201 lines
6.8 KiB
C++
201 lines
6.8 KiB
C++
/**********************************************************/
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/* class_board_design_settings.h : handle board options */
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/**********************************************************/
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#ifndef BOARD_DESIGN_SETTINGS_H_
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#define BOARD_DESIGN_SETTINGS_H_
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#include <pcbstruct.h> // NB_COLORS
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#include <class_pad.h>
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#include <param_config.h>
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/**
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* Class BOARD_DESIGN_SETTINGS
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* contains design settings for a BOARD object.
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*/
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class BOARD_DESIGN_SETTINGS
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{
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public:
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bool m_MicroViasAllowed; ///< true to allow micro vias
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int m_CurrentViaType; ///< via type (VIA_BLIND_BURIED, VIA_TROUGHT VIA_MICROVIA)
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/// if true, when creating a new track starting on an existing track, use this track width
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bool m_UseConnectedTrackWidth;
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int m_DrawSegmentWidth; ///< current graphic line width (not EDGE layer)
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int m_EdgeSegmentWidth; ///< current graphic line width (EDGE layer only)
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int m_PcbTextWidth; ///< current Pcb (not module) Text width
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wxSize m_PcbTextSize; ///< current Pcb (not module) Text size
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int m_TrackMinWidth; ///< track min value for width ((min copper size value
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int m_ViasMinSize; ///< vias (not micro vias) min diameter
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int m_ViasMinDrill; ///< vias (not micro vias) min drill diameter
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int m_MicroViasMinSize; ///< micro vias (not vias) min diameter
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int m_MicroViasMinDrill; ///< micro vias (not vias) min drill diameter
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// Global mask margins:
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int m_SolderMaskMargin; ///< Solder mask margin
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int m_SolderMaskMinWidth; ///< Solder mask min width
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// 2 areas near than m_SolderMaskMinWidth
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// are merged
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int m_SolderPasteMargin; ///< Solder paste margin absolute value
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double m_SolderPasteMarginRatio; ///< Solder pask margin ratio value of pad size
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///< The final margin is the sum of these 2 values
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// Variables used in footprint handling
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wxSize m_ModuleTextSize; ///< Default footprint texts size
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int m_ModuleTextWidth;
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int m_ModuleSegmentWidth;
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D_PAD m_Pad_Master;
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public:
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BOARD_DESIGN_SETTINGS();
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/**
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* Function GetVisibleLayers
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* returns a bit-mask of all the layers that are visible
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* @return int - the visible layers in bit-mapped form.
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*/
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LAYER_MSK GetVisibleLayers() const;
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/**
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* Function SetVisibleAlls
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* Set the bit-mask of all visible elements categories,
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* including enabled layers
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*/
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void SetVisibleAlls();
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/**
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* Function SetVisibleLayers
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* changes the bit-mask of visible layers
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* @param aMask = The new bit-mask of visible layers
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*/
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void SetVisibleLayers( LAYER_MSK aMask );
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/**
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* Function IsLayerVisible
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* tests whether a given layer is visible
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* @param aLayer = The layer to be tested
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* @return bool - true if the layer is visible.
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*/
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bool IsLayerVisible( LAYER_NUM aLayer ) const
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{
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// If a layer is disabled, it is automatically invisible
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return m_VisibleLayers & m_EnabledLayers & GetLayerMask( aLayer );
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}
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/**
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* Function SetLayerVisibility
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* changes the visibility of a given layer
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* @param aLayer = The layer to be changed
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* @param aNewState = The new visibility state of the layer
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*/
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void SetLayerVisibility( LAYER_NUM aLayer, bool aNewState );
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/**
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* Function GetVisibleElements
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* returns a bit-mask of all the element categories that are visible
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* @return int - the visible element categories in bit-mapped form.
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*/
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int GetVisibleElements() const
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{
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return m_VisibleElements;
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}
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/**
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* Function SetVisibleElements
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* changes the bit-mask of visible element categories
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* @param aMask = The new bit-mask of visible element categories
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*/
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void SetVisibleElements( int aMask )
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{
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m_VisibleElements = aMask;
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}
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/**
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* Function IsElementVisible
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* tests whether a given element category is visible. Keep this as an
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* inline function.
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* @param aPCB_VISIBLE is from the enum by the same name
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* @return bool - true if the element is visible.
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* @see enum PCB_VISIBLE
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*/
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bool IsElementVisible( int aPCB_VISIBLE ) const
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{
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return bool( m_VisibleElements & (1 << aPCB_VISIBLE) );
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}
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/**
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* Function SetElementVisibility
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* changes the visibility of an element category
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* @param aPCB_VISIBLE is from the enum by the same name
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* @param aNewState = The new visibility state of the element category
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* @see enum PCB_VISIBLE
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*/
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void SetElementVisibility( int aPCB_VISIBLE, bool aNewState );
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/**
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* Function GetEnabledLayers
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* returns a bit-mask of all the layers that are enabled
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* @return int - the enabled layers in bit-mapped form.
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*/
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inline LAYER_MSK GetEnabledLayers() const
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{
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return m_EnabledLayers;
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}
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/**
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* Function SetEnabledLayers
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* changes the bit-mask of enabled layers
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* @param aMask = The new bit-mask of enabled layers
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*/
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void SetEnabledLayers( LAYER_MSK aMask );
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/**
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* Function IsLayerEnabled
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* tests whether a given layer is enabled
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* @param aLayer = The of the layer to be tested
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* @return bool - true if the layer is enabled
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*/
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bool IsLayerEnabled( LAYER_NUM aLayer ) const
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{
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return m_EnabledLayers & GetLayerMask( aLayer );
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}
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/**
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* Function GetCopperLayerCount
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* @return int - the number of neabled copper layers
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*/
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int GetCopperLayerCount() const
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{
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return m_CopperLayerCount;
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}
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/**
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* Function SetCopperLayerCount
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* do what its name says...
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* @param aNewLayerCount = The new number of enabled copper layers
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*/
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void SetCopperLayerCount( int aNewLayerCount );
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/**
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* Function AppendConfigs
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* appends to @a aResult the configuration setting accessors which will later
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* allow reading or writing of configuration file information directly into
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* this object.
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*/
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void AppendConfigs( PARAM_CFG_ARRAY* aResult );
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int GetBoardThickness() const { return m_boardThickness; }
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void SetBoardThickness( int aThickness ) { m_boardThickness = aThickness; }
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private:
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int m_CopperLayerCount; ///< Number of copper layers for this design
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LAYER_MSK m_EnabledLayers; ///< Bit-mask for layer enabling
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LAYER_MSK m_VisibleLayers; ///< Bit-mask for layer visibility
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int m_VisibleElements; ///< Bit-mask for element category visibility
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int m_boardThickness; ///< Board thickness for 3D viewer
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};
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#endif // BOARD_DESIGN_SETTINGS_H_
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