds the index. This should be used if the geometry of the objects
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* contained by the index has changed.
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*/
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void Reindex();
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/**
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* Function Query()
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*
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* Runs a callback on every SHAPE object contained in the bounding box of (shape).
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* @param aShape shape to search against
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* @param aMinDistance distance threshold
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* @param aVisitor object to be invoked on every object contained in the search area.
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*/
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template <class V>
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int Query( const SHAPE *aShape, int aMinDistance, V& aVisitor, bool aExact )
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{
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BOX2I box = aShape->BBox();
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box.Inflate( aMinDistance );
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int min[2] = { box.GetX(), box.GetY() };
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int max[2] = { box.GetRight(), box.GetBottom() };
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return this->m_tree->Search( min, max, aVisitor );
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}
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/**
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* Function Begin()
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*
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* Creates an iterator for the current index object
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* @return iterator
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*/
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Iterator Begin();
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private:
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RTree<T, int, 2, double>* m_tree;
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};
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/*
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* Class members implementation
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*/
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template <class T>
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SHAPE_INDEX<T>::SHAPE_INDEX()
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{
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this->m_tree = new RTree<T, int, 2, double>();
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}
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template <class T>
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SHAPE_INDEX<T>::~SHAPE_INDEX()
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{
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delete this->m_tree;
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}
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template <class T>
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void SHAPE_INDEX<T>::Add( T aShape, const BOX2I& aBbox )
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{
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int min[2] = { aBbox.GetX(), aBbox.GetY() };
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int max[2] = { aBbox.GetRight(), aBbox.GetBottom() };
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this->m_tree->Insert( min, max, aShape );
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}
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template <class T>
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void SHAPE_INDEX<T>::Add( T aShape )
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{
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BOX2I box = boundingBox( aShape );
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int min[2] = { box.GetX(), box.GetY() };
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int max[2] = { box.GetRight(), box.GetBottom() };
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this->m_tree->Insert( min, max, aShape );
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}
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template <class T>
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void SHAPE_INDEX<T>::Remove( T aShape )
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{
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BOX2I box = boundingBox( aShape );
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int min[2] = { box.GetX(), box.GetY() };
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int max[2] = { box.GetRight(), box.GetBottom() };
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this->m_tree->Remove( min, max, aShape );
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}
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template <class T>
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void SHAPE_INDEX<T>::RemoveAll()
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{
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this->m_tree->RemoveAll();
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}
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template <class T>
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void SHAPE_INDEX<T>::Reindex()
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{
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RTree<T, int, 2, double>* newTree;
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newTree = new RTree<T, int, 2, double>();
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Iterator iter = this->Begin();
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while( !iter.IsNull() )
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{
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T shape = *iter;
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BOX2I box = boundingBox( shape );
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int min[2] = { box.GetX(), box.GetY() };
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int max[2] = { box.GetRight(), box.GetBottom() };
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newTree->Insert( min, max, shape );
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iter++;
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}
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delete this->m_tree;
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this->m_tree = newTree;
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}
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template <class T>
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typename SHAPE_INDEX<T>::Iterator SHAPE_INDEX<T>::Begin()
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{
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return Iterator( this );
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}
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#endif
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