kicad/pcbnew/zone_filling_algorithm.cpp

250 lines
9.1 KiB
C++

/**
* @file zone_filling_algorithm.cpp:
* Algorithms used to fill a zone defined by a polygon and a filling starting point.
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <algorithm> // sort
#include <fctsys.h>
#include <trigo.h>
#include <wxPcbStruct.h>
#include <class_zone.h>
#include <pcbnew.h>
#include <zones.h>
/* Build the filled solid areas data from real outlines (stored in m_Poly)
* The solid areas can be more than one on copper layers, and do not have holes
( holes are linked by overlapping segments to the main outline)
* aPcb: the current board (can be NULL for non copper zones)
* aCornerBuffer: A reference to a buffer to store polygon corners, or NULL
* if aCornerBuffer == NULL:
* - m_FilledPolysList is used to store solid areas polygons.
* - on copper layers, tracks and other items shapes of other nets are
* removed from solid areas
* if not null:
* Only the zone outline (with holes, if any) are stored in aCornerBuffer
* with holes linked. Therefore only one polygon is created
* This function calls AddClearanceAreasPolygonsToPolysList()
* to add holes for pads and tracks and other items not in net.
*/
bool ZONE_CONTAINER::BuildFilledSolidAreasPolygons( BOARD* aPcb, SHAPE_POLY_SET* aOutlineBuffer )
{
/* convert outlines + holes to outlines without holes (adding extra segments if necessary)
* m_Poly data is expected normalized, i.e. NormalizeAreaOutlines was used after building
* this zone
*/
if( GetNumCorners() <= 2 ) // malformed zone. polygon calculations do not like it ...
return 0;
// Make a smoothed polygon out of the user-drawn polygon if required
if( m_smoothedPoly )
{
delete m_smoothedPoly;
m_smoothedPoly = NULL;
}
switch( m_cornerSmoothingType )
{
case ZONE_SETTINGS::SMOOTHING_CHAMFER:
m_smoothedPoly = m_Poly->Chamfer( m_cornerRadius );
break;
case ZONE_SETTINGS::SMOOTHING_FILLET:
m_smoothedPoly = m_Poly->Fillet( m_cornerRadius, m_ArcToSegmentsCount );
break;
default:
// Acute angles between adjacent edges can create issues in calculations,
// in inflate/deflate outlines transforms, especially when the angle is very small.
// We can avoid issues by creating a very small chamfer which remove acute angles,
// or left it without chamfer and use only CPOLYGONS_LIST::InflateOutline to create
// clearance areas
m_smoothedPoly = m_Poly->Chamfer( Millimeter2iu( 0.0 ) );
break;
}
if( aOutlineBuffer )
aOutlineBuffer->Append( ConvertPolyListToPolySet( m_smoothedPoly->m_CornersList ) );
/* For copper layers, we now must add holes in the Polygon list.
* holes are pads and tracks with their clearance area
* for non copper layers just recalculate the m_FilledPolysList
* with m_ZoneMinThickness taken in account
*/
else
{
m_FilledPolysList.RemoveAllContours();
if( IsOnCopperLayer() )
{
AddClearanceAreasPolygonsToPolysList_NG( aPcb );
}
else
{
int margin = m_ZoneMinThickness / 2;
m_FilledPolysList = ConvertPolyListToPolySet( m_smoothedPoly->m_CornersList );
m_FilledPolysList.Inflate( -margin, 16 );
m_FilledPolysList.Fracture( SHAPE_POLY_SET::PM_FAST );
}
if( m_FillMode ) // if fill mode uses segments, create them:
FillZoneAreasWithSegments();
m_IsFilled = true;
}
return true;
}
// Sort function to build filled zones
static bool SortByXValues( const int& a, const int &b )
{
return a < b;
}
int ZONE_CONTAINER::FillZoneAreasWithSegments()
{
int count = 0;
std::vector <int> x_coordinates;
bool error = false;
int margin = m_ZoneMinThickness * 2 / 10;
int minwidth = Mils2iu( 2 );
margin = std::max ( minwidth, margin );
int step = m_ZoneMinThickness - margin;
step = std::max( step, minwidth );
// Read all filled areas in m_FilledPolysList
m_FillSegmList.clear();
for ( int index = 0; index < m_FilledPolysList.OutlineCount(); index++ )
{
const SHAPE_LINE_CHAIN& outline = m_FilledPolysList.COutline( index );
const BOX2I& rect = outline.BBox();
// Calculate the y limits of the zone
for( int refy = rect.GetY(), endy = rect.GetBottom(); refy < endy; refy += step )
{
// find all intersection points of an infinite line with polyline sides
x_coordinates.clear();
for( int v = 0; v < outline.PointCount(); v++ )
{
int seg_startX = outline.CPoint( v ).x;
int seg_startY = outline.CPoint( v ).y;
int seg_endX = outline.CPoint( v + 1 ).x;
int seg_endY = outline.CPoint( v + 1 ).y;
/* Trivial cases: skip if ref above or below the segment to test */
if( ( seg_startY > refy ) && ( seg_endY > refy ) )
continue;
// segment below ref point, or its Y end pos on Y coordinate ref point: skip
if( ( seg_startY <= refy ) && (seg_endY <= refy ) )
continue;
/* at this point refy is between seg_startY and seg_endY
* see if an horizontal line at Y = refy is intersecting this segment
*/
// calculate the x position of the intersection of this segment and the
// infinite line this is more easier if we move the X,Y axis origin to
// the segment start point:
seg_endX -= seg_startX;
seg_endY -= seg_startY;
double newrefy = (double) ( refy - seg_startY );
double intersec_x;
if ( seg_endY == 0 ) // horizontal segment on the same line: skip
continue;
// Now calculate the x intersection coordinate of the horizontal line at
// y = newrefy and the segment from (0,0) to (seg_endX,seg_endY) with the
// horizontal line at the new refy position the line slope is:
// slope = seg_endY/seg_endX; and inv_slope = seg_endX/seg_endY
// and the x pos relative to the new origin is:
// intersec_x = refy/slope = refy * inv_slope
// Note: because horizontal segments are already tested and skipped, slope
// exists (seg_end_y not O)
double inv_slope = (double) seg_endX / seg_endY;
intersec_x = newrefy * inv_slope;
x_coordinates.push_back( (int) intersec_x + seg_startX );
}
// A line scan is finished: build list of segments
// Sort intersection points by increasing x value:
// So 2 consecutive points are the ends of a segment
sort( x_coordinates.begin(), x_coordinates.end(), SortByXValues );
// Create segments
if( !error && ( x_coordinates.size() & 1 ) != 0 )
{ // An even number of coordinates is expected, because a segment has 2 ends.
// An if this algorithm always works, it must always find an even count.
wxString msg = wxT( "Fill Zone: odd number of points at y = " );
msg << refy;
wxMessageBox( msg );
error = true;
}
if( error )
break;
int iimax = x_coordinates.size() - 1;
for( int ii = 0; ii < iimax; ii += 2 )
{
wxPoint seg_start, seg_end;
count++;
seg_start.x = x_coordinates[ii];
seg_start.y = refy;
seg_end.x = x_coordinates[ii + 1];
seg_end.y = refy;
SEGMENT segment( seg_start, seg_end );
m_FillSegmList.push_back( segment );
}
} //End examine segments in one area
if( error )
break;
}
if( !error )
m_IsFilled = true;
return count;
}