635 lines
21 KiB
C++
635 lines
21 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com
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* Copyright (C) 2015 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file sch_component.h
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* @brief Definition the SCH_COMPONENT class for Eeschema.
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*/
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#ifndef COMPONENT_CLASS_H
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#define COMPONENT_CLASS_H
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#include <lib_id.h>
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#include <sch_field.h>
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#include <transform.h>
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#include <general.h>
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#include <vector>
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#include <lib_draw_item.h>
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class SCH_SCREEN;
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class SCH_SHEET_PATH;
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class LIB_ITEM;
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class LIB_PIN;
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class LIB_PART;
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class NETLIST_OBJECT_LIST;
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class PART_LIB;
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class PART_LIBS;
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class SCH_COLLECTOR;
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class SCH_SCREEN;
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class SYMBOL_LIB_TABLE;
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/// A container for several SCH_FIELD items
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typedef std::vector<SCH_FIELD> SCH_FIELDS;
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typedef std::weak_ptr<LIB_PART> PART_REF;
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extern std::string toUTFTildaText( const wxString& txt );
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/**
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* Class SCH_COMPONENT
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* describes a real schematic component
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*/
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class SCH_COMPONENT : public SCH_ITEM
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{
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public:
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enum AUTOPLACED { AUTOPLACED_NO = 0, AUTOPLACED_AUTO, AUTOPLACED_MANUAL };
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private:
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wxPoint m_Pos;
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///< Name and library where symbol was loaded from, i.e. "74xx:74LS00".
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LIB_ID m_lib_id;
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int m_unit; ///< The unit for multiple part per package components.
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int m_convert; ///< The alternate body style for components that have more than
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///< one body style defined. Primarily used for components that
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///< have a De Morgan conversion.
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wxString m_prefix; ///< C, R, U, Q etc - the first character which typically indicates
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///< what the component is. Determined, upon placement, from the
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///< library component. Created upon file load, by the first
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///< non-digits in the reference fields.
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TRANSFORM m_transform; ///< The rotation/mirror transformation matrix.
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SCH_FIELDS m_Fields; ///< Variable length list of fields.
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PART_REF m_part; ///< points into the PROJECT's libraries to the LIB_PART for this component
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std::vector<bool> m_isDangling; ///< One isDangling per pin
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std::vector<wxPoint> m_Pins;
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AUTOPLACED m_fieldsAutoplaced; ///< indicates status of field autoplacement
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/**
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* A temporary sheet path is required to generate the correct reference designator string
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* in complex hierarchies. Hopefully this is only a temporary hack to decouple schematic
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* objects from the drawing window until a better design for handling complex hierarchies
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* can be implemented.
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*/
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const SCH_SHEET_PATH* m_currentSheetPath;
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/**
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* Defines the hierarchical path and reference of the component. This allows support
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* for hierarchical sheets that reference the same schematic. The format for the path
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* is /<sheet time stamp>/<sheet time stamp>/.../&lscomponent time stamp>.
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* A single / denotes the root sheet.
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*/
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wxArrayString m_PathsAndReferences;
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void Init( const wxPoint& pos = wxPoint( 0, 0 ) );
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public:
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SCH_COMPONENT( const wxPoint& pos = wxPoint( 0, 0 ), SCH_ITEM* aParent = NULL );
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/**
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* Create schematic component from library component object.
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*
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* @param aPart - library part to create schematic component from.
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* @param aSheet - Schematic sheet the component is place into.
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* @param unit - Part for components that have multiple parts per
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* package.
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* @param convert - Use the alternate body style for the schematic
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* component.
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* @param pos - Position to place new component.
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* @param setNewItemFlag - Set the component IS_NEW and IS_MOVED flags.
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*/
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SCH_COMPONENT( LIB_PART& aPart, SCH_SHEET_PATH* aSheet,
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int unit = 0, int convert = 0,
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const wxPoint& pos = wxPoint( 0, 0 ),
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bool setNewItemFlag = false );
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/**
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* Clones \a aComponent into a new schematic symbol object.
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*
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* All fields are copied as is except for the linked list management pointers
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* which are set to NULL, and the SCH_FIELD's m_Parent pointers which are set
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* to the new object.
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*
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* @param aComponent is the schematic symbol to clone.
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*/
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SCH_COMPONENT( const SCH_COMPONENT& aComponent );
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~SCH_COMPONENT() { }
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wxString GetClass() const override
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{
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return wxT( "SCH_COMPONENT" );
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}
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const wxArrayString& GetPathsAndReferences() const { return m_PathsAndReferences; }
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/**
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* Return true for items which are moved with the anchor point at mouse cursor
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* and false for items moved with no reference to anchor.
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*
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* Usually return true for small items (labels, junctions) and false for items which can
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* be large (hierarchical sheets, components).
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*
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* @return false for a component
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*/
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bool IsMovableFromAnchorPoint() override { return false; }
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void SetLibId( const LIB_ID& aName, PART_LIBS* aLibs=NULL );
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void SetLibId( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aSymLibTable, PART_LIB* aCacheLib );
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const LIB_ID& GetLibId() const { return m_lib_id; }
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PART_REF& GetPartRef() { return m_part; }
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/**
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* Return information about the aliased parts
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*/
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wxString GetAliasDescription() const;
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/**
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* Return the documentation text for the given part alias
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*/
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wxString GetAliasDocumentation() const;
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/**
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* Assigns the current #LIB_PART from \a aLibs which this symbol is based on.
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*
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* @param aLibs is the current set of LIB_PARTs to choose from.
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*/
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bool Resolve( PART_LIBS* aLibs );
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bool Resolve( SYMBOL_LIB_TABLE& aLibTable, PART_LIB* aCacheLib = NULL );
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static void ResolveAll( const SCH_COLLECTOR& aComponents, PART_LIBS* aLibs );
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static void ResolveAll( const SCH_COLLECTOR& aComponents, SYMBOL_LIB_TABLE& aLibTable,
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PART_LIB* aCacheLib = NULL );
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int GetUnit() const { return m_unit; }
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/**
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* Updates the local cache of pin positions
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*/
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void UpdatePinCache();
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/**
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* Update the pin cache for all components in \a aComponents
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*
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* @param aComponents collector of components in screen
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*/
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static void UpdateAllPinCaches( const SCH_COLLECTOR& aComponents );
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/**
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* Change the unit number to \a aUnit
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*
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* This has meaning only for symbols made up of multiple units per package.
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*
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* @note This also set the modified flag bit
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*
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* @param aUnit is the new unit to select.
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*/
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void SetUnit( int aUnit );
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/**
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* Change the unit number to \a aUnit without setting any internal flags.
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* This has meaning only for symbols made up of multiple units per package.
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*
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* @note This also set the modified flag bit
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*
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* @param aUnit is the new unit to select.
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*/
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void UpdateUnit( int aUnit );
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int GetConvert() const { return m_convert; }
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void SetConvert( int aConvert );
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wxString GetPrefix() const { return m_prefix; }
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void SetPrefix( const wxString& aPrefix ) { m_prefix = aPrefix; }
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TRANSFORM& GetTransform() const { return const_cast< TRANSFORM& >( m_transform ); }
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void SetTransform( const TRANSFORM& aTransform );
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/**
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* Return the number of units per package of the symbol.
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*
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* @return the number of units per package or zero if the library entry cannot be found.
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*/
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int GetUnitCount() const;
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/**
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* Compute the new transform matrix based on \a aOrientation for the symbol which is
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* applied to the current transform.
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*
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* @param aOrientation is the orientation to apply to the transform.
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*/
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void SetOrientation( int aOrientation );
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/**
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* Get the display symbol orientation.
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*
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* Because there are different ways to have a given orientation/mirror,
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* the orientation/mirror is not necessary what the user does. For example:
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* a mirrorX then a mirrorY returns no mirror but a rotate. This function finds
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* a rotation and a mirror value #CMP_MIRROR_X because this is the first mirror
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* option tested. This can differs from the orientation made by an user. A
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* #CMP_MIRROR_Y is returned as a #CMP_MIRROR_X with an orientation 180 because
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* they are equivalent.
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*
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* @sa COMPONENT_ORIENTATION_T
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*
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* @return the orientation and mirror of the symbol.
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*/
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int GetOrientation();
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/**
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* Returns the coordinate points relative to the orientation of the symbol to \a aPoint.
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*
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* The coordinates are always relative to the anchor position of the component.
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*
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* @param aPoint The coordinates to transform.
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*
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* @return The transformed point.
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*/
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wxPoint GetScreenCoord( const wxPoint& aPoint );
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void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList ) override;
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/**
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* Clear exiting component annotation.
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*
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* For example, IC23 would be changed to IC? and unit number would be reset.
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*
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* @param aSheetPath is the hierarchical path of the symbol to clear or remove all
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* annotations for this symbol if NULL.
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*/
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void ClearAnnotation( SCH_SHEET_PATH* aSheetPath );
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/**
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* Change the time stamp to \a aNewTimeStamp and updates the reference path.
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*
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* @see m_PathsAndReferences
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*
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* @param aNewTimeStamp = new time stamp
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*/
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void SetTimeStamp( timestamp_t aNewTimeStamp );
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const EDA_RECT GetBoundingBox() const override;
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/**
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* Return a bounding box for the symbol body but not the fields.
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*/
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EDA_RECT GetBodyBoundingBox() const;
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//-----<Fields>-----------------------------------------------------------
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/**
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* Returns a field in this symbol.
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*
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* @param aFieldNdx is the index into the array of fields, not a field id.
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*
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* @return is the field at \a aFieldNdx or NULL if the field does not exist.
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*/
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SCH_FIELD* GetField( int aFieldNdx ) const;
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/**
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* Search for a field named \a aFieldName and returns text associated with this field.
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*
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* @param aFieldName is the name of the field
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*/
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wxString GetFieldText( const wxString& aFieldName, SCH_EDIT_FRAME* aFrame ) const;
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/**
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* Populates a std::vector with SCH_FIELDs.
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*
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* @param aVector is the vector to populate.
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* @param aVisibleOnly is used to add only the fields that are visible and contain text.
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*/
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void GetFields( std::vector<SCH_FIELD*>& aVector, bool aVisibleOnly );
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/**
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* Add a field to the symbol.
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*
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* @param aField is the field to add to this symbol.
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*
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* @return the newly inserted field.
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*/
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SCH_FIELD* AddField( const SCH_FIELD& aField );
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/**
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* Search for a #SCH_FIELD with \a aFieldName
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*
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* @param aFieldName is the name of the field to find.
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* @param aIncludeDefaultFields searches the library symbol default fields if true.
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*
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* @return the field if found or NULL if the field was not found.
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*/
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SCH_FIELD* FindField( const wxString& aFieldName, bool aIncludeDefaultFields = true );
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/**
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* Set multiple schematic fields.
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*
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* @param aFields are the fields to set in this symbol.
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*/
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void SetFields( const SCH_FIELDS& aFields )
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{
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m_Fields = aFields; // vector copying, length is changed possibly
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}
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/**
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* Restores fields to the original library values.
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* @param aResetStyle selects whether fields should reset the position and text attribute.
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* @param aResetRef selects whether the reference field should be restored.
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*/
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void UpdateFields( bool aResetStyle, bool aResetRef = false );
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/**
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* Return the number of fields in this symbol.
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*/
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int GetFieldCount() const { return (int)m_Fields.size(); }
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/**
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* Return whether the fields have been automatically placed.
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*/
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AUTOPLACED GetFieldsAutoplaced() const { return m_fieldsAutoplaced; }
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/**
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* Set fields automatically placed flag false.
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*/
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void ClearFieldsAutoplaced() { m_fieldsAutoplaced = AUTOPLACED_NO; }
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/**
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* Automatically orient all the fields in the component.
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*
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* @param aScreen is the SCH_SCREEN associated with the current instance of the
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* component. This can be NULL when aManual is false.
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* @param aManual should be true if the autoplace was manually initiated (e.g. by a hotkey
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* or a menu item). Some more 'intelligent' routines will be used that would be
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* annoying if done automatically during moves.
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*/
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void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual );
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/**
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* Autoplace fields only if correct to do so automatically.
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*
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* Fields that have been moved by hand are not automatically placed.
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*
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* @param aScreen is the SCH_SCREEN associated with the current instance of the
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* component.
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*/
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void AutoAutoplaceFields( SCH_SCREEN* aScreen )
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{
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if( GetFieldsAutoplaced() )
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AutoplaceFields( aScreen, GetFieldsAutoplaced() == AUTOPLACED_MANUAL );
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}
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//-----</Fields>----------------------------------------------------------
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/**
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* Find a symbol pin by number.
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*
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* @param number is the number of the pin to find.
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*
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* @return Pin object if found, otherwise NULL.
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*/
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LIB_PIN* GetPin( const wxString& number );
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/**
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* Populate a vector with all the pins.
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*
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* @param aPinsList is the list to populate with all of the pins.
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*/
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void GetPins( std::vector<LIB_PIN*>& aPinsList );
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void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset,
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GR_DRAWMODE aDrawMode, COLOR4D aColor = COLOR4D::UNSPECIFIED ) override
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{
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Draw( aPanel, aDC, aOffset, aDrawMode, aColor, true );
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}
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/**
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* Draw a component with or without pin text
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*
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* @param aPanel is the panel to use (can be null) mainly used for clipping purposes.
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* @param aDC is the device context (can be null)
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* @param aOffset is the drawing offset (usually wxPoint(0,0),
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* but can be different when moving an object)
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* @param aDrawMode is the drawing mode, GR_OR, GR_XOR, ...
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* @param aColor use COLOR4D::UNSPECIFIED for the normal body item color or use this
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* color if >= 0
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* @param aDrawPinText use true to draw pin texts, false to draw only the pin shape
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* usually false to draw a component when moving it and true otherwise.
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*/
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void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset,
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GR_DRAWMODE aDrawMode, COLOR4D aColor,
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bool aDrawPinText );
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void SwapData( SCH_ITEM* aItem ) override;
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// returns a unique ID, in the form of a path.
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wxString GetPath( const SCH_SHEET_PATH* sheet ) const;
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/**
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* Tests for an acceptable reference string.
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*
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* An acceptable reference string must support unannotation i.e starts by letter
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*
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* @param aReferenceString is the reference string to validate
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*
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* @return true if reference string is valid.
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*/
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static bool IsReferenceStringValid( const wxString& aReferenceString );
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void SetCurrentSheetPath( const SCH_SHEET_PATH* aSheetPath )
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{
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m_currentSheetPath = aSheetPath;
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}
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/**
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* Return the reference for the given sheet path.
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*
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* @return the reference for the sheet.
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*/
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const wxString GetRef( const SCH_SHEET_PATH* aSheet );
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/**
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* Set the reference for the given sheet path for this symbol.
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*
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* @param aSheet is the hierarchical path of the reference.
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* @param aReference is the new reference for the symbol.
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*/
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void SetRef( const SCH_SHEET_PATH* aSheet, const wxString& aReference );
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/**
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* Add a full hierarchical reference to this symbol.
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*
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* @param aPath is the hierarchical path (/<sheet timestamp>/<component
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* timestamp> like /05678E50/A23EF560)
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* @param aRef is the local reference like C45, R56
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* @param aMulti is the unit selection used for symbols with multiple units per package.
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*/
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void AddHierarchicalReference( const wxString& aPath,
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const wxString& aRef,
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int aMulti );
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// returns the unit selection, for the given sheet path.
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int GetUnitSelection( SCH_SHEET_PATH* aSheet );
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// Set the unit selection, for the given sheet path.
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void SetUnitSelection( SCH_SHEET_PATH* aSheet, int aUnitSelection );
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// Geometric transforms (used in block operations):
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void Move( const wxPoint& aMoveVector ) override
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{
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if( aMoveVector == wxPoint( 0, 0 ) )
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return;
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m_Pos += aMoveVector;
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for( int ii = 0; ii < GetFieldCount(); ii++ )
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GetField( ii )->Move( aMoveVector );
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SetModified();
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}
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void MirrorY( int aYaxis_position ) override;
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void MirrorX( int aXaxis_position ) override;
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void Rotate( wxPoint aPosition ) override;
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bool Matches( wxFindReplaceData& aSearchData, void* aAuxData, wxPoint* aFindLocation ) override;
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void GetEndPoints( std::vector<DANGLING_END_ITEM>& aItemList ) override;
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/**
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* Test if the component's dangling state has changed for all pins.
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*
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* As a side effect, actually update the dangling status for all pins.
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*
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* @note This does not test for short circuits.
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*
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* @param aItemList is list of all #DANGLING_END_ITEM items to be tested.
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*
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* @return true if any pin's state has changed.
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*/
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bool IsDanglingStateChanged( std::vector<DANGLING_END_ITEM>& aItemList ) override;
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/**
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* Return whether any pin in this symbol is dangling.
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*
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* @note This does not update the internal status. It only checks the existing status.
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*
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* @return true if any pins of this symbol are not connect otherwise false.
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*/
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bool IsDangling() const override;
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wxPoint GetPinPhysicalPosition( const LIB_PIN* Pin ) const;
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bool IsSelectStateChanged( const wxRect& aRect ) override;
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bool IsConnectable() const override { return true; }
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|
|
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bool CanConnect( const SCH_ITEM* aItem ) const override
|
|
{
|
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return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) ||
|
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( aItem->Type() == SCH_NO_CONNECT_T ) ||
|
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( aItem->Type() == SCH_JUNCTION_T );
|
|
}
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|
|
/**
|
|
* @return true if the component is in netlist
|
|
* which means this is not a power component, or something
|
|
* like a component reference starting by #
|
|
*/
|
|
bool IsInNetlist() const;
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|
|
|
void GetConnectionPoints( std::vector<wxPoint>& aPoints ) const override;
|
|
|
|
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
|
|
|
|
/**
|
|
* Return the component library item at \a aPosition that is part of this component.
|
|
*
|
|
* @param aPosition is the schematic position of the component library object.
|
|
* @param aType is the type of symbol library object to find or any if set to TYPE_NOT_INIT.
|
|
*
|
|
* @return is the symbol library object if found otherwise NULL.
|
|
*/
|
|
LIB_ITEM* GetDrawItem( const wxPoint& aPosition, KICAD_T aType = TYPE_NOT_INIT );
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|
|
|
wxString GetSelectMenuText() const override;
|
|
|
|
BITMAP_DEF GetMenuImage() const override;
|
|
|
|
void GetNetListItem( NETLIST_OBJECT_LIST& aNetListItems,
|
|
SCH_SHEET_PATH* aSheetPath ) override;
|
|
|
|
bool operator <( const SCH_ITEM& aItem ) const override;
|
|
|
|
bool operator==( const SCH_COMPONENT& aComponent) const;
|
|
bool operator!=( const SCH_COMPONENT& aComponent) const;
|
|
|
|
SCH_ITEM& operator=( const SCH_ITEM& aItem );
|
|
|
|
bool IsReplaceable() const override { return true; }
|
|
|
|
wxPoint GetPosition() const override { return m_Pos; }
|
|
|
|
void SetPosition( const wxPoint& aPosition ) override { Move( aPosition - m_Pos ); }
|
|
|
|
bool HitTest( const wxPoint& aPosition, int aAccuracy ) const override;
|
|
|
|
bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const override;
|
|
|
|
void Plot( PLOTTER* aPlotter ) override;
|
|
|
|
EDA_ITEM* Clone() const override;
|
|
|
|
#if defined(DEBUG)
|
|
void Show( int nestLevel, std::ostream& os ) const override;
|
|
#endif
|
|
|
|
private:
|
|
bool doIsConnected( const wxPoint& aPosition ) const override;
|
|
};
|
|
|
|
|
|
#endif /* COMPONENT_CLASS_H */
|