kicad/eeschema/sch_sheet_path.cpp

630 lines
17 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sch_sheet_path.cpp
* @brief SCH_SHEET_PATH class implementation.
*/
#include <fctsys.h>
#include <sch_screen.h>
#include <sch_item.h>
#include <sch_reference_list.h>
#include <class_library.h>
#include <sch_sheet_path.h>
#include <sch_component.h>
#include <sch_sheet.h>
#include <template_fieldnames.h>
#include <dialogs/dialog_schematic_find.h>
#include <boost/functional/hash.hpp>
#include <wx/filename.h>
namespace std
{
size_t hash<SCH_SHEET_PATH>::operator()( const SCH_SHEET_PATH& path ) const
{
return path.GetCurrentHash();
}
}
SCH_SHEET_PATH::SCH_SHEET_PATH()
{
m_pageNumber = 0;
m_current_hash = 0;
}
void SCH_SHEET_PATH::Rehash()
{
m_current_hash = 0;
for( auto sheet : m_sheets )
boost::hash_combine( m_current_hash, sheet->GetTimeStamp() );
}
int SCH_SHEET_PATH::Cmp( const SCH_SHEET_PATH& aSheetPathToTest ) const
{
if( size() > aSheetPathToTest.size() )
return 1;
if( size() < aSheetPathToTest.size() )
return -1;
//otherwise, same number of sheets.
for( unsigned i = 0; i < size(); i++ )
{
if( at( i )->GetTimeStamp() > aSheetPathToTest.at( i )->GetTimeStamp() )
return 1;
if( at( i )->GetTimeStamp() < aSheetPathToTest.at( i )->GetTimeStamp() )
return -1;
}
return 0;
}
SCH_SHEET* SCH_SHEET_PATH::Last() const
{
if( !empty() )
return m_sheets.back();
return nullptr;
}
SCH_SCREEN* SCH_SHEET_PATH::LastScreen()
{
SCH_SHEET* lastSheet = Last();
if( lastSheet )
return lastSheet->GetScreen();
return nullptr;
}
SCH_SCREEN* SCH_SHEET_PATH::LastScreen() const
{
SCH_SHEET* lastSheet = Last();
if( lastSheet )
return lastSheet->GetScreen();
return nullptr;
}
wxString SCH_SHEET_PATH::Path() const
{
wxString s, t;
s = wxT( "/" ); // This is the root path
// Start at 1 to avoid the root sheet, which does not need to be added to the path.
// It's timestamp changes anyway.
for( unsigned i = 1; i < size(); i++ )
{
t.Printf( _( "%8.8lX/" ), (long unsigned) at( i )->GetTimeStamp() );
s = s + t;
}
return s;
}
wxString SCH_SHEET_PATH::GetRootPathName( bool aUseShortName )
{
// return a PathName for the root sheet (like "/" or "<root>"
// DO NOT use it in netlists, because it can easily break these netlists
// especially after translation, because many netlists (i.e. spice) do not accept any char
// Use only the short name ("/") and the full name only in messages
return aUseShortName ? wxT( "/" ) : _( "<root_sheet>" );
}
wxString SCH_SHEET_PATH::PathHumanReadable() const
{
wxString s;
if( size() == 1 )
return GetRootPathName( true ); // Use only the short name in netlists
s = wxT( "/" );
// Start at 1 to avoid the root sheet, as above.
for( unsigned i = 1; i < size(); i++ )
s = s + at( i )->GetName() + wxT( "/" );
return s;
}
void SCH_SHEET_PATH::UpdateAllScreenReferences()
{
for( auto item : LastScreen()->Items().OfType( SCH_COMPONENT_T ) )
{
auto component = static_cast<SCH_COMPONENT*>( item );
component->GetField( REFERENCE )->SetText( component->GetRef( this ) );
component->UpdateUnit( component->GetUnitSelection( this ) );
}
}
void SCH_SHEET_PATH::GetComponents( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols,
bool aForceIncludeOrphanComponents )
{
for( auto item : LastScreen()->Items().OfType( SCH_COMPONENT_T ) )
{
auto component = static_cast<SCH_COMPONENT*>( item );
// Skip pseudo components, which have a reference starting with #. This mainly
// affects power symbols.
if( aIncludePowerSymbols || component->GetRef( this )[0] != wxT( '#' ) )
{
LIB_PART* part = component->GetPartRef().get();
if( part || aForceIncludeOrphanComponents )
{
SCH_REFERENCE schReference( component, part, *this );
schReference.SetSheetNumber( m_pageNumber );
aReferences.AddItem( schReference );
}
}
}
}
void SCH_SHEET_PATH::GetMultiUnitComponents( SCH_MULTI_UNIT_REFERENCE_MAP& aRefList,
bool aIncludePowerSymbols )
{
for( auto item : LastScreen()->Items().OfType( SCH_COMPONENT_T ) )
{
auto component = static_cast<SCH_COMPONENT*>( item );
// Skip pseudo components, which have a reference starting with #. This mainly
// affects power symbols.
if( !aIncludePowerSymbols && component->GetRef( this )[0] == wxT( '#' ) )
continue;
LIB_PART* part = component->GetPartRef().get();
if( part && part->GetUnitCount() > 1 )
{
SCH_REFERENCE schReference = SCH_REFERENCE( component, part, *this );
schReference.SetSheetNumber( m_pageNumber );
wxString reference_str = schReference.GetRef();
// Never lock unassigned references
if( reference_str[reference_str.Len() - 1] == '?' )
continue;
aRefList[reference_str].AddItem( schReference );
}
}
}
bool SCH_SHEET_PATH::SetComponentFootprint( const wxString& aReference, const wxString& aFootPrint,
bool aSetVisible )
{
SCH_SCREEN* screen = LastScreen();
if( screen == NULL )
return false;
return screen->SetComponentFootprint( this, aReference, aFootPrint, aSetVisible );
}
bool SCH_SHEET_PATH::operator==( const SCH_SHEET_PATH& d1 ) const
{
return m_current_hash == d1.GetCurrentHash();
}
bool SCH_SHEET_PATH::TestForRecursion( const wxString& aSrcFileName,
const wxString& aDestFileName ) const
{
wxFileName rootFn = g_RootSheet->GetFileName();
wxFileName srcFn = aSrcFileName;
wxFileName destFn = aDestFileName;
if( srcFn.IsRelative() )
srcFn.MakeAbsolute( rootFn.GetPath() );
if( destFn.IsRelative() )
destFn.MakeAbsolute( rootFn.GetPath() );
// The source and destination sheet file names cannot be the same.
if( srcFn == destFn )
return true;
/// @todo Store sheet file names with full path, either relative to project path
/// or absolute path. The current design always assumes subsheet files are
/// located in the project folder which may or may not be desirable.
unsigned i = 0;
while( i < size() )
{
wxFileName cmpFn = at( i )->GetFileName();
if( cmpFn.IsRelative() )
cmpFn.MakeAbsolute( rootFn.GetPath() );
// Test if the file name of the destination sheet is in anywhere in this sheet path.
if( cmpFn == destFn )
break;
i++;
}
// The destination sheet file name was not found in the sheet path or the destination
// sheet file name is the root sheet so no recursion is possible.
if( i >= size() || i == 0 )
return false;
// Walk back up to the root sheet to see if the source file name is already a parent in
// the sheet path. If so, recursion will occur.
do
{
i -= 1;
wxFileName cmpFn = at( i )->GetFileName();
if( cmpFn.IsRelative() )
cmpFn.MakeAbsolute( rootFn.GetPath() );
if( cmpFn == srcFn )
return true;
} while( i != 0 );
// The source sheet file name is not a parent of the destination sheet file name.
return false;
}
int SCH_SHEET_PATH::FindSheet( const wxString& aFileName ) const
{
for( unsigned i = 0; i < size(); i++ )
{
if( at( i )->GetFileName().CmpNoCase( aFileName ) == 0 )
return (int)i;
}
return SHEET_NOT_FOUND;
}
SCH_SHEET* SCH_SHEET_PATH::FindSheetByName( const wxString& aSheetName )
{
for( unsigned i = 0; i < size(); i++ )
{
if( at( i )->GetName().CmpNoCase( aSheetName ) == 0 )
return at( i );
}
return NULL;
}
/********************************************************************/
/* Class SCH_SHEET_LIST to handle the list of Sheets in a hierarchy */
/********************************************************************/
SCH_SHEET_LIST::SCH_SHEET_LIST( SCH_SHEET* aSheet )
{
m_isRootSheet = false;
if( aSheet != NULL )
BuildSheetList( aSheet );
}
SCH_SHEET_PATH* SCH_SHEET_LIST::GetSheetByPath( const wxString& aPath, bool aHumanReadable )
{
wxString sheetPath;
for( unsigned i = 0; i < size(); i++ )
{
sheetPath = ( aHumanReadable ) ? at( i ).PathHumanReadable() : at( i ).Path();
if( sheetPath == aPath )
return &at( i );
}
return NULL;
}
void SCH_SHEET_LIST::BuildSheetList( SCH_SHEET* aSheet )
{
wxCHECK_RET( aSheet != NULL, wxT( "Cannot build sheet list from undefined sheet." ) );
std::vector<SCH_SHEET*> badSheets;
if( aSheet == g_RootSheet )
m_isRootSheet = true;
m_currentSheetPath.push_back( aSheet );
/**
* @todo: Schematic page number is currently a left over relic and is generated as
* SCH_SHEET_PATH object is pushed to the list. This only has meaning when
* entire hierarchy is created from the root sheet down.
*/
m_currentSheetPath.SetPageNumber( size() + 1 );
push_back( m_currentSheetPath );
if( m_currentSheetPath.LastScreen() )
{
for( auto item : m_currentSheetPath.LastScreen()->Items().OfType( SCH_SHEET_T ) )
{
auto sheet = static_cast<SCH_SHEET*>( item );
if( !m_currentSheetPath.TestForRecursion(
sheet->GetFileName(), aSheet->GetFileName() ) )
BuildSheetList( sheet );
else
badSheets.push_back( sheet );
}
}
for( auto sheet : badSheets )
{
m_currentSheetPath.LastScreen()->Remove( sheet );
m_currentSheetPath.LastScreen()->SetModify();
}
m_currentSheetPath.pop_back();
}
bool SCH_SHEET_LIST::IsModified()
{
for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it )
{
if( (*it).LastScreen() && (*it).LastScreen()->IsModify() )
return true;
}
return false;
}
void SCH_SHEET_LIST::ClearModifyStatus()
{
for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it )
{
if( (*it).LastScreen() )
(*it).LastScreen()->ClrModify();
}
}
void SCH_SHEET_LIST::AnnotatePowerSymbols()
{
// List of reference for power symbols
SCH_REFERENCE_LIST references;
// Map of locked components (not used, but needed by Annotate()
SCH_MULTI_UNIT_REFERENCE_MAP lockedComponents;
// Build the list of power components:
for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it )
{
SCH_SHEET_PATH& spath = *it;
for( auto item : spath.LastScreen()->Items().OfType( SCH_COMPONENT_T ) )
{
auto component = static_cast<SCH_COMPONENT*>( item );
LIB_PART* part = component->GetPartRef().get();
if( !part || !part->IsPower() )
continue;
if( part )
{
SCH_REFERENCE schReference( component, part, spath );
references.AddItem( schReference );
}
}
}
// Find duplicate, and silently clear annotation of duplicate
std::map<wxString, int> ref_list; // stores the existing references
for( unsigned ii = 0; ii< references.GetCount(); ++ii )
{
wxString curr_ref = references[ii].GetRef();
if( ref_list.find( curr_ref ) == ref_list.end() )
{
ref_list[curr_ref] = ii;
continue;
}
// Possible duplicate, if the ref ends by a number:
if( curr_ref.Last() < '0' && curr_ref.Last() > '9' )
continue; // not annotated
// Duplicate: clear annotation by removing the number ending the ref
while( curr_ref.Last() >= '0' && curr_ref.Last() <= '9' )
curr_ref.RemoveLast();
references[ii].SetRef( curr_ref );
}
// Break full components reference in name (prefix) and number:
// example: IC1 become IC, and 1
references.SplitReferences();
// Ensure all power symbols have the reference starting by '#'
// (No sure this is really useful)
for( unsigned ii = 0; ii< references.GetCount(); ++ii )
{
if( references[ii].GetRef()[0] != '#' )
{
wxString new_ref = "#" + references[ii].GetRef();
references[ii].SetRef( new_ref );
}
}
// Recalculate and update reference numbers in schematic
references.Annotate( false, 0, 100, lockedComponents );
references.UpdateAnnotation();
}
void SCH_SHEET_LIST::GetComponents( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols,
bool aForceIncludeOrphanComponents )
{
for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it )
(*it).GetComponents( aReferences, aIncludePowerSymbols, aForceIncludeOrphanComponents );
}
void SCH_SHEET_LIST::GetMultiUnitComponents( SCH_MULTI_UNIT_REFERENCE_MAP &aRefList,
bool aIncludePowerSymbols )
{
for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it )
{
SCH_MULTI_UNIT_REFERENCE_MAP tempMap;
(*it).GetMultiUnitComponents( tempMap );
for( SCH_MULTI_UNIT_REFERENCE_MAP::value_type& pair : tempMap )
{
// Merge this list into the main one
unsigned n_refs = pair.second.GetCount();
for( unsigned thisRef = 0; thisRef < n_refs; ++thisRef )
{
aRefList[pair.first].AddItem( pair.second[thisRef] );
}
}
}
}
bool SCH_SHEET_LIST::SetComponentFootprint( const wxString& aReference,
const wxString& aFootPrint, bool aSetVisible )
{
bool found = false;
for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it )
found = (*it).SetComponentFootprint( aReference, aFootPrint, aSetVisible );
return found;
}
bool SCH_SHEET_LIST::IsComplexHierarchy() const
{
wxString fileName;
for( unsigned i = 0; i < size(); i++ )
{
fileName = at( i ).Last()->GetFileName();
for( unsigned j = 0; j < size(); j++ )
{
if( i == j )
continue;
if( fileName == at( j ).Last()->GetFileName() )
return true;
}
}
return false;
}
bool SCH_SHEET_LIST::TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy,
const wxString& aDestFileName ) const
{
wxFileName rootFn = g_RootSheet->GetFileName();
wxFileName destFn = aDestFileName;
if( destFn.IsRelative() )
destFn.MakeAbsolute( rootFn.GetPath() );
// Test each SCH_SHEET_PATH in this SCH_SHEET_LIST for potential recursion.
for( unsigned i = 0; i < size(); i++ )
{
// Test each SCH_SHEET_PATH in the source sheet.
for( unsigned j = 0; j < aSrcSheetHierarchy.size(); j++ )
{
const SCH_SHEET_PATH* sheetPath = &aSrcSheetHierarchy[j];
for( unsigned k = 0; k < sheetPath->size(); k++ )
{
if( at( i ).TestForRecursion( sheetPath->GetSheet( k )->GetFileName(),
aDestFileName ) )
return true;
}
}
}
// The source sheet file can safely be added to the destination sheet file.
return false;
}
SCH_SHEET* SCH_SHEET_LIST::FindSheetByName( const wxString& aSheetName )
{
for( unsigned i = 0; i < size(); i++ )
{
SCH_SHEET* sheet = at( i ).FindSheetByName( aSheetName );
if( sheet )
return sheet;
}
return NULL;
}
SCH_SHEET_PATH* SCH_SHEET_LIST::FindSheetForScreen( SCH_SCREEN* aScreen )
{
for( SCH_SHEET_PATH& sheetpath : *this )
{
if( sheetpath.LastScreen() == aScreen )
return &sheetpath;
}
return nullptr;
}