kicad/3d-viewer/3d_canvas/eda_3d_canvas.h

290 lines
10 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef EDA_3D_CANVAS_H
#define EDA_3D_CANVAS_H
#include "board_adapter.h"
#include "3d_rendering/3d_render_raytracing/accelerators/caccelerator.h"
#include "3d_rendering/c3d_render_base.h"
#include "3d_cache/3d_cache.h"
#include <gal/hidpi_gl_canvas.h>
#include <wx/image.h>
#include <wx/timer.h>
class WX_INFOBAR;
class wxStatusBar;
class BOARD;
class C3D_RENDER_RAYTRACING;
class C3D_RENDER_OGL_LEGACY;
/**
* Implement a canvas based on a wxGLCanvas
*/
class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
{
public:
/**
* @brief EDA_3D_CANVAS - Creates a new 3D Canvas with a attribute list
* @param aParent: the parent creator of this canvas
* @param aAttribList: a list of openGL options created by GetOpenGL_AttributesList
* @param aBoard: The board
* @param aSettings: the settings options to be used by this canvas
*/
EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList, BOARD* aBoard,
BOARD_ADAPTER& aSettings, CCAMERA& aCamera, S3D_CACHE* a3DCachePointer );
~EDA_3D_CANVAS();
/**
* Function SetEventDispatcher()
* Sets a dispatcher that processes events and forwards them to tools.
* @param aEventDispatcher is the object that will be used for dispatching events.
* DRAW_PANEL_GAL does not take over the ownership. Passing NULL disconnects all event
* handlers from the DRAW_PANEL_GAL and parent frame.
*/
void SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher );
void SetStatusBar( wxStatusBar* aStatusBar )
{
m_parentStatusBar = aStatusBar;
}
void SetInfoBar( WX_INFOBAR* aInfoBar )
{
m_parentInfoBar = aInfoBar;
}
void ReloadRequest( BOARD *aBoard = NULL, S3D_CACHE *aCachePointer = NULL );
/**
* @brief IsReloadRequestPending - Query if there is a pending reload request
* @return true if it wants to reload, false if there is no reload pending
*/
bool IsReloadRequestPending() const
{
if( m_3d_render )
return m_3d_render->IsReloadRequestPending();
else
return false;
}
/**
* @brief RenderRaytracingRequest - Request to render the current view in Raytracing mode
*/
void RenderRaytracingRequest();
/**
* Request a screenshot and output it to the aDstImage
* @param aDstImage - Screenshot destination image
*/
void GetScreenshot( wxImage &aDstImage );
/**
* @brief SetView3D - Helper function to call view commands
* @param aKeycode: ascii key commands
* @return true if the key code was handled,
* false if no command found for this code.
*/
bool SetView3D( int aKeycode );
/**
* @brief AnimationEnabledSet - Enable or disable camera animation when switching to a pre-defined view
* @param aAnimationEnabled: Animation enabled state to set
*/
void AnimationEnabledSet( bool aAnimationEnabled ) { m_animation_enabled = aAnimationEnabled; }
/**
* @brief AnimationEnabledGet - Returns whether camera animation is enabled when switching to a pre-defined view
* @return true if animation is enabled
*/
bool AnimationEnabledGet() const { return m_animation_enabled; }
/**
* @brief MovingSpeedMultiplierSet - Set the camera animation moving speed multiplier option
* @param aMovingSpeedMultiplier: One of the possible integer options: [1,2,3,4,5]
*/
void MovingSpeedMultiplierSet( int aMovingSpeedMultiplier ) { m_moving_speed_multiplier = aMovingSpeedMultiplier; }
/**
* @brief MovingSpeedMultiplierGet - Return the current camera animation moving speed multiplier option
* @return current moving speed multiplier option, one of [1,2,3,4,5]
*/
int MovingSpeedMultiplierGet() const { return m_moving_speed_multiplier; }
/**
* @brief RenderEngineChanged - Notify that the render engine was changed
*/
void RenderEngineChanged();
/**
* @brief DisplayStatus - Update the status bar with the position information
*/
void DisplayStatus();
/**
* @brief Request_refresh - Schedule a refresh update of the canvas
* @param aRedrawImmediately - true will request a redraw, false will
* schedule a redraw, after a short timeout.
*/
void Request_refresh( bool aRedrawImmediately = true );
/**
* Used to forward events to the canvas from popups, etc.
*/
void OnEvent( wxEvent& aEvent );
private:
/** Called by a wxPaintEvent event
*/
void OnPaint( wxPaintEvent& aEvent );
/**
* The actual function to repaint the canvas.
* It is usually called by OnPaint() but because it does not use a wxPaintDC
* it can be called outside a wxPaintEvent
*/
void DoRePaint();
void OnEraseBackground( wxEraseEvent &event );
void OnRefreshRequest( wxEvent& aEvent );
void OnMouseWheel( wxMouseEvent &event );
#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
void OnMagnify( wxMouseEvent& event );
#endif
void OnMouseMove( wxMouseEvent &event );
void OnLeftDown( wxMouseEvent &event );
void OnLeftUp( wxMouseEvent &event );
void OnMiddleUp( wxMouseEvent &event );
void OnMiddleDown( wxMouseEvent &event );
void OnTimerTimeout_Editing( wxTimerEvent& event );
void OnCloseWindow( wxCloseEvent &event );
void OnResize( wxSizeEvent &event );
void OnTimerTimeout_Redraw( wxTimerEvent& event );
DECLARE_EVENT_TABLE()
private:
/**
* @brief stop_editingTimeOut_Timer - stop the editing time, so it will not timeout
*/
void stop_editingTimeOut_Timer();
/**
* @brief restart_editingTimeOut_Timer - reset the editing timer
*/
void restart_editingTimeOut_Timer();
/**
* @brief request_start_moving_camera - start a camera movement
* @param aMovingSpeed: the time speed
* @param aRenderPivot: if it should display pivot cursor while move
*/
void request_start_moving_camera( float aMovingSpeed = 2.0f, bool aRenderPivot = true );
/**
* @brief move_pivot_based_on_cur_mouse_position -
* This function hits a ray to the board and start a moviment
*/
void move_pivot_based_on_cur_mouse_position();
/**
* @brief render_pivot - render the pivot cursor
* @param t: time between 0.0 and 1.0
* @param aScale: scale to apply on the cursor
*/
void render_pivot( float t, float aScale );
/**
* @brief initializeOpenGL
* @return if OpenGL initialization succeed
*/
bool initializeOpenGL();
/**
* @brief releaseOpenGL - free created targets and openGL context
*/
void releaseOpenGL();
RAY getRayAtCurrrentMousePosition();
private:
TOOL_DISPATCHER* m_eventDispatcher;
wxStatusBar* m_parentStatusBar; // Parent statusbar to report progress
WX_INFOBAR* m_parentInfoBar;
wxGLContext* m_glRC; // Current OpenGL context
bool m_is_opengl_initialized;
bool m_is_opengl_version_supported;
wxTimer m_editing_timeout_timer; // Expires after some time signalling that
// the mouse / keyboard movements are over
wxTimer m_redraw_trigger_timer; // Used to schedule a redraw event
bool m_mouse_is_moving; // Mouse activity is in progress
bool m_mouse_was_moved;
bool m_camera_is_moving; // Camera animation is ongoing
bool m_render_pivot; // Render the pivot while camera moving
float m_camera_moving_speed; // 1.0f will be 1:1
unsigned m_strtime_camera_movement; // Ticktime of camera movement start
bool m_animation_enabled; // Camera animation enabled
int m_moving_speed_multiplier; // Camera animation speed multiplier option
BOARD_ADAPTER& m_boardAdapter; // Pre-computed 3D info and settings
CCAMERA& m_camera;
C3D_RENDER_BASE* m_3d_render;
C3D_RENDER_RAYTRACING* m_3d_render_raytracing;
C3D_RENDER_OGL_LEGACY* m_3d_render_ogl_legacy;
static const float m_delta_move_step_factor; // Step factor to used with cursor on
// relation to the current zoom
bool m_opengl_supports_raytracing;
bool m_render_raytracing_was_requested;
CCONTAINER m_3DShapes_container; // Holds 3D shapes from footprints
CGENERICACCELERATOR *m_accelerator3DShapes; // used for mouse over searching
BOARD_ITEM* m_currentIntersectedBoardItem;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_CANVAS". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar *m_logTrace;
};
#endif // EDA_3D_CANVAS_H