1001 lines
28 KiB
C++
1001 lines
28 KiB
C++
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* This source module implements the layer visibility and selection widget
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@todo make the bitmapbutton a staticbitmap, and make dependent on the point size.
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*/
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//#define STAND_ALONE 1 // define to enable test program for LAYER_WIDGET
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#include <layer_widget.h>
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#include <macros.h>
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#include <common.h>
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#include <colors.h>
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#include <wx/colour.h>
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#define BUTT_SIZE_X 20
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#define BUTT_SIZE_Y 18
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#define BUTT_VOID 4
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/* XPM
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* This bitmap is used for not selected layers
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*/
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static const char * clear_xpm[] = {
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"10 14 1 1",
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" c None",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" "};
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/* XPM
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* This bitmap can be used to show a not selected layer
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* with special property (mainly not selected layers not in use in GerbView)
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*/
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static const char * clear_alternate_xpm[] = {
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"10 14 4 1",
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" c None",
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"X c #008080",
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"o c GREEN",
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"O c #00B080",
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" ",
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" ",
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" ",
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" ",
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" X ",
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" XXX ",
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" XXXXX ",
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" OOOOOOO ",
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" ooooo ",
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" ooo ",
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" o ",
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" ",
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" ",
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" "};
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/* XPM
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* This bitmap is used for a normale selected layer
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*/
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static const char * rightarrow_xpm[] = {
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"10 14 4 1",
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" c None",
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"X c #8080ff",
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"o c BLUE",
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"O c gray56",
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" X ",
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" XX ",
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" XXX ",
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" XXXX ",
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" XXXXX ",
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" XXXXXX ",
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" XXXXXXX ",
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" oooooooO",
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" ooooooO ",
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" oooooO ",
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" ooooO ",
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" oooO ",
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" ooO ",
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" oO "};
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/* XPM
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* This bitmap can be used to show the selected layer
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* with special property (mainly a layer in use in GerbView)
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*/
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static const char * rightarrow_alternate_xpm[] = {
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"10 14 5 1",
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" c None",
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". c #00B000",
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"X c #8080ff",
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"o c BLUE",
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"O c gray56",
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"..X ",
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"..XX ",
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"..XXX ",
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"..XXXX ",
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"..XXXXX ",
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"..XXXXXX ",
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"..XXXXXXX ",
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"..oooooooO",
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"..ooooooO ",
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"..oooooO ",
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"..ooooO ",
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"..oooO ",
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"..ooO ",
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"..oO "};
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/**
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* Function makeColorTxt
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* returns a string containing the numeric value of the color.
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* in a form like 0x00000000. (Color is currently an index, not RGB).
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*/
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static wxString makeColorTxt( int aColor )
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{
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wxString txt;
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txt.Printf( wxT("0x%08x"), aColor );
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return txt;
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}
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/**
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* Function shrinkFont
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* reduces the size of the wxFont associated with \a aControl
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*/
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static void shrinkFont( wxWindow* aControl, int aPointSize )
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{
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wxFont font = aControl->GetFont();
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font.SetPointSize( aPointSize );
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aControl->SetFont( font ); // need this?
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}
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int LAYER_WIDGET::encodeId( int aColumn, int aId )
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{
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int id = aId * LYR_COLUMN_COUNT + aColumn;
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return id;
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}
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int LAYER_WIDGET::getDecodedId( int aControlId )
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{
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int id = aControlId / LYR_COLUMN_COUNT; // rounding is OK.
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return id;
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}
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wxBitmap LAYER_WIDGET::makeBitmap( int aColor )
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{
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// the bitmap will be BUTT_VOID*2 pixels smaller than the button, leaving a
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// border of BUTT_VOID pixels on each side.
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wxBitmap bitmap( BUTT_SIZE_X - 2 * BUTT_VOID, BUTT_SIZE_Y - 2 * BUTT_VOID );
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wxBrush brush;
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wxMemoryDC iconDC;
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iconDC.SelectObject( bitmap );
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brush.SetColour( MakeColour( aColor ) );
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brush.SetStyle( wxSOLID );
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iconDC.SetBrush( brush );
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iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X - 2 * BUTT_VOID, BUTT_SIZE_Y - 2 * BUTT_VOID );
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return bitmap;
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}
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wxBitmapButton* LAYER_WIDGET::makeColorButton( wxWindow* aParent, int aColor, int aID )
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{
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// dynamically make a wxBitMap and brush it with the appropriate color,
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// then create a wxBitmapButton from it.
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wxBitmap bitmap = makeBitmap( aColor );
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#ifndef __WXMAC__
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wxBitmapButton* ret = new wxBitmapButton( aParent, aID, bitmap,
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wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y), wxBORDER_RAISED );
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#else
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wxBitmapButton* ret = new wxBitmapButton( aParent, aID, bitmap,
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wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y));
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#endif
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// save the color value in the name, no where else to put it.
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ret->SetName( makeColorTxt( aColor ) );
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return ret;
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}
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void LAYER_WIDGET::OnLeftDownLayers( wxMouseEvent& event )
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{
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int row;
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int layer;
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wxWindow* eventSource = (wxWindow*) event.GetEventObject();
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// if mouse event is coming from the m_LayerScrolledWindow and not one
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// of its children, we have to find the row manually based on y coord.
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if( eventSource == m_LayerScrolledWindow )
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{
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int y = event.GetY();
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wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
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int height = 0;
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int rowCount = GetLayerRowCount();
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for( row = 0; row<rowCount; ++row )
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{
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if( y < height + heights[row] )
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break;
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height += heights[row];
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}
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if( row >= rowCount )
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row = rowCount - 1;
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layer = getDecodedId( getLayerComp( row, 0 )->GetId() );
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}
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else
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{
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// all nested controls on a given row will have their ID encoded with
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// encodeId(), and the corresponding decoding is getDecodedId()
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int id = eventSource->GetId();
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layer = getDecodedId( id );
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row = findLayerRow( layer );
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}
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if( OnLayerSelect( layer ) ) // if client allows this change.
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SelectLayerRow( row );
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passOnFocus();
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}
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void LAYER_WIDGET::OnMiddleDownLayerColor( wxMouseEvent& event )
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{
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wxBitmapButton* eventSource = (wxBitmapButton*) event.GetEventObject();
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wxString colorTxt = eventSource->GetName();
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int oldColor = strtoul( TO_UTF8(colorTxt), NULL, 0 );
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int newColor = DisplayColorFrame( this, oldColor );
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if( newColor >= 0 )
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{
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eventSource->SetName( makeColorTxt( newColor ) );
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wxBitmap bm = makeBitmap( newColor );
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eventSource->SetBitmapLabel( bm );
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int layer = getDecodedId( eventSource->GetId() );
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// tell the client code.
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OnLayerColorChange( layer, newColor );
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}
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passOnFocus();
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}
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void LAYER_WIDGET::OnLayerCheckBox( wxCommandEvent& event )
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{
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wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject();
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int layer = getDecodedId( eventSource->GetId() );
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OnLayerVisible( layer, eventSource->IsChecked() );
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passOnFocus();
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}
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void LAYER_WIDGET::OnMiddleDownRenderColor( wxMouseEvent& event )
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{
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wxBitmapButton* eventSource = (wxBitmapButton*) event.GetEventObject();
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wxString colorTxt = eventSource->GetName();
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int oldColor = strtoul( TO_UTF8(colorTxt), NULL, 0 );
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int newColor = DisplayColorFrame( this, oldColor );
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if( newColor >= 0 )
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{
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eventSource->SetName( makeColorTxt( newColor ) );
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wxBitmap bm = makeBitmap( newColor );
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eventSource->SetBitmapLabel( bm );
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int id = getDecodedId( eventSource->GetId() );
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// tell the client code.
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OnRenderColorChange( id, newColor );
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}
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passOnFocus();
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}
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void LAYER_WIDGET::OnRenderCheckBox( wxCommandEvent& event )
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{
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wxCheckBox* eventSource = (wxCheckBox*) event.GetEventObject();
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int id = getDecodedId( eventSource->GetId() );
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OnRenderEnable( id, eventSource->IsChecked() );
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passOnFocus();
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}
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void LAYER_WIDGET::OnTabChange( wxNotebookEvent& event )
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{
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// wxFocusEvent event( wxEVT_SET_FOCUS );
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// m_FocusOwner->AddPendingEvent( event );
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passOnFocus(); // does not work in this context, probably because we have receive control here too early.
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}
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wxWindow* LAYER_WIDGET::getLayerComp( int aRow, int aColumn )
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{
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int ndx = aRow * LYR_COLUMN_COUNT + aColumn;
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if( (unsigned) ndx < m_LayersFlexGridSizer->GetChildren().GetCount() )
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return m_LayersFlexGridSizer->GetChildren()[ndx]->GetWindow();
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return NULL;
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}
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int LAYER_WIDGET::findLayerRow( int aLayer )
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{
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int count = GetLayerRowCount();
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for( int row=0; row<count; ++row )
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{
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// column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
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wxWindow* w = getLayerComp( row, 0 );
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wxASSERT( w );
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if( aLayer == getDecodedId( w->GetId() ))
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return row;
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}
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return -1;
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}
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wxWindow* LAYER_WIDGET::getRenderComp( int aRow, int aColumn )
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{
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int ndx = aRow * RND_COLUMN_COUNT + aColumn;
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if( (unsigned) ndx < m_RenderFlexGridSizer->GetChildren().GetCount() )
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return m_RenderFlexGridSizer->GetChildren()[ndx]->GetWindow();
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return NULL;
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}
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int LAYER_WIDGET::findRenderRow( int aId )
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{
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int count = GetRenderRowCount();
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for( int row=0; row<count; ++row )
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{
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// column 0 in the layer scroll window has a wxStaticBitmap, get its ID.
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wxWindow* w = getRenderComp( row, 0 );
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wxASSERT( w );
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if( aId == getDecodedId( w->GetId() ))
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return row;
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}
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return -1;
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}
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void LAYER_WIDGET::insertLayerRow( int aRow, const ROW& aSpec )
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{
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wxASSERT( aRow >= 0 && aRow < MAX_LAYER_ROWS );
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int col;
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int index = aRow * LYR_COLUMN_COUNT;
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const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT;
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// column 0
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col = 0;
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wxStaticBitmap* sbm = new wxStaticBitmap( m_LayerScrolledWindow, encodeId( col, aSpec.id ),
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useAlternateBitmap(aRow) ? *m_BlankAlternateBitmap : *m_BlankBitmap,
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wxDefaultPosition, m_BitmapSize );
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sbm->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
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m_LayersFlexGridSizer->wxSizer::Insert( index+col, sbm, 0, flags );
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// column 1
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col = 1;
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wxBitmapButton* bmb = makeColorButton( m_LayerScrolledWindow, aSpec.color, encodeId( col, aSpec.id ) );
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bmb->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
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bmb->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnMiddleDownLayerColor ), NULL, this );
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bmb->SetToolTip( _("Left click to select, middle click for color change, right click for menu" ) );
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m_LayersFlexGridSizer->wxSizer::Insert( index+col, bmb, 0, flags );
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// column 2
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col = 2;
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wxStaticText* st = new wxStaticText( m_LayerScrolledWindow, encodeId( col, aSpec.id ), aSpec.rowName );
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shrinkFont( st, m_PointSize );
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st->Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnLeftDownLayers ), NULL, this );
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st->SetToolTip( aSpec.tooltip );
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m_LayersFlexGridSizer->wxSizer::Insert( index+col, st, 0, flags );
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// column 3
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col = 3;
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wxCheckBox* cb = new wxCheckBox( m_LayerScrolledWindow, encodeId( col, aSpec.id ), wxEmptyString );
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cb->SetValue( aSpec.state );
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cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED, wxCommandEventHandler( LAYER_WIDGET::OnLayerCheckBox ), NULL, this );
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cb->SetToolTip( _( "Enable this for visibility" ) );
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m_LayersFlexGridSizer->wxSizer::Insert( index+col, cb, 0, flags );
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}
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void LAYER_WIDGET::insertRenderRow( int aRow, const ROW& aSpec )
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{
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wxASSERT( aRow >= 0 && aRow < MAX_LAYER_ROWS );
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int col;
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int index = aRow * RND_COLUMN_COUNT;
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const int flags = wxALIGN_CENTER_VERTICAL | wxALIGN_LEFT;
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// column 0
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col = 0;
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if( aSpec.color != -1 )
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{
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wxBitmapButton* bmb = makeColorButton( m_RenderScrolledWindow, aSpec.color, encodeId( col, aSpec.id ) );
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bmb->Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( LAYER_WIDGET::OnMiddleDownRenderColor ), NULL, this );
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bmb->SetToolTip( _("Middle click for color change" ) );
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m_RenderFlexGridSizer->wxSizer::Insert( index+col, bmb, 0, flags );
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// could add a left click handler on the color button that toggles checkbox.
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}
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else // == -1, no color selection wanted
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{
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// need a place holder within the sizer to keep grid full.
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wxPanel* invisible = new wxPanel( m_RenderScrolledWindow, encodeId( col, aSpec.id ) );
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m_RenderFlexGridSizer->wxSizer::Insert( index+col, invisible, 0, flags );
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}
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// column 1
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col = 1;
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wxCheckBox* cb = new wxCheckBox( m_RenderScrolledWindow, encodeId( col, aSpec.id ),
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aSpec.rowName, wxDefaultPosition, wxDefaultSize, wxALIGN_LEFT );
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shrinkFont( cb, m_PointSize );
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cb->SetValue( aSpec.state );
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cb->Connect( wxEVT_COMMAND_CHECKBOX_CLICKED,
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wxCommandEventHandler( LAYER_WIDGET::OnRenderCheckBox ), NULL, this );
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cb->SetToolTip( aSpec.tooltip );
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m_RenderFlexGridSizer->wxSizer::Insert( index+col, cb, 0, flags );
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}
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void LAYER_WIDGET::passOnFocus()
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{
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m_FocusOwner->SetFocus();
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}
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//-----<public>-------------------------------------------------------
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LAYER_WIDGET::LAYER_WIDGET( wxWindow* aParent, wxWindow* aFocusOwner, int aPointSize,
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wxWindowID id, const wxPoint& pos, const wxSize& size, long style ) :
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wxPanel( aParent, id, pos, size, style )
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{
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wxBoxSizer* boxSizer = new wxBoxSizer( wxVERTICAL );
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m_notebook = new wxAuiNotebook( this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxAUI_NB_TOP );
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wxFont font = m_notebook->GetFont();
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if( aPointSize == -1 )
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{
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m_PointSize = font.GetPointSize();
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}
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else
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{
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m_PointSize = aPointSize;
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// change the font size on the notebook's tabs to match aPointSize
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font.SetPointSize( aPointSize );
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m_notebook->SetFont( font );
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m_notebook->SetNormalFont( font );
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m_notebook->SetSelectedFont( font );
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m_notebook->SetMeasuringFont( font );
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}
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m_LayerPanel = new wxPanel( m_notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL );
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wxBoxSizer* bSizer3;
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bSizer3 = new wxBoxSizer( wxVERTICAL );
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m_LayerScrolledWindow = new wxScrolledWindow( m_LayerPanel, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER );
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m_LayerScrolledWindow->SetScrollRate( 5, 5 );
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m_LayersFlexGridSizer = new wxFlexGridSizer( 0, 4, 0, 1 );
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m_LayersFlexGridSizer->SetFlexibleDirection( wxHORIZONTAL );
|
|
m_LayersFlexGridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
|
|
|
|
m_LayerScrolledWindow->SetSizer( m_LayersFlexGridSizer );
|
|
m_LayerScrolledWindow->Layout();
|
|
m_LayersFlexGridSizer->Fit( m_LayerScrolledWindow );
|
|
bSizer3->Add( m_LayerScrolledWindow, 1, wxBOTTOM|wxEXPAND|wxLEFT|wxTOP, 2 );
|
|
|
|
m_LayerPanel->SetSizer( bSizer3 );
|
|
m_LayerPanel->Layout();
|
|
bSizer3->Fit( m_LayerPanel );
|
|
m_notebook->AddPage( m_LayerPanel, _("Layer"), true );
|
|
m_RenderingPanel = new wxPanel( m_notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL );
|
|
|
|
wxBoxSizer* bSizer4;
|
|
bSizer4 = new wxBoxSizer( wxVERTICAL );
|
|
|
|
m_RenderScrolledWindow = new wxScrolledWindow( m_RenderingPanel, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNO_BORDER );
|
|
m_RenderScrolledWindow->SetScrollRate( 5, 5 );
|
|
m_RenderFlexGridSizer = new wxFlexGridSizer( 0, 2, 0, 1 );
|
|
m_RenderFlexGridSizer->SetFlexibleDirection( wxHORIZONTAL );
|
|
m_RenderFlexGridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_NONE );
|
|
|
|
m_RenderScrolledWindow->SetSizer( m_RenderFlexGridSizer );
|
|
m_RenderScrolledWindow->Layout();
|
|
m_RenderFlexGridSizer->Fit( m_RenderScrolledWindow );
|
|
bSizer4->Add( m_RenderScrolledWindow, 1, wxALL|wxEXPAND, 5 );
|
|
|
|
m_RenderingPanel->SetSizer( bSizer4 );
|
|
m_RenderingPanel->Layout();
|
|
bSizer4->Fit( m_RenderingPanel );
|
|
m_notebook->AddPage( m_RenderingPanel, _("Render"), false );
|
|
|
|
boxSizer->Add( m_notebook, 1, wxEXPAND | wxALL, 5 );
|
|
|
|
SetSizer( boxSizer );
|
|
|
|
m_FocusOwner = aFocusOwner;
|
|
|
|
m_CurrentRow = -1; // hide the arrow initially
|
|
|
|
m_RightArrowBitmap = new wxBitmap( rightarrow_xpm );
|
|
m_RightArrowAlternateBitmap = new wxBitmap( rightarrow_alternate_xpm );
|
|
|
|
m_BlankBitmap = new wxBitmap( clear_xpm ); // translucent
|
|
m_BlankAlternateBitmap = new wxBitmap( clear_alternate_xpm );
|
|
m_BitmapSize = wxSize(m_BlankBitmap->GetWidth(), m_BlankBitmap->GetHeight());
|
|
|
|
// trap the tab changes so that we can call passOnFocus().
|
|
m_notebook->Connect( -1, wxEVT_COMMAND_NOTEBOOK_PAGE_CHANGED,
|
|
wxNotebookEventHandler( LAYER_WIDGET::OnTabChange ), NULL, this );
|
|
|
|
Layout();
|
|
}
|
|
|
|
|
|
wxSize LAYER_WIDGET::GetBestSize() const
|
|
{
|
|
#if 0
|
|
wxSize layerz = m_LayersFlexGridSizer->GetMinSize();
|
|
wxSize renderz = m_RenderFlexGridSizer->GetMinSize();
|
|
|
|
wxSize clientz( MAX(renderz.x,layerz.x), MAX(renderz.y,layerz.y) );
|
|
|
|
return ClientToWindowSize( clientz );
|
|
|
|
#else
|
|
|
|
// size of m_LayerScrolledWindow --------------
|
|
wxArrayInt widths = m_LayersFlexGridSizer->GetColWidths();
|
|
int totWidth = 0;
|
|
if( widths.GetCount() )
|
|
{
|
|
for( int i=0; i<LYR_COLUMN_COUNT; ++i )
|
|
{
|
|
totWidth += widths[i] + m_LayersFlexGridSizer->GetHGap();
|
|
// printf("widths[%d]:%d\n", i, widths[i] );
|
|
}
|
|
}
|
|
// Account for the parent's frame:
|
|
totWidth += 10;
|
|
|
|
|
|
wxArrayInt heights = m_LayersFlexGridSizer->GetRowHeights();
|
|
int totHeight = 0;
|
|
if( heights.GetCount() )
|
|
{
|
|
int rowCount = GetLayerRowCount();
|
|
for( int i=0; i<rowCount; ++i )
|
|
{
|
|
totHeight += heights[i] + m_LayersFlexGridSizer->GetVGap();
|
|
// printf("heights[%d]:%d\n", i, heights[i] );
|
|
}
|
|
totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
|
|
}
|
|
else
|
|
totHeight += 20; // not used except before adding rows.
|
|
|
|
wxSize layerz( totWidth, totHeight );
|
|
|
|
layerz += m_LayerPanel->GetWindowBorderSize();
|
|
|
|
|
|
// size of m_RenderScrolledWindow --------------
|
|
widths = m_RenderFlexGridSizer->GetColWidths();
|
|
totWidth = 0;
|
|
if( widths.GetCount() )
|
|
{
|
|
for( int i=0; i<RND_COLUMN_COUNT; ++i )
|
|
{
|
|
totWidth += widths[i] + m_RenderFlexGridSizer->GetHGap();
|
|
// printf("widths[%d]:%d\n", i, widths[i] );
|
|
}
|
|
}
|
|
// account for the parent's frame, this one has void space of 10 PLUS a border:
|
|
totWidth += 20;
|
|
|
|
|
|
heights = m_RenderFlexGridSizer->GetRowHeights();
|
|
totHeight = 0;
|
|
if( heights.GetCount() )
|
|
{
|
|
int rowCount = GetRenderRowCount();
|
|
for( int i=0; i<rowCount && i<(int)heights.GetCount(); ++i )
|
|
{
|
|
totHeight += heights[i] + m_RenderFlexGridSizer->GetVGap();
|
|
// printf("heights[%d]:%d\n", i, heights[i] );
|
|
}
|
|
totHeight += 2 * heights[0]; // use 2 row heights to approximate tab height
|
|
}
|
|
else
|
|
totHeight += 20; // not used except before adding rows
|
|
|
|
wxSize renderz( totWidth, totHeight );
|
|
|
|
renderz += m_RenderingPanel->GetWindowBorderSize();
|
|
|
|
wxSize clientz( MAX(renderz.x,layerz.x), MAX(renderz.y,layerz.y) );
|
|
|
|
// wxSize diffz( GetSize() - GetClientSize() );
|
|
// clientz += diffz;
|
|
|
|
return clientz;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
int LAYER_WIDGET::GetLayerRowCount() const
|
|
{
|
|
int controlCount = m_LayersFlexGridSizer->GetChildren().GetCount();
|
|
return controlCount / LYR_COLUMN_COUNT;
|
|
}
|
|
|
|
|
|
int LAYER_WIDGET::GetRenderRowCount() const
|
|
{
|
|
int controlCount = m_RenderFlexGridSizer->GetChildren().GetCount();
|
|
return controlCount / RND_COLUMN_COUNT;
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::AppendLayerRow( const ROW& aRow )
|
|
{
|
|
int nextRow = GetLayerRowCount();
|
|
insertLayerRow( nextRow, aRow );
|
|
UpdateLayouts();
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::ClearLayerRows()
|
|
{
|
|
m_LayersFlexGridSizer->Clear( true );
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::AppendRenderRow( const ROW& aRow )
|
|
{
|
|
int nextRow = GetRenderRowCount();
|
|
insertRenderRow( nextRow, aRow );
|
|
UpdateLayouts();
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::ClearRenderRows()
|
|
{
|
|
m_RenderFlexGridSizer->Clear( true );
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::SelectLayerRow( int aRow )
|
|
{
|
|
// enable the layer tab at index 0
|
|
m_notebook->SetSelection( 0 );
|
|
|
|
wxStaticBitmap* oldbm = (wxStaticBitmap*) getLayerComp( m_CurrentRow, 0 );
|
|
if( oldbm )
|
|
oldbm->SetBitmap( useAlternateBitmap(m_CurrentRow) ? *m_BlankAlternateBitmap : *m_BlankBitmap );
|
|
|
|
wxStaticBitmap* newbm = (wxStaticBitmap*) getLayerComp( aRow, 0 );
|
|
if( newbm )
|
|
{
|
|
newbm->SetBitmap( useAlternateBitmap(aRow) ? *m_RightArrowAlternateBitmap : *m_RightArrowBitmap );
|
|
|
|
// Make sure the desired layer row is visible.
|
|
// It seems that as of 2.8.2, setting the focus does this.
|
|
// I don't expect the scrolling to be needed at all because
|
|
// the minimum window size may end up being established so that the
|
|
// scroll bars will not be visible.
|
|
getLayerComp( aRow, 1 )->SetFocus();
|
|
}
|
|
|
|
m_CurrentRow = aRow;
|
|
|
|
// give the focus back to the app.
|
|
passOnFocus();
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::SelectLayer( int aLayer )
|
|
{
|
|
int row = findLayerRow( aLayer );
|
|
SelectLayerRow( row );
|
|
}
|
|
|
|
|
|
int LAYER_WIDGET::GetSelectedLayer()
|
|
{
|
|
wxWindow* w = getLayerComp( m_CurrentRow, 0 );
|
|
if( w )
|
|
return getDecodedId( w->GetId() );
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::SetLayerVisible( int aLayer, bool isVisible )
|
|
{
|
|
int row = findLayerRow( aLayer );
|
|
if( row >= 0 )
|
|
{
|
|
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 );
|
|
wxASSERT( cb );
|
|
cb->SetValue( isVisible ); // does not fire an event
|
|
}
|
|
}
|
|
|
|
|
|
bool LAYER_WIDGET::IsLayerVisible( int aLayer )
|
|
{
|
|
int row = findLayerRow( aLayer );
|
|
if( row >= 0 )
|
|
{
|
|
wxCheckBox* cb = (wxCheckBox*) getLayerComp( row, 3 );
|
|
wxASSERT( cb );
|
|
return cb->GetValue();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::SetLayerColor( int aLayer, int aColor )
|
|
{
|
|
int row = findLayerRow( aLayer );
|
|
if( row >= 0 )
|
|
{
|
|
int col = 1; // bitmap button is column 1
|
|
wxBitmapButton* bmb = (wxBitmapButton*) getLayerComp( row, col );
|
|
wxASSERT( bmb );
|
|
|
|
wxBitmap bm = makeBitmap( aColor );
|
|
|
|
bmb->SetBitmapLabel( bm );
|
|
bmb->SetName( makeColorTxt( aColor ) ); // save color value in name as string
|
|
}
|
|
}
|
|
|
|
|
|
int LAYER_WIDGET::GetLayerColor( int aLayer )
|
|
{
|
|
int row = findLayerRow( aLayer );
|
|
if( row >= 0 )
|
|
{
|
|
int col = 1; // bitmap button is column 1
|
|
wxBitmapButton* bmb = (wxBitmapButton*) getLayerComp( row, col );
|
|
wxASSERT( bmb );
|
|
|
|
wxString colorTxt = bmb->GetName();
|
|
int color = strtoul( TO_UTF8(colorTxt), NULL, 0 );
|
|
return color;
|
|
}
|
|
|
|
return 0; // it's caller fault, gave me a bad layer
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::SetRenderState( int aId, bool isSet )
|
|
{
|
|
int row = findRenderRow( aId );
|
|
if( row >= 0 )
|
|
{
|
|
int col = 1; // checkbox is column 1
|
|
wxCheckBox* cb = (wxCheckBox*) getRenderComp( row, col );
|
|
wxASSERT( cb );
|
|
cb->SetValue( isSet ); // does not fire an event
|
|
}
|
|
}
|
|
|
|
|
|
bool LAYER_WIDGET::GetRenderState( int aId )
|
|
{
|
|
int row = findRenderRow( aId );
|
|
if( row >= 0 )
|
|
{
|
|
int col = 1; // checkbox is column 1
|
|
wxCheckBox* cb = (wxCheckBox*) getRenderComp( row, col );
|
|
wxASSERT( cb );
|
|
return cb->GetValue();
|
|
}
|
|
return false; // the value of a non-existent row
|
|
}
|
|
|
|
|
|
void LAYER_WIDGET::UpdateLayouts()
|
|
{
|
|
m_LayersFlexGridSizer->Layout();
|
|
m_RenderFlexGridSizer->Layout();
|
|
FitInside();
|
|
}
|
|
|
|
#if defined(STAND_ALONE)
|
|
|
|
#include <wx/aui/aui.h>
|
|
|
|
|
|
/**
|
|
* Class MYFRAME
|
|
* is a test class here to exercise the LAYER_WIDGET and explore use cases.
|
|
* @see http://www.kirix.com/labs/wxaui/screenshots.html
|
|
* for ideas.
|
|
*/
|
|
class MYFRAME : public wxFrame
|
|
{
|
|
// example of how to derive from LAYER_WIDGET in order to provide the
|
|
// abstract methods.
|
|
class MYLAYERS : public LAYER_WIDGET
|
|
{
|
|
public:
|
|
// your constructor could take a BOARD argument. here I leave it
|
|
// out because this source module wants to know nothing of BOARDs
|
|
// to maximize re-use.
|
|
MYLAYERS( wxWindow* aParent ) :
|
|
LAYER_WIDGET( aParent, aParent )
|
|
{
|
|
}
|
|
|
|
void OnLayerColorChange( int aLayer, int aColor )
|
|
{
|
|
printf( "OnLayerColorChange( aLayer:%d, aColor:%d )\n", aLayer, aColor );
|
|
|
|
/* a test trigger only
|
|
if( aLayer == 2 )
|
|
{
|
|
ClearLayerRows();
|
|
printf(" GetLayerRowCount(): %d\n", GetLayerRowCount() );
|
|
}
|
|
*/
|
|
}
|
|
|
|
bool OnLayerSelect( int aLayer )
|
|
{
|
|
printf( "OnLayerSelect( aLayer:%d )\n", aLayer );
|
|
return true;
|
|
}
|
|
|
|
void OnLayerVisible( int aLayer, bool isVisible, bool isFinal )
|
|
{
|
|
printf( "OnLayerVisible( aLayer:%d, isVisible:%d isFinal:%d)\n", aLayer, isVisible, isFinal );
|
|
}
|
|
|
|
void OnRenderColorChange( int aId, int aColor )
|
|
{
|
|
printf( "OnRenderColorChange( aId:%d, aColor:%d )\n", aId, aColor );
|
|
}
|
|
|
|
void OnRenderEnable( int aId, bool isEnabled )
|
|
{
|
|
printf( "OnRenderEnable( aId:%d, isEnabled:%d )\n", aId, isEnabled );
|
|
}
|
|
};
|
|
|
|
|
|
public:
|
|
MYFRAME( wxWindow * parent ) :
|
|
wxFrame( parent, -1, wxT( "wxAUI Test" ), wxDefaultPosition,
|
|
wxSize( 800, 600 ), wxDEFAULT_FRAME_STYLE )
|
|
{
|
|
// notify wxAUI which frame to use
|
|
m_mgr.SetManagedWindow( this );
|
|
|
|
MYLAYERS* lw = new MYLAYERS( this );
|
|
|
|
// add some layer rows
|
|
static const LAYER_WIDGET::ROW layerRows[] = {
|
|
LAYER_WIDGET::ROW( wxT("layer 1"), 0, RED, wxT("RED"), false ),
|
|
LAYER_WIDGET::ROW( wxT("layer 2"), 1, GREEN, wxT("GREEN"), true ),
|
|
LAYER_WIDGET::ROW( wxT("brown_layer"), 2, BROWN, wxT("BROWN"), true ),
|
|
LAYER_WIDGET::ROW( wxT("layer_4_you"), 3, BLUE, wxT("BLUE"), false ),
|
|
};
|
|
|
|
lw->AppendLayerRows( layerRows, DIM(layerRows) );
|
|
|
|
// add some render rows
|
|
static const LAYER_WIDGET::ROW renderRows[] = {
|
|
LAYER_WIDGET::ROW( wxT("With Very Large Ears"), 0, -1, wxT("Spock here") ),
|
|
LAYER_WIDGET::ROW( wxT("With Legs"), 1, YELLOW ),
|
|
LAYER_WIDGET::ROW( wxT("With Oval Eyes"), 1, BROWN, wxT("My eyes are upon you") ),
|
|
};
|
|
|
|
lw->AppendRenderRows( renderRows, DIM(renderRows) );
|
|
|
|
lw->SelectLayerRow( 1 );
|
|
|
|
wxAuiPaneInfo li;
|
|
li.MinSize( lw->GetBestSize() );
|
|
li.BestSize( lw->GetBestSize() );
|
|
li.Left();
|
|
// li.MaximizeButton( true );
|
|
// li.MinimizeButton( true );
|
|
li.CloseButton( false );
|
|
li.Caption( wxT( "Layers" ) );
|
|
m_mgr.AddPane( lw, li );
|
|
|
|
|
|
wxTextCtrl* text2 = new wxTextCtrl( this, -1, wxT( "Pane 2 - sample text" ),
|
|
wxDefaultPosition, wxSize( 200, 150 ),
|
|
wxNO_BORDER | wxTE_MULTILINE );
|
|
m_mgr.AddPane( text2, wxBOTTOM, wxT( "Pane Number Two" ) );
|
|
|
|
wxTextCtrl* text3 = new wxTextCtrl( this, -1, wxT( "Main content window" ),
|
|
wxDefaultPosition, wxSize( 200, 150 ),
|
|
wxNO_BORDER | wxTE_MULTILINE );
|
|
m_mgr.AddPane( text3, wxCENTER );
|
|
|
|
// tell the manager to "commit" all the changes just made
|
|
m_mgr.Update();
|
|
}
|
|
|
|
~MYFRAME()
|
|
{
|
|
// deinitialize the frame manager
|
|
m_mgr.UnInit();
|
|
}
|
|
|
|
private:
|
|
wxAuiManager m_mgr;
|
|
};
|
|
|
|
|
|
// our normal wxApp-derived class, as usual
|
|
class MyApp : public wxApp
|
|
{
|
|
public:
|
|
|
|
bool OnInit()
|
|
{
|
|
wxFrame* frame = new MYFRAME( NULL );
|
|
|
|
SetTopWindow( frame );
|
|
frame->Show();
|
|
return true;
|
|
}
|
|
};
|
|
|
|
DECLARE_APP( MyApp );
|
|
IMPLEMENT_APP( MyApp );
|
|
|
|
#endif // STAND_ALONE
|