581 lines
18 KiB
C++
581 lines
18 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __TOOL_MANAGER_H
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#define __TOOL_MANAGER_H
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#include <typeinfo>
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#include <map>
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#include <list>
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#include <stack>
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#include <tool/tool_base.h>
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#include <view/view_controls.h>
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class TOOLS_HOLDER;
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class TOOL_BASE;
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class ACTION_MANAGER;
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class ACTION_MENU;
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class APP_SETTINGS_BASE;
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/**
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* TOOL_MANAGER.
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* Master controller class:
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* - registers editing tools
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* - pumps UI events to tools requesting them
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* - manages tool state machines (transitions and wait requests)
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*/
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class TOOL_MANAGER
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{
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private:
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struct TOOL_STATE;
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public:
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TOOL_MANAGER();
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~TOOL_MANAGER();
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// Helper typedefs
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typedef std::map<TOOL_BASE*, TOOL_STATE*> TOOL_STATE_MAP;
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typedef std::map<std::string, TOOL_STATE*> NAME_STATE_MAP;
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typedef std::map<TOOL_ID, TOOL_STATE*> ID_STATE_MAP;
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typedef std::list<TOOL_ID> ID_LIST;
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typedef std::vector<TOOL_BASE*> TOOL_VEC;
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/**
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* Generates a unique ID from for a tool with given name.
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*/
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static TOOL_ID MakeToolId( const std::string& aToolName );
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/**
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* Function RegisterTool()
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* Adds a tool to the manager set and sets it up. Called once for
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* each tool during application initialization.
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* @param aTool: tool to be added. Ownership is transferred.
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*/
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void RegisterTool( TOOL_BASE* aTool );
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/**
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* Function InvokeTool()
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* Calls a tool by sending a tool activation event to tool of given ID.
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*
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* @param aToolId is the ID number of the requested tool.
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* @return True if the requested tool was invoked successfully.
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*/
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bool InvokeTool( TOOL_ID aToolId );
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/**
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* Function InvokeTool()
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* Calls a tool by sending a tool activation event to tool of given name.
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*
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* @param aToolName is the name of the requested tool.
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* @return True if the requested tool was invoked successfully.
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*/
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bool InvokeTool( const std::string& aToolName );
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/**
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* Shutdown all tools with a currently registered event loop in this tool manager
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* by waking them up with a null event.
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*/
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void ShutdownAllTools();
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/**
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* Shutdown the specified tool by waking it up with a null event to terminate
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* the processing loop.
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*
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* @param aTool is the tool to shutdown
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*/
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void ShutdownTool( TOOL_BASE* aTool );
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/**
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* Shutdown the specified tool by waking it up with a null event to terminate
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* the processing loop.
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*
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* @param aToolId is the ID of the tool to shutdown
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*/
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void ShutdownTool( TOOL_ID aToolId );
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/**
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* Shutdown the specified tool by waking it up with a null event to terminate
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* the processing loop.
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*
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* @param aToolName is name of the tool to shutdown
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*/
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void ShutdownTool( const std::string& aToolName );
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/**
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* Function RunAction()
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* Runs the specified action. The common format for action names is "application.ToolName.Action".
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*
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* @param aActionName is the name of action to be invoked.
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* @param aNow decides if the action has to be run immediately or after the current coroutine
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* is preemptied.
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* @param aParam is an optional parameter that might be used by the invoked action. Its meaning
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* depends on the action.
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* @return False if the action was not found.
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*/
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template<typename T>
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bool RunAction( const std::string& aActionName, bool aNow = false, T aParam = NULL )
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{
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return RunAction( aActionName, aNow, reinterpret_cast<void*>( aParam ) );
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}
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bool RunAction( const std::string& aActionName, bool aNow, void* aParam );
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bool RunAction( const std::string& aActionName, bool aNow = false )
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{
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return RunAction( aActionName, aNow, (void*) NULL );
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}
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/**
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* Function RunAction()
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* Runs the specified action.
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*
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* This function will only return if the action has been handled when the action is run
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* immediately (aNow = true), otherwise it will always return false.
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*
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* @param aAction is the action to be invoked.
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* @param aNow decides if the action has to be run immediately or after the current coroutine
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* is preemptied.
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* @param aParam is an optional parameter that might be used by the invoked action. Its meaning
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* depends on the action.
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*
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* @return True if the action was handled immediately
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*/
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template <typename T>
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bool RunAction( const TOOL_ACTION& aAction, bool aNow = false, T aParam = NULL )
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{
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return RunAction( aAction, aNow, reinterpret_cast<void*>( aParam ) );
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}
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bool RunAction( const TOOL_ACTION& aAction, bool aNow, void* aParam );
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bool RunAction( const TOOL_ACTION& aAction, bool aNow = false )
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{
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return RunAction( aAction, aNow, (void*) NULL );
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}
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const std::map<std::string, TOOL_ACTION*>& GetActions();
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/**
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* Send a cancel event to the tool currently at the top of the tool stack.
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*/
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void CancelTool();
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/**
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* Function PrimeTool()
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* "Primes" a tool by sending a cursor left-click event with the mouse position set
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* to the passed in position.
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*
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* @param aPosition is the mouse position to use in the event
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*/
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void PrimeTool( const VECTOR2D& aPosition );
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///> @copydoc ACTION_MANAGER::GetHotKey()
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int GetHotKey( const TOOL_ACTION& aAction );
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ACTION_MANAGER* GetActionManager() { return m_actionMgr; }
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/**
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* Function FindTool()
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* Searches for a tool with given ID.
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*
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* @param aId is the ID number of the requested tool.
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* @return Pointer to the requested tool or NULL in case of failure.
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*/
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TOOL_BASE* FindTool( int aId ) const;
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/**
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* Function FindTool()
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* Searches for a tool with given name.
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*
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* @param aName is the name of the requested tool.
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* @return Pointer to the requested tool or NULL in case of failure.
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*/
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TOOL_BASE* FindTool( const std::string& aName ) const;
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/*
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* Function GetTool()
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* Returns the tool of given type or NULL if there is no such tool registered.
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*/
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template<typename T>
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T* GetTool()
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{
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std::map<const char*, TOOL_BASE*>::iterator tool = m_toolTypes.find( typeid( T ).name() );
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if( tool != m_toolTypes.end() )
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return static_cast<T*>( tool->second );
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return NULL;
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}
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/**
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* Function DeactivateTool()
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* Deactivates the currently active tool.
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*/
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void DeactivateTool();
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/**
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* Function IsToolActive()
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* Returns true if a tool with given id is active (executing)
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*/
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bool IsToolActive( TOOL_ID aId ) const;
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/**
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* Function ResetTools()
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* Resets all tools (i.e. calls their Reset() method).
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*/
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void ResetTools( TOOL_BASE::RESET_REASON aReason );
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/**
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* Function InitTools()
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* Initializes all registered tools. If a tool fails during the initialization, it is
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* deactivated and becomes unavailable for further use. Initialization should be done
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* only once.
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*/
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void InitTools();
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/**
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* Propagates an event to tools that requested events of matching type(s).
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* @param aEvent is the event to be processed.
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* @return true if the event is a managed hotkey
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*/
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bool ProcessEvent( const TOOL_EVENT& aEvent );
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/**
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* Puts an event to the event queue to be processed at the end of event processing cycle.
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* @param aEvent is the event to be put into the queue.
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*/
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inline void PostEvent( const TOOL_EVENT& aEvent )
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{
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m_eventQueue.push_back( aEvent );
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}
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/**
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* Sets the work environment (model, view, view controls and the parent window).
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* These are made available to the tool. Called by the parent frame when it is set up.
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*/
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void SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView,
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KIGFX::VIEW_CONTROLS* aViewControls, APP_SETTINGS_BASE* aSettings,
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TOOLS_HOLDER* aFrame );
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/*
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* Accessors for the environment objects (view, model, etc.)
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* */
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KIGFX::VIEW* GetView() const { return m_view; }
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KIGFX::VIEW_CONTROLS* GetViewControls() const { return m_viewControls; }
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VECTOR2D GetMousePosition();
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VECTOR2D GetCursorPosition();
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EDA_ITEM* GetModel() const { return m_model; }
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APP_SETTINGS_BASE* GetSettings() const { return m_settings; }
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TOOLS_HOLDER* GetToolHolder() const { return m_frame; }
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/**
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* Returns id of the tool that is on the top of the active tools stack
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* (was invoked the most recently).
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* @return Id of the currently used tool.
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*/
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inline int GetCurrentToolId() const
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{
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return m_activeTools.empty() ? -1 : m_activeTools.front();
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}
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/**
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* Returns the tool that is on the top of the active tools stack
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* (was invoked the most recently).
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* @return Pointer to the currently used tool.
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*/
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inline TOOL_BASE* GetCurrentTool() const
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{
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return FindTool( GetCurrentToolId() );
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}
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/**
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* Returns the TOOL_STATE object representing the state of the active tool. If there are no
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* tools active, it returns nullptr.
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*/
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TOOL_STATE* GetCurrentToolState() const
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{
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auto it = m_toolIdIndex.find( GetCurrentToolId() );
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return ( it != m_toolIdIndex.end() ) ? it->second : nullptr;
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}
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/**
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* Returns priority of a given tool. Higher number means that the tool is closer to the
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* beginning of the active tools queue (i.e. receives events earlier, tools with lower
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* priority receive events later).
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* @param aToolId is the id of queried tool.
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* @return The priority of a given tool. If returned number is negative, then it means that
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* the tool id is invalid or the tool is not active.
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*/
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int GetPriority( int aToolId ) const;
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/**
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* Defines a state transition - the events that cause a given handler method in the tool
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* to be called. Called by TOOL_INTERACTIVE::Go(). May be called from a coroutine context.
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*/
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void ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler,
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const TOOL_EVENT_LIST& aConditions );
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/**
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* Clears the state transition map for a tool
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* @param aTool is the tool that should have the transition map cleared.
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*/
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void ClearTransitions( TOOL_BASE* aTool );
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void RunMainStack( TOOL_BASE* aTool, std::function<void()> aFunc );
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/**
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* Updates the status bar and synchronizes toolbars.
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*/
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void UpdateUI( const TOOL_EVENT& aEvent );
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/**
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* Pauses execution of a given tool until one or more events matching aConditions arrives.
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* The pause/resume operation is done through COROUTINE object.
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* Called only from coroutines.
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*/
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TOOL_EVENT* ScheduleWait( TOOL_BASE* aTool, const TOOL_EVENT_LIST& aConditions );
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/**
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* Sets behaviour of the tool's context popup menu.
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* @param aTool - the parent tool
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* @param aMenu - the menu structure, defined by the tool
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* @param aTrigger - when the menu is activated:
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* CMENU_NOW: opens the menu right now
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* CMENU_BUTTON: opens the menu when RMB is pressed
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* CMENU_OFF: menu is disabled.
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* May be called from a coroutine context.
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*/
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void ScheduleContextMenu( TOOL_BASE* aTool, ACTION_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger );
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/**
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* Stores an information to the system clipboard.
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* @param aText is the information to be stored, expected UTF8 encoding.
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* the text will be stored as Unicode string (not stored as UTF8 string)
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* @return False if error occurred.
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*/
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bool SaveClipboard( const std::string& aTextUTF8 );
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/**
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* Returns the information currently stored in the system clipboard. If data stored in the
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* clipboard is in non-text format, empty string is returned.
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* Note also the clipboard is expected containing unicode chars, not only ASCII7 chars.
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* The returned string is UTF8 encoded
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*/
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std::string GetClipboardUTF8() const;
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/**
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* Returns the view controls settings for the current tool or the general settings if there is
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* no active tool.
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*/
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const KIGFX::VC_SETTINGS& GetCurrentToolVC() const;
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/**
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* True while processing a context menu.
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*/
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bool IsContextMenuActive()
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{
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return m_menuActive;
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}
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/**
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* Disables mouse warping after the current context menu is closed.
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* Must be called before invoking each context menu.
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* It's a good idea to call this from non-modal dialogs (e.g. DRC window).
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*/
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void VetoContextMenuMouseWarp()
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{
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m_warpMouseAfterContextMenu = false;
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}
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/**
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* Function DispatchContextMenu()
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* Handles context menu related events.
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*/
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void DispatchContextMenu( const TOOL_EVENT& aEvent );
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/**
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* Function dispatchHotKey()
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* Handles specific events, that are intended for TOOL_MANAGER rather than tools.
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* @param aEvent is the event to be processed.
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* @return true if the event was processed and should not go any further.
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*/
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bool DispatchHotKey( const TOOL_EVENT& aEvent );
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VECTOR2D GetMenuCursorPos()
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{
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return m_menuCursor;
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}
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private:
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typedef std::pair<TOOL_EVENT_LIST, TOOL_STATE_FUNC> TRANSITION;
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/**
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* Function dispatchInternal
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* Passes an event at first to the active tools, then to all others.
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*/
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bool dispatchInternal( const TOOL_EVENT& aEvent );
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/**
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* Function dispatchActivation()
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* Checks if it is a valid activation event and invokes a proper tool.
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* @param aEvent is an event to be tested.
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* @return True if a tool was invoked, false otherwise.
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*/
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bool dispatchActivation( const TOOL_EVENT& aEvent );
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/**
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* Function invokeTool()
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* Invokes a tool by sending a proper event (in contrary to runTool, which makes the tool run
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* for real).
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* @param aTool is the tool to be invoked.
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*/
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bool invokeTool( TOOL_BASE* aTool );
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/**
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* Function runTool()
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* Makes a tool active, so it can receive events and react to them. Activated tool is pushed
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* on the active tools stack, so the last activated tool receives events first.
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*
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* @param aTool is the tool to be run.
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*/
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bool runTool( TOOL_BASE* aTool );
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/**
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* Function finishTool()
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* Deactivates a tool and does the necessary clean up.
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*
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* @param aState is the state variable of the tool to be stopped.
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* @return m_activeTools iterator. If the tool has been completely deactivated, it points
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* to the next active tool on the list. Otherwise it is an iterator pointing to aState.
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*/
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ID_LIST::iterator finishTool( TOOL_STATE* aState );
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/**
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* Function isRegistered()
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* Returns information about a tool registration status.
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*
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* @param aTool is the tool to be checked.
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* @return true if the tool is in the registered tools list, false otherwise.
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*/
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bool isRegistered( TOOL_BASE* aTool ) const
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{
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return m_toolState.count( aTool ) > 0;
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}
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/**
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* Function isActive()
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* Returns information about a tool activation status.
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*
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* @param aTool is the tool to be checked.
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* @return True if the tool is on the active tools stack, false otherwise.
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*/
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bool isActive( TOOL_BASE* aTool );
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/**
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* Function saveViewControls()
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* Saves the VIEW_CONTROLS settings to the tool state object. If VIEW_CONTROLS
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* settings are affected by TOOL_MANAGER, the original settings are saved.
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*/
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void saveViewControls( TOOL_STATE* aState );
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/**
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* Function applyViewControls()
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* Applies VIEW_CONTROLS settings stored in a TOOL_STATE object.
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*/
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void applyViewControls( TOOL_STATE* aState );
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/**
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* Main function for event processing.
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* @return true if a hotkey was handled
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*/
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bool processEvent( const TOOL_EVENT& aEvent );
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/**
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* Saves the previous active state and sets a new one.
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* @param aState is the new active state. Might be null to indicate there is no new
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* active state.
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*/
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void setActiveState( TOOL_STATE* aState );
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/// List of tools in the order they were registered
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TOOL_VEC m_toolOrder;
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/// Index of registered tools current states, associated by tools' objects.
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TOOL_STATE_MAP m_toolState;
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/// Index of the registered tools current states, associated by tools' names.
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NAME_STATE_MAP m_toolNameIndex;
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/// Index of the registered tools current states, associated by tools' ID numbers.
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ID_STATE_MAP m_toolIdIndex;
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/// Index of the registered tools to easily lookup by their type.
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std::map<const char*, TOOL_BASE*> m_toolTypes;
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/// Stack of the active tools
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ID_LIST m_activeTools;
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/// Instance of ACTION_MANAGER that handles TOOL_ACTIONs
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ACTION_MANAGER* m_actionMgr;
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/// Original cursor position, if overridden by the context menu handler
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std::map<TOOL_ID, OPT<VECTOR2D>> m_cursorSettings;
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EDA_ITEM* m_model;
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KIGFX::VIEW* m_view;
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KIGFX::VIEW_CONTROLS* m_viewControls;
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TOOLS_HOLDER* m_frame;
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APP_SETTINGS_BASE* m_settings;
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/// Queue that stores events to be processed at the end of the event processing cycle.
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std::list<TOOL_EVENT> m_eventQueue;
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/// Right click context menu position.
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VECTOR2D m_menuCursor;
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bool m_warpMouseAfterContextMenu;
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/// Flag indicating whether a context menu is currently displayed.
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bool m_menuActive;
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/// Tool currently displaying a popup menu. It is negative when there is no menu displayed.
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TOOL_ID m_menuOwner;
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/// Pointer to the state object corresponding to the currently executed tool.
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TOOL_STATE* m_activeState;
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};
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#endif
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