kicad/3d-viewer/3d_viewer.h

335 lines
9.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_viewer.h
*/
#ifndef __3D_VIEWER_H__
#define __3D_VIEWER_H__
#include <wxBasePcbFrame.h> // m_auimanager member.
#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include <wx/glcanvas.h>
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/glu.h>
# else
# include <glu.h>
# endif
#else
# include <GL/glu.h>
#endif
#include <3d_struct.h>
#include <id.h>
class BOARD_DESIGN_SETTINGS;
class TRACK;
class TEXTE_PCB;
class DRAWSEGMENT;
class ZONE_CONTAINER;
#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
#define LIB3D_PATH wxT( "packages3d" )
/**
* Command IDs for the 3D viewer.
*
* Please add IDs that are unique to the 3D viewer here and not in the global
* id.h file. This will prevent the entire project from being rebuilt when
* adding new commands to the 3D viewer.
*/
enum id_3dview_frm
{
ID_START_COMMAND_3D = ID_END_LIST,
ID_ROTATE3D_X_NEG,
ID_ROTATE3D_X_POS,
ID_ROTATE3D_Y_NEG,
ID_ROTATE3D_Y_POS,
ID_ROTATE3D_Z_NEG,
ID_ROTATE3D_Z_POS,
ID_RELOAD3D_BOARD,
ID_TOOL_SCREENCOPY_TOCLIBBOARD,
ID_MOVE3D_LEFT,
ID_MOVE3D_RIGHT,
ID_MOVE3D_UP,
ID_MOVE3D_DOWN,
ID_ORTHO,
ID_MENU3D_BGCOLOR_SELECTION,
ID_MENU3D_AXIS_ONOFF,
ID_MENU3D_MODULE_ONOFF,
ID_MENU3D_UNUSED,
ID_MENU3D_ZONE_ONOFF,
ID_MENU3D_DRAWINGS_ONOFF,
ID_MENU3D_COMMENTS_ONOFF,
ID_MENU3D_ECO1_ONOFF,
ID_MENU3D_ECO2_ONOFF,
ID_END_COMMAND_3D,
ID_MENU_SCREENCOPY_PNG,
ID_MENU_SCREENCOPY_JPEG,
ID_MENU_SCREENCOPY_TOCLIBBOARD,
ID_POPUP_3D_VIEW_START,
ID_POPUP_ZOOMIN,
ID_POPUP_ZOOMOUT,
ID_POPUP_VIEW_XPOS,
ID_POPUP_VIEW_XNEG,
ID_POPUP_VIEW_YPOS,
ID_POPUP_VIEW_YNEG,
ID_POPUP_VIEW_ZPOS,
ID_POPUP_VIEW_ZNEG,
ID_POPUP_MOVE3D_LEFT,
ID_POPUP_MOVE3D_RIGHT,
ID_POPUP_MOVE3D_UP,
ID_POPUP_MOVE3D_DOWN,
ID_POPUP_3D_VIEW_END
};
class EDA_3D_CANVAS;
class EDA_3D_FRAME;
class Info_3D_Visu;
class S3D_Vertex;
class SEGVIA;
#define m_ROTX m_Rot[0]
#define m_ROTY m_Rot[1]
#define m_ROTZ m_Rot[2]
/* information needed to display 3D board */
class Info_3D_Visu
{
public:
enum {
FL_AXIS=0, FL_MODULE, FL_ZONE,
FL_COMMENTS, FL_DRAWINGS, FL_ECO1, FL_ECO2,
FL_LAST
};
double m_Beginx, m_Beginy; /* position of mouse */
double m_Quat[4]; /* orientation of object */
double m_Rot[4]; /* man rotation of object */
double m_Zoom; /* field of view in degrees */
S3D_Color m_BgColor;
bool m_DrawFlags[FL_LAST]; /* show these special items */
wxPoint m_BoardPos;
wxSize m_BoardSize;
int m_Layers;
const BOARD_DESIGN_SETTINGS* m_BoardSettings; // Link to current board design settings
double m_Epoxy_Width; // Epoxy thickness (normalized)
double m_BoardScale; /* Normalization scale for coordinates:
* when scaled between -1.0 and +1.0 */
double m_LayerZcoord[32];
double m_ActZpos;
public: Info_3D_Visu();
~Info_3D_Visu();
};
class EDA_3D_CANVAS : public wxGLCanvas
{
private:
bool m_init;
GLuint m_gllist;
/// Tracks whether to use Orthographic or Perspective projection
// TODO: Does this belong here, or in EDA_3D_FRAME ???
bool m_ortho;
wxGLContext* m_glRC;
wxRealPoint m_draw3dOffset; // offset to draw the 3 mesh.
double m_ZBottom; // position of the back layer
double m_ZTop; // position of the front layer
public:
EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList = 0 );
~EDA_3D_CANVAS();
EDA_3D_FRAME* Parent() { return (EDA_3D_FRAME*)GetParent(); }
void ClearLists();
// Event functions:
void OnPaint( wxPaintEvent& event );
void OnEraseBackground( wxEraseEvent& event );
void OnChar( wxKeyEvent& event );
void OnMouseWheel( wxMouseEvent& event );
void OnMouseMove( wxMouseEvent& event );
void OnRightClick( wxMouseEvent& event );
void OnPopUpMenu( wxCommandEvent& event );
void TakeScreenshot( wxCommandEvent& event );
void OnEnterWindow( wxMouseEvent& event );
// Display functions
GLuint DisplayCubeforTest(); // Just a test function
void SetView3D( int keycode );
void DisplayStatus();
void Redraw( bool finish = false );
void Render();
/**
* Function CreateDrawGL_List
* creates the OpenGL draw list items.
*/
GLuint CreateDrawGL_List();
void InitGL();
void SetLights();
void SetOffset(double aPosX, double aPosY)
{
m_draw3dOffset.x = aPosX;
m_draw3dOffset.y = aPosY;
}
void Draw3D_Track( TRACK* track );
/**
* Function Draw3D_SolidPolygonsInZones
* draw all solid polygons used as filled areas in a zone
* @param aZone = the zone to draw
*/
void Draw3D_SolidPolygonsInZones( ZONE_CONTAINER* aZone );
/**
* Function Draw3D_Polygon
* draw one solid polygon
* @param aCornersList = a std::vector<wxPoint> list of corners, in physical coordinates
* @param aZpos = the z position in 3D units
*/
void Draw3D_Polygon( std::vector<wxPoint>& aCornersList, double aZpos );
/**
* Function Draw3D_Via
* draws 3D via as a cylinder and filled circles.
*/
void Draw3D_Via( SEGVIA* via );
void Draw3D_DrawSegment( DRAWSEGMENT* segment );
/**
* Function Draw3D_DrawText
* draws 3D segments to create text objects.
* When DrawGraphicText is called to draw a text to an OpenGL DC
* it calls Draw3dTextSegm to each segment to draw.
* 2 parameters used by Draw3D_FilledSegment are not handled by DrawGraphicText
* but are used in Draw3D_FilledSegment().
* they are 2 local variables. This is an ugly, but trivial code.
* Using DrawGraphicText to draw all texts ensure texts have the same shape
* in all contexts
*/
void Draw3D_DrawText( TEXTE_PCB* text );
/// Toggles orthographic projection on and off
void ToggleOrtho(){ m_ortho = !m_ortho ; Refresh(true);};
/// Returns the orthographic projection flag
bool ModeIsOrtho() { return m_ortho ;};
//int Get3DLayerEnable(int act_layer);
DECLARE_EVENT_TABLE()
};
class EDA_3D_FRAME : public wxFrame
{
private:
wxString m_FrameName; // name used for writing and reading setup. It is "Frame3D"
EDA_3D_CANVAS* m_Canvas;
wxAuiToolBar* m_HToolBar;
wxAuiToolBar* m_VToolBar;
int m_InternalUnits;
wxPoint m_FramePos;
wxSize m_FrameSize;
wxAuiManager m_auimgr;
bool m_reloadRequest;
public:
EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title,
long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
~EDA_3D_FRAME()
{
m_auimgr.UnInit();
};
PCB_BASE_FRAME* Parent() { return (PCB_BASE_FRAME*)GetParent(); }
void Exit3DFrame( wxCommandEvent& event );
void OnCloseWindow( wxCloseEvent& Event );
void ReCreateMenuBar();
void ReCreateHToolbar();
void ReCreateVToolbar();
void SetToolbars();
void GetSettings();
void SaveSettings();
/**
* Function ReloadRequest
* must be called when reloading data from Pcbnew is needed
* mainly after edition of the board or footprint being displayed.
* mainly for the module editor.
*/
void ReloadRequest( )
{
m_reloadRequest = true;
}
void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
void OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
void OnKeyEvent( wxKeyEvent& event );
double BestZoom();
void RedrawActiveWindow( wxDC* DC, bool EraseBg );
void Process_Special_Functions( wxCommandEvent& event );
void Process_Zoom( wxCommandEvent& event );
void OnActivate( wxActivateEvent& event );
void NewDisplay();
void Set3DBgColor();
DECLARE_EVENT_TABLE()
};
void SetGLColor( int color );
void Set_Object_Data( std::vector< S3D_Vertex >& aVertices );
extern Info_3D_Visu g_Parm_3D_Visu;
extern double DataScale3D; // 3D scale units.
#endif /* __3D_VIEWER_H__ */