245 lines
7.6 KiB
C++
245 lines
7.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef CONDITIONAL_MENU_H
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#define CONDITIONAL_MENU_H
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#include <tool/selection_conditions.h>
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#include <tool/action_menu.h>
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#include <list>
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#include <wx/wx.h>
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class SELECTION_TOOL;
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class TOOL_ACTION;
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class TOOL_INTERACTIVE;
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class CONDITIONAL_MENU : public ACTION_MENU
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{
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public:
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///> Constant to indicate that we do not care about an ENTRY location in the menu.
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static const int ANY_ORDER = -1;
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CONDITIONAL_MENU( bool isContextMenu, TOOL_INTERACTIVE* aTool );
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ACTION_MENU* create() const override;
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/**
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* Function AddItem()
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*
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* Adds a menu entry to run a TOOL_ACTION on selected items.
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* @param aAction is a menu entry to be added.
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* @param aCondition is a condition that has to be fulfilled to enable the menu entry.
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* @param aOrder determines location of the added item, higher numbers are put on the bottom.
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* You may use ANY_ORDER here if you think it does not matter.
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*/
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void AddItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition,
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int aOrder = ANY_ORDER );
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void AddItem( int aId, const wxString& aText, const wxString& aTooltip, BITMAP_DEF aIcon,
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const SELECTION_CONDITION& aCondition, int aOrder = ANY_ORDER );
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/**
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* Function AddCheckItem()
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*
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* Adds a checked menu entry to run a TOOL_ACTION on selected items.
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* @param aAction is a menu entry to be added.
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* @param aCondition is a condition that has to be fulfilled to check the menu entry.
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* @param aOrder determines location of the added item, higher numbers are put on the bottom.
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* You may use ANY_ORDER here if you think it does not matter.
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*/
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void AddCheckItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition,
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int aOrder = ANY_ORDER );
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void AddCheckItem( int aId, const wxString& aText, const wxString& aTooltip, BITMAP_DEF aIcon,
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const SELECTION_CONDITION& aCondition, int aOrder = ANY_ORDER );
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/**
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* Function AddMenu()
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*
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* Adds a submenu to the menu. CONDITIONAL_MENU takes ownership of the added menu, so it will
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* be freed when the CONDITIONAL_MENU object is destroyed.
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* @param aMenu is the submenu to be added.
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* @param aExpand determines if the added submenu items should be added as individual items
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* or as a submenu.
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* @param aCondition is a condition that has to be fulfilled to enable the submenu entry.
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* @param aOrder determines location of the added menu, higher numbers are put on the bottom.
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* You may use ANY_ORDER here if you think it does not matter.
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*/
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void AddMenu( ACTION_MENU* aMenu,
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const SELECTION_CONDITION& aCondition = SELECTION_CONDITIONS::ShowAlways,
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int aOrder = ANY_ORDER );
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/**
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* Function AddSeparator()
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*
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* Adds a separator to the menu.
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* @param aOrder determines location of the separator, higher numbers are put on the bottom.
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*/
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void AddSeparator( int aOrder = ANY_ORDER );
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/**
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* Function Evaluate()
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*
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* Updates the contents of the menu based on the supplied conditions.
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*/
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void Evaluate( SELECTION& aSelection );
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/**
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* Function Resolve()
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*
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* Updates the initial contents so that wxWidgets doesn't get its knickers tied in a knot
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* over the menu being empty (mainly an issue on GTK, but also on OSX with the preferences
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* and quit menu items).
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*/
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void Resolve();
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private:
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///> Helper class to organize menu entries.
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class ENTRY
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{
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public:
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ENTRY( const TOOL_ACTION* aAction, SELECTION_CONDITION aCondition, int aOrder,
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bool aCheckmark ) :
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m_type( ACTION ), m_icon(nullptr),
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m_condition( aCondition ),
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m_order( aOrder ),
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m_isCheckmarkEntry( aCheckmark )
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{
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m_data.action = aAction;
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}
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ENTRY( ACTION_MENU* aMenu, SELECTION_CONDITION aCondition, int aOrder ) :
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m_type( MENU ), m_icon(nullptr),
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m_condition( aCondition ),
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m_order( aOrder ),
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m_isCheckmarkEntry( false )
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{
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m_data.menu = aMenu;
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}
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ENTRY( wxMenuItem* aItem, const BITMAP_OPAQUE* aWxMenuBitmap,
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SELECTION_CONDITION aCondition, int aOrder, bool aCheckmark ) :
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m_type( WXITEM ), m_icon( aWxMenuBitmap ),
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m_condition( aCondition ),
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m_order( aOrder ),
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m_isCheckmarkEntry( aCheckmark )
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{
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m_data.wxItem = aItem;
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}
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// Separator
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ENTRY( SELECTION_CONDITION aCondition, int aOrder ) :
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m_type( SEPARATOR ), m_icon(nullptr),
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m_condition( aCondition ),
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m_order( aOrder ),
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m_isCheckmarkEntry( false )
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{
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}
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///> Possible entry types.
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enum ENTRY_TYPE {
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ACTION,
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MENU,
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WXITEM,
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SEPARATOR
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};
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inline ENTRY_TYPE Type() const
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{
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return m_type;
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}
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inline const BITMAP_OPAQUE* GetIcon() const
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{
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return m_icon;
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}
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inline const TOOL_ACTION* Action() const
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{
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assert( m_type == ACTION );
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return m_data.action;
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}
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inline ACTION_MENU* Menu() const
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{
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assert( m_type == MENU );
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return m_data.menu;
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}
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inline wxMenuItem* wxItem() const
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{
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assert( m_type == WXITEM );
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return m_data.wxItem;
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}
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inline bool IsCheckmarkEntry() const
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{
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return m_isCheckmarkEntry;
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}
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inline const SELECTION_CONDITION& Condition() const
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{
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return m_condition;
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}
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inline int Order() const
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{
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return m_order;
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}
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inline void SetOrder( int aOrder )
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{
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m_order = aOrder;
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}
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private:
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ENTRY_TYPE m_type;
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const BITMAP_OPAQUE* m_icon;
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union {
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const TOOL_ACTION* action;
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ACTION_MENU* menu;
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wxMenuItem* wxItem;
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} m_data;
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///> Condition to be fulfilled to show the entry in menu.
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SELECTION_CONDITION m_condition;
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///> Order number, the higher the number the lower position it takes it is in the menu.
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int m_order;
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bool m_isCheckmarkEntry;
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};
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///> Inserts the entry, preserving the requested order.
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void addEntry( ENTRY aEntry );
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///> List of all menu entries.
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std::list<ENTRY> m_entries;
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};
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#endif /* CONDITIONAL_MENU_H */
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