185 lines
4.8 KiB
C++
185 lines
4.8 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016-2020 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __PNS_VIA_H
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#define __PNS_VIA_H
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#include <geometry/shape_line_chain.h>
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#include <geometry/shape_circle.h>
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#include <math/box2.h>
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#include "pcb_track.h"
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#include "pns_item.h"
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namespace PNS {
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class NODE;
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// uniquely identifies a VIA within a NODE without using pointers. Used to
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// simplify (or complexifiy, depending on the point of view) the pointer management
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// in PNS::NODE. Sooner or later I'll have to fix it for good using smart pointers - twl
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struct VIA_HANDLE
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{
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bool valid = false;
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VECTOR2I pos;
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LAYER_RANGE layers;
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int net;
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};
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class VIA : public ITEM
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{
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public:
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VIA() :
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ITEM( VIA_T )
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{
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m_diameter = 2; // Dummy value
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m_drill = 0;
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m_viaType = VIATYPE::THROUGH;
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m_isFree = false;
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m_isVirtual = false;
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}
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VIA( const VECTOR2I& aPos, const LAYER_RANGE& aLayers, int aDiameter, int aDrill,
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int aNet = -1, VIATYPE aViaType = VIATYPE::THROUGH ) :
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ITEM( VIA_T )
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{
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SetNet( aNet );
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SetLayers( aLayers );
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m_pos = aPos;
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m_diameter = aDiameter;
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m_drill = aDrill;
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m_shape = SHAPE_CIRCLE( aPos, aDiameter / 2 );
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m_hole = SHAPE_CIRCLE( m_pos, aDrill / 2 );
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m_viaType = aViaType;
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m_isFree = false;
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m_isVirtual = false;
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}
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VIA( const VIA& aB ) :
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ITEM( aB )
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{
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SetNet( aB.Net() );
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SetLayers( aB.Layers() );
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m_pos = aB.m_pos;
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m_diameter = aB.m_diameter;
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m_shape = SHAPE_CIRCLE( m_pos, m_diameter / 2 );
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m_hole = SHAPE_CIRCLE( m_pos, aB.m_drill / 2 );
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m_marker = aB.m_marker;
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m_rank = aB.m_rank;
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m_drill = aB.m_drill;
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m_viaType = aB.m_viaType;
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m_isFree = aB.m_isFree;
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m_isVirtual = aB.m_isVirtual;
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}
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static inline bool ClassOf( const ITEM* aItem )
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{
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return aItem && VIA_T == aItem->Kind();
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}
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const VECTOR2I& Pos() const { return m_pos; }
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void SetPos( const VECTOR2I& aPos )
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{
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m_pos = aPos;
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m_shape.SetCenter( aPos );
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m_hole.SetCenter( aPos );
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}
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VIATYPE ViaType() const { return m_viaType; }
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void SetViaType( VIATYPE aViaType ) { m_viaType = aViaType; }
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int Diameter() const { return m_diameter; }
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void SetDiameter( int aDiameter )
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{
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m_diameter = aDiameter;
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m_shape.SetRadius( m_diameter / 2 );
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}
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int Drill() const { return m_drill; }
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void SetDrill( int aDrill )
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{
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m_drill = aDrill;
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m_hole.SetRadius( m_drill / 2 );
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}
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bool IsFree() const { return m_isFree; }
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void SetIsFree( bool aIsFree ) { m_isFree = aIsFree; }
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bool PushoutForce( NODE* aNode, const VECTOR2I& aDirection, VECTOR2I& aForce,
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bool aSolidsOnly = true, int aMaxIterations = 10 );
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bool PushoutForce( NODE* aNode, const ITEM* aOther, VECTOR2I& aForce );
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const SHAPE* Shape() const override { return &m_shape; }
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const SHAPE_CIRCLE* Hole() const override { return &m_hole; }
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void SetHole( const SHAPE_CIRCLE& aHole ) { m_hole = aHole; }
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VIA* Clone() const override;
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const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0,
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int aLayer = -1 ) const override;
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virtual VECTOR2I Anchor( int n ) const override
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{
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return m_pos;
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}
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virtual int AnchorCount() const override
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{
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return 1;
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}
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OPT_BOX2I ChangedArea( const VIA* aOther ) const;
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const VIA_HANDLE MakeHandle() const;
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private:
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int m_diameter;
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int m_drill;
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VECTOR2I m_pos;
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SHAPE_CIRCLE m_shape;
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SHAPE_CIRCLE m_hole;
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VIATYPE m_viaType;
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bool m_isFree;
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};
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class VVIA : public VIA
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{
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public:
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VVIA( const VECTOR2I& aPos, int aLayer, int aDiameter, int aNet ) :
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VIA( aPos, LAYER_RANGE( aLayer, aLayer ), aDiameter, aDiameter / 2, aNet )
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{
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m_isVirtual = true;
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SetHole( SHAPE_CIRCLE( Pos(), 1 ) );
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}
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};
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}
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#endif
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