1705 lines
51 KiB
C++
1705 lines
51 KiB
C++
// PolyLine.cpp ... implementation of CPolyLine class from FreePCB.
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//
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// implementation for kicad and kbool polygon clipping library
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//
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#include <math.h>
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#include <vector>
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#include <algorithm>
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#include <fctsys.h>
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#include <common.h> // KiROUND
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#include <PolyLine.h>
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#include <bezier_curves.h>
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#include <polygon_test_point_inside.h>
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#include <math_for_graphics.h>
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#include <polygon_test_point_inside.h>
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enum m_SideStyle { STRAIGHT }; // side styles
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CPolyLine::CPolyLine()
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{
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m_hatchStyle = NO_HATCH;
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m_hatchPitch = 0;
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m_layer = 0;
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m_width = 0;
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m_utility = 0;
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m_Kbool_Poly_Engine = NULL;
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}
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// destructor, removes display elements
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//
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CPolyLine::~CPolyLine()
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{
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UnHatch();
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if( m_Kbool_Poly_Engine )
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delete m_Kbool_Poly_Engine;
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}
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/**
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* Function armBoolEng
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* Initialise parameters used in kbool
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* @param aBooleng = pointer to the Bool_Engine to initialise
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* @param aConvertHoles = mode for holes when a boolean operation is made
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* true: holes are linked into outer contours by double overlapping segments
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* false: holes are not linked: in this mode contours are added clockwise
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* and polygons added counter clockwise are holes (default)
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*/
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void armBoolEng( Bool_Engine* aBooleng, bool aConvertHoles = false );
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/**
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* Function NormalizeWithKbool
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* Use the Kbool Library to clip contours: if outlines are crossing, the self-crossing polygon
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* is converted to non self-crossing polygon by adding extra points at the crossing locations
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* and reordering corners
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* if more than one outside contour are found, extra CPolyLines will be created
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* because copper areas have only one outside contour
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* Therefore, if this results in new CPolyLines, return them as std::vector pa
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* @param aExtraPolyList: pointer on a std::vector<CPolyLine*> to store extra CPolyLines
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* (when after normalization, there is more than one polygon with holes)
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* @return number of external contours, or -1 if error
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*/
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int CPolyLine::NormalizeWithKbool( std::vector<CPolyLine*>* aExtraPolyList )
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{
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std::vector <void*> hole_array; // list of holes
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std::vector<int>* hole; // used to store corners for a given hole
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CPolyLine* polyline;
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int n_ext_cont = 0; // CPolyLine count
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/* Creates a bool engine from this CPolyLine.
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* Normalized outlines and holes will be in m_Kbool_Poly_Engine
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* If some polygons are self crossing, after running the Kbool Engine, self crossing polygons
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* will be converted in non self crossing polygons by inserting extra points at the crossing locations
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* True holes are combined if possible
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*/
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MakeKboolPoly();
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UnHatch();
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/* now, recreate polys
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* if more than one outside contour are found, extra CPolyLines will be created
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* because copper areas have only one outside contour
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* the first outside contour found is the new "this" outside contour
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* if others outside contours are found we create new CPolyLines
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* Note: if there are holes in polygons, we must store them
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* and when all outside contours are found, search the corresponding outside contour for each hole
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*/
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while( m_Kbool_Poly_Engine->StartPolygonGet() )
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{
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// See if the current polygon is flagged as a hole
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if( m_Kbool_Poly_Engine->GetPolygonPointEdgeType() == KB_INSIDE_EDGE )
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{
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hole = new std::vector<int>;
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hole_array.push_back( hole );
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while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) // store hole
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{
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int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint();
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int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint();
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hole->push_back( x );
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hole->push_back( y );
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}
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m_Kbool_Poly_Engine->EndPolygonGet();
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}
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else if( n_ext_cont == 0 )
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{
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// first external contour, replace this poly
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m_CornersList.clear();
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bool first = true;
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while( m_Kbool_Poly_Engine->PolygonHasMorePoints() )
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{
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// foreach point in the polygon
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int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint();
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int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint();
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if( first )
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{
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first = false;
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Start( GetLayer(), x, y, GetHatchStyle() );
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}
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else
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AppendCorner( x, y );
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}
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m_Kbool_Poly_Engine->EndPolygonGet();
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CloseLastContour();
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n_ext_cont++;
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}
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else if( aExtraPolyList ) // a new outside contour is found: create a new CPolyLine
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{
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polyline = new CPolyLine;
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polyline->SetLayer( GetLayer() );
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polyline->SetHatchStyle( GetHatchStyle() );
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polyline->SetHatchPitch( GetHatchPitch() );
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aExtraPolyList->push_back( polyline ); // put it in array
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bool first = true;
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while( m_Kbool_Poly_Engine->PolygonHasMorePoints() ) // read next external contour
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{
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int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint();
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int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint();
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if( first )
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{
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first = false;
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polyline->Start( GetLayer(), x, y, GetHatchStyle() );
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}
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else
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polyline->AppendCorner( x, y );
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}
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m_Kbool_Poly_Engine->EndPolygonGet();
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polyline->CloseLastContour();
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n_ext_cont++;
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}
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}
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// now add cutouts to the corresponding CPolyLine(s)
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for( unsigned ii = 0; ii < hole_array.size(); ii++ )
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{
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hole = (std::vector<int>*)hole_array[ii];
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polyline = NULL;
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if( n_ext_cont == 1 )
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{
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polyline = this;
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}
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else
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{
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// find the polygon that contains this hole
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// testing one corner inside is enought because a hole is entirely inside the polygon
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// so we test only the first corner
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int x = (*hole)[0];
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int y = (*hole)[1];
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if( TestPointInside( x, y ) )
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polyline = this;
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else if( aExtraPolyList )
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{
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for( int ext_ic = 0; ext_ic<n_ext_cont - 1; ext_ic++ )
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{
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if( (*aExtraPolyList)[ext_ic]->TestPointInside( x, y ) )
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{
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polyline = (*aExtraPolyList)[ext_ic];
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break;
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}
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}
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}
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}
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if( !polyline )
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wxASSERT( 0 );
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else
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{
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for( unsigned ii = 0; ii< (*hole).size(); ii++ )
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{
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int x = (*hole)[ii]; ii++;
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int y = (*hole)[ii];
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polyline->AppendCorner( x, y );
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}
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polyline->CloseLastContour();
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}
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}
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delete m_Kbool_Poly_Engine;
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m_Kbool_Poly_Engine = NULL;
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// free hole list
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for( unsigned ii = 0; ii < hole_array.size(); ii++ )
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delete (std::vector<int>*)hole_array[ii];
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return n_ext_cont;
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}
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/**
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* Function AddPolygonsToBoolEng
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* Add a CPolyLine to a kbool engine, preparing a boolean op between polygons
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* @param aBooleng : pointer on a bool engine (handle a set of polygons)
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* @param aGroup : group to fill (aGroup = GROUP_A or GROUP_B) operations are made between GROUP_A and GROUP_B
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*/
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int CPolyLine::AddPolygonsToBoolEng( Bool_Engine* aBooleng, GroupType aGroup )
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{
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int count = 0;
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/* Convert the current polyline contour to a kbool polygon: */
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MakeKboolPoly();
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/* add the resulting kbool set of polygons to the current kcool engine */
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while( m_Kbool_Poly_Engine->StartPolygonGet() )
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{
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if( aBooleng->StartPolygonAdd( GROUP_A ) )
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{
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while( m_Kbool_Poly_Engine->PolygonHasMorePoints() )
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{
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int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint();
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int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint();
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aBooleng->AddPoint( x, y );
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count++;
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}
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aBooleng->EndPolygonAdd();
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}
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m_Kbool_Poly_Engine->EndPolygonGet();
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}
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delete m_Kbool_Poly_Engine;
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m_Kbool_Poly_Engine = NULL;
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return count;
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}
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/**
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* Function MakeKboolPoly
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* fill a kbool engine with a closed polyline contour
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* normalize self-intersecting contours
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* @return error: 0 if Ok, 1 if error
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*/
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int CPolyLine::MakeKboolPoly()
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{
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if( m_Kbool_Poly_Engine )
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{
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delete m_Kbool_Poly_Engine;
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m_Kbool_Poly_Engine = NULL;
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}
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if( !GetClosed() )
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return 1; // error
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int polycount = GetContoursCount();
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int last_contour = polycount - 1;
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for( int icont = 0; icont <= last_contour; icont++ )
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{
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// Fill a kbool engine for this contour,
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// and combine it with previous contours
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Bool_Engine* booleng = new Bool_Engine();
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armBoolEng( booleng, false );
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if( m_Kbool_Poly_Engine ) // a previous contour exists. Put it in new engine
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{
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while( m_Kbool_Poly_Engine->StartPolygonGet() )
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{
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if( booleng->StartPolygonAdd( GROUP_A ) )
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{
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while( m_Kbool_Poly_Engine->PolygonHasMorePoints() )
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{
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int x = (int) m_Kbool_Poly_Engine->GetPolygonXPoint();
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int y = (int) m_Kbool_Poly_Engine->GetPolygonYPoint();
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booleng->AddPoint( x, y );
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}
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booleng->EndPolygonAdd();
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}
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m_Kbool_Poly_Engine->EndPolygonGet();
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}
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}
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int ic_st = GetContourStart( icont );
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int ic_end = GetContourEnd( icont );
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if( !booleng->StartPolygonAdd( GROUP_B ) )
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{
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wxASSERT( 0 );
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return 1; // error
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}
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// Enter this contour to booleng
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for( int ic = ic_st; ic <= ic_end; ic++ )
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{
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int x1 = m_CornersList[ic].x;
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int y1 = m_CornersList[ic].y;
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booleng->AddPoint( x1, y1 );
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}
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// close list added to the bool engine
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booleng->EndPolygonAdd();
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/* now combine polygon to the previous polygons.
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* note: the first polygon is the outline contour, and others are holes inside the first polygon
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* The first polygon is ORed with nothing, but is is a trick to sort corners (vertex)
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* clockwise with the kbool engine.
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* Others polygons are substract to the outline and corners will be ordered counter clockwise
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* by the kbool engine
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*/
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if( icont != 0 ) // substract hole to outside ( if the outline contour is take in account)
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{
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booleng->Do_Operation( BOOL_A_SUB_B );
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}
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else // add outside or add holes if we do not use the outline contour
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{
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booleng->Do_Operation( BOOL_OR );
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}
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// now use result as new polygon (delete the old one if exists)
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if( m_Kbool_Poly_Engine )
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delete m_Kbool_Poly_Engine;
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m_Kbool_Poly_Engine = booleng;
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}
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return 0;
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}
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/**
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* Function armBoolEng
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* Initialise parameters used in kbool
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* @param aBooleng = pointer to the Bool_Engine to initialise
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* @param aConvertHoles = mode for holes when a boolean operation is made
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* true: in resulting polygon, holes are linked into outer contours by double overlapping segments
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* false: in resulting polygons, holes are not linked: they are separate polygons
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*/
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void armBoolEng( Bool_Engine* aBooleng, bool aConvertHoles )
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{
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// set some global vals to arm the boolean engine
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// input points are scaled up with GetDGrid() * GetGrid()
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// DGRID is only meant to make fractional parts of input data which
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/*
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* The input data scaled up with DGrid is related to the accuracy the user has in his input data.
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* User data with a minimum accuracy of 0.001, means set the DGrid to 1000.
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* The input data may contain data with a minimum accuracy much smaller, but by setting the DGrid
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* everything smaller than 1/DGrid is rounded.
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*
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* DGRID is only meant to make fractional parts of input data which can be
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* doubles, part of the integers used in vertexes within the boolean algorithm.
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* And therefore DGRID bigger than 1 is not usefull, you would only loose accuracy.
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* Within the algorithm all input data is multiplied with DGRID, and the result
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* is rounded to an integer.
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*/
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double DGRID = 1000.0; // round coordinate X or Y value in calculations to this (initial value = 1000.0 in kbool example)
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// kbool uses DGRID to convert float user units to integer
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// kbool unit = (int)(user unit * DGRID)
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// Note: in kicad, coordinates are already integer so DGRID could be set to 1
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// we can choose 1.0,
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// but choose DGRID = 1000.0 solves some filling problems
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// (perhaps because this allows a better precision in kbool internal calculations
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double MARGE = 1.0 / DGRID; // snap with in this range points to lines in the intersection routines
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// should always be >= 1/DGRID a MARGE >= 10/DGRID is ok
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// this is also used to remove small segments and to decide when
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// two segments are in line. ( initial value = 0.001 )
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// For kicad we choose MARGE = 1/DGRID
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double CORRECTIONFACTOR = 0.0; // correct the polygons by this number: used in BOOL_CORRECTION operation
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// this operation shrinks a polygon if CORRECTIONFACTOR < 0
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// or stretch it if CORRECTIONFACTOR > 0
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// the size change is CORRECTIONFACTOR (holes are correctly handled)
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double CORRECTIONABER = 1.0; // the accuracy for the rounded shapes used in correction
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double ROUNDFACTOR = 1.5; // when will we round the correction shape to a circle
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double SMOOTHABER = 10.0; // accuracy when smoothing a polygon
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double MAXLINEMERGE = 1000.0; // leave as is, segments of this length in smoothen
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/*
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* Grid makes sure that the integer data used within the algorithm has room for extra intersections
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* smaller than the smallest number within the input data.
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* The input data scaled up with DGrid is related to the accuracy the user has in his input data.
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* Another scaling with Grid is applied on top of it to create space in the integer number for
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* even smaller numbers.
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*/
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int GRID = (int) ( 10000.0 / DGRID ); // initial value = 10000 in kbool example but we use
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// 10000/DGRID because the scaling is made by DGRID
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// on integer pcbnew units and the global scaling
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// ( GRID*DGRID) must be < 30000 to avoid overflow
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// in calculations (made in long long in kbool)
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if( GRID <= 1 ) // Cannot be null!
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GRID = 1;
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aBooleng->SetMarge( MARGE );
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aBooleng->SetGrid( GRID );
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aBooleng->SetDGrid( DGRID );
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aBooleng->SetCorrectionFactor( CORRECTIONFACTOR );
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aBooleng->SetCorrectionAber( CORRECTIONABER );
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aBooleng->SetSmoothAber( SMOOTHABER );
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aBooleng->SetMaxlinemerge( MAXLINEMERGE );
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aBooleng->SetRoundfactor( ROUNDFACTOR );
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aBooleng->SetWindingRule( true ); // This is the default kbool value
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if( aConvertHoles )
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{
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#if 1 // Can be set to 1 for kbool version >= 2.1, must be set to 0 for previous versions
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// SetAllowNonTopHoleLinking() exists only in kbool >= 2.1
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aBooleng->SetAllowNonTopHoleLinking( false ); // Default = true, but i have problems (filling errors) when true
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#endif
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aBooleng->SetLinkHoles( true ); // holes will be connected by double overlapping segments
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aBooleng->SetOrientationEntryMode( false ); // all polygons are contours, not holes
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}
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else
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{
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aBooleng->SetLinkHoles( false ); // holes will not be connected by double overlapping segments
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aBooleng->SetOrientationEntryMode( true ); // holes are entered counter clockwise
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}
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}
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/**
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* Function NormalizeAreaOutlines
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* Convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s)
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* @param aNewPolygonList = a std::vector<CPolyLine*> reference where to store new CPolyLine
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* needed by the normalization
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* @return the polygon count (always >= 1, becuse there is at lesat one polygon)
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* There are new polygons only if the polygon count is > 1
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*/
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int CPolyLine::NormalizeAreaOutlines( std::vector<CPolyLine*>* aNewPolygonList )
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{
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return NormalizeWithKbool( aNewPolygonList );
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}
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/* initialize a contour
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* set layer, hatch style, and starting point
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*/
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void CPolyLine::Start( int layer, int x, int y, int hatch )
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{
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m_layer = layer;
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SetHatchStyle( (enum HATCH_STYLE) hatch );
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CPolyPt poly_pt( x, y );
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poly_pt.end_contour = false;
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m_CornersList.push_back( poly_pt );
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}
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// add a corner to unclosed polyline
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//
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void CPolyLine::AppendCorner( int x, int y )
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{
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UnHatch();
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CPolyPt poly_pt( x, y );
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poly_pt.end_contour = false;
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// add entries for new corner
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m_CornersList.push_back( poly_pt );
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}
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// close last polyline contour
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//
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void CPolyLine::CloseLastContour()
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{
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m_CornersList[m_CornersList.size() - 1].end_contour = true;
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}
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// move corner of polyline
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//
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void CPolyLine::MoveCorner( int ic, int x, int y )
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{
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UnHatch();
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m_CornersList[ic].x = x;
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m_CornersList[ic].y = y;
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Hatch();
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}
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// delete corner and adjust arrays
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//
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void CPolyLine::DeleteCorner( int ic )
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{
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UnHatch();
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int icont = GetContour( ic );
|
|
int iend = GetContourEnd( icont );
|
|
bool closed = icont < GetContoursCount() - 1 || GetClosed();
|
|
|
|
if( !closed )
|
|
{
|
|
// open contour, must be last contour
|
|
m_CornersList.erase( m_CornersList.begin() + ic );
|
|
}
|
|
else
|
|
{
|
|
// closed contour
|
|
m_CornersList.erase( m_CornersList.begin() + ic );
|
|
|
|
if( ic == iend )
|
|
m_CornersList[ic - 1].end_contour = true;
|
|
}
|
|
|
|
if( closed && GetContourSize( icont ) < 3 )
|
|
{
|
|
// delete the entire contour
|
|
RemoveContour( icont );
|
|
}
|
|
}
|
|
|
|
|
|
/******************************************/
|
|
void CPolyLine::RemoveContour( int icont )
|
|
/******************************************/
|
|
|
|
/**
|
|
* Function RemoveContour
|
|
* @param icont = contour number to remove
|
|
* remove a contour only if there is more than 1 contour
|
|
*/
|
|
{
|
|
UnHatch();
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
|
|
int polycount = GetContoursCount();
|
|
|
|
if( icont == 0 && polycount == 1 )
|
|
{
|
|
// remove the only contour
|
|
wxASSERT( 0 );
|
|
}
|
|
else if( icont == polycount - 1 )
|
|
{
|
|
// remove last contour
|
|
m_CornersList.erase( m_CornersList.begin() + istart, m_CornersList.end() );
|
|
}
|
|
else
|
|
{
|
|
// remove closed contour
|
|
for( int ic = iend; ic>=istart; ic-- )
|
|
{
|
|
m_CornersList.erase( m_CornersList.begin() + ic );
|
|
}
|
|
}
|
|
|
|
Hatch();
|
|
}
|
|
|
|
|
|
CPolyLine* CPolyLine::Chamfer( unsigned int aDistance )
|
|
{
|
|
CPolyLine* newPoly = new CPolyLine;
|
|
|
|
if( !aDistance )
|
|
{
|
|
newPoly->Copy( this );
|
|
return newPoly;
|
|
}
|
|
|
|
int polycount = GetContoursCount();
|
|
|
|
for( int contour = 0; contour < polycount; contour++ )
|
|
{
|
|
unsigned int startIndex = GetContourStart( contour );
|
|
unsigned int endIndex = GetContourEnd( contour );
|
|
|
|
for( unsigned int index = startIndex; index <= endIndex; index++ )
|
|
{
|
|
int x1, y1, nx, ny;
|
|
long long xa, ya, xb, yb;
|
|
|
|
x1 = m_CornersList[index].x;
|
|
y1 = m_CornersList[index].y;
|
|
|
|
if( index == startIndex )
|
|
{
|
|
xa = m_CornersList[endIndex].x - x1;
|
|
ya = m_CornersList[endIndex].y - y1;
|
|
}
|
|
else
|
|
{
|
|
xa = m_CornersList[index - 1].x - x1;
|
|
ya = m_CornersList[index - 1].y - y1;
|
|
}
|
|
|
|
if( index == endIndex )
|
|
{
|
|
xb = m_CornersList[startIndex].x - x1;
|
|
yb = m_CornersList[startIndex].y - y1;
|
|
}
|
|
else
|
|
{
|
|
xb = m_CornersList[index + 1].x - x1;
|
|
yb = m_CornersList[index + 1].y - y1;
|
|
}
|
|
|
|
unsigned int lena = (unsigned int) sqrt( (double) (xa * xa + ya * ya) );
|
|
unsigned int lenb = (unsigned int) sqrt( (double) (xb * xb + yb * yb) );
|
|
unsigned int distance = aDistance;
|
|
|
|
// Chamfer one half of an edge at most
|
|
if( 0.5 * lena < distance )
|
|
distance = (unsigned int) (0.5 * (double) lena);
|
|
|
|
if( 0.5 * lenb < distance )
|
|
distance = (unsigned int) (0.5 * (double) lenb);
|
|
|
|
nx = (int) ( (double) (distance * xa) / sqrt( (double) (xa * xa + ya * ya) ) );
|
|
ny = (int) ( (double) (distance * ya) / sqrt( (double) (xa * xa + ya * ya) ) );
|
|
|
|
if( index == startIndex )
|
|
newPoly->Start( GetLayer(), x1 + nx, y1 + ny, GetHatchStyle() );
|
|
else
|
|
newPoly->AppendCorner( x1 + nx, y1 + ny );
|
|
|
|
nx = (int) ( (double) (distance * xb) / sqrt( (double) (xb * xb + yb * yb) ) );
|
|
ny = (int) ( (double) (distance * yb) / sqrt( (double) (xb * xb + yb * yb) ) );
|
|
newPoly->AppendCorner( x1 + nx, y1 + ny );
|
|
}
|
|
|
|
newPoly->CloseLastContour();
|
|
}
|
|
|
|
return newPoly;
|
|
}
|
|
|
|
|
|
CPolyLine* CPolyLine::Fillet( unsigned int aRadius, unsigned int aSegments )
|
|
{
|
|
CPolyLine* newPoly = new CPolyLine;
|
|
|
|
if( !aRadius )
|
|
{
|
|
newPoly->Copy( this );
|
|
return newPoly;
|
|
}
|
|
|
|
int polycount = GetContoursCount();
|
|
|
|
for( int contour = 0; contour < polycount; contour++ )
|
|
{
|
|
unsigned int startIndex = GetContourStart( contour );
|
|
unsigned int endIndex = GetContourEnd( contour );
|
|
|
|
for( unsigned int index = startIndex; index <= endIndex; index++ )
|
|
{
|
|
int x1, y1; // Current vertex
|
|
long long xa, ya; // Previous vertex
|
|
long long xb, yb; // Next vertex
|
|
double nx, ny;
|
|
|
|
x1 = m_CornersList[index].x;
|
|
y1 = m_CornersList[index].y;
|
|
|
|
if( index == startIndex )
|
|
{
|
|
xa = m_CornersList[endIndex].x - x1;
|
|
ya = m_CornersList[endIndex].y - y1;
|
|
}
|
|
else
|
|
{
|
|
xa = m_CornersList[index - 1].x - x1;
|
|
ya = m_CornersList[index - 1].y - y1;
|
|
}
|
|
|
|
if( index == endIndex )
|
|
{
|
|
xb = m_CornersList[startIndex].x - x1;
|
|
yb = m_CornersList[startIndex].y - y1;
|
|
}
|
|
else
|
|
{
|
|
xb = m_CornersList[index + 1].x - x1;
|
|
yb = m_CornersList[index + 1].y - y1;
|
|
}
|
|
|
|
double lena = sqrt( (double) (xa * xa + ya * ya) );
|
|
double lenb = sqrt( (double) (xb * xb + yb * yb) );
|
|
double cosine = ( xa * xb + ya * yb ) / ( lena * lenb );
|
|
|
|
unsigned int radius = aRadius;
|
|
double denom = sqrt( 2.0 / ( 1 + cosine ) - 1 );
|
|
|
|
// Limit rounding distance to one half of an edge
|
|
if( 0.5 * lena * denom < radius )
|
|
radius = (unsigned int) (0.5 * lena * denom);
|
|
|
|
if( 0.5 * lenb * denom < radius )
|
|
radius = (unsigned int) (0.5 * lenb * denom);
|
|
|
|
// Calculate fillet arc absolute center point (xc, yx)
|
|
double k = radius / sqrt( .5 * ( 1 - cosine ) );
|
|
double lenab = sqrt( ( xa / lena + xb / lenb ) * ( xa / lena + xb / lenb ) +
|
|
( ya / lena + yb / lenb ) * ( ya / lena + yb / lenb ) );
|
|
double xc = x1 + k * ( xa / lena + xb / lenb ) / lenab;
|
|
double yc = y1 + k * ( ya / lena + yb / lenb ) / lenab;
|
|
|
|
// Calculate arc start and end vectors
|
|
k = radius / sqrt( 2 / ( 1 + cosine ) - 1 );
|
|
double xs = x1 + k * xa / lena - xc;
|
|
double ys = y1 + k * ya / lena - yc;
|
|
double xe = x1 + k * xb / lenb - xc;
|
|
double ye = y1 + k * yb / lenb - yc;
|
|
|
|
// Cosine of arc angle
|
|
double argument = ( xs * xe + ys * ye ) / ( radius * radius );
|
|
|
|
if( argument < -1 ) // Just in case...
|
|
argument = -1;
|
|
else if( argument > 1 )
|
|
argument = 1;
|
|
|
|
double arcAngle = acos( argument );
|
|
|
|
// Calculate the number of segments
|
|
double tempSegments = (double) aSegments * ( arcAngle / ( 2 * M_PI ) );
|
|
|
|
if( tempSegments - (int) tempSegments > 0 )
|
|
tempSegments++;
|
|
|
|
unsigned int segments = (unsigned int) tempSegments;
|
|
|
|
double deltaAngle = arcAngle / segments;
|
|
double startAngle = atan2( -ys, xs );
|
|
|
|
// Flip arc for inner corners
|
|
if( xa * yb - ya * xb <= 0 )
|
|
deltaAngle *= -1;
|
|
|
|
nx = xc + xs + 0.5;
|
|
ny = yc + ys + 0.5;
|
|
|
|
if( index == startIndex )
|
|
newPoly->Start( GetLayer(), (int) nx, (int) ny, GetHatchStyle() );
|
|
else
|
|
newPoly->AppendCorner( (int) nx, (int) ny );
|
|
|
|
unsigned int nVertices = 0;
|
|
|
|
for( unsigned int j = 0; j < segments; j++ )
|
|
{
|
|
nx = xc + cos( startAngle + (j + 1) * deltaAngle ) * radius + 0.5;
|
|
ny = yc - sin( startAngle + (j + 1) * deltaAngle ) * radius + 0.5;
|
|
newPoly->AppendCorner( (int) nx, (int) ny );
|
|
nVertices++;
|
|
}
|
|
}
|
|
|
|
newPoly->CloseLastContour();
|
|
}
|
|
|
|
return newPoly;
|
|
}
|
|
|
|
|
|
/******************************************/
|
|
void CPolyLine::RemoveAllContours( void )
|
|
/******************************************/
|
|
|
|
/**
|
|
* function RemoveAllContours
|
|
* removes all corners from the lists.
|
|
* Others params are not chnaged
|
|
*/
|
|
{
|
|
m_CornersList.clear();
|
|
}
|
|
|
|
|
|
/**
|
|
* Function InsertCorner
|
|
* insert a new corner between two existing corners
|
|
* @param ic = index for the insertion point: the corner is inserted AFTER ic
|
|
* @param x, y = coordinates corner to insert
|
|
*/
|
|
void CPolyLine::InsertCorner( int ic, int x, int y )
|
|
{
|
|
UnHatch();
|
|
|
|
if( (unsigned) (ic) >= m_CornersList.size() )
|
|
{
|
|
m_CornersList.push_back( CPolyPt( x, y ) );
|
|
}
|
|
else
|
|
{
|
|
m_CornersList.insert( m_CornersList.begin() + ic + 1, CPolyPt( x, y ) );
|
|
}
|
|
|
|
if( (unsigned) (ic + 1) < m_CornersList.size() )
|
|
{
|
|
if( m_CornersList[ic].end_contour )
|
|
{
|
|
m_CornersList[ic + 1].end_contour = true;
|
|
m_CornersList[ic].end_contour = false;
|
|
}
|
|
}
|
|
|
|
Hatch();
|
|
}
|
|
|
|
|
|
// undraw polyline by removing all graphic elements from display list
|
|
//
|
|
void CPolyLine::UnHatch()
|
|
{
|
|
m_HatchLines.clear();
|
|
}
|
|
|
|
|
|
int CPolyLine::GetEndContour( int ic )
|
|
{
|
|
return m_CornersList[ic].end_contour;
|
|
}
|
|
|
|
|
|
CRect CPolyLine::GetBounds()
|
|
{
|
|
CRect r = GetCornerBounds();
|
|
|
|
r.left -= m_width / 2;
|
|
r.right += m_width / 2;
|
|
r.bottom -= m_width / 2;
|
|
r.top += m_width / 2;
|
|
return r;
|
|
}
|
|
|
|
|
|
CRect CPolyLine::GetCornerBounds()
|
|
{
|
|
CRect r;
|
|
|
|
r.left = r.bottom = INT_MAX;
|
|
r.right = r.top = INT_MIN;
|
|
|
|
for( unsigned i = 0; i<m_CornersList.size(); i++ )
|
|
{
|
|
r.left = min( r.left, m_CornersList[i].x );
|
|
r.right = max( r.right, m_CornersList[i].x );
|
|
r.bottom = min( r.bottom, m_CornersList[i].y );
|
|
r.top = max( r.top, m_CornersList[i].y );
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
CRect CPolyLine::GetCornerBounds( int icont )
|
|
{
|
|
CRect r;
|
|
|
|
r.left = r.bottom = INT_MAX;
|
|
r.right = r.top = INT_MIN;
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
|
|
for( int i = istart; i<=iend; i++ )
|
|
{
|
|
r.left = min( r.left, m_CornersList[i].x );
|
|
r.right = max( r.right, m_CornersList[i].x );
|
|
r.bottom = min( r.bottom, m_CornersList[i].y );
|
|
r.top = max( r.top, m_CornersList[i].y );
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetNumCorners()
|
|
{
|
|
return m_CornersList.size();
|
|
}
|
|
|
|
|
|
int CPolyLine::GetNumSides()
|
|
{
|
|
if( GetClosed() )
|
|
return m_CornersList.size();
|
|
else
|
|
return m_CornersList.size() - 1;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContoursCount()
|
|
{
|
|
int ncont = 0;
|
|
|
|
if( !m_CornersList.size() )
|
|
return 0;
|
|
|
|
for( unsigned ic = 0; ic < m_CornersList.size(); ic++ )
|
|
if( m_CornersList[ic].end_contour )
|
|
ncont++;
|
|
|
|
|
|
|
|
if( !m_CornersList[m_CornersList.size() - 1].end_contour )
|
|
ncont++;
|
|
|
|
return ncont;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContour( int ic )
|
|
{
|
|
int ncont = 0;
|
|
|
|
for( int i = 0; i<ic; i++ )
|
|
{
|
|
if( m_CornersList[i].end_contour )
|
|
ncont++;
|
|
}
|
|
|
|
return ncont;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContourStart( int icont )
|
|
{
|
|
if( icont == 0 )
|
|
return 0;
|
|
|
|
int ncont = 0;
|
|
|
|
for( unsigned i = 0; i<m_CornersList.size(); i++ )
|
|
{
|
|
if( m_CornersList[i].end_contour )
|
|
{
|
|
ncont++;
|
|
|
|
if( ncont == icont )
|
|
return i + 1;
|
|
}
|
|
}
|
|
|
|
wxASSERT( 0 );
|
|
return 0;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContourEnd( int icont )
|
|
{
|
|
if( icont < 0 )
|
|
return 0;
|
|
|
|
if( icont == GetContoursCount() - 1 )
|
|
return m_CornersList.size() - 1;
|
|
|
|
int ncont = 0;
|
|
|
|
for( unsigned i = 0; i<m_CornersList.size(); i++ )
|
|
{
|
|
if( m_CornersList[i].end_contour )
|
|
{
|
|
if( ncont == icont )
|
|
return i;
|
|
|
|
ncont++;
|
|
}
|
|
}
|
|
|
|
wxASSERT( 0 );
|
|
return 0;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetContourSize( int icont )
|
|
{
|
|
return GetContourEnd( icont ) - GetContourStart( icont ) + 1;
|
|
}
|
|
|
|
|
|
int CPolyLine::GetClosed()
|
|
{
|
|
if( m_CornersList.size() == 0 )
|
|
return 0;
|
|
else
|
|
return m_CornersList[m_CornersList.size() - 1].end_contour;
|
|
}
|
|
|
|
|
|
// Creates hatch lines inside the outline of the complex polygon
|
|
//
|
|
// sort function used in ::Hatch to sort points by descending wxPoint.x values
|
|
bool sort_ends_by_descending_X( const wxPoint& ref, const wxPoint& tst )
|
|
{
|
|
return tst.x < ref.x;
|
|
}
|
|
|
|
|
|
void CPolyLine::Hatch()
|
|
{
|
|
m_HatchLines.clear();
|
|
|
|
if( m_hatchStyle == NO_HATCH || m_hatchPitch == 0 )
|
|
return;
|
|
|
|
if( !GetClosed() ) // If not closed, the poly is beeing created and not finalised. Not not hatch
|
|
return;
|
|
|
|
// define range for hatch lines
|
|
int min_x = m_CornersList[0].x;
|
|
int max_x = m_CornersList[0].x;
|
|
int min_y = m_CornersList[0].y;
|
|
int max_y = m_CornersList[0].y;
|
|
|
|
for( unsigned ic = 1; ic < m_CornersList.size(); ic++ )
|
|
{
|
|
if( m_CornersList[ic].x < min_x )
|
|
min_x = m_CornersList[ic].x;
|
|
|
|
if( m_CornersList[ic].x > max_x )
|
|
max_x = m_CornersList[ic].x;
|
|
|
|
if( m_CornersList[ic].y < min_y )
|
|
min_y = m_CornersList[ic].y;
|
|
|
|
if( m_CornersList[ic].y > max_y )
|
|
max_y = m_CornersList[ic].y;
|
|
}
|
|
|
|
// Calculate spacing betwwen 2 hatch lines
|
|
int spacing;
|
|
|
|
if( m_hatchStyle == DIAGONAL_EDGE )
|
|
spacing = m_hatchPitch;
|
|
else
|
|
spacing = m_hatchPitch * 2;
|
|
|
|
// set the "lenght" of hatch lines (the lenght on horizontal axis)
|
|
double hatch_line_len = m_hatchPitch;
|
|
|
|
// To have a better look, give a slope depending on the layer
|
|
int layer = GetLayer();
|
|
int slope_flag = (layer & 1) ? 1 : -1; // 1 or -1
|
|
double slope = 0.707106 * slope_flag; // 45 degrees slope
|
|
int max_a, min_a;
|
|
|
|
if( slope_flag == 1 )
|
|
{
|
|
max_a = (int) (max_y - slope * min_x);
|
|
min_a = (int) (min_y - slope * max_x);
|
|
}
|
|
else
|
|
{
|
|
max_a = (int) (max_y - slope * max_x);
|
|
min_a = (int) (min_y - slope * min_x);
|
|
}
|
|
|
|
min_a = (min_a / spacing) * spacing;
|
|
|
|
// calculate an offset depending on layer number,
|
|
// for a better look of hatches on a multilayer board
|
|
int offset = (layer * 7) / 8;
|
|
min_a += offset;
|
|
|
|
// now calculate and draw hatch lines
|
|
int nc = m_CornersList.size();
|
|
|
|
// loop through hatch lines
|
|
#define MAXPTS 200 // Usually we store only few values per one hatch line
|
|
// depending on the compexity of the zone outline
|
|
|
|
static std::vector <wxPoint> pointbuffer;
|
|
pointbuffer.clear();
|
|
pointbuffer.reserve( MAXPTS + 2 );
|
|
|
|
for( int a = min_a; a < max_a; a += spacing )
|
|
{
|
|
// get intersection points for this hatch line
|
|
|
|
// Note: because we should have an even number of intersections with the
|
|
// current hatch line and the zone outline (a closed polygon,
|
|
// or a set of closed polygons), if an odd count is found
|
|
// we skip this line (should not occur)
|
|
pointbuffer.clear();
|
|
int i_start_contour = 0;
|
|
|
|
for( int ic = 0; ic<nc; ic++ )
|
|
{
|
|
double x, y, x2, y2;
|
|
int ok;
|
|
|
|
if( m_CornersList[ic].end_contour || ( ic == (int) (m_CornersList.size() - 1) ) )
|
|
{
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
m_CornersList[ic].x, m_CornersList[ic].y,
|
|
m_CornersList[i_start_contour].x,
|
|
m_CornersList[i_start_contour].y,
|
|
&x, &y, &x2, &y2 );
|
|
i_start_contour = ic + 1;
|
|
}
|
|
else
|
|
{
|
|
ok = FindLineSegmentIntersection( a, slope,
|
|
m_CornersList[ic].x, m_CornersList[ic].y,
|
|
m_CornersList[ic + 1].x, m_CornersList[ic + 1].y,
|
|
&x, &y, &x2, &y2 );
|
|
}
|
|
|
|
if( ok )
|
|
{
|
|
wxPoint point( (int) x, (int) y );
|
|
pointbuffer.push_back( point );
|
|
}
|
|
|
|
if( ok == 2 )
|
|
{
|
|
wxPoint point( (int) x2, (int) y2 );
|
|
pointbuffer.push_back( point );
|
|
}
|
|
|
|
if( pointbuffer.size() >= MAXPTS ) // overflow
|
|
{
|
|
wxASSERT( 0 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ensure we have found an even intersection points count
|
|
// because intersections are the ends of segments
|
|
// inside the polygon(s) and a segment has 2 ends.
|
|
// if not, this is a strange case (a bug ?) so skip this hatch
|
|
if( pointbuffer.size() % 2 != 0 )
|
|
continue;
|
|
|
|
// sort points in order of descending x (if more than 2) to
|
|
// ensure the starting point and the ending point of the same segment
|
|
// are stored one just after the other.
|
|
if( pointbuffer.size() > 2 )
|
|
sort( pointbuffer.begin(), pointbuffer.end(), sort_ends_by_descending_X );
|
|
|
|
// creates lines or short segments inside the complex polygon
|
|
for( unsigned ip = 0; ip < pointbuffer.size(); ip += 2 )
|
|
{
|
|
double dx = pointbuffer[ip + 1].x - pointbuffer[ip].x;
|
|
|
|
// Push only one line for diagonal hatch,
|
|
// or for small lines < twice the line len
|
|
// else push 2 small lines
|
|
if( m_hatchStyle == DIAGONAL_FULL || fabs( dx ) < 2 * hatch_line_len )
|
|
{
|
|
m_HatchLines.push_back( CSegment( pointbuffer[ip], pointbuffer[ip + 1] ) );
|
|
}
|
|
else
|
|
{
|
|
double dy = pointbuffer[ip + 1].y - pointbuffer[ip].y;
|
|
double slope = dy / dx;
|
|
|
|
if( dx > 0 )
|
|
dx = hatch_line_len;
|
|
else
|
|
dx = -hatch_line_len;
|
|
|
|
double x1 = pointbuffer[ip].x + dx;
|
|
double x2 = pointbuffer[ip + 1].x - dx;
|
|
double y1 = pointbuffer[ip].y + dx * slope;
|
|
double y2 = pointbuffer[ip + 1].y - dx * slope;
|
|
|
|
m_HatchLines.push_back( CSegment( pointbuffer[ip].x,
|
|
pointbuffer[ip].y,
|
|
KiROUND( x1 ), KiROUND( y1 ) ) );
|
|
|
|
m_HatchLines.push_back( CSegment( pointbuffer[ip + 1].x,
|
|
pointbuffer[ip + 1].y,
|
|
KiROUND( x2 ), KiROUND( y2 ) ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// test to see if a point is inside polyline
|
|
//
|
|
bool CPolyLine::TestPointInside( int px, int py )
|
|
{
|
|
if( !GetClosed() )
|
|
{
|
|
wxASSERT( 0 );
|
|
}
|
|
|
|
// Test all polygons.
|
|
// Since the first is the main outline, and other are holes,
|
|
// if the tested point is inside only one contour, it is inside the whole polygon
|
|
// (in fact inside the main outline, and outside all holes).
|
|
// if inside 2 contours (the main outline + an hole), it is outside the poly.
|
|
int polycount = GetContoursCount();
|
|
bool inside = false;
|
|
|
|
for( int icont = 0; icont < polycount; icont++ )
|
|
{
|
|
int istart = GetContourStart( icont );
|
|
int iend = GetContourEnd( icont );
|
|
|
|
// Test this polygon:
|
|
if( TestPointInsidePolygon( m_CornersList, istart, iend, px, py ) ) // test point inside the current polygon
|
|
inside = not inside;
|
|
}
|
|
|
|
return inside;
|
|
}
|
|
|
|
|
|
// copy data from another poly, but don't draw it
|
|
//
|
|
void CPolyLine::Copy( CPolyLine* src )
|
|
{
|
|
UnHatch();
|
|
m_hatchStyle = src->m_hatchStyle;
|
|
m_hatchPitch = src->m_hatchPitch;
|
|
// copy corners, using vector copy
|
|
m_CornersList = src->m_CornersList;
|
|
}
|
|
|
|
|
|
/*******************************************/
|
|
bool CPolyLine::IsCutoutContour( int icont )
|
|
/*******************************************/
|
|
|
|
/*
|
|
* return true if the corner icont is inside the outline (i.e it is a hole)
|
|
*/
|
|
{
|
|
int ncont = GetContour( icont );
|
|
|
|
if( ncont == 0 ) // the first contour is the main outline, not an hole
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void CPolyLine::MoveOrigin( int x_off, int y_off )
|
|
{
|
|
UnHatch();
|
|
|
|
for( int ic = 0; ic < GetNumCorners(); ic++ )
|
|
{
|
|
SetX( ic, GetX( ic ) + x_off );
|
|
SetY( ic, GetY( ic ) + y_off );
|
|
}
|
|
|
|
Hatch();
|
|
}
|
|
|
|
|
|
// Set various parameters:
|
|
// the calling function should UnHatch() before calling them,
|
|
// and Draw() after
|
|
//
|
|
void CPolyLine::SetX( int ic, int x )
|
|
{
|
|
m_CornersList[ic].x = x;
|
|
}
|
|
|
|
|
|
void CPolyLine::SetY( int ic, int y )
|
|
{
|
|
m_CornersList[ic].y = y;
|
|
}
|
|
|
|
|
|
void CPolyLine::SetEndContour( int ic, bool end_contour )
|
|
{
|
|
m_CornersList[ic].end_contour = end_contour;
|
|
}
|
|
|
|
/*
|
|
* AppendArc:
|
|
* adds segments to current contour to approximate the given arc
|
|
*/
|
|
void CPolyLine::AppendArc( int xi, int yi, int xf, int yf, int xc, int yc, int num )
|
|
{
|
|
// get radius
|
|
double radius = hypot( (double) (xi - xc), (double) (yi - yc) );
|
|
|
|
// get angles of start and finish
|
|
double th_i = atan2( (double) (yi - yc), (double) (xi - xc) );
|
|
double th_f = atan2( (double) (yf - yc), (double) (xf - xc) );
|
|
double th_d = (th_f - th_i) / (num - 1);
|
|
double theta = th_i;
|
|
|
|
// generate arc
|
|
for( int ic = 0; ic < num; ic++ )
|
|
{
|
|
int x = KiROUND( xc + radius * cos( theta ) );
|
|
int y = KiROUND( yc + radius * sin( theta ) );
|
|
AppendCorner( x, y );
|
|
theta += th_d;
|
|
}
|
|
|
|
CloseLastContour();
|
|
}
|
|
|
|
|
|
// Bezier Support
|
|
void CPolyLine::AppendBezier( int x1, int y1, int x2, int y2, int x3, int y3 )
|
|
{
|
|
std::vector<wxPoint> bezier_points;
|
|
|
|
bezier_points = Bezier2Poly( x1, y1, x2, y2, x3, y3 );
|
|
|
|
for( unsigned int i = 0; i < bezier_points.size(); i++ )
|
|
AppendCorner( bezier_points[i].x, bezier_points[i].y );
|
|
}
|
|
|
|
|
|
void CPolyLine::AppendBezier( int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4 )
|
|
{
|
|
std::vector<wxPoint> bezier_points;
|
|
|
|
bezier_points = Bezier2Poly( x1, y1, x2, y2, x3, y3, x4, y4 );
|
|
|
|
for( unsigned int i = 0; i < bezier_points.size(); i++ )
|
|
AppendCorner( bezier_points[i].x, bezier_points[i].y );
|
|
}
|
|
|
|
|
|
/*
|
|
* Function Distance
|
|
* Calculates the distance between a segment and a polygon (with holes):
|
|
* param aStart is the starting point of the segment.
|
|
* param aEnd is the ending point of the segment.
|
|
* param aWidth is the width of the segment.
|
|
* return distance between the segment and outline.
|
|
* 0 if segment intersects or is inside
|
|
*/
|
|
int CPolyLine::Distance( wxPoint aStart, wxPoint aEnd, int aWidth )
|
|
{
|
|
// We calculate the min dist between the segment and each outline segment
|
|
// However, if the segment to test is inside the outline, and does not cross
|
|
// any edge, it can be seen outside the polygon.
|
|
// Therefore test if a segment end is inside ( testing only one end is enough )
|
|
if( TestPointInside( aStart.x, aStart.y ) )
|
|
return 0;
|
|
|
|
int distance = INT_MAX;
|
|
int polycount = GetContoursCount();
|
|
|
|
for( int icont = 0; icont < polycount; icont++ )
|
|
{
|
|
int ic_start = GetContourStart( icont );
|
|
int ic_end = GetContourEnd( icont );
|
|
|
|
// now test spacing between area outline and segment
|
|
for( int ic2 = ic_start; ic2 <= ic_end; ic2++ )
|
|
{
|
|
int bx1 = GetX( ic2 );
|
|
int by1 = GetY( ic2 );
|
|
int bx2, by2;
|
|
|
|
if( ic2 == ic_end )
|
|
{
|
|
bx2 = GetX( ic_start );
|
|
by2 = GetY( ic_start );
|
|
}
|
|
else
|
|
{
|
|
bx2 = GetX( ic2 + 1 );
|
|
by2 = GetY( ic2 + 1 );
|
|
}
|
|
|
|
int d = GetClearanceBetweenSegments( bx1, by1, bx2, by2, 0,
|
|
aStart.x, aStart.y, aEnd.x, aEnd.y,
|
|
aWidth,
|
|
1, // min clearance, should be > 0
|
|
NULL, NULL );
|
|
|
|
if( distance > d )
|
|
distance = d;
|
|
|
|
if( distance <= 0 )
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return distance;
|
|
}
|
|
|
|
|
|
/*
|
|
* Function Distance
|
|
* Calculates the distance between a point and polygon (with holes):
|
|
* param aPoint is the coordinate of the point.
|
|
* return distance between the point and outline.
|
|
* 0 if the point is inside
|
|
*/
|
|
int CPolyLine::Distance( const wxPoint& aPoint )
|
|
{
|
|
// We calculate the dist between the point and each outline segment
|
|
// If the point is inside the outline, the dist is 0.
|
|
if( TestPointInside( aPoint.x, aPoint.y ) )
|
|
return 0;
|
|
|
|
int distance = INT_MAX;
|
|
int polycount = GetContoursCount();
|
|
|
|
for( int icont = 0; icont < polycount; icont++ )
|
|
{
|
|
int ic_start = GetContourStart( icont );
|
|
int ic_end = GetContourEnd( icont );
|
|
|
|
// now test spacing between area outline and segment
|
|
for( int ic2 = ic_start; ic2 <= ic_end; ic2++ )
|
|
{
|
|
int bx1 = GetX( ic2 );
|
|
int by1 = GetY( ic2 );
|
|
int bx2, by2;
|
|
|
|
if( ic2 == ic_end )
|
|
{
|
|
bx2 = GetX( ic_start );
|
|
by2 = GetY( ic_start );
|
|
}
|
|
else
|
|
{
|
|
bx2 = GetX( ic2 + 1 );
|
|
by2 = GetY( ic2 + 1 );
|
|
}
|
|
|
|
int d = KiROUND( GetPointToLineSegmentDistance( aPoint.x, aPoint.y,
|
|
bx1, by1, bx2, by2 ) );
|
|
|
|
if( distance > d )
|
|
distance = d;
|
|
|
|
if( distance <= 0 )
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return distance;
|
|
}
|
|
|
|
|
|
/**
|
|
* Function CopyPolysListToKiPolygonWithHole
|
|
* converts the outline contours aPolysList to a KI_POLYGON_WITH_HOLES
|
|
*
|
|
* @param aPolysList = the list of corners of contours
|
|
* @param aPolygoneWithHole = a KI_POLYGON_WITH_HOLES to populate
|
|
*/
|
|
void CopyPolysListToKiPolygonWithHole( const std::vector<CPolyPt>& aPolysList,
|
|
KI_POLYGON_WITH_HOLES& aPolygoneWithHole )
|
|
{
|
|
unsigned corners_count = aPolysList.size();
|
|
|
|
std::vector<KI_POLY_POINT> cornerslist;
|
|
KI_POLYGON poly;
|
|
|
|
// Enter main outline: this is the first contour
|
|
unsigned ic = 0;
|
|
|
|
while( ic < corners_count )
|
|
{
|
|
const CPolyPt& corner = aPolysList[ic++];
|
|
cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) );
|
|
|
|
if( corner.end_contour )
|
|
break;
|
|
}
|
|
|
|
aPolygoneWithHole.set( cornerslist.begin(), cornerslist.end() );
|
|
|
|
// Enter holes: they are next contours (when exist)
|
|
if( ic < corners_count )
|
|
{
|
|
KI_POLYGON_SET holePolyList;
|
|
|
|
while( ic < corners_count )
|
|
{
|
|
cornerslist.clear();
|
|
|
|
while( ic < corners_count )
|
|
{
|
|
const CPolyPt& corner = aPolysList[ic++];
|
|
cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) );
|
|
|
|
if( corner.end_contour )
|
|
break;
|
|
}
|
|
|
|
bpl::set_points( poly, cornerslist.begin(), cornerslist.end() );
|
|
holePolyList.push_back( poly );
|
|
}
|
|
|
|
aPolygoneWithHole.set_holes( holePolyList.begin(), holePolyList.end() );
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function ConvertPolysListWithHolesToOnePolygon
|
|
* converts the outline contours aPolysListWithHoles with holes to one polygon
|
|
* with no holes (only one contour)
|
|
* holes are linked to main outlines by overlap segments, to give only one polygon
|
|
*
|
|
* @param aPolysListWithHoles = the list of corners of contours (haing holes
|
|
* @param aOnePolyList = a polygon with no holes
|
|
*/
|
|
void ConvertPolysListWithHolesToOnePolygon( const std::vector<CPolyPt>& aPolysListWithHoles,
|
|
std::vector<CPolyPt>& aOnePolyList )
|
|
{
|
|
unsigned corners_count = aPolysListWithHoles.size();
|
|
int polycount = 0;
|
|
|
|
for( unsigned ii = 0; ii < corners_count; ii++ )
|
|
{
|
|
const CPolyPt& corner = aPolysListWithHoles[ii];
|
|
|
|
if( corner.end_contour )
|
|
polycount++;
|
|
}
|
|
|
|
// If polycount<= 1, there is no holes found.
|
|
if( polycount<= 1 )
|
|
{
|
|
aOnePolyList = aPolysListWithHoles;
|
|
return;
|
|
}
|
|
|
|
// Holes are found: convert them to only one polygon with overlap segments
|
|
KI_POLYGON_SET polysholes;
|
|
KI_POLYGON_SET mainpoly;
|
|
KI_POLYGON poly_tmp;
|
|
std::vector<KI_POLY_POINT> cornerslist;
|
|
corners_count = aPolysListWithHoles.size();
|
|
|
|
unsigned ic = 0;
|
|
// enter main outline
|
|
while( ic < corners_count )
|
|
{
|
|
const CPolyPt& corner = aPolysListWithHoles[ic++];
|
|
cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) );
|
|
|
|
if( corner.end_contour )
|
|
break;
|
|
}
|
|
bpl::set_points( poly_tmp, cornerslist.begin(), cornerslist.end() );
|
|
mainpoly.push_back( poly_tmp );
|
|
|
|
while( ic < corners_count )
|
|
{
|
|
cornerslist.clear();
|
|
{
|
|
while( ic < corners_count )
|
|
{
|
|
const CPolyPt& corner = aPolysListWithHoles[ic++];
|
|
cornerslist.push_back( KI_POLY_POINT( corner.x, corner.y ) );
|
|
|
|
if( corner.end_contour )
|
|
break;
|
|
}
|
|
|
|
bpl::set_points( poly_tmp, cornerslist.begin(), cornerslist.end() );
|
|
polysholes.push_back( poly_tmp );
|
|
}
|
|
}
|
|
|
|
mainpoly -= polysholes;
|
|
|
|
// copy polygon with no holes to destination
|
|
// We should have only one polygon in list
|
|
wxASSERT( mainpoly.size() != 1 );
|
|
|
|
{
|
|
KI_POLYGON& poly_nohole = mainpoly[0];
|
|
CPolyPt corner( 0, 0, false );
|
|
|
|
for( unsigned jj = 0; jj < poly_nohole.size(); jj++ )
|
|
{
|
|
KI_POLY_POINT point = *(poly_nohole.begin() + jj);
|
|
corner.x = point.x();
|
|
corner.y = point.y();
|
|
corner.end_contour = false;
|
|
aOnePolyList.push_back( corner );
|
|
}
|
|
|
|
corner.end_contour = true;
|
|
aOnePolyList.pop_back();
|
|
aOnePolyList.push_back( corner );
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Function IsPolygonSelfIntersecting
|
|
* Test a CPolyLine for self-intersection of vertex (all contours).
|
|
*
|
|
* @return :
|
|
* false if no intersecting sides
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* true if intersecting sides
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* When a CPolyLine is self intersectic, it need to be normalized.
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* (converted to non intersecting polygons)
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*/
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bool CPolyLine::IsPolygonSelfIntersecting()
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{
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// first, check for sides intersecting other sides
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int n_cont = GetContoursCount();
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// make bounding rect for each contour
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std::vector<CRect> cr;
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cr.reserve( n_cont );
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for( int icont = 0; icont<n_cont; icont++ )
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cr.push_back( GetCornerBounds( icont ) );
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for( int icont = 0; icont<n_cont; icont++ )
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{
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int is_start = GetContourStart( icont );
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int is_end = GetContourEnd( icont );
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|
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for( int is = is_start; is<=is_end; is++ )
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{
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int is_prev = is - 1;
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if( is_prev < is_start )
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is_prev = is_end;
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int is_next = is + 1;
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if( is_next > is_end )
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is_next = is_start;
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int x1i = GetX( is );
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int y1i = GetY( is );
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int x1f = GetX( is_next );
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int y1f = GetY( is_next );
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|
|
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// check for intersection with any other sides
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for( int icont2 = icont; icont2<n_cont; icont2++ )
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{
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if( cr[icont].left > cr[icont2].right
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|| cr[icont].bottom > cr[icont2].top
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|| cr[icont2].left > cr[icont].right
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|| cr[icont2].bottom > cr[icont].top )
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{
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// rectangles don't overlap, do nothing
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}
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else
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{
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int is2_start = GetContourStart( icont2 );
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int is2_end = GetContourEnd( icont2 );
|
|
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for( int is2 = is2_start; is2<=is2_end; is2++ )
|
|
{
|
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int is2_prev = is2 - 1;
|
|
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if( is2_prev < is2_start )
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is2_prev = is2_end;
|
|
|
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int is2_next = is2 + 1;
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|
|
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if( is2_next > is2_end )
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is2_next = is2_start;
|
|
|
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if( icont != icont2
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|| ( is2 != is && is2 != is_prev && is2 != is_next &&
|
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is != is2_prev && is != is2_next )
|
|
)
|
|
{
|
|
int x2i = GetX( is2 );
|
|
int y2i = GetY( is2 );
|
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int x2f = GetX( is2_next );
|
|
int y2f = GetY( is2_next );
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int ret = FindSegmentIntersections( x1i, y1i, x1f, y1f,
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x2i, y2i, x2f, y2f );
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if( ret )
|
|
{
|
|
// intersection between non-adjacent sides
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
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return false;
|
|
}
|