180 lines
6.6 KiB
C++
180 lines
6.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2013-2019 CERN
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* @author Jean-Pierre Charras, jp.charras at wanadoo.fr
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <bitmaps.h>
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#include <filehistory.h>
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#include <kiface_base.h>
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#include <menus_helpers.h>
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#include <tool/action_manager.h>
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#include <tool/action_menu.h>
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#include <tool/tool_manager.h>
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#include <widgets/wx_menubar.h>
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#include "pl_editor_frame.h"
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#include "pl_editor_id.h"
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#include "tools/pl_actions.h"
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#include "tools/pl_selection_tool.h"
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void PL_EDITOR_FRAME::doReCreateMenuBar()
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{
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PL_SELECTION_TOOL* selTool = m_toolManager->GetTool<PL_SELECTION_TOOL>();
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// wxWidgets handles the Mac Application menu behind the scenes, but that means
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// we always have to start from scratch with a new wxMenuBar.
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wxMenuBar* oldMenuBar = GetMenuBar();
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WX_MENUBAR* menuBar = new WX_MENUBAR();
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static ACTION_MENU* openRecentMenu; // Open Recent submenu, static to remember this menu
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FILE_HISTORY& recentFiles = GetFileHistory();
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// Create the menu if it does not exist. Adding a file to/from the history
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// will automatically refresh the menu.
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if( !openRecentMenu )
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{
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openRecentMenu = new ACTION_MENU( false, selTool );
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openRecentMenu->SetIcon( BITMAPS::recent );
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recentFiles.UseMenu( openRecentMenu );
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recentFiles.AddFilesToMenu();
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}
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// Ensure the title is up to date after changing language
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openRecentMenu->SetTitle( _( "Open Recent" ) );
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recentFiles.UpdateClearText( openRecentMenu, _( "Clear Recent Files" ) );
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//-- File menu -------------------------------------------------------
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//
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ACTION_MENU* fileMenu = new ACTION_MENU( false, selTool );
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fileMenu->Add( ACTIONS::doNew );
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fileMenu->Add( ACTIONS::open );
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wxMenuItem* item = fileMenu->Add( openRecentMenu->Clone() );
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// Add the file menu condition here since it needs the item ID for the submenu
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ACTION_CONDITIONS cond;
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cond.Enable( FILE_HISTORY::FileHistoryNotEmpty( recentFiles ) );
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RegisterUIUpdateHandler( item->GetId(), cond );
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fileMenu->AppendSeparator();
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fileMenu->Add( ACTIONS::save );
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fileMenu->Add( ACTIONS::saveAs );
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fileMenu->AppendSeparator();
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fileMenu->Add( ACTIONS::print );
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fileMenu->AppendSeparator();
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fileMenu->AddQuitOrClose( &Kiface(), _( "Drawing Sheet Editor" ) );
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//-- Edit menu -------------------------------------------------------
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//
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ACTION_MENU* editMenu = new ACTION_MENU( false, selTool );
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editMenu->Add( ACTIONS::undo );
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editMenu->Add( ACTIONS::redo );
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editMenu->AppendSeparator();
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editMenu->Add( ACTIONS::cut );
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editMenu->Add( ACTIONS::copy );
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editMenu->Add( ACTIONS::paste );
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editMenu->Add( ACTIONS::doDelete );
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//-- View menu -------------------------------------------------------
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//
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ACTION_MENU* viewMenu = new ACTION_MENU( false, selTool );
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viewMenu->Add( ACTIONS::zoomInCenter );
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viewMenu->Add( ACTIONS::zoomOutCenter );
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viewMenu->Add( ACTIONS::zoomFitScreen );
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viewMenu->Add( ACTIONS::zoomTool );
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viewMenu->Add( ACTIONS::zoomRedraw );
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viewMenu->AppendSeparator();
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viewMenu->Add( ACTIONS::toggleGrid, ACTION_MENU::CHECK );
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// Units submenu
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ACTION_MENU* unitsSubMenu = new ACTION_MENU( false, selTool );
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unitsSubMenu->SetTitle( _( "&Units" ) );
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unitsSubMenu->SetIcon( BITMAPS::unit_mm );
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unitsSubMenu->Add( ACTIONS::inchesUnits, ACTION_MENU::CHECK );
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unitsSubMenu->Add( ACTIONS::milsUnits, ACTION_MENU::CHECK );
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unitsSubMenu->Add( ACTIONS::millimetersUnits, ACTION_MENU::CHECK );
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viewMenu->Add( unitsSubMenu );
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viewMenu->Add( ACTIONS::toggleCursorStyle, ACTION_MENU::CHECK );
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viewMenu->AppendSeparator();
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viewMenu->Add( PL_ACTIONS::previewSettings );
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#ifdef __APPLE__
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// Add a separator only on macOS because the OS adds menu items to the view menu after ours
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viewMenu->AppendSeparator();
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#endif
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//-- Place menu -------------------------------------------------------
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//
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ACTION_MENU* placeMenu = new ACTION_MENU( false, selTool );
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placeMenu->Add( PL_ACTIONS::drawLine );
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placeMenu->Add( PL_ACTIONS::drawRectangle );
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placeMenu->Add( PL_ACTIONS::placeText );
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placeMenu->Add( PL_ACTIONS::placeImage );
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placeMenu->AppendSeparator();
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placeMenu->Add( PL_ACTIONS::appendImportedDrawingSheet );
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//-- Inspector menu -------------------------------------------------------
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//
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ACTION_MENU* inspectorMenu = new ACTION_MENU( false, selTool );
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inspectorMenu->Add( PL_ACTIONS::showInspector );
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//-- Preferences menu --------------------------------------------------
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//
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ACTION_MENU* preferencesMenu = new ACTION_MENU( false, selTool );
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// We can't use ACTIONS::showPreferences yet because wxWidgets moves this on
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// Mac, and it needs the wxID_PREFERENCES id to find it.
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preferencesMenu->Add( _( "Preferences..." ) + "\tCtrl+,",
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_( "Show preferences for all open tools" ),
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wxID_PREFERENCES,
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BITMAPS::preference );
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// Language submenu
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AddMenuLanguageList( preferencesMenu, selTool );
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//-- Menubar -----------------------------------------------------------
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//
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menuBar->Append( fileMenu, _( "&File" ) );
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menuBar->Append( editMenu, _( "&Edit" ) );
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menuBar->Append( viewMenu, _( "&View" ) );
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menuBar->Append( placeMenu, _( "&Place" ) );
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menuBar->Append( inspectorMenu, _( "&Inspect" ) );
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menuBar->Append( preferencesMenu, _( "P&references" ) );
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AddStandardHelpMenu( menuBar );
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SetMenuBar( menuBar );
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delete oldMenuBar;
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}
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