200 lines
5.1 KiB
C++
200 lines
5.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_RECT_H
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#define __SHAPE_RECT_H
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#include <geometry/seg.h>
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#include <geometry/shape.h>
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#include <geometry/shape_line_chain.h>
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#include <math/box2.h>
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#include <math/vector2d.h>
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class SHAPE_RECT : public SHAPE
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{
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public:
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/**
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* Constructor
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* Creates an empty (0-sized) rectangle
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*/
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SHAPE_RECT() :
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SHAPE( SH_RECT ), m_w( 0 ), m_h( 0 )
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{}
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/**
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* Constructor
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* Creates a rectangle defined by top-left corner (aX0, aY0), width aW and height aH.
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*/
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SHAPE_RECT( int aX0, int aY0, int aW, int aH ) :
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SHAPE( SH_RECT ), m_p0( aX0, aY0 ), m_w( aW ), m_h( aH )
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{}
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/**
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* Constructor
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* Creates a rectangle defined by top-left corner aP0, width aW and height aH.
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*/
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SHAPE_RECT( const VECTOR2I& aP0, int aW, int aH ) :
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SHAPE( SH_RECT ), m_p0( aP0 ), m_w( aW ), m_h( aH )
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{}
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SHAPE_RECT( const SHAPE_RECT& aOther ) :
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SHAPE( SH_RECT ),
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m_p0( aOther.m_p0 ),
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m_w( aOther.m_w ),
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m_h( aOther.m_h )
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{};
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SHAPE* Clone() const override
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{
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return new SHAPE_RECT( *this );
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}
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/// @copydoc SHAPE::BBox()
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const BOX2I BBox( int aClearance = 0 ) const override
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{
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BOX2I bbox( VECTOR2I( m_p0.x - aClearance, m_p0.y - aClearance ),
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VECTOR2I( m_w + 2 * aClearance, m_h + 2 * aClearance ) );
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//printf("bb : %s\n",bbox.Format().c_str());
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return bbox;
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}
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/**
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* Function Diagonal()
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*
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* Returns length of the diagonal of the rectangle
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* @return diagonal length
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*/
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int Diagonal() const
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{
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return VECTOR2I( m_w, m_h ).EuclideanNorm();
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}
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bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I* aMTV ) const override
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{
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return SHAPE::Collide( aShape, aClearance, aMTV );
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}
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bool Collide( const SHAPE* aShape, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const override
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{
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return SHAPE::Collide( aShape, aClearance, aActual, aLocation );
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}
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/// @copydoc SHAPE::Collide()
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bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr,
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VECTOR2I* aLocation = nullptr ) const override;
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/**
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* Function GetPosition()
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*
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* @return top-left corner of the rectangle
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*/
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const VECTOR2I& GetPosition() const
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{
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return m_p0;
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}
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/**
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* Function GetSize()
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*
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* @return size of the rectangle
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*/
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const VECTOR2I GetSize() const
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{
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return VECTOR2I( m_w, m_h );
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}
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/**
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* Function GetWidth()
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*
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* @return width of the rectangle
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*/
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const int GetWidth() const
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{
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return m_w;
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}
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/**
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* Function GetHeight()
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*
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* @return height of the rectangle
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*/
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const int GetHeight() const
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{
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return m_h;
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}
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void Move( const VECTOR2I& aVector ) override
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{
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m_p0 += aVector;
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}
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/**
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* Function Rotate()
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* This function has limited utility for SHAPE_RECT as non-cartesian rotations will distort
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* the rectangle. If you might need to handle non-90º rotations then the SHAPE_RECT should
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* first be converted to a SHAPE_SIMPLE which can then be free-rotated.
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* @param aAngle
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* @param aCenter
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*/
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void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override
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{
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m_p0 -= aCenter;
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m_p0 = m_p0.Rotate( aAngle );
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m_p0 += aCenter;
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if( abs( sin( aAngle ) ) == 1 )
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std::swap( m_h, m_w );
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}
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bool IsSolid() const override
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{
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return true;
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}
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const SHAPE_LINE_CHAIN Outline() const
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{
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SHAPE_LINE_CHAIN rv;
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rv.Append( m_p0 );
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rv.Append( m_p0.x, m_p0.y + m_h );
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rv.Append( m_p0.x + m_w, m_p0.y + m_h );
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rv.Append( m_p0.x + m_w, m_p0.y );
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rv.Append( m_p0 );
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rv.SetClosed( true );
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return rv;
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}
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private:
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///> Top-left corner
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VECTOR2I m_p0;
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///> Width
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int m_w;
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///> Height
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int m_h;
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};
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#endif // __SHAPE_RECT_H
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