kicad/include/tool/selection_conditions.h

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8.9 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 CERN
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef SELECTION_CONDITIONS_H_
#define SELECTION_CONDITIONS_H_
#include <functional>
#include <core/typeinfo.h>
#include <vector>
#include <tool/selection.h>
///< Functor type that checks a specific condition for selected items.
typedef std::function<bool (const SELECTION&)> SELECTION_CONDITION;
SELECTION_CONDITION operator||( const SELECTION_CONDITION& aConditionA,
const SELECTION_CONDITION& aConditionB );
SELECTION_CONDITION operator&&( const SELECTION_CONDITION& aConditionA,
const SELECTION_CONDITION& aConditionB );
SELECTION_CONDITION operator!( const SELECTION_CONDITION& aCondition );
/// Signature for a reference to a function that takes a SELECTION and returns
/// a boolean. This type is meant to be used to define logical operations between
/// SELECTION_CONDITION functors and non-functor SELECTION_CONDITION-like functions.
/// It should not be used in user code.
typedef bool ( &SELECTION_BOOL )( const SELECTION& );
SELECTION_CONDITION operator||( const SELECTION_CONDITION& aConditionA,
SELECTION_BOOL aConditionB );
SELECTION_CONDITION operator||( SELECTION_BOOL aConditionA,
const SELECTION_CONDITION& aConditionB );
SELECTION_CONDITION operator&&( const SELECTION_CONDITION& aConditionA,
SELECTION_BOOL aConditionB );
SELECTION_CONDITION operator&&( SELECTION_BOOL aConditionA,
const SELECTION_CONDITION& aConditionB );
/**
* Class that groups generic conditions for selected items.
*/
class SELECTION_CONDITIONS
{
public:
/**
* The default condition function (always returns true).
*
* @param aSelection is the selection to be tested.
* @return Always true.
*/
static bool ShowAlways( const SELECTION& aSelection )
{
return true;
}
/**
* Always returns false.
*
* @param aSelection is the selection to be tested.
* @return Always false.
*/
static bool ShowNever( const SELECTION& aSelection )
{
return false;
}
/**
* Test if there are any items selected.
*
* @param aSelection is the selection to be tested.
* @return True if there is at least one item selected.
*/
static bool NotEmpty( const SELECTION& aSelection );
/**
* Test if there are no items selected.
*
* @param aSelection is the selection to be tested.
* @return True if there are no items selected.
*/
static bool Empty( const SELECTION& aSelection );
/**
* Test if there no items selected or being edited.
*
* @param aSelection is the selection to be tested.
* @return True if there are no items being edited or no items selected.
*/
static bool Idle( const SELECTION& aSelection );
/**
* Test if all selected items are not being edited.
*
* @param aSelection is the selection to be tested.
* @return True if no selected items are being edited.
*/
static bool IdleSelection( const SELECTION& aSelection );
/**
* Create a functor that tests if among the selected items there is at least one of a
* given type.
*
* @param aType is the type that is searched.
* @return Functor testing for presence of items of a given type.
*/
static SELECTION_CONDITION HasType( KICAD_T aType );
/**
* Create a functor that tests if the selected items are *only* of given type.
*
* @param aType is the type that is searched.
* @return Functor testing if selected items are exclusively of one type.
*/
static SELECTION_CONDITION OnlyType( KICAD_T aType );
/**
* Create a functor that tests if the selected items are *only* of given types.
*
* @param aTypes is an array containing types that are searched. It has to be ended with
* #KICAD_T::EOT as end marker.
* @return Functor testing if selected items are exclusively of the requested types.
*/
static SELECTION_CONDITION OnlyTypes( const KICAD_T aTypes[] );
/**
* Create a functor that tests if the number of selected items is equal to the value given as
* parameter.
*
* @param aNumber is the number of expected items.
* @return Functor testing if the number of selected items is equal aNumber.
*/
static SELECTION_CONDITION Count( int aNumber );
/**
* Create a functor that tests if the number of selected items is greater than the value given
* as parameter.
*
* @param aNumber is the number used for comparison.
* @return Functor testing if the number of selected items is greater than aNumber.
*/
static SELECTION_CONDITION MoreThan( int aNumber );
/**
* Create a functor that tests if the number of selected items is smaller than the value given
* as parameter.
*
* @param aNumber is the number used for comparison.
* @return Functor testing if the number of selected items is smaller than aNumber.
*/
static SELECTION_CONDITION LessThan( int aNumber );
private:
///< Helper function used by HasType()
static bool hasTypeFunc( const SELECTION& aSelection, KICAD_T aType );
///< Helper function used by OnlyType()
static bool onlyTypeFunc( const SELECTION& aSelection, KICAD_T aType );
///< Helper function used by OnlyTypes()
static bool onlyTypesFunc( const SELECTION& aSelection, const KICAD_T aTypes[] );
///< Helper function used by Count()
static bool countFunc( const SELECTION& aSelection, int aNumber );
///< Helper function used by MoreThan()
static bool moreThanFunc( const SELECTION& aSelection, int aNumber );
///< Helper function used by LessThan()
static bool lessThanFunc( const SELECTION& aSelection, int aNumber );
///< Helper function used by operator||
static bool orFunc( const SELECTION_CONDITION& aConditionA,
const SELECTION_CONDITION& aConditionB, const SELECTION& aSelection )
{
return aConditionA( aSelection ) || aConditionB( aSelection );
}
///< Helper function used by operator&&
static bool andFunc( const SELECTION_CONDITION& aConditionA,
const SELECTION_CONDITION& aConditionB, const SELECTION& aSelection )
{
return aConditionA( aSelection ) && aConditionB( aSelection );
}
///< Helper function used by operator!
static bool notFunc( const SELECTION_CONDITION& aCondition, const SELECTION& aSelection )
{
return !aCondition( aSelection );
}
///< Helper function used by operator||
static bool orBoolFunc( const SELECTION_CONDITION& aConditionA,
SELECTION_BOOL& aConditionB, const SELECTION& aSelection )
{
return aConditionA( aSelection ) || aConditionB( aSelection );
}
///< Helper function used by operator&&
static bool andBoolFunc( const SELECTION_CONDITION& aConditionA,
SELECTION_BOOL& aConditionB, const SELECTION& aSelection )
{
return aConditionA( aSelection ) && aConditionB( aSelection );
}
friend SELECTION_CONDITION operator||( const SELECTION_CONDITION& aConditionA,
const SELECTION_CONDITION& aConditionB );
friend SELECTION_CONDITION operator&&( const SELECTION_CONDITION& aConditionA,
const SELECTION_CONDITION& aConditionB );
friend SELECTION_CONDITION operator!( const SELECTION_CONDITION& aCondition );
friend SELECTION_CONDITION operator||( const SELECTION_CONDITION& aConditionA,
SELECTION_BOOL aConditionB );
friend SELECTION_CONDITION operator&&( const SELECTION_CONDITION& aConditionA,
SELECTION_BOOL aConditionB );
};
#endif /* SELECTION_CONDITIONS_H_ */