kicad/qa/tests/libs/kimath/math/test_box2.cpp

142 lines
4.4 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2022 KiCad Developers, see AUTHORS.TXT for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* Test suite for KiCad math code.
*/
#include <qa_utils/wx_utils/unit_test_utils.h>
// Code under test
#include <math/box2.h>
/**
* Declare the test suite
*/
BOOST_AUTO_TEST_SUITE( BOX2TESTS )
BOOST_AUTO_TEST_CASE( test_closest_point_to, *boost::unit_test::tolerance( 0.000001 ) )
{
BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 3, 4 ) );
// check all quadrants
// top left
BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 1, 2 ) );
// top
BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 2, 0 ) ) == VECTOR2D( 2, 2 ) );
// top right
BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 4, 2 ) );
// right
BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 5 ) ) == VECTOR2D( 4, 5 ) );
// bottom right
BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 4, 6 ) );
// bottom
BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 3, 7 ) ) == VECTOR2D( 3, 6 ) );
// bottom left
BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 1, 6 ) );
// left
BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 0, 3 ) ) == VECTOR2D( 1, 3 ) );
// inside
BOOST_CHECK( box.ClosestPointTo( VECTOR2D( 2, 4 ) ) == VECTOR2D( 2, 4 ) );
}
BOOST_AUTO_TEST_CASE( test_farthest_point_to, *boost::unit_test::tolerance( 0.000001 ) )
{
BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 3, 4 ) );
// note: the farthest point always is on a corner of the box
// outside:
// top left
BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 0, 0 ) ) == VECTOR2D( 4, 6 ) );
// top right
BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 6, 0 ) ) == VECTOR2D( 1, 6 ) );
// bottom right
BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 6, 7 ) ) == VECTOR2D( 1, 2 ) );
// bottom left
BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 0, 7 ) ) == VECTOR2D( 4, 2 ) );
// inside:
// top left
BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 2, 3 ) ) == VECTOR2D( 4, 6 ) );
// top right
BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 3, 3 ) ) == VECTOR2D( 1, 6 ) );
// bottom right
BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 3, 5 ) ) == VECTOR2D( 1, 2 ) );
// bottom left
BOOST_CHECK( box.FarthestPointTo( VECTOR2D( 2, 5 ) ) == VECTOR2D( 4, 2 ) );
}
BOOST_AUTO_TEST_CASE( test_intersects_circle, *boost::unit_test::tolerance( 0.000001 ) )
{
BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 6, 8 ) );
// box inside circle (touching corners)
BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 5 ) == true );
// box completely inside circle
BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 6 ) == true );
// circle completely inside box
BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 4, 6 ), 2 ) == true );
// circle outside box
BOOST_CHECK( box.IntersectsCircle( VECTOR2D( 14, 6 ), 5 ) == false );
}
BOOST_AUTO_TEST_CASE( test_intersects_circle_edge, *boost::unit_test::tolerance( 0.000001 ) )
{
BOX2D box( VECTOR2D( 1, 2 ), VECTOR2D( 6, 8 ) );
// box touching edge
BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 5, 1 ) == true );
// box completely inside circle
BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 6, 1 ) == false );
// circle completely inside box
BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 4, 6 ), 2, 1 ) == true );
// circle outside box
BOOST_CHECK( box.IntersectsCircleEdge( VECTOR2D( 14, 6 ), 5, 1 ) == false );
}
BOOST_AUTO_TEST_SUITE_END()