kicad/utils/idftools/idf2vrml.cpp

991 lines
26 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 Cirilo Bernardo
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/*
* This program takes an IDF base name, loads the board outline
* and component outine files, and creates a single VRML file.
* The VRML file can be used to visually verify the IDF files
* before sending them to a mechanical designer. The output scale
* is 10:1; this scale was chosen because VRML was originally
* intended to describe large virtual worlds and rounding errors
* would be more likely if we used a 1:1 scale.
*/
#include <iostream>
#include <iomanip>
#include <fstream>
#include <string>
#include <sstream>
#include <cmath>
#include <cstdio>
#include <cerrno>
#include <list>
#include <utility>
#include <clocale>
#include <vector>
#include <cstdlib>
#include <cstring>
#include <algorithm>
#include <libgen.h>
#include <unistd.h>
#include <boost/ptr_container/ptr_map.hpp>
#include <idf_helpers.h>
#include <idf_common.h>
#include <idf_parser.h>
#include <vrml_layer.h>
#ifndef MIN_ANG
#define MIN_ANG 0.01
#endif
extern char* optarg;
extern int optopt;
using namespace std;
using namespace boost;
#define CLEANUP do { \
setlocale( LC_ALL, "C" ); \
} while( 0 );
// define colors
struct VRML_COLOR
{
double diff[3];
double emis[3];
double spec[3];
double ambi;
double tran;
double shin;
};
struct VRML_IDS
{
int colorIndex;
std::string objectName;
bool used;
bool bottom;
double dX, dY, dZ, dA;
VRML_IDS()
{
colorIndex = 0;
used = false;
bottom = false;
dX = 0.0;
dY = 0.0;
dZ = 0.0;
dA = 0.0;
}
};
#define NCOLORS 7
VRML_COLOR colors[NCOLORS] =
{
{ { 0, 0.82, 0.247 }, { 0, 0, 0 }, { 0, 0.82, 0.247 }, 0.9, 0, 0.1 },
{ { 1, 0, 0 }, { 1, 0, 0 }, { 1, 0, 0 }, 0.9, 0, 0.1 },
{ { 0.659, 0, 0.463 }, { 0, 0, 0 }, { 0.659, 0, 0.463 }, 0.9, 0, 0.1 },
{ { 0.659, 0.294, 0 }, { 0, 0, 0 }, { 0.659, 0.294, 0 }, 0.9, 0, 0.1 },
{ { 0, 0.918, 0.659 }, { 0, 0, 0 }, { 0, 0.918, 0.659 }, 0.9, 0, 0.1 },
{ { 0.808, 0.733, 0.071 }, { 0, 0, 0 }, { 0.808, 0.733 , 0.071 }, 0.9, 0, 0.1 },
{ { 0.102, 1, 0.984 }, { 0, 0, 0 }, { 0.102, 1, 0.984 }, 0.9, 0, 0.1 }
};
bool WriteHeader( IDF3_BOARD& board, std::ofstream& file );
bool MakeBoard( IDF3_BOARD& board, std::ofstream& file );
bool MakeComponents( IDF3_BOARD& board, std::ofstream& file, bool compact );
bool MakeOtherOutlines( IDF3_BOARD& board, std::ofstream& file );
bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items, bool bottom,
double scale, double dX = 0.0, double dY = 0.0, double angle = 0.0 );
bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg );
bool WriteTriangles( std::ofstream& file, VRML_IDS* vID, VRML_LAYER* layer, bool plane,
bool top, double top_z, double bottom_z, int precision, bool compact );
inline void TransformPoint( IDF_SEGMENT& seg, double frac, bool bottom,
double dX, double dY, double angle );
VRML_IDS* GetColor( boost::ptr_map<const std::string, VRML_IDS>& cmap,
int& index, const std::string& uid );
void PrintUsage( void )
{
cout << "-\nUsage: idf2vrml -f input_file.emn -s scale_factor {-k} {-d} {-z} {-m}\n";
cout << "flags:\n";
cout << " -k: produce KiCad-friendly VRML output; default is compact VRML\n";
cout << " -d: suppress substitution of default outlines\n";
cout << " -z: suppress rendering of zero-height outlines\n";
cout << " -m: print object mapping to stdout for debugging purposes\n";
cout << "example to produce a model for use by KiCad: idf2vrml -f input.emn -s 0.3937008 -k\n\n";
return;
}
bool nozeroheights;
bool showObjectMapping;
int main( int argc, char **argv )
{
// IDF implicitly requires the C locale
setlocale( LC_ALL, "C" );
// Essential inputs:
// 1. IDF file
// 2. Output scale: internal IDF units are mm, so 1 = 1mm per VRML unit,
// 0.1 = 1cm per VRML unit, 0.01 = 1m per VRML unit,
// 1/25.4 = 1in per VRML unit, 1/2.54 = 0.1in per VRML unit (KiCad model)
// 3. KiCad-friendly output (do not reuse features via DEF+USE)
// Render each component to VRML; if the user wants
// a KiCad friendly output then we must avoid DEF+USE;
// otherwise we employ DEF+USE to minimize file size
std::string inputFilename;
double scaleFactor = 1.0;
bool compact = true;
bool nooutlinesubs = false;
int ichar;
nozeroheights = false;
showObjectMapping = false;
while( ( ichar = getopt( argc, argv, ":f:s:kdzm" ) ) != -1 )
{
switch( ichar )
{
case 'f':
inputFilename = optarg;
break;
case 's':
do
{
errno = 0;
char* cp = NULL;
scaleFactor = strtod( optarg, &cp );
if( errno || cp == optarg )
{
cerr << "* invalid scale factor: '" << optarg << "'\n";
return -1;
}
if( scaleFactor < 0.001 || scaleFactor > 10 )
{
cerr << "* scale factor out of range (" << scaleFactor << "); range is 0.001 to 10.0\n";
return -1;
}
} while( 0 );
break;
case 'k':
compact = false;
break;
case 'd':
nooutlinesubs = true;
break;
case 'z':
nozeroheights = true;
break;
case 'm':
showObjectMapping = true;
break;
case ':':
cerr << "* Missing parameter to option '-" << ((char) optopt) << "'\n";
PrintUsage();
return -1;
break;
default:
cerr << "* Unexpected option: '-";
if( ichar == '?' )
cerr << ((char) optopt) << "'\n";
else
cerr << ((char) ichar) << "'\n";
PrintUsage();
return -1;
break;
}
}
if( inputFilename.empty() )
{
cerr << "* no IDF filename supplied\n";
PrintUsage();
return -1;
}
IDF3_BOARD pcb( IDF3::CAD_ELEC );
cout << "** Reading file: " << inputFilename << "\n";
if( !pcb.ReadFile( FROM_UTF8( inputFilename.c_str() ), nooutlinesubs ) )
{
cerr << "** Failed to read IDF data:\n";
cerr << pcb.GetError() << "\n\n";
return -1;
}
// set the scale and output precision ( scale 1 == precision 5)
pcb.SetUserScale( scaleFactor );
if( scaleFactor < 0.01 )
pcb.SetUserPrecision( 8 );
else if( scaleFactor < 0.1 )
pcb.SetUserPrecision( 7 );
else if( scaleFactor < 1.0 )
pcb.SetUserPrecision( 6 );
else if( scaleFactor < 10.0 )
pcb.SetUserPrecision( 5 );
else
pcb.SetUserPrecision( 4 );
// Create the VRML file and write the header
char* bnp = (char*) malloc( inputFilename.size() + 1 );
strcpy( bnp, inputFilename.c_str() );
std::string fname = basename( bnp );
free( bnp );
std::string::iterator itf = fname.end();
*(--itf) = 'l';
*(--itf) = 'r';
*(--itf) = 'w';
cout << "Writing file: '" << fname << "'\n";
std::ofstream ofile;
ofile.open( fname.c_str(), std::ios_base::out );
ofile << fixed; // do not use exponents in VRML output
WriteHeader( pcb, ofile );
// STEP 1: Render the PCB alone
MakeBoard( pcb, ofile );
// STEP 2: Render the components
MakeComponents( pcb, ofile, compact );
// STEP 3: Render the OTHER outlines
MakeOtherOutlines( pcb, ofile );
ofile << "]\n}\n";
ofile.close();
// restore the locale
setlocale( LC_ALL, "" );
return 0;
}
bool WriteHeader( IDF3_BOARD& board, std::ofstream& file )
{
std::string bname = board.GetBoardName();
if( bname.empty() )
{
bname = "BoardWithNoName";
}
else
{
std::string::iterator ss = bname.begin();
std::string::iterator se = bname.end();
while( ss != se )
{
if( *ss == '/' || *ss == ' ' || *ss == ':' )
*ss = '_';
++ss;
}
}
file << "#VRML V2.0 utf8\n\n";
file << "WorldInfo {\n";
file << " title \"" << bname << "\"\n}\n\n";
file << "Transform {\n";
file << "children [\n";
return !file.fail();
}
bool MakeBoard( IDF3_BOARD& board, std::ofstream& file )
{
VRML_LAYER vpcb;
if( board.GetBoardOutlinesSize() < 1 )
{
ERROR_IDF << "\n";
cerr << "* Cannot proceed; no board outline in IDF object\n";
return false;
}
double scale = board.GetUserScale();
// set the arc parameters according to output scale
int tI;
double tMin, tMax;
vpcb.GetArcParams( tI, tMin, tMax );
vpcb.SetArcParams( tI, tMin * scale, tMax * scale );
if( !PopulateVRML( vpcb, board.GetBoardOutline()->GetOutlines(), false, board.GetUserScale() ) )
{
return false;
}
vpcb.EnsureWinding( 0, false );
int nvcont = vpcb.GetNContours() - 1;
while( nvcont > 0 )
vpcb.EnsureWinding( nvcont--, true );
// Add the drill holes
const std::list<IDF_DRILL_DATA*>* drills = &board.GetBoardDrills();
std::list<IDF_DRILL_DATA*>::const_iterator sd = drills->begin();
std::list<IDF_DRILL_DATA*>::const_iterator ed = drills->end();
while( sd != ed )
{
vpcb.AddCircle( (*sd)->GetDrillXPos() * scale, (*sd)->GetDrillYPos() * scale,
(*sd)->GetDrillDia() * scale / 2.0, true );
++sd;
}
std::map< std::string, IDF3_COMPONENT* >*const comp = board.GetComponents();
std::map< std::string, IDF3_COMPONENT* >::const_iterator sc = comp->begin();
std::map< std::string, IDF3_COMPONENT* >::const_iterator ec = comp->end();
while( sc != ec )
{
drills = sc->second->GetDrills();
sd = drills->begin();
ed = drills->end();
while( sd != ed )
{
vpcb.AddCircle( (*sd)->GetDrillXPos() * scale, (*sd)->GetDrillYPos() * scale,
(*sd)->GetDrillDia() * scale / 2.0, true );
++sd;
}
++sc;
}
// tesselate and write out
vpcb.Tesselate( NULL );
double thick = board.GetBoardThickness() / 2.0 * scale;
VRML_IDS tvid;
tvid.colorIndex = 0;
WriteTriangles( file, &tvid, &vpcb, false, false,
thick, -thick, board.GetUserPrecision(), false );
return true;
}
bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items, bool bottom, double scale,
double dX, double dY, double angle )
{
// empty outlines are not unusual so we fail quietly
if( items->size() < 1 )
return false;
int nvcont = 0;
int iseg = 0;
std::list< IDF_OUTLINE* >::const_iterator scont = items->begin();
std::list< IDF_OUTLINE* >::const_iterator econt = items->end();
std::list<IDF_SEGMENT*>::iterator sseg;
std::list<IDF_SEGMENT*>::iterator eseg;
IDF_SEGMENT lseg;
while( scont != econt )
{
nvcont = model.NewContour();
if( nvcont < 0 )
{
ERROR_IDF << "\n";
cerr << "* cannot create an outline\n";
return false;
}
if( (*scont)->size() < 1 )
{
ERROR_IDF << "invalid contour: no vertices\n";
return false;
}
sseg = (*scont)->begin();
eseg = (*scont)->end();
iseg = 0;
while( sseg != eseg )
{
lseg = **sseg;
TransformPoint( lseg, scale, bottom, dX, dY, angle );
if( !AddSegment( model, &lseg, nvcont, iseg ) )
return false;
++iseg;
++sseg;
}
++scont;
}
return true;
}
bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg )
{
// note: in all cases we must add all but the last point in the segment
// to avoid redundant points
if( seg->angle != 0.0 )
{
if( seg->IsCircle() )
{
if( iseg != 0 )
{
ERROR_IDF << "adding a circle to an existing vertex list\n";
return false;
}
return model.AppendCircle( seg->center.x, seg->center.y, seg->radius, icont );
}
else
{
return model.AppendArc( seg->center.x, seg->center.y, seg->radius,
seg->offsetAngle, seg->angle, icont );
}
}
if( !model.AddVertex( icont, seg->startPoint.x, seg->startPoint.y ) )
return false;
return true;
}
bool WriteTriangles( std::ofstream& file, VRML_IDS* vID, VRML_LAYER* layer, bool plane,
bool top, double top_z, double bottom_z, int precision, bool compact )
{
if( vID == NULL || layer == NULL )
return false;
file << "Transform {\n";
if( compact && !vID->objectName.empty() )
{
file << "translation " << setprecision( precision ) << vID->dX;
file << " " << vID->dY << " ";
if( vID->bottom )
{
file << -vID->dZ << "\n";
double tx, ty;
// calculate the rotation axis and angle
tx = cos( M_PI2 - vID->dA / 2.0 );
ty = sin( M_PI2 - vID->dA / 2.0 );
file << "rotation " << setprecision( precision );
file << tx << " " << ty << " 0 ";
file << setprecision(5) << M_PI << "\n";
}
else
{
file << vID->dZ << "\n";
file << "rotation 0 0 1 " << setprecision(5) << vID->dA << "\n";
}
file << "children [\n";
if( vID->used )
{
file << "USE " << vID->objectName << "\n";
file << "]\n";
file << "}\n";
return true;
}
file << "DEF " << vID->objectName << " Transform {\n";
if( !plane && top_z <= bottom_z )
{
// the height specification is faulty; make the component
// a bright red to highlight it
vID->colorIndex = 1;
// we don't know the scale, but 5 units is huge in most situations
top_z = bottom_z + 5.0;
}
}
VRML_COLOR* color = &colors[vID->colorIndex];
vID->used = true;
file << "children [\n";
file << "Group {\n";
file << "children [\n";
file << "Shape {\n";
file << "appearance Appearance {\n";
file << "material Material {\n";
// material definition
file << "diffuseColor " << setprecision(3) << color->diff[0] << " ";
file << color->diff[1] << " " << color->diff[2] << "\n";
file << "specularColor " << color->spec[0] << " " << color->spec[1];
file << " " << color->spec[2] << "\n";
file << "emissiveColor " << color->emis[0] << " " << color->emis[1];
file << " " << color->emis[2] << "\n";
file << "ambientIntensity " << color->ambi << "\n";
file << "transparency " << color->tran << "\n";
file << "shininess " << color->shin << "\n";
file << "}\n";
file << "}\n";
file << "geometry IndexedFaceSet {\n";
file << "solid TRUE\n";
file << "coord Coordinate {\n";
file << "point [\n";
// Coordinates (vertices)
if( plane )
{
if( !layer->WriteVertices( top_z, file, precision ) )
{
cerr << "* errors writing planar vertices to " << vID->objectName << "\n";
cerr << "** " << layer->GetError() << "\n";
}
}
else
{
if( !layer->Write3DVertices( top_z, bottom_z, file, precision ) )
{
cerr << "* errors writing 3D vertices to " << vID->objectName << "\n";
cerr << "** " << layer->GetError() << "\n";
}
}
file << "\n";
file << "]\n";
file << "}\n";
file << "coordIndex [\n";
// Indices
if( plane )
layer->WriteIndices( top, file );
else
layer->Write3DIndices( file );
file << "\n";
file << "]\n";
file << "}\n";
file << "}\n";
file << "]\n";
file << "}\n";
file << "]\n";
file << "}\n";
if( compact && !vID->objectName.empty() )
{
file << "]\n";
file << "}\n";
}
return !file.fail();
}
inline void TransformPoint( IDF_SEGMENT& seg, double frac, bool bottom,
double dX, double dY, double angle )
{
dX *= frac;
dY *= frac;
if( bottom )
{
// mirror points on the Y axis
seg.startPoint.x = -seg.startPoint.x;
seg.endPoint.x = -seg.endPoint.x;
seg.center.x = -seg.center.x;
angle = -angle;
}
seg.startPoint.x *= frac;
seg.startPoint.y *= frac;
seg.endPoint.x *= frac;
seg.endPoint.y *= frac;
seg.center.x *= frac;
seg.center.y *= frac;
double tsin = 0.0;
double tcos = 0.0;
if( angle > MIN_ANG || angle < -MIN_ANG )
{
double ta = angle * M_PI / 180.0;
double tx, ty;
tsin = sin( ta );
tcos = cos( ta );
tx = seg.startPoint.x * tcos - seg.startPoint.y * tsin;
ty = seg.startPoint.x * tsin + seg.startPoint.y * tcos;
seg.startPoint.x = tx;
seg.startPoint.y = ty;
tx = seg.endPoint.x * tcos - seg.endPoint.y * tsin;
ty = seg.endPoint.x * tsin + seg.endPoint.y * tcos;
seg.endPoint.x = tx;
seg.endPoint.y = ty;
if( seg.angle != 0 )
{
tx = seg.center.x * tcos - seg.center.y * tsin;
ty = seg.center.x * tsin + seg.center.y * tcos;
seg.center.x = tx;
seg.center.y = ty;
}
}
seg.startPoint.x += dX;
seg.startPoint.y += dY;
seg.endPoint.x += dX;
seg.endPoint.y += dY;
seg.center.x += dX;
seg.center.y += dY;
if( seg.angle != 0 )
{
seg.radius *= frac;
if( bottom )
{
if( !seg.IsCircle() )
{
seg.angle = -seg.angle;
if( seg.offsetAngle > 0.0 )
seg.offsetAngle = 180 - seg.offsetAngle;
else
seg.offsetAngle = -seg.offsetAngle - 180;
}
}
if( angle > MIN_ANG || angle < -MIN_ANG )
seg.offsetAngle += angle;
}
return;
}
bool MakeComponents( IDF3_BOARD& board, std::ofstream& file, bool compact )
{
int cidx = 2; // color index; start at 2 since 0,1 are special (board, NOGEOM_NOPART)
VRML_LAYER vpcb;
double scale = board.GetUserScale();
double thick = board.GetBoardThickness() / 2.0;
// set the arc parameters according to output scale
int tI;
double tMin, tMax;
vpcb.GetArcParams( tI, tMin, tMax );
vpcb.SetArcParams( tI, tMin * scale, tMax * scale );
// Add the component outlines
const std::map< std::string, IDF3_COMPONENT* >*const comp = board.GetComponents();
std::map< std::string, IDF3_COMPONENT* >::const_iterator sc = comp->begin();
std::map< std::string, IDF3_COMPONENT* >::const_iterator ec = comp->end();
std::list< IDF3_COMP_OUTLINE_DATA* >::const_iterator so;
std::list< IDF3_COMP_OUTLINE_DATA* >::const_iterator eo;
double vX, vY, vA;
double tX, tY, tZ, tA;
double top, bot;
bool bottom;
IDF3::IDF_LAYER lyr;
boost::ptr_map< const std::string, VRML_IDS> cmap; // map colors by outline UID
VRML_IDS* vcp;
IDF3_COMP_OUTLINE* pout;
while( sc != ec )
{
sc->second->GetPosition( vX, vY, vA, lyr );
if( lyr == IDF3::LYR_BOTTOM )
bottom = true;
else
bottom = false;
so = sc->second->GetOutlinesData()->begin();
eo = sc->second->GetOutlinesData()->end();
while( so != eo )
{
if( (*so)->GetOutline()->GetThickness() < 0.00000001 && nozeroheights )
{
vpcb.Clear();
++so;
continue;
}
(*so)->GetOffsets( tX, tY, tZ, tA );
tX += vX;
tY += vY;
tA += vA;
if( ( pout = (IDF3_COMP_OUTLINE*)((*so)->GetOutline()) ) )
{
vcp = GetColor( cmap, cidx, pout->GetUID() );
}
else
{
vpcb.Clear();
++so;
continue;
}
if( !compact )
{
if( !PopulateVRML( vpcb, (*so)->GetOutline()->GetOutlines(), bottom,
board.GetUserScale(), tX, tY, tA ) )
{
return false;
}
}
else
{
if( !vcp->used && !PopulateVRML( vpcb, (*so)->GetOutline()->GetOutlines(), false,
board.GetUserScale() ) )
{
return false;
}
vcp->dX = tX * scale;
vcp->dY = tY * scale;
vcp->dZ = tZ * scale;
vcp->dA = tA * M_PI / 180.0;
}
if( !compact || !vcp->used )
{
vpcb.EnsureWinding( 0, false );
int nvcont = vpcb.GetNContours() - 1;
while( nvcont > 0 )
vpcb.EnsureWinding( nvcont--, true );
vpcb.Tesselate( NULL );
}
if( !compact )
{
if( bottom )
{
top = -thick - tZ;
bot = (top - (*so)->GetOutline()->GetThickness() ) * scale;
top *= scale;
}
else
{
bot = thick + tZ;
top = (bot + (*so)->GetOutline()->GetThickness() ) * scale;
bot *= scale;
}
}
else
{
bot = thick;
top = (bot + (*so)->GetOutline()->GetThickness() ) * scale;
bot *= scale;
}
vcp = GetColor( cmap, cidx, ((IDF3_COMP_OUTLINE*)((*so)->GetOutline()))->GetUID() );
vcp->bottom = bottom;
// note: this can happen because IDF allows some negative heights/thicknesses
if( bot > top )
std::swap( bot, top );
WriteTriangles( file, vcp, &vpcb, false,
false, top, bot, board.GetUserPrecision(), compact );
vpcb.Clear();
++so;
}
++sc;
}
return true;
}
VRML_IDS* GetColor( boost::ptr_map<const std::string, VRML_IDS>& cmap, int& index, const std::string& uid )
{
static int refnum = 0;
if( index < 2 )
index = 2; // 0 and 1 are special (BOARD, UID=NOGEOM_NOPART)
boost::ptr_map<const std::string, VRML_IDS>::iterator cit = cmap.find( uid );
if( cit == cmap.end() )
{
VRML_IDS* id = new VRML_IDS;
if( !uid.compare( "NOGEOM_NOPART" ) )
id->colorIndex = 1;
else
id->colorIndex = index++;
std::ostringstream ostr;
ostr << "OBJECTn" << refnum++;
id->objectName = ostr.str();
if( showObjectMapping )
cout << "* " << ostr.str() << " = '" << uid << "'\n";
cmap.insert( uid, id );
if( index >= NCOLORS )
index = 2;
return id;
}
return cit->second;
}
bool MakeOtherOutlines( IDF3_BOARD& board, std::ofstream& file )
{
int cidx = 2; // color index; start at 2 since 0,1 are special (board, NOGEOM_NOPART)
VRML_LAYER vpcb;
double scale = board.GetUserScale();
double thick = board.GetBoardThickness() / 2.0;
// set the arc parameters according to output scale
int tI;
double tMin, tMax;
vpcb.GetArcParams( tI, tMin, tMax );
vpcb.SetArcParams( tI, tMin * scale, tMax * scale );
// Add the component outlines
const std::map< std::string, OTHER_OUTLINE* >*const comp = board.GetOtherOutlines();
std::map< std::string, OTHER_OUTLINE* >::const_iterator sc = comp->begin();
std::map< std::string, OTHER_OUTLINE* >::const_iterator ec = comp->end();
double top, bot;
bool bottom;
int nvcont;
boost::ptr_map< const std::string, VRML_IDS> cmap; // map colors by outline UID
VRML_IDS* vcp;
OTHER_OUTLINE* pout;
while( sc != ec )
{
pout = sc->second;
if( pout->GetSide() == IDF3::LYR_BOTTOM )
bottom = true;
else
bottom = false;
if( pout->GetThickness() < 0.00000001 && nozeroheights )
{
vpcb.Clear();
++sc;
continue;
}
vcp = GetColor( cmap, cidx, pout->GetOutlineIdentifier() );
if( !PopulateVRML( vpcb, pout->GetOutlines(), bottom,
board.GetUserScale(), 0, 0, 0 ) )
{
return false;
}
vpcb.EnsureWinding( 0, false );
nvcont = vpcb.GetNContours() - 1;
while( nvcont > 0 )
vpcb.EnsureWinding( nvcont--, true );
vpcb.Tesselate( NULL );
if( bottom )
{
top = -thick;
bot = ( top - pout->GetThickness() ) * scale;
top *= scale;
}
else
{
bot = thick;
top = (bot + pout->GetThickness() ) * scale;
bot *= scale;
}
// note: this can happen because IDF allows some negative heights/thicknesses
if( bot > top )
std::swap( bot, top );
vcp->bottom = bottom;
WriteTriangles( file, vcp, &vpcb, false,
false, top, bot, board.GetUserPrecision(), false );
vpcb.Clear();
++sc;
}
return true;
}