821 lines
28 KiB
C++
821 lines
28 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 2004-2018 KiCad Developers, see AUTHORS.txt for contributors.
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* Copyright (C) 2017 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file lib_edit_frame.h
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* @brief Definition of class LIB_EDIT_FRAME
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*/
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#ifndef LIB_EDIT_FRAME_H
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#define LIB_EDIT_FRAME_H
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#include <sch_base_frame.h>
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#include <sch_screen.h>
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#include <lib_draw_item.h>
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#include <lib_collectors.h>
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#include <core/optional.h>
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class SCH_EDIT_FRAME;
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class SYMBOL_LIB_TABLE;
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class LIB_PART;
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class LIB_ALIAS;
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class LIB_FIELD;
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class DIALOG_LIB_EDIT_TEXT;
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class SYMBOL_TREE_PANE;
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class LIB_ID;
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class LIB_MANAGER;
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/**
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* The symbol library editor main window.
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*/
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class LIB_EDIT_FRAME : public SCH_BASE_FRAME
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{
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LIB_PART* m_my_part; ///< a part I own, it is not in any library, but a copy could be.
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LIB_PART* m_tempCopyComponent; ///< temp copy of a part during edit, I own it here.
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LIB_COLLECTOR m_collectedItems; ///< Used for hit testing.
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wxComboBox* m_partSelectBox; ///< a Box to select a part to edit (if any)
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SYMBOL_TREE_PANE* m_treePane; ///< component search tree widget
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LIB_MANAGER* m_libMgr; ///< manager taking care of temporary modificatoins
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// Copy/cut/paste buffer to move parts between libraries
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std::unique_ptr<LIB_PART> m_copiedPart;
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/** Convert of the item currently being drawn. */
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bool m_drawSpecificConvert;
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/**
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* Specify which component parts the current draw item applies to.
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*
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* If true, the item being drawn or edited applies only to the selected
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* part. Otherwise it applies to all parts in the component.
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*/
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bool m_drawSpecificUnit;
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/**
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* Set to true to not synchronize pins at the same position when editing
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* symbols with multiple units or multiple body styles.
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* Therefore deleting, moving pins are made for all pins at the same location
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* When units are interchangeable, synchronizing editing of pins is usually
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* the best way, because if units are interchangeable, it imply all similar
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* pins are on the same location.
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* When units are non interchangeable, do not synchronize editing of pins, because
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* each part is specific, and there are no similar pins between units.
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*
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* Setting this to false allows editing each pin per part or body style
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* regardless other pins at the same location.
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* This requires the user to open each part or body style to make changes
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* to the other pins at the same location.
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* To know if others pins must be coupled when editing a pin, use
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* SynchronizePins() instead of m_syncPinEdit, because SynchronizePins()
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* is more reliable (takes in account the fact units are interchangeable,
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* there are more than one unit).
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*/
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bool m_syncPinEdit;
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/**
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* the option to show the pin electrical name in the component editor
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*/
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bool m_showPinElectricalTypeName;
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/** The current draw or edit graphic item fill style. */
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static FILL_T m_drawFillStyle;
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/** Default line width for drawing or editing graphic items. */
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static int m_drawLineWidth;
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static LIB_ITEM* m_lastDrawItem;
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// The unit number to edit and show
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static int m_unit;
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// Show the normal shape ( m_convert <= 1 ) or the converted shape
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// ( m_convert > 1 )
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static int m_convert;
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// true to force DeMorgan/normal tools selection enabled.
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// They are enabled when the loaded component has
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// Graphic items for converted shape
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// But under some circumstances (New component created)
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// these tools must left enabled
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static bool m_showDeMorgan;
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/// The current text size setting.
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static int m_textSize;
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/// Current text angle setting.
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static double m_current_text_angle;
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/// The default pin num text size setting.
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static int m_textPinNumDefaultSize;
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/// The default pin name text size setting.
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static int m_textPinNameDefaultSize;
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/// Default pin length
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static int m_defaultPinLength;
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/// Default repeat offset for pins in repeat place pin
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int m_repeatPinStep;
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static wxSize m_clientSize;
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friend class DIALOG_LIB_EDIT_TEXT;
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LIB_ITEM* locateItem( const wxPoint& aPosition, const KICAD_T aFilterList[] );
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public:
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LIB_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent );
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~LIB_EDIT_FRAME();
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/** The nickname of the current library being edited and empty string if none. */
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wxString GetCurLib() const;
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/** Sets the current library nickname and returns the old library nickname. */
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wxString SetCurLib( const wxString& aLibNickname );
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/**
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* Return the current part being edited or NULL if none selected.
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*
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* This is a LIB_PART that I own, it is at best a copy of one in a library.
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*/
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LIB_PART* GetCurPart() const
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{
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return m_my_part;
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}
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/**
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* Take ownership of aPart and notes that it is the one currently being edited.
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*/
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void SetCurPart( LIB_PART* aPart );
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/** @return the default pin num text size.
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*/
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static int GetPinNumDefaultSize() { return m_textPinNumDefaultSize; }
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static void SetPinNumDefaultSize( int aSize ) { m_textPinNumDefaultSize = aSize; }
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/** @return The default pin name text size setting.
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*/
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static int GetPinNameDefaultSize() { return m_textPinNameDefaultSize; }
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static void SetPinNameDefaultSize( int aSize ) { m_textPinNameDefaultSize = aSize; }
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/** @return The default pin len setting.
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*/
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static int GetDefaultPinLength() { return m_defaultPinLength; }
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/** Set the default pin len.
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*/
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static void SetDefaultPinLength( int aLength ) { m_defaultPinLength = aLength; }
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/**
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* @return the increment value of the position of a pin
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* for the pin repeat command
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*/
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int GetRepeatPinStep() const { return m_repeatPinStep; }
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/**
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* Sets the repeat step value for pins repeat command
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* @param aStep the increment value of the position of an item
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* for the repeat command
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*/
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void SetRepeatPinStep( int aStep) { m_repeatPinStep = aStep; }
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void ReCreateMenuBar() override;
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void InstallConfigFrame( wxCommandEvent& event );
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void OnPreferencesOptions( wxCommandEvent& event );
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void Process_Config( wxCommandEvent& event );
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/**
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* Pin editing (add, delete, move...) can be synchronized between units
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* when units are interchangeable because in this case similar pins are expected
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* at the same location
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* @return true if the edit pins separately option is false and the current symbol
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* has multiple interchengeable units.
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* Otherwise return false.
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*/
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bool SynchronizePins();
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/**
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* Plot the current symbol in SVG or PNG format.
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*/
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void OnPlotCurrentComponent( wxCommandEvent& event );
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void Process_Special_Functions( wxCommandEvent& event );
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void OnSelectTool( wxCommandEvent& aEvent );
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/**
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* Creates a new library. The library is added to the project libraries table.
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*/
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void OnCreateNewLibrary( wxCommandEvent& aEvent )
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{
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addLibraryFile( true );
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}
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/**
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* Adds an existing library. The library is added to the project libraries table.
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*/
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void OnAddLibrary( wxCommandEvent& aEvent )
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{
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addLibraryFile( false );
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}
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/**
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* Creates a new part in the selected library.
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*/
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void OnCreateNewPart( wxCommandEvent& aEvent );
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/**
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* Opens the selected part for editing.
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*/
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void OnEditPart( wxCommandEvent& aEvent );
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/**
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* Routine to read one part.
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* The format is that of libraries, but it loads only 1 component.
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* Or 1 component if there are several.
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* If the first component is an alias, it will load the corresponding root.
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*/
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void OnImportPart( wxCommandEvent& event );
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/**
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* Creates a new library and backup the current component in this library or exports
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* the component of the current library.
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*/
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void OnExportPart( wxCommandEvent& event );
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/**
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* Saves the selected part or library.
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*/
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void OnSave( wxCommandEvent& aEvent );
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/**
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* Saves the selected part or library to a new name and/or location.
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*/
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void OnSaveAs( wxCommandEvent& aEvent );
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/**
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* Saves all modified parts and libraries.
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*/
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void OnSaveAll( wxCommandEvent& aEvent );
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/**
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* Reverts unsaved changes in a part, restoring to the last saved state.
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*/
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void OnRevert( wxCommandEvent& aEvent );
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/**
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* Removes a part from the working copy of a library.
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*/
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void OnRemovePart( wxCommandEvent& aEvent );
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void OnDuplicatePart( wxCommandEvent& aEvent );
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void OnCopyCutPart( wxCommandEvent& aEvent );
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void OnPasteDuplicatePart( wxCommandEvent& aEvent );
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void OnSelectPart( wxCommandEvent& event );
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/**
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* From Option toolbar: option to show the electrical pin type name
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*/
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void OnShowElectricalType( wxCommandEvent& event );
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void OnToggleSearchTree( wxCommandEvent& event );
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void OnEditSymbolLibTable( wxCommandEvent& aEvent ) override;
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bool IsSearchTreeShown();
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void ClearSearchTreeSelection();
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void OnEditComponentProperties( wxCommandEvent& event );
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void OnViewEntryDoc( wxCommandEvent& event );
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void OnCheckComponent( wxCommandEvent& event );
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void OnSelectBodyStyle( wxCommandEvent& event );
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void OnEditPin( wxCommandEvent& event );
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void OnSelectItem( wxCommandEvent& aEvent );
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void OnOpenPinTable( wxCommandEvent& aEvent );
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void OnUpdatePaste( wxUpdateUIEvent& event );
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void OnUpdateSelectTool( wxUpdateUIEvent& aEvent );
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void OnUpdateEditingPart( wxUpdateUIEvent& event );
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void OnUpdateHavePart( wxUpdateUIEvent& aEvent );
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void OnUpdateSave( wxUpdateUIEvent& aEvent );
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void OnUpdateSaveAs( wxUpdateUIEvent& aEvent );
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void OnUpdateRevert( wxUpdateUIEvent& aEvent );
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void OnUpdateUndo( wxUpdateUIEvent& event );
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void OnUpdateRedo( wxUpdateUIEvent& event );
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void OnUpdateSyncPinEdit( wxUpdateUIEvent& event );
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void OnUpdatePinTable( wxUpdateUIEvent& event );
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void OnUpdatePartNumber( wxUpdateUIEvent& event );
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void OnUpdateDeMorganNormal( wxUpdateUIEvent& event );
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void OnUpdateDeMorganConvert( wxUpdateUIEvent& event );
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void OnUpdateElectricalType( wxUpdateUIEvent& aEvent );
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void OnUpdateSearchTreeTool( wxUpdateUIEvent& aEvent );
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void UpdatePartSelectList();
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/**
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* Redraw the current component loaded in library editor
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* Display reference like in schematic (a reference U is shown U? or U?A)
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* accordint to the current selected unit and De Morgan selection
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* although it is stored without ? and part id.
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* @param aDC = the current device context
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* @param aOffset = a draw offset. usually 0,0 to draw on the screen, but
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* can be set to page size / 2 to draw or print in SVG format.
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*/
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void RedrawComponent( wxDC* aDC, wxPoint aOffset );
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/**
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* Redraw the current component loaded in library editor, an axes
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* Display reference like in schematic (a reference U is shown U? or U?A)
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* update status bar and info shown in the bottom of the window
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*/
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void RedrawActiveWindow( wxDC* DC, bool EraseBg ) override;
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void OnCloseWindow( wxCloseEvent& Event );
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void ReCreateHToolbar() override;
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void ReCreateVToolbar() override;
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void ReCreateOptToolbar();
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void OnLeftClick( wxDC* DC, const wxPoint& MousePos ) override;
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bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) override;
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double BestZoom() override; // Returns the best zoom
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void OnLeftDClick( wxDC* DC, const wxPoint& MousePos ) override;
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///> @copydoc EDA_DRAW_FRAME::GetHotKeyDescription()
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EDA_HOTKEY* GetHotKeyDescription( int aCommand ) const override;
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bool OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition, EDA_ITEM* aItem = NULL ) override;
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bool GeneralControl( wxDC* aDC, const wxPoint& aPosition, EDA_KEY aHotKey = 0 ) override;
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void LoadSettings( wxConfigBase* aCfg ) override;
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void SaveSettings( wxConfigBase* aCfg ) override;
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/**
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* Trigger the wxCloseEvent, which is handled by the function given to EVT_CLOSE() macro:
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* <p>
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* EVT_CLOSE( LIB_EDIT_FRAME::OnCloseWindow )
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* </p>
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*/
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void CloseWindow( wxCommandEvent& event )
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{
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// Generate a wxCloseEvent
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Close( false );
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}
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/**
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* Must be called after a schematic change in order to set the "modify" flag of the
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* current screen.
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*/
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void OnModify();
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int GetUnit() { return m_unit; }
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void SetUnit( int unit )
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{
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wxASSERT( unit >= 1 );
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m_unit = unit;
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}
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int GetConvert() { return m_convert; }
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void SetConvert( int convert )
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{
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wxASSERT( convert >= 0 );
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m_convert = convert;
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}
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LIB_ITEM* GetLastDrawItem() { return m_lastDrawItem; }
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void SetLastDrawItem( LIB_ITEM* drawItem )
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{
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m_lastDrawItem = drawItem;
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}
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LIB_ITEM* GetDrawItem() const { return GetScreen()->GetCurLibItem(); }
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void SetDrawItem( LIB_ITEM* drawItem ) { GetScreen()->SetCurLibItem( drawItem ); }
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bool GetShowDeMorgan() { return m_showDeMorgan; }
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void SetShowDeMorgan( bool show ) { m_showDeMorgan = show; }
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bool GetShowElectricalType() { return m_showPinElectricalTypeName; }
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void SetShowElectricalType( bool aShow ) { m_showPinElectricalTypeName = aShow; }
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FILL_T GetFillStyle() { return m_drawFillStyle; }
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/**
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* Create a temporary copy of the current edited component.
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*
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* Used to prepare an undo and/or abort command before editing the symbol.
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*/
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void TempCopyComponent();
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/**
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* Restore the current edited component from its temporary copy.
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* Used to abort a command
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*/
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void RestoreComponent();
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/**
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* @return the temporary copy of the current component.
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*/
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LIB_PART* GetTempCopyComponent() { return m_tempCopyComponent; }
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/**
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* Delete temporary copy of the current component and clear pointer
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*/
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void ClearTempCopyComponent();
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bool IsEditingDrawItem() { return GetDrawItem() && GetDrawItem()->InEditMode(); }
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private:
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void loadPart( const wxString& aLibrary, const wxString& aPart, int Unit );
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void savePartAs();
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/**
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* Saves the changes to the current library.
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*
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* A backup file of the current library is saved with the .bak extension before the
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* changes made to the library are saved.
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* @param aLibrary is the library name.
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* @param aNewFile Ask for a new file name to save the library.
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* @return True if the library was successfully saved.
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*/
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bool saveLibrary( const wxString& aLibrary, bool aNewFile );
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/**
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* Updates the main window title bar with the current library name and read only status
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* of the library.
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*/
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void updateTitle();
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/**
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* Called when the frame is activated. Tests if the current library exists.
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* The library list can be changed by the schematic editor after reloading a new schematic
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* and the current library can point a non existent lib.
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*/
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virtual void OnActivate( wxActivateEvent& event ) override;
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// General:
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/**
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* Set the current active library to \a aLibrary.
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*
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* @param aLibrary the nickname of the library in the symbol library table. If wxEmptyString,
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* then display list of available libraries to select from.
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*/
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void SelectActiveLibrary( const wxString& aLibrary = wxEmptyString );
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/**
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* Loads a symbol from the current active library, optionally setting the selected
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* unit and convert.
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*
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* @param aAliasName The symbol alias name to load from the current library.
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* @param aUnit Unit to be selected
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* @param aConvert Convert to be selected
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* @return true if the symbol loaded correctly.
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*/
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bool LoadComponentFromCurrentLib( const wxString& aAliasName, int aUnit = 0, int aConvert = 0 );
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/**
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* Create a copy of \a aLibEntry into memory.
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*
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* @param aLibEntry A pointer to the LIB_ALIAS object to an already loaded.
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* @param aLibrary the path to the library file that \a aLibEntry was loaded from. This is
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* for error messaging purposes only.
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* @return True if a copy of \a aLibEntry was successfully copied.
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*/
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bool LoadOneLibraryPartAux( LIB_ALIAS* aLibEntry, const wxString& aLibrary );
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/**
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* Display the documentation of the selected component.
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*/
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void DisplayCmpDoc();
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/**
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* Rotates the current item.
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*/
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void OnRotate( wxCommandEvent& aEvent );
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/**
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* Handles the ID_LIBEDIT_MIRROR_X and ID_LIBEDIT_MIRROR_Y events.
|
|
*/
|
|
void OnOrient( wxCommandEvent& aEvent );
|
|
|
|
/**
|
|
* Deletes the currently selected draw item.
|
|
*
|
|
* @param aDC The device context to draw upon when removing item.
|
|
* @param aItem The item to delete
|
|
*/
|
|
void deleteItem( wxDC* aDC, LIB_ITEM* aItem );
|
|
|
|
// General editing
|
|
public:
|
|
/**
|
|
* Create a copy of the current component, and save it in the undo list.
|
|
*
|
|
* Because a component in library editor does not have a lot of primitives,
|
|
* the full data is duplicated. It is not worth to try to optimize this save function.
|
|
*/
|
|
void SaveCopyInUndoList( EDA_ITEM* ItemToCopy, UNDO_REDO_T undoType = UR_LIBEDIT );
|
|
|
|
private:
|
|
void GetComponentFromUndoList( wxCommandEvent& event );
|
|
void GetComponentFromRedoList( wxCommandEvent& event );
|
|
|
|
// Editing pins
|
|
void CreatePin( wxDC* DC );
|
|
|
|
/**
|
|
* Prepare the displacement of a pin
|
|
*
|
|
* @param aPin the pin to prepare for movement.
|
|
*/
|
|
void StartMovePin( LIB_ITEM* aPin );
|
|
|
|
/**
|
|
* Adds copies of \a aPin in components with multiple units in all units
|
|
*
|
|
* @param aPin The pin to copy to others units.
|
|
*/
|
|
void CreateImagePins( LIB_PIN* aPin );
|
|
|
|
/**
|
|
* Places an anchor reference coordinate for the current component.
|
|
* <p>
|
|
* All object coordinates are offset to the current cursor position.
|
|
* </p>
|
|
*/
|
|
void PlaceAnchor();
|
|
|
|
// Editing graphic items
|
|
LIB_ITEM* CreateGraphicItem( LIB_PART* LibEntry, wxDC* DC );
|
|
void GraphicItemBeginDraw( wxDC* DC );
|
|
void StartMoveDrawSymbol( wxDC* DC, LIB_ITEM* aItem );
|
|
void StartModifyDrawSymbol( wxDC* DC, LIB_ITEM* aItem ); //<! Modify the item, adjust size etc.
|
|
void EndDrawGraphicItem( wxDC* DC );
|
|
|
|
/**
|
|
* Read a component symbol file (*.sym ) and add graphic items to the current component.
|
|
*
|
|
* A symbol file *.sym has the same format as a library, and contains only one symbol.
|
|
*/
|
|
void LoadOneSymbol();
|
|
|
|
/**
|
|
* Saves the current symbol to a symbol file.
|
|
*
|
|
* The symbol file format is similar to the standard component library file format, but
|
|
* there is only one symbol. Invisible pins are not saved.
|
|
*/
|
|
void SaveOneSymbol();
|
|
|
|
void EditGraphicSymbol( wxDC* DC, LIB_ITEM* DrawItem );
|
|
void EditSymbolText( wxDC* DC, LIB_ITEM* DrawItem );
|
|
LIB_ITEM* LocateItemUsingCursor( const wxPoint& aPosition,
|
|
const KICAD_T aFilterList[] = LIB_COLLECTOR::AllItems );
|
|
void EditField( LIB_FIELD* Field );
|
|
|
|
void refreshSchematic();
|
|
|
|
public:
|
|
/**
|
|
* Selects the currently active library and loads the symbol from \a aLibId.
|
|
*
|
|
* @param aLibId is the #LIB_ID of the symbol to select.
|
|
* @return true if the symbol defined by \a aLibId was loaded.
|
|
*/
|
|
bool LoadComponentAndSelectLib( const LIB_ID& aLibId );
|
|
|
|
/* Block commands: */
|
|
|
|
/**
|
|
* Returns the block command (BLOCK_MOVE, BLOCK_DUPLICATE...) corresponding to
|
|
* the \a aKey (ALT, SHIFT ALT ..)
|
|
*/
|
|
virtual int BlockCommand( EDA_KEY aKey ) override;
|
|
|
|
/**
|
|
* Handles the block place command.
|
|
*/
|
|
virtual void HandleBlockPlace( wxDC* DC ) override;
|
|
|
|
/**
|
|
* Performs a block end command.
|
|
*
|
|
* @return If command finished (zoom, delete ...) false is returned otherwise true
|
|
* is returned indicating more processing is required.
|
|
*/
|
|
virtual bool HandleBlockEnd( wxDC* DC ) override;
|
|
|
|
/**
|
|
* Place at cursor location the pin currently moved (i.e. pin pointed by m_drawItem)
|
|
* (and the linked pins, if any)
|
|
*/
|
|
void PlacePin();
|
|
|
|
/**
|
|
* @param aMasterPin is the "template" pin
|
|
* @param aId is a param to select what should be mofified:
|
|
* - aId = ID_POPUP_LIBEDIT_PIN_GLOBAL_CHANGE_PINNAMESIZE_ITEM:
|
|
* Change pins text name size
|
|
* - aId = ID_POPUP_LIBEDIT_PIN_GLOBAL_CHANGE_PINNUMSIZE_ITEM:
|
|
* Change pins text num size
|
|
* - aId = ID_POPUP_LIBEDIT_PIN_GLOBAL_CHANGE_PINSIZE_ITEM:
|
|
* Change pins length.
|
|
*
|
|
* If aMasterPin is selected ( .m_flag == IS_SELECTED ),
|
|
* only the other selected pins are modified
|
|
*/
|
|
void GlobalSetPins( LIB_PIN* aMasterPin, int aId );
|
|
|
|
// Automatic placement of pins
|
|
void RepeatPinItem( wxDC* DC, LIB_PIN* Pin );
|
|
|
|
/**
|
|
* Creates an image (screenshot) of the current component in PNG or JPEG format.
|
|
* @param aFileName = the full filename
|
|
* @param aFmt_jpeg = true to use JPEG file format, false to use PNG file format
|
|
*/
|
|
void CreatePNGorJPEGFile( const wxString& aFileName, bool aFmt_jpeg );
|
|
|
|
/**
|
|
* Print a page
|
|
*
|
|
* @param aDC = wxDC given by the calling print function
|
|
* @param aPrintMask = not used here
|
|
* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
|
|
* @param aData = a pointer on an auxiliary data (not always used, NULL if not used)
|
|
*/
|
|
virtual void PrintPage( wxDC* aDC, LSET aPrintMask,
|
|
bool aPrintMirrorMode, void* aData = NULL ) override;
|
|
|
|
/**
|
|
* Creates the SVG print file for the current edited component.
|
|
*
|
|
* @param aFullFileName = the full filename
|
|
*/
|
|
void SVG_PlotComponent( const wxString& aFullFileName );
|
|
|
|
/**
|
|
* Synchronize the library manager to the symbol library table, and then the symbol tree
|
|
* to the library manager. Optionally displays a progress dialog.
|
|
*/
|
|
void SyncLibraries( bool aShowProgress );
|
|
|
|
/**
|
|
* Allows Libedit to install its preferences panel into the preferences dialog.
|
|
*/
|
|
void InstallPreferences( PAGED_DIALOG* aParent ) override;
|
|
|
|
/**
|
|
* Called after the preferences dialog is run.
|
|
*/
|
|
void CommonSettingsChanged() override;
|
|
|
|
void ShowChangedLanguage() override;
|
|
|
|
virtual void SetScreen( BASE_SCREEN* aScreen ) override;
|
|
|
|
virtual const BOX2I GetDocumentExtents() const override;
|
|
|
|
void RebuildView();
|
|
|
|
/**
|
|
* Rebuild the GAL and redraw the screen. Call when something went wrong.
|
|
*/
|
|
void HardRedraw() override;
|
|
|
|
/**
|
|
* Checks all draw objects of part to see if they are with block.
|
|
*
|
|
* Use this method to mark draw objects as selected during block
|
|
* functions.
|
|
*
|
|
* @param aRect - The bounding rectangle to test in draw items are inside.
|
|
* @param aUnit - The current unit number to test against.
|
|
* @param aConvert - Are the draw items being selected a conversion.
|
|
* @param aSyncPinEdit - Enable pin selection in other units.
|
|
* @return The number of draw objects found inside the block select
|
|
* rectangle.
|
|
*/
|
|
int BlockSelectItems( LIB_PART* aPart, BLOCK_SELECTOR* aBlock, int aUnit, int aConvert, bool aSyncPinEdit );
|
|
|
|
/**
|
|
* Clears all the draw items marked by a block select.
|
|
*/
|
|
void BlockClearSelectedItems( LIB_PART* aPart, BLOCK_SELECTOR* aBlock );
|
|
|
|
void BlockMoveSelectedItems( const wxPoint& aOffset, LIB_PART* aPart, BLOCK_SELECTOR* aBlock );
|
|
void BlockDeleteSelectedItems( LIB_PART* aPart, BLOCK_SELECTOR* aBlock );
|
|
void BlockCopySelectedItems( const wxPoint& aOffset, LIB_PART* aPart, BLOCK_SELECTOR* aBlock );
|
|
void BlockMirrorSelectedItemsH( const wxPoint& aCenter, LIB_PART* aPart, BLOCK_SELECTOR* aBlock );
|
|
void BlockMirrorSelectedItemsV( const wxPoint& aCenter, LIB_PART* aPart, BLOCK_SELECTOR* aBlock );
|
|
void BlockRotateSelectedItems( const wxPoint& aCenter, LIB_PART* aPart, BLOCK_SELECTOR* aBlock );
|
|
|
|
void KiwayMailIn( KIWAY_EXPRESS& mail ) override;
|
|
|
|
private:
|
|
///> Helper screen used when no part is loaded
|
|
SCH_SCREEN* m_dummyScreen;
|
|
|
|
/**
|
|
* Displays a dialog asking the user to select a symbol library table.
|
|
* @param aOptional if set the Cancel button will be relabelled "Skip".
|
|
* @return Pointer to the selected symbol library table or nullptr if cancelled.
|
|
*/
|
|
SYMBOL_LIB_TABLE* selectSymLibTable( bool aOptional = false );
|
|
|
|
///> Creates a backup copy of a file with requested extension
|
|
bool backupFile( const wxFileName& aOriginalFile, const wxString& aBackupExt );
|
|
|
|
///> Returns currently edited part.
|
|
LIB_PART* getTargetPart() const;
|
|
|
|
///> Returns either the part selected in the component tree, if context menu is active
|
|
///> or the currently modified part.
|
|
LIB_ID getTargetLibId() const;
|
|
|
|
///> Returns either the library selected in the component tree, if context menu is active
|
|
///> or the library that is currently modified.
|
|
wxString getTargetLib() const;
|
|
|
|
/* Returns true when the operation has succeded (all requested libraries have been saved or
|
|
* none was selected and confirmed by OK).
|
|
* @param aRequireConfirmation when true, the user must be asked to confirm.
|
|
*/
|
|
bool saveAllLibraries( bool aRequireConfirmation );
|
|
|
|
///> Saves the current part.
|
|
bool saveCurrentPart();
|
|
|
|
///> Creates or adds an existing library to the symbol library table.
|
|
bool addLibraryFile( bool aCreateNew );
|
|
|
|
///> Stores the currently modified part in the library manager buffer.
|
|
void storeCurrentPart();
|
|
|
|
///> Returns true if \a aLibId is an alias for the editor screen part.
|
|
bool isCurrentPart( const LIB_ID& aLibId ) const;
|
|
|
|
///> Restores the empty editor screen, without any part or library selected.
|
|
void emptyScreen();
|
|
|
|
///> Renames LIB_PART aliases to avoid conflicts before adding a component to a library
|
|
void fixDuplicateAliases( LIB_PART* aPart, const wxString& aLibrary );
|
|
|
|
void InitBlockPasteInfos() override;
|
|
|
|
/**
|
|
* Copies items selected in the current part to the internal clipboard.
|
|
*/
|
|
void copySelectedItems();
|
|
|
|
/**
|
|
* Pastes items from the internal clipboard to the current part.
|
|
* @param aOffset is the offset where the pasted items should be located.
|
|
*/
|
|
void pasteClipboard( const wxPoint& aOffset );
|
|
|
|
///> Clipboard buffer storing LIB_ITEMs
|
|
BLOCK_SELECTOR m_clipboard;
|
|
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
|
|
#endif // LIB_EDIT_FRAME_H
|