kicad/common/pcbcommon.cpp

230 lines
6.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2008 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2008 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* This file contains the global constants and variables used in the PCB
* applications Pcbnew, CvPcb, and GervView. The goal of this was to
* unobfuscate the original header file design that made it very difficult
* to figure out where these variables lived. Ideally, they should be pushed
* back into the application layer.
*/
#include <fctsys.h>
#include <pcbcommon.h>
#include <plot_common.h>
#include <class_board.h>
#include <class_pad.h>
#include <class_zone_settings.h>
#include <class_board_design_settings.h>
class MODULE;
/* Look up Table for conversion copper layer count -> general copper layer
* mask: */
LAYER_MSK g_TabAllCopperLayerMask[NB_COPPER_LAYERS] = {
0x0001, 0x8001, 0x8003, 0x8007,
0x800F, 0x801F, 0x803F, 0x807F,
0x80FF, 0x81FF, 0x83FF, 0x87FF,
0x8FFF, 0x9FFF, 0xCFFF, 0xFFFF
};
DISPLAY_OPTIONS DisplayOpt; // Display options for board items
// This will be always be 450 or 900 (by UI design) at the moment
int g_RotationAngle;
int g_AnchorColor = BLUE;
int g_ModuleTextCMPColor = LIGHTGRAY;
int g_ModuleTextCUColor = MAGENTA;
int g_ModuleTextNOVColor = DARKGRAY;
int g_PadCUColor = GREEN;
int g_PadCMPColor = RED;
/**
* Used in track creation, a list of track segments currently being created,
* with the newest track at the end of the list, sorted by new-ness. e.g. use
* TRACK->Back() to get the next older track, TRACK->Next() to get the next
* newer track.
*/
DLIST<TRACK> g_CurrentTrackList;
LAYER_NUM FlipLayer( LAYER_NUM oldlayer )
{
switch( oldlayer )
{
case LAYER_N_BACK:
return LAYER_N_FRONT;
case LAYER_N_FRONT:
return LAYER_N_BACK;
case SILKSCREEN_N_BACK:
return SILKSCREEN_N_FRONT;
case SILKSCREEN_N_FRONT:
return SILKSCREEN_N_BACK;
case ADHESIVE_N_BACK:
return ADHESIVE_N_FRONT;
case ADHESIVE_N_FRONT:
return ADHESIVE_N_BACK;
case SOLDERMASK_N_BACK:
return SOLDERMASK_N_FRONT;
case SOLDERMASK_N_FRONT:
return SOLDERMASK_N_BACK;
case SOLDERPASTE_N_BACK:
return SOLDERPASTE_N_FRONT;
case SOLDERPASTE_N_FRONT:
return SOLDERPASTE_N_BACK;
// No change for the other layers
default:
return oldlayer;
}
}
LAYER_MSK FlipLayerMask( LAYER_MSK aMask )
{
LAYER_MSK newMask;
newMask = aMask & ~(LAYER_BACK | LAYER_FRONT |
SILKSCREEN_LAYER_BACK | SILKSCREEN_LAYER_FRONT |
ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT |
SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT |
SOLDERPASTE_LAYER_BACK | SOLDERPASTE_LAYER_FRONT |
ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT);
if( aMask & LAYER_BACK )
newMask |= LAYER_FRONT;
if( aMask & LAYER_FRONT )
newMask |= LAYER_BACK;
if( aMask & SILKSCREEN_LAYER_BACK )
newMask |= SILKSCREEN_LAYER_FRONT;
if( aMask & SILKSCREEN_LAYER_FRONT )
newMask |= SILKSCREEN_LAYER_BACK;
if( aMask & ADHESIVE_LAYER_BACK )
newMask |= ADHESIVE_LAYER_FRONT;
if( aMask & ADHESIVE_LAYER_FRONT )
newMask |= ADHESIVE_LAYER_BACK;
if( aMask & SOLDERMASK_LAYER_BACK )
newMask |= SOLDERMASK_LAYER_FRONT;
if( aMask & SOLDERMASK_LAYER_FRONT )
newMask |= SOLDERMASK_LAYER_BACK;
if( aMask & SOLDERPASTE_LAYER_BACK )
newMask |= SOLDERPASTE_LAYER_FRONT;
if( aMask & SOLDERPASTE_LAYER_FRONT )
newMask |= SOLDERPASTE_LAYER_BACK;
if( aMask & ADHESIVE_LAYER_BACK )
newMask |= ADHESIVE_LAYER_FRONT;
if( aMask & ADHESIVE_LAYER_FRONT )
newMask |= ADHESIVE_LAYER_BACK;
return newMask;
}
LAYER_NUM ExtractLayer( LAYER_MSK aMask )
{
if( aMask == NO_LAYERS )
return UNSELECTED_LAYER;
LAYER_NUM candidate = UNDEFINED_LAYER;
// Scan all the layers and take note of the first set; if other are
// then found return UNDEFINED_LAYER
for( LAYER_NUM i = FIRST_LAYER; i < NB_LAYERS; ++i )
{
if( aMask & GetLayerMask( i ) )
{
if( candidate == UNDEFINED_LAYER )
candidate = i;
else
return UNDEFINED_LAYER;
}
}
return candidate;
}
wxString LayerMaskDescribe( const BOARD *aBoard, LAYER_MSK aMask )
{
// Try the single or no- layer case (easy)
LAYER_NUM layer = ExtractLayer( aMask );
switch( layer )
{
case UNSELECTED_LAYER:
return _( "No layers" );
case UNDEFINED_LAYER:
break;
default:
return aBoard->GetLayerName( layer );
}
// Try to be smart and useful, starting with outer copper
// (which are more important than internal ones)
wxString layerInfo;
if( aMask & LAYER_FRONT )
AccumulateDescription( layerInfo, aBoard->GetLayerName( LAYER_N_FRONT ) );
if( aMask & LAYER_BACK )
AccumulateDescription( layerInfo, aBoard->GetLayerName( LAYER_N_BACK ) );
if( aMask & INTERNAL_CU_LAYERS )
AccumulateDescription( layerInfo, _("Internal" ) );
if( aMask & ALL_NO_CU_LAYERS )
AccumulateDescription( layerInfo, _("Non-copper" ) );
return layerInfo;
}
void AccumulateDescription( wxString &aDesc, const wxString &aItem )
{
if( !aDesc.IsEmpty() )
aDesc << wxT(", ");
aDesc << aItem;
}