245 lines
7.3 KiB
C++
245 lines
7.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2022 Mikolaj Wielgus
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* Copyright (C) 2022-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* https://www.gnu.org/licenses/gpl-3.0.html
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* or you may search the http://www.gnu.org website for the version 3 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/combo.h>
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// Include simulator headers after wxWidgets headers to avoid conflicts with Windows headers
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// (especially on msys2 + wxWidgets 3.0.x)
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#include <sim/sim_property.h>
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#include <sim/sim_value.h>
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#include <ki_exception.h>
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SIM_PROPERTY::SIM_PROPERTY( SIM_MODEL& aModel, int aParamIndex ) :
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m_model( aModel ),
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m_paramIndex( aParamIndex ),
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m_needsEval( false ),
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m_eval( EDA_UNITS::UNSCALED ),
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m_disabled( false )
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{
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}
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void SIM_PROPERTY::Disable()
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{
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m_disabled = true;
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}
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SIM_BOOL_PROPERTY::SIM_BOOL_PROPERTY( const wxString& aLabel, const wxString& aName,
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SIM_MODEL& aModel, int aParamIndex ) :
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wxBoolProperty( aLabel, aName ),
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SIM_PROPERTY( aModel, aParamIndex )
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{
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std::string value = m_model.GetParam( m_paramIndex ).value;
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SetValue( value == "1" );
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}
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wxValidator* SIM_BOOL_PROPERTY::DoGetValidator() const
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{
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return new SIM_VALIDATOR();
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}
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void SIM_BOOL_PROPERTY::OnSetValue()
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{
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wxPGProperty::OnSetValue();
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if( m_disabled )
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return;
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m_model.SetParamValue( m_paramIndex, m_value.GetBool() ? "1" : "0" );
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}
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SIM_STRING_PROPERTY::SIM_STRING_PROPERTY( const wxString& aLabel, const wxString& aName,
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SIM_MODEL& aModel, int aParamIndex,
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SIM_VALUE::TYPE aValueType,
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SIM_VALUE_GRAMMAR::NOTATION aNotation ) :
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wxStringProperty( aLabel, aName ),
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SIM_PROPERTY( aModel, aParamIndex ),
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m_valueType( aValueType )
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{
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SetValueFromString( GetParam().value );
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}
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bool SIM_STRING_PROPERTY::OnEvent( wxPropertyGrid* propgrid, wxWindow* wnd_primary, wxEvent& event )
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{
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if( event.GetEventType() == wxEVT_SET_FOCUS && allowEval() )
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{
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wxTextEntry* textEntry = dynamic_cast<wxTextEntry*>( wnd_primary );
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if( textEntry )
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{
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wxString oldStr = m_eval.OriginalText();
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if( oldStr.length() && oldStr != textEntry->GetValue() )
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{
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SetValueInEvent( oldStr );
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textEntry->SetValue( oldStr );
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}
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m_needsEval = true;
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return true;
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}
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}
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else if( event.GetEventType() == wxEVT_KILL_FOCUS && allowEval() )
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{
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wxTextEntry* textEntry = dynamic_cast<wxTextEntry*>( wnd_primary );
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if( textEntry && m_eval.Process( textEntry->GetValue() ) )
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{
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double value = SIM_VALUE::ToDouble( m_eval.Result().ToStdString() );
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if( isnan( value ) || SIM_VALUE::Equal( value, textEntry->GetValue().ToStdString() ) )
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{
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// Don't mess up user formatting if eval'ing didn't actually change the value.
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}
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else
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{
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SetValueInEvent( m_eval.Result() );
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}
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m_needsEval = false;
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return true;
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}
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}
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else if( event.GetEventType() == wxEVT_KEY_DOWN )
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{
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wxKeyEvent& keyEvent = dynamic_cast<wxKeyEvent&>( event );
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wxPropertyGrid* propGrid = dynamic_cast<wxPropertyGrid*>( wnd_primary->GetParent() );
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if( propGrid )
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{
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if( keyEvent.GetKeyCode() == WXK_TAB )
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{
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propGrid->CommitChangesFromEditor();
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keyEvent.m_keyCode = keyEvent.ShiftDown() ? WXK_UP : WXK_DOWN;
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keyEvent.m_shiftDown = false;
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}
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#ifdef __WXMAC__
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// This shouldn't be required, as wxPGTextCtrlEditor::OnTextCtrlEvent() should be
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// setting the value to modified. But it doesn't on Mac (or the modified flag is
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// cleared at some point later), and even if it is set, the changes don't get
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// committed.
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// (We used to have code in DIALOG_SIM_MODEL to commit things on *some* actions, but
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// it wasn't complete and this appears to have at least a better hit rate.)
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propGrid->CallAfter(
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[propGrid]()
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{
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propGrid->EditorsValueWasModified();
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propGrid->CommitChangesFromEditor();
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} );
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#endif
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}
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}
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return false;
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}
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wxValidator* SIM_STRING_PROPERTY::DoGetValidator() const
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{
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return new SIM_VALIDATOR();
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}
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bool SIM_STRING_PROPERTY::allowEval() const
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{
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return m_valueType == SIM_VALUE::TYPE_INT
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|| m_valueType == SIM_VALUE::TYPE_FLOAT;
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}
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bool SIM_STRING_PROPERTY::StringToValue( wxVariant& aVariant, const wxString& aText,
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int aArgFlags ) const
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{
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if( m_disabled )
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return false;
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wxString text = aText;
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if( !aText.IsEmpty() && allowEval() && m_needsEval && m_eval.Process( aText ) )
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{
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double value = SIM_VALUE::ToDouble( m_eval.Result().ToStdString() );
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if( isnan( value ) || SIM_VALUE::Equal( value, aText.ToStdString() ) )
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{
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// Don't mess up user formatting if eval'ing didn't actually change the value.
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}
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else
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{
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text = SIM_VALUE::Normalize( value );
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}
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}
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m_model.SetParamValue( m_paramIndex, text.ToStdString() );
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aVariant = text.ToStdString();
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return true;
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}
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static wxArrayString convertStringsToWx( const std::vector<std::string>& aStrings )
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{
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wxArrayString result;
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for( const std::string& string : aStrings )
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result.Add( string );
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return result;
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}
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SIM_ENUM_PROPERTY::SIM_ENUM_PROPERTY( const wxString& aLabel, const wxString& aName,
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SIM_MODEL& aModel, int aParamIndex ) :
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wxEnumProperty( aLabel, aName,
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convertStringsToWx( aModel.GetParam( aParamIndex ).info.enumValues ) ),
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SIM_PROPERTY( aModel, aParamIndex )
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{
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for( int ii = 0; ii < (int) GetParam().info.enumValues.size(); ++ii )
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{
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if( GetParam().info.enumValues[ii] == GetParam().value )
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{
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SetValue( ii );
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return;
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}
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}
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SetValue( -1 );
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}
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bool SIM_ENUM_PROPERTY::IntToValue( wxVariant& aVariant, int aNumber, int aArgFlags ) const
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{
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if( m_disabled )
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return false;
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m_model.SetParamValue( m_paramIndex, GetParam().info.enumValues.at( aNumber ) );
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return wxEnumProperty::IntToValue( aVariant, aNumber, aArgFlags );
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}
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