kicad/eeschema/libedit/lib_edit_frame.h

475 lines
15 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors.
* Copyright (C) 2017 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef LIB_EDIT_FRAME_H
#define LIB_EDIT_FRAME_H
#include <sch_base_frame.h>
#include <sch_screen.h>
#include <lib_item.h>
#include <ee_collectors.h>
#include <core/optional.h>
class SCH_EDIT_FRAME;
class SYMBOL_LIB_TABLE;
class LIB_PART;
class LIB_FIELD;
class DIALOG_LIB_EDIT_TEXT;
class SYMBOL_TREE_PANE;
class LIB_TREE_NODE;
class LIB_ID;
class LIB_MANAGER;
class LIBEDIT_SETTINGS;
/**
* The symbol library editor main window.
*/
class LIB_EDIT_FRAME : public SCH_BASE_FRAME
{
LIB_PART* m_my_part; // a part I own, it is not in any library, but a copy
// could be.
wxComboBox* m_unitSelectBox; // a ComboBox to select a unit to edit (if the part
// has multiple units)
SYMBOL_TREE_PANE* m_treePane; // component search tree widget
LIB_MANAGER* m_libMgr; // manager taking care of temporary modifications
LIBEDIT_SETTINGS* m_settings; // Handle to the settings
// The unit number to edit and show
int m_unit;
// Show the normal shape ( m_convert <= 1 ) or the converted shape ( m_convert > 1 )
int m_convert;
// True to force DeMorgan/normal tools selection enabled.
// They are enabled when the loaded component has graphic items for converted shape
// But under some circumstances (New component created) these tools must left enabled
static bool m_showDeMorgan;
public:
/**
* Set to true to synchronize pins at the same position when editing symbols with multiple
* units or multiple body styles. Deleting or moving pins will affect all pins at the same
* location.
* When units are interchangeable, synchronizing editing of pins is usually the best way,
* because if units are interchangeable, it implies that all similar pins are at the same
* location.
* When units are not interchangeable, do not synchronize editing of pins, because each part
* is specific, and there are no (or few) similar pins between units.
*
* Setting this to false allows editing each pin per part or body style regardless other
* pins at the same location. This requires the user to open each part or body style to make
* changes to the other pins at the same location.
*
* To know if others pins must be coupled when editing a pin, use SynchronizePins() instead
* of m_syncPinEdit, because SynchronizePins() is more reliable (takes in account the fact
* units are interchangeable, there are more than one unit).
*/
bool m_SyncPinEdit;
public:
LIB_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent );
~LIB_EDIT_FRAME() override;
/**
* switches currently used canvas ( Cairo / OpenGL).
*/
void SwitchCanvas( EDA_DRAW_PANEL_GAL::GAL_TYPE aCanvasType ) override;
/**
* Get if any parts or libraries have been modified but not saved.
*
* @return true if the any changes have not been saved
*/
bool IsContentModified() override;
/**
* Check if any pending libraries have been modified.
*
* This only checks for modified libraries. If a new symbol was created and modified
* and no libraries have been modified, the return value will be false.
*
* @return True if there are any pending library modifications.
*/
bool HasLibModifications() const;
/** The nickname of the current library being edited and empty string if none. */
wxString GetCurLib() const;
/** Sets the current library nickname and returns the old library nickname. */
wxString SetCurLib( const wxString& aLibNickname );
LIB_TREE_NODE* GetCurrentTreeNode() const;
/**
* Return the LIB_ID of the library or symbol selected in the symbol tree.
*/
LIB_ID GetTreeLIBID( int* aUnit = nullptr ) const;
/**
* Return the current part being edited or NULL if none selected.
*
* This is a LIB_PART that I own, it is at best a copy of one in a library.
*/
LIB_PART* GetCurPart() { return m_my_part; }
/**
* Take ownership of aPart and notes that it is the one currently being edited.
*/
void SetCurPart( LIB_PART* aPart );
LIB_MANAGER& GetLibManager();
void ReCreateMenuBar() override;
// See comments for m_SyncPinEdit.
bool SynchronizePins();
void OnImportBody( wxCommandEvent& aEvent );
void OnExportBody( wxCommandEvent& aEvent );
/**
* Creates or adds an existing library to the symbol library table.
*/
bool AddLibraryFile( bool aCreateNew );
/**
* Creates a new part in the selected library.
*/
void CreateNewPart();
void ImportPart();
void ExportPart();
/**
* Saves the selected part or library.
*/
void Save();
/**
* Saves the selected part or library to a new name and/or location.
*/
void SaveAs();
/**
* Saves all modified parts and libraries.
*/
void SaveAll();
/**
* Reverts unsaved changes in a part, restoring to the last saved state.
*/
void Revert( bool aConfirm = true );
void RevertAll();
void DeletePartFromLibrary();
void CopyPartToClipboard();
void LoadPart( const wxString& aLibrary, const wxString& aPart, int Unit );
/**
* Inserts a duplicate part. If aFromClipboard is true then action is a paste.
*/
void DuplicatePart( bool aFromClipboard );
void OnSelectUnit( wxCommandEvent& event );
void OnToggleSearchTree( wxCommandEvent& event );
bool IsSearchTreeShown();
void FreezeSearchTree();
void ThawSearchTree();
void OnUpdatePartNumber( wxUpdateUIEvent& event );
void UpdateAfterSymbolProperties( wxString* aOldName = nullptr );
void RebuildSymbolUnitsList();
void OnCloseWindow( wxCloseEvent& Event );
void OnExitKiCad( wxCommandEvent& event );
void ReCreateHToolbar() override;
void ReCreateVToolbar() override;
void ReCreateOptToolbar() override;
void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
LIBEDIT_SETTINGS* GetSettings()
{
return m_settings;
}
COLOR_SETTINGS* GetColorSettings() override;
/**
* Trigger the wxCloseEvent, which is handled by the function given to EVT_CLOSE() macro:
* <p>
* EVT_CLOSE( LIB_EDIT_FRAME::OnCloseWindow )
* </p>
*/
void CloseWindow( wxCommandEvent& event )
{
// Generate a wxCloseEvent
Close( false );
}
/**
* Must be called after a schematic change in order to set the "modify" flag of the
* current symbol.
*/
void OnModify() override;
int GetUnit() const { return m_unit; }
void SetUnit( int aUnit ) { m_unit = aUnit; }
int GetConvert() const { return m_convert; }
void SetConvert( int aConvert ) { m_convert = aConvert; }
bool GetShowDeMorgan() const { return m_showDeMorgan; }
void SetShowDeMorgan( bool show ) { m_showDeMorgan = show; }
void ClearMsgPanel() override { DisplayCmpDoc(); }
private:
// Sets up the tool framework
void setupTools();
void savePartAs();
/**
* Saves the changes to the current library.
*
* A backup file of the current library is saved with the .bak extension before the
* changes made to the library are saved.
* @param aLibrary is the library name.
* @param aNewFile Ask for a new file name to save the library.
* @return True if the library was successfully saved.
*/
bool saveLibrary( const wxString& aLibrary, bool aNewFile );
/**
* Updates the main window title bar with the current library name and read only status
* of the library.
*/
void updateTitle();
/**
* Set the current active library to \a aLibrary.
*
* @param aLibrary the nickname of the library in the symbol library table. If empty,
* display list of available libraries to select from.
*/
void SelectActiveLibrary( const wxString& aLibrary = wxEmptyString );
/**
* Display a list of loaded libraries in the symbol library and allows the user to select
* a library.
*
* This list is sorted, with the library cache always at end of the list
*
* @return the library nickname used in the symbol library table.
*/
wxString SelectLibraryFromList();
/**
* Loads a symbol from the current active library, optionally setting the selected unit
* and convert.
*
* @param aAliasName The symbol alias name to load from the current library.
* @param aUnit Unit to be selected
* @param aConvert Convert to be selected
* @return true if the symbol loaded correctly.
*/
bool LoadComponentFromCurrentLib( const wxString& aAliasName, int aUnit = 0, int aConvert = 0 );
/**
* Create a copy of \a aLibEntry into memory.
*
* @param aLibEntry A pointer to the LIB_PART object to an already loaded symbol.
* @param aLibrary the path to the library file that \a aLibEntry was loaded from. This is
* for error messaging purposes only.
* @param aUnit the initial unit to show.
* @param aConvert the initial DeMorgan variant to show.
* @return True if a copy of \a aLibEntry was successfully copied.
*/
bool LoadOneLibraryPartAux( LIB_PART* aLibEntry, const wxString& aLibrary, int aUnit,
int aConvert );
/**
* Display the documentation of the selected component.
*/
void DisplayCmpDoc();
// General editing
public:
/**
* Create a copy of the current component, and save it in the undo list.
*
* Because a component in library editor does not have a lot of primitives,
* the full data is duplicated. It is not worth to try to optimize this save function.
*/
void SaveCopyInUndoList( EDA_ITEM* ItemToCopy, UNDO_REDO_T undoType = UR_LIBEDIT,
bool aAppend = false );
void GetComponentFromUndoList();
void GetComponentFromRedoList();
void RollbackPartFromUndo();
private:
/**
* Read a component symbol file (*.sym ) and add graphic items to the current component.
*
* A symbol file *.sym has the same format as a library, and contains only one symbol.
*/
void LoadOneSymbol();
/**
* Saves the current symbol to a symbol file.
*
* The symbol file format is similar to the standard component library file format, but
* there is only one symbol. Invisible pins are not saved.
*/
void SaveOneSymbol();
void refreshSchematic();
public:
/**
* Selects the currently active library and loads the symbol from \a aLibId.
*
* @param aLibId is the #LIB_ID of the symbol to select.
* @param aUnit the unit to show
* @param aConvert the DeMorgan variant to show
* @return true if the symbol defined by \a aLibId was loaded.
*/
bool LoadComponentAndSelectLib( const LIB_ID& aLibId, int aUnit, int aConvert );
/**
* Print a page
*
* @param aDC = wxDC given by the calling print function
*/
void PrintPage( RENDER_SETTINGS* aSettings ) override;
/**
* Creates the SVG print file for the current edited component.
*/
void SVG_PlotComponent( const wxString& aFullFileName );
/**
* Synchronize the library manager to the symbol library table, and then the symbol tree
* to the library manager. Optionally displays a progress dialog.
*/
void SyncLibraries( bool aShowProgress );
/**
* Filter, sort, and redisplay the library tree. Does NOT synchronize it with libraries
* in disk.
*/
void RegenerateLibraryTree();
/**
* Allows Libedit to install its preferences panel into the preferences dialog.
*/
void InstallPreferences( PAGED_DIALOG* aParent, PANEL_HOTKEYS_EDITOR* aHotkeysPanel ) override;
/**
* Called after the preferences dialog is run.
*/
void CommonSettingsChanged( bool aEnvVarsChanged ) override;
void ShowChangedLanguage() override;
void SyncToolbars() override;
void SetScreen( BASE_SCREEN* aScreen ) override;
const BOX2I GetDocumentExtents() const override;
void RebuildView();
/**
* Rebuild the GAL and redraw the screen. Call when something went wrong.
*/
void HardRedraw() override;
void KiwayMailIn( KIWAY_EXPRESS& mail ) override;
///> Restores the empty editor screen, without any part or library selected.
void emptyScreen();
private:
///> Helper screen used when no part is loaded
SCH_SCREEN* m_dummyScreen;
/**
* Displays a dialog asking the user to select a symbol library table.
* @param aOptional if set the Cancel button will be relabelled "Skip".
* @return Pointer to the selected symbol library table or nullptr if canceled.
*/
SYMBOL_LIB_TABLE* selectSymLibTable( bool aOptional = false );
///> Creates a backup copy of a file with requested extension
bool backupFile( const wxFileName& aOriginalFile, const wxString& aBackupExt );
///> Returns currently edited part.
LIB_PART* getTargetPart() const;
///> Returns either the part selected in the component tree, if context menu is active
///> or the currently modified part.
LIB_ID getTargetLibId() const;
///> Returns either the library selected in the component tree, if context menu is active
///> or the library that is currently modified.
wxString getTargetLib() const;
/* Returns true when the operation has succeeded (all requested libraries have been saved or
* none was selected and confirmed by OK).
* @param aRequireConfirmation when true, the user must be asked to confirm.
*/
bool saveAllLibraries( bool aRequireConfirmation );
///> Saves the current part.
bool saveCurrentPart();
///> Stores the currently modified part in the library manager buffer.
void storeCurrentPart();
///> Returns true if \a aLibId is an alias for the editor screen part.
bool isCurrentPart( const LIB_ID& aLibId ) const;
///> Renames LIB_PART aliases to avoid conflicts before adding a component to a library
void ensureUniqueName( LIB_PART* aPart, const wxString& aLibrary );
DECLARE_EVENT_TABLE()
};
#endif // LIB_EDIT_FRAME_H