168 lines
5.5 KiB
C++
168 lines
5.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013-2016 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file view_item.h
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* @brief VIEW_ITEM class definition.
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*/
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#ifndef __VIEW_ITEM_H
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#define __VIEW_ITEM_H
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#include <vector>
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#include <bitset>
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#include <math/box2.h>
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#include <inspectable.h>
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namespace KIGFX
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{
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// Forward declarations
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class VIEW;
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class VIEW_ITEM_DATA;
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/**
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* Enum VIEW_UPDATE_FLAGS.
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* Defines the how severely the shape/appearance of the item has been changed:
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* - NONE: TODO
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* - APPEARANCE: shape or layer set of the item have not been affected,
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* only colors or visibility.
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* - COLOR:
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* - GEOMETRY: shape or layer set of the item have changed, VIEW may need to reindex it.
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* - LAYERS: TODO
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* - ALL: all the flags above */
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enum VIEW_UPDATE_FLAGS {
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NONE = 0x00, /// No updates are required
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APPEARANCE = 0x01, /// Visibility flag has changed
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COLOR = 0x02, /// Color has changed
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GEOMETRY = 0x04, /// Position or shape has changed
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LAYERS = 0x08, /// Layers have changed
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INITIAL_ADD = 0x10, /// Item is being added to the view
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REPAINT = 0x20, /// Item needs to be redrawn
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ALL = 0xef /// All except INITIAL_ADD
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};
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/**
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* Enum VIEW_VISIBILITY_FLAGS.
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* Defines the visibility of the item (temporarily hidden, invisible, etc).
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*/
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enum VIEW_VISIBILITY_FLAGS {
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VISIBLE = 0x01, /// Item is visible (in general)
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HIDDEN = 0x02 /// Item is temporarily hidden (e.g. being used by a tool). Overrides VISIBLE flag.
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};
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/**
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* VIEW_ITEM -
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* is an abstract base class for deriving all objects that can be added to a VIEW.
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* It's role is to:
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* - communicte geometry, appearance and visibility updates to the associated dynamic VIEW,
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* - provide a bounding box for redraw area calculation,
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* - (optional) draw the object using the GAL API functions for PAINTER-less implementations.
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* VIEW_ITEM objects are never owned by a VIEW. A single VIEW_ITEM can belong to any number of
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* static VIEWs, but only one dynamic VIEW due to storage of only one VIEW reference.
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*/
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class VIEW_ITEM : public INSPECTABLE
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{
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public:
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VIEW_ITEM() : m_viewPrivData( nullptr )
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{
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}
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virtual ~VIEW_ITEM();
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VIEW_ITEM( const VIEW_ITEM& aOther ) = delete;
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VIEW_ITEM& operator=( const VIEW_ITEM& aOther ) = delete;
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/**
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* Function ViewBBox()
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* returns the bounding box of the item covering all its layers.
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* @return BOX2I - the current bounding box
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*/
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virtual const BOX2I ViewBBox() const = 0;
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/**
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* Function ViewDraw()
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* Draws the parts of the object belonging to layer aLayer.
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* viewDraw() is an alternative way for drawing objects if
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* if there is no PAINTER assigned for the view or if the PAINTER
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* doesn't know how to paint this particular implementation of
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* VIEW_ITEM. The preferred way of drawing is to design an
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* appropriate PAINTER object, the method below is intended only
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* for quick hacks and debugging purposes.
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*
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* @param aLayer: current drawing layer
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* @param aView: pointer to the VIEW device we are drawing on
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*/
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virtual void ViewDraw( int aLayer, VIEW* aView ) const
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{}
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/**
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* Function ViewGetLayers()
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* Returns the all the layers within the VIEW the object is painted on. For instance, a PAD
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* spans zero or more copper layers and a few technical layers. ViewDraw() or PAINTER::Draw()
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* is repeatedly called for each of the layers returned by ViewGetLayers(), depending on the
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* rendering order.
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* @param aLayers[]: output layer index array
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* @param aCount: number of layer indices in aLayers[]
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*/
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virtual void ViewGetLayers( int aLayers[], int& aCount ) const = 0;
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/**
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* Function ViewGetLOD()
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* Returns the level of detail (LOD) of the item.
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* A level of detail is the minimal VIEW scale that
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* is sufficient for an item to be shown on a given layer.
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* @param aLayer: current drawing layer
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* @param aView: pointer to the VIEW device we are drawing on
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* @return the level of detail. 0 always show the item, because the
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* actual zoom level (or VIEW scale) is always > 0
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*/
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virtual double ViewGetLOD( int aLayer, VIEW* aView ) const
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{
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// By default always show the item
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return 0.0;
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}
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public:
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VIEW_ITEM_DATA* viewPrivData() const
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{
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return m_viewPrivData;
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}
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void ClearViewPrivData()
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{
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m_viewPrivData = NULL;
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}
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private:
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friend class VIEW;
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VIEW_ITEM_DATA* m_viewPrivData;
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};
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} // namespace KIGFX
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#endif
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