kicad/pcbnew/pcb_layer_box_selector.cpp

158 lines
4.7 KiB
C++

/**
* @file class_pcb_layer_box_selector.cpp
* @brief a derived class of LAYER_BOX_SELECTOR to handle the layer box selector
* in Pcbnew
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2015 Jean-Pierre Charras <jean-pierre.charras@ujf-grenoble.fr>
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <common.h>
#include <pcbnew.h>
#include <pcb_edit_frame.h>
#include <board_design_settings.h>
#include <layers_id_colors_and_visibility.h>
#include <settings/color_settings.h>
#include <class_board.h>
#include <pcb_layer_box_selector.h>
#include <tools/pcb_actions.h>
// translate aLayer to its hotkey
static TOOL_ACTION* layer2action( PCB_LAYER_ID aLayer )
{
switch( aLayer )
{
case F_Cu: return &PCB_ACTIONS::layerTop;
case B_Cu: return &PCB_ACTIONS::layerBottom;
case In1_Cu: return &PCB_ACTIONS::layerInner1;
case In2_Cu: return &PCB_ACTIONS::layerInner2;
case In3_Cu: return &PCB_ACTIONS::layerInner3;
case In4_Cu: return &PCB_ACTIONS::layerInner4;
case In5_Cu: return &PCB_ACTIONS::layerInner5;
case In6_Cu: return &PCB_ACTIONS::layerInner6;
default:
return nullptr;
}
}
// class to display a layer list in a wxBitmapComboBox.
// Reload the Layers
void PCB_LAYER_BOX_SELECTOR::Resync()
{
Clear();
// Tray to fix a minimum width fot the BitmapComboBox
int minwidth = 80;
wxClientDC dc( GetParent() ); // The DC for "this" is not always initialized
const int BM_SIZE = 14;
LSET show = LSET::AllLayersMask() & ~m_layerMaskDisable;
LSET activated = getEnabledLayers() & ~m_layerMaskDisable;
wxString layerstatus;
for( LSEQ seq = show.UIOrder(); seq; ++seq )
{
PCB_LAYER_ID layerid = *seq;
if( !m_showNotEnabledBrdlayers && !activated[layerid] )
continue;
else if( !activated[layerid] )
layerstatus = wxT( " " ) + _( "(not activated)" );
else
layerstatus.Empty();
wxBitmap bmp( BM_SIZE, BM_SIZE );
DrawColorSwatch( bmp, GetLayerColor( LAYER_PCB_BACKGROUND ), GetLayerColor( layerid ) );
wxString layername = GetLayerName( layerid ) + layerstatus;
if( m_layerhotkeys )
{
TOOL_ACTION* action = layer2action( layerid );
if( action )
layername = AddHotkeyName( layername, action->GetHotKey(), IS_COMMENT );
}
Append( layername, bmp, (void*)(intptr_t) layerid );
int w, h;
dc.GetTextExtent ( layername, &w, &h );
minwidth = std::max( minwidth, w );
}
// Approximate bitmap size and margins
minwidth += BM_SIZE + 32 + ConvertDialogToPixels( wxSize( 8, 0 ) ).x;
SetMinSize( wxSize( minwidth, -1 ) );
}
// Returns true if the layer id is enabled (i.e. is it should be displayed)
bool PCB_LAYER_BOX_SELECTOR::IsLayerEnabled( LAYER_NUM aLayer ) const
{
wxASSERT( m_boardFrame != NULL );
BOARD* board = m_boardFrame->GetBoard();
wxASSERT( board != NULL );
return board->IsLayerEnabled( ToLAYER_ID( aLayer ) );
}
LSET PCB_LAYER_BOX_SELECTOR::getEnabledLayers() const
{
wxASSERT( m_boardFrame != NULL );
BOARD* board = m_boardFrame->GetBoard();
wxASSERT( board != NULL );
return board->GetEnabledLayers();
}
// Returns a color index from the layer id
COLOR4D PCB_LAYER_BOX_SELECTOR::GetLayerColor( LAYER_NUM aLayer ) const
{
wxASSERT( m_boardFrame );
return m_boardFrame->ColorSettings()->GetColor( aLayer );
}
// Returns the name of the layer id
wxString PCB_LAYER_BOX_SELECTOR::GetLayerName( LAYER_NUM aLayer ) const
{
wxASSERT( m_boardFrame );
BOARD* board = m_boardFrame->GetBoard();
wxASSERT( board );
return board->GetLayerName( ToLAYER_ID( aLayer ) );
}