634 lines
20 KiB
C++
634 lines
20 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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* Copyright (C) 2016 Kicad Developers, see change_log.txt for contributors.
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*
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* Stroke font class
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <gal/stroke_font.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <math/util.h> // for KiROUND
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#include <wx/string.h>
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#include <gr_text.h>
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using namespace KIGFX;
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const double STROKE_FONT::INTERLINE_PITCH_RATIO = 1.61;
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const double STROKE_FONT::OVERBAR_POSITION_FACTOR = 1.40;
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const double STROKE_FONT::BOLD_FACTOR = 1.3;
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const double STROKE_FONT::STROKE_FONT_SCALE = 1.0 / 21.0;
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const double STROKE_FONT::ITALIC_TILT = 1.0 / 8;
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GLYPH_LIST* g_newStrokeFontGlyphs = nullptr; ///< Glyph list
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std::vector<BOX2D>* g_newStrokeFontGlyphBoundingBoxes; ///< Bounding boxes of the glyphs
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STROKE_FONT::STROKE_FONT( GAL* aGal ) :
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m_gal( aGal ), m_glyphs( nullptr ), m_glyphBoundingBoxes( nullptr )
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{
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}
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bool STROKE_FONT::LoadNewStrokeFont( const char* const aNewStrokeFont[], int aNewStrokeFontSize )
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{
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if( g_newStrokeFontGlyphs )
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{
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m_glyphs = g_newStrokeFontGlyphs;
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m_glyphBoundingBoxes = g_newStrokeFontGlyphBoundingBoxes;
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return true;
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}
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g_newStrokeFontGlyphs = new GLYPH_LIST;
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g_newStrokeFontGlyphs->reserve( aNewStrokeFontSize );
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g_newStrokeFontGlyphBoundingBoxes = new std::vector<BOX2D>;
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g_newStrokeFontGlyphBoundingBoxes->reserve( aNewStrokeFontSize );
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for( int j = 0; j < aNewStrokeFontSize; j++ )
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{
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GLYPH glyph;
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double glyphStartX = 0.0;
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double glyphEndX = 0.0;
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double glyphWidth = 0.0;
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std::vector<VECTOR2D>* pointList = nullptr;
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int strokes = 0;
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int i = 0;
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while( aNewStrokeFont[j][i] )
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{
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if( aNewStrokeFont[j][i] == ' ' && aNewStrokeFont[j][i+1] == 'R' )
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strokes++;
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i += 2;
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}
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glyph.reserve( strokes + 1 );
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i = 0;
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while( aNewStrokeFont[j][i] )
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{
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VECTOR2D point( 0.0, 0.0 );
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char coordinate[2] = { 0, };
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for( int k : { 0, 1 } )
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coordinate[k] = aNewStrokeFont[j][i + k];
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if( i < 2 )
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{
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// The first two values contain the width of the char
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glyphStartX = ( coordinate[0] - 'R' ) * STROKE_FONT_SCALE;
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glyphEndX = ( coordinate[1] - 'R' ) * STROKE_FONT_SCALE;
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glyphWidth = glyphEndX - glyphStartX;
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}
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else if( ( coordinate[0] == ' ' ) && ( coordinate[1] == 'R' ) )
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{
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if( pointList )
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pointList->shrink_to_fit();
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// Raise pen
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pointList = nullptr;
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}
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else
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{
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// In stroke font, coordinates values are coded as <value> + 'R',
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// <value> is an ASCII char.
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// therefore every coordinate description of the Hershey format has an offset,
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// it has to be subtracted
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// Note:
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// * the stroke coordinates are stored in reduced form (-1.0 to +1.0),
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// and the actual size is stroke coordinate * glyph size
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// * a few shapes have a height slightly bigger than 1.0 ( like '{' '[' )
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point.x = (double) ( coordinate[0] - 'R' ) * STROKE_FONT_SCALE - glyphStartX;
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#define FONT_OFFSET -10
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// FONT_OFFSET is here for historical reasons, due to the way the stroke font
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// was built. It allows shapes coordinates like W M ... to be >= 0
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// Only shapes like j y have coordinates < 0
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point.y = (double) ( coordinate[1] - 'R' + FONT_OFFSET ) * STROKE_FONT_SCALE;
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if( !pointList )
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{
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glyph.emplace_back();
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pointList = &glyph.back();
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}
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pointList->push_back( point );
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}
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i += 2;
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}
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if( pointList )
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pointList->shrink_to_fit();
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// Compute the bounding box of the glyph
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g_newStrokeFontGlyphBoundingBoxes->emplace_back( computeBoundingBox( glyph, glyphWidth ) );
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g_newStrokeFontGlyphs->push_back( glyph );
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}
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m_glyphs = g_newStrokeFontGlyphs;
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m_glyphBoundingBoxes = g_newStrokeFontGlyphBoundingBoxes;
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return true;
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}
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// Static function:
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double STROKE_FONT::GetInterline( double aGlyphHeight )
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{
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// Do not add the glyph thickness to the interline. This makes bold text line-spacing
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// different from normal text, which is poor typography.
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return ( aGlyphHeight * INTERLINE_PITCH_RATIO );
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}
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BOX2D STROKE_FONT::computeBoundingBox( const GLYPH& aGLYPH, double aGlyphWidth ) const
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{
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VECTOR2D min( 0, 0 );
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VECTOR2D max( aGlyphWidth, 0 );
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for( const std::vector<VECTOR2D>& pointList : aGLYPH )
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{
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for( const VECTOR2D& point : pointList )
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{
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min.y = std::min( min.y, point.y );
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max.y = std::max( max.y, point.y );
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}
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}
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return BOX2D( min, max - min );
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}
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void STROKE_FONT::Draw( const UTF8& aText, const VECTOR2D& aPosition, double aRotationAngle,
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int markupFlags )
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{
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if( aText.empty() )
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return;
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// Context needs to be saved before any transformations
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m_gal->Save();
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m_gal->Translate( aPosition );
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m_gal->Rotate( -aRotationAngle );
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// Single line height
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int lineHeight = KiROUND( GetInterline( m_gal->GetGlyphSize().y ) );
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int lineCount = linesCount( aText );
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const VECTOR2D& glyphSize = m_gal->GetGlyphSize();
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// align the 1st line of text
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switch( m_gal->GetVerticalJustify() )
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{
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case GR_TEXT_VJUSTIFY_TOP:
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m_gal->Translate( VECTOR2D( 0, glyphSize.y ) );
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break;
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case GR_TEXT_VJUSTIFY_CENTER:
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m_gal->Translate( VECTOR2D( 0, glyphSize.y / 2.0 ) );
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break;
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case GR_TEXT_VJUSTIFY_BOTTOM:
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break;
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default:
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break;
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}
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if( lineCount > 1 )
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{
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switch( m_gal->GetVerticalJustify() )
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{
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case GR_TEXT_VJUSTIFY_TOP:
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break;
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case GR_TEXT_VJUSTIFY_CENTER:
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m_gal->Translate( VECTOR2D(0, -( lineCount - 1 ) * lineHeight / 2) );
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break;
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case GR_TEXT_VJUSTIFY_BOTTOM:
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m_gal->Translate( VECTOR2D(0, -( lineCount - 1 ) * lineHeight ) );
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break;
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}
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}
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m_gal->SetIsStroke( true );
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//m_gal->SetIsFill( false );
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if( m_gal->IsFontBold() )
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m_gal->SetLineWidth( m_gal->GetLineWidth() * BOLD_FACTOR );
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// Split multiline strings into separate ones and draw them line by line
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size_t begin = 0;
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size_t newlinePos = aText.find( '\n' );
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while( newlinePos != aText.npos )
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{
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size_t length = newlinePos - begin;
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drawSingleLineText( aText.substr( begin, length ), markupFlags );
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m_gal->Translate( VECTOR2D( 0.0, lineHeight ) );
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begin = newlinePos + 1;
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newlinePos = aText.find( '\n', begin );
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}
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// Draw the last (or the only one) line
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if( !aText.empty() )
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drawSingleLineText( aText.substr( begin ), markupFlags );
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m_gal->Restore();
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}
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void STROKE_FONT::drawSingleLineText( const UTF8& aText, int markupFlags )
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{
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double xOffset;
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double yOffset;
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VECTOR2D baseGlyphSize( m_gal->GetGlyphSize() );
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double overbar_italic_comp = computeOverbarVerticalPosition() * ITALIC_TILT;
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if( m_gal->IsTextMirrored() )
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overbar_italic_comp = -overbar_italic_comp;
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// Compute the text size
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VECTOR2D textSize = computeTextLineSize( aText, markupFlags );
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double half_thickness = m_gal->GetLineWidth()/2;
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// Context needs to be saved before any transformations
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m_gal->Save();
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// First adjust: the text X position is corrected by half_thickness
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// because when the text with thickness is draw, its full size is textSize,
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// but the position of lines is half_thickness to textSize - half_thickness
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// so we must translate the coordinates by half_thickness on the X axis
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// to place the text inside the 0 to textSize X area.
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m_gal->Translate( VECTOR2D( half_thickness, 0 ) );
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// Adjust the text position to the given horizontal justification
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switch( m_gal->GetHorizontalJustify() )
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{
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case GR_TEXT_HJUSTIFY_CENTER:
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m_gal->Translate( VECTOR2D( -textSize.x / 2.0, 0 ) );
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break;
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case GR_TEXT_HJUSTIFY_RIGHT:
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if( !m_gal->IsTextMirrored() )
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m_gal->Translate( VECTOR2D( -textSize.x, 0 ) );
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break;
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case GR_TEXT_HJUSTIFY_LEFT:
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if( m_gal->IsTextMirrored() )
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m_gal->Translate( VECTOR2D( -textSize.x, 0 ) );
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break;
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default:
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break;
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}
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if( m_gal->IsTextMirrored() )
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{
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// In case of mirrored text invert the X scale of points and their X direction
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// (m_glyphSize.x) and start drawing from the position where text normally should end
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// (textSize.x)
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xOffset = textSize.x - m_gal->GetLineWidth();
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baseGlyphSize.x = -baseGlyphSize.x;
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}
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else
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{
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xOffset = 0.0;
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}
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// The overbar is indented inward at the beginning of an italicized section, but
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// must not be indented on subsequent letters to ensure that the bar segments
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// overlap.
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bool last_had_overbar = false;
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bool in_overbar = false;
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VECTOR2D glyphSize = baseGlyphSize;
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yOffset = 0;
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for( UTF8::uni_iter chIt = aText.ubegin(), end = aText.uend(); chIt < end; ++chIt )
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{
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// Handle tabs as locked to the nearest 4th column (counting in spaces)
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// The choice of spaces is somewhat arbitrary but sufficient for aligning text
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if( *chIt == '\t' )
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{
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double space = glyphSize.x * m_glyphBoundingBoxes->at( 0 ).GetEnd().x;
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// We align to the 4th column (fmod) but only need to account for 3 of
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// the four spaces here with the extra. This ensures that we have at
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// least 1 space for the \t character
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double addlSpace = 3.0 * space - std::fmod( xOffset, 4.0 * space );
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// Add the remaining space (between 0 and 3 spaces)
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// The fourth space is added by the 'dd' character
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xOffset += addlSpace;
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glyphSize = baseGlyphSize;
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yOffset = 0;
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}
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else if( *chIt == '~' )
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{
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if( ++chIt == end )
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break;
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if( *chIt == '~' )
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{
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// double ~ is really a ~ so go ahead and process the second one
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// so what's a triple ~? It could be a real ~ followed by an overbar, or
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// it could be an overbar followed by a real ~. The old algorithm did the
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// later so we will too....
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auto tempIt = chIt;
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if( ++tempIt < end && *tempIt == '~' )
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{
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// eat the first two, toggle overbar, and then process the third
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++chIt;
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in_overbar = !in_overbar;
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}
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}
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else
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{
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in_overbar = !in_overbar;
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}
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}
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else if( *chIt == '^' && ( markupFlags & ENABLE_SUPERSCRIPT_MARKUP ) )
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{
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if( ++chIt == end )
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break;
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if( *chIt == '^' )
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{
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// double ^ is really a ^ so go ahead and process the second one
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}
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else
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{
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// single ^ starts a superscript
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glyphSize = baseGlyphSize * 0.8;
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yOffset = -baseGlyphSize.y * 0.3;
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}
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}
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else if( *chIt == '#' && ( markupFlags & ENABLE_SUBSCRIPT_MARKUP ) )
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{
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if( ++chIt == end )
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break;
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if( *chIt == '#' )
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{
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// double # is really a # so go ahead and process the second one
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}
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else
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{
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// single _ starts a subscript
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glyphSize = baseGlyphSize * 0.8;
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yOffset = baseGlyphSize.y * 0.1;
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}
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}
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else if( *chIt == ' ' )
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{
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// space ends a super- or subscript
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glyphSize = baseGlyphSize;
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yOffset = 0;
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}
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// Index into bounding boxes table
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int dd = (signed) *chIt - ' ';
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if( dd >= (int) m_glyphBoundingBoxes->size() || dd < 0 )
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{
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int substitute = *chIt == '\t' ? ' ' : '?';
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dd = substitute - ' ';
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}
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const GLYPH& glyph = m_glyphs->at( dd );
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const BOX2D& bbox = m_glyphBoundingBoxes->at( dd );
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if( in_overbar )
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{
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double overbar_start_x = xOffset;
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double overbar_start_y = - computeOverbarVerticalPosition();
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double overbar_end_x = xOffset + glyphSize.x * bbox.GetEnd().x;
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double overbar_end_y = overbar_start_y;
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if( !last_had_overbar )
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{
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if( m_gal->IsFontItalic() )
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overbar_start_x += overbar_italic_comp;
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last_had_overbar = true;
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}
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VECTOR2D startOverbar( overbar_start_x, overbar_start_y );
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VECTOR2D endOverbar( overbar_end_x, overbar_end_y );
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m_gal->DrawLine( startOverbar, endOverbar );
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}
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else
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{
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last_had_overbar = false;
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}
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for( const std::vector<VECTOR2D>& ptList : glyph )
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{
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std::deque<VECTOR2D> ptListScaled;
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for( const VECTOR2D& pt : ptList )
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{
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VECTOR2D scaledPt( pt.x * glyphSize.x + xOffset, pt.y * glyphSize.y + yOffset );
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if( m_gal->IsFontItalic() )
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{
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// FIXME should be done other way - referring to the lowest Y value of point
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// because now italic fonts are translated a bit
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if( m_gal->IsTextMirrored() )
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scaledPt.x += scaledPt.y * STROKE_FONT::ITALIC_TILT;
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else
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scaledPt.x -= scaledPt.y * STROKE_FONT::ITALIC_TILT;
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}
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ptListScaled.push_back( scaledPt );
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}
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m_gal->DrawPolyline( ptListScaled );
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}
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xOffset += glyphSize.x * bbox.GetEnd().x;
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}
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m_gal->Restore();
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}
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double STROKE_FONT::ComputeOverbarVerticalPosition( double aGlyphHeight, double aGlyphThickness ) const
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{
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// Static method.
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// Compute the Y position of the overbar. This is the distance between the text base line
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// and the overbar axis.
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// Don't use the glyph thickness anymore. We don't know how much of it is "real" and how
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// much it has been plumped for drop shadows, etc.
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return aGlyphHeight * OVERBAR_POSITION_FACTOR;
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}
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double STROKE_FONT::computeOverbarVerticalPosition() const
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{
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// Compute the Y position of the overbar. This is the distance between
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// the text base line and the overbar axis.
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return ComputeOverbarVerticalPosition( m_gal->GetGlyphSize().y, m_gal->GetLineWidth() );
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}
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VECTOR2D STROKE_FONT::computeTextLineSize( const UTF8& aText, int aMarkupFlags ) const
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{
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return ComputeStringBoundaryLimits( aText, m_gal->GetGlyphSize(), m_gal->GetLineWidth(),
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aMarkupFlags );
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}
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VECTOR2D STROKE_FONT::ComputeStringBoundaryLimits( const UTF8& aText, const VECTOR2D& aGlyphSize,
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double aGlyphThickness, int markupFlags ) const
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{
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VECTOR2D string_bbox;
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int line_count = 1;
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double maxX = 0.0, curX = 0.0;
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double curScale = 1.0;
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bool in_overbar = false;
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for( UTF8::uni_iter it = aText.ubegin(), end = aText.uend(); it < end; ++it )
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{
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if( *it == '\n' )
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{
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curX = 0.0;
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maxX = std::max( maxX, curX );
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++line_count;
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continue;
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}
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// Handle tabs as locked to the nearest 4th column (counting in spaces)
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// The choice of spaces is somewhat arbitrary but sufficient for aligning text
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if( *it == '\t' )
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{
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double spaces = m_glyphBoundingBoxes->at( 0 ).GetEnd().x;
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double addlSpace = 3.0 * spaces - std::fmod( curX, 4.0 * spaces );
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// Add the remaining space (between 0 and 3 spaces)
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curX += addlSpace;
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// Tab ends a super- or subscript
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curScale = 1.0;
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}
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else if( *it == '~' )
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{
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if( ++it == end )
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break;
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if( *it == '~' )
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{
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// double ~ is really a ~ so go ahead and process the second one
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// so what's a triple ~? It could be a real ~ followed by an overbar, or
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// it could be an overbar followed by a real ~. The old algorithm did the
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// later so we will too....
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auto tempIt = it;
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if( ++tempIt < end && *tempIt == '~' )
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{
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// eat the first two, toggle overbar, and then process the third
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++it;
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in_overbar = !in_overbar;
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}
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}
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else
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{
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// single ~ toggles overbar
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in_overbar = !in_overbar;
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}
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}
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else if( *it == '^' && ( markupFlags & ENABLE_SUPERSCRIPT_MARKUP ) )
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{
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if( ++it == end )
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break;
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if( *it == '^' )
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{
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// double ^ is really a ^ so go ahead and process the second one
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}
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else
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{
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// single ^ starts a superscript
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curScale = 0.8;
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}
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}
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else if( *it == '#' && ( markupFlags & ENABLE_SUBSCRIPT_MARKUP ) )
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{
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if( ++it == end )
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break;
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if( *it == '#' )
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{
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// double # is really a # so go ahead and process the second one
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}
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else
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{
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// single _ starts a subscript
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curScale = 0.8;
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}
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}
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else if( *it == ' ' )
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{
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// space ends a super- or subscript
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curScale = 1.0;
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}
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// Index in the bounding boxes table
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int dd = (signed) *it - ' ';
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if( dd >= (int) m_glyphBoundingBoxes->size() || dd < 0 )
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{
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int substitute = *it == '\t' ? ' ' : '?';
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dd = substitute - ' ';
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}
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const BOX2D& box = m_glyphBoundingBoxes->at( dd );
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curX += box.GetEnd().x * curScale;
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}
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string_bbox.x = std::max( maxX, curX ) * aGlyphSize.x;
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string_bbox.x += aGlyphThickness;
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string_bbox.y = line_count * GetInterline( aGlyphSize.y );
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// For italic correction, take in account italic tilt
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if( m_gal->IsFontItalic() )
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string_bbox.x += string_bbox.y * STROKE_FONT::ITALIC_TILT;
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return string_bbox;
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}
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