196 lines
6.0 KiB
C++
196 lines
6.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "pcb_tool.h"
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#include <view/view_controls.h>
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#include <view/view.h>
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#include <tool/tool_manager.h>
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#include <board_commit.h>
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#include <class_module.h>
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#include "selection_tool.h"
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#include "pcb_actions.h"
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#include "tool_event_utils.h"
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void PCB_TOOL::doInteractiveItemPlacement( INTERACTIVE_PLACER_BASE* aPlacer,
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const wxString& aCommitMessage,
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int aOptions )
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{
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using namespace std::placeholders;
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std::unique_ptr<BOARD_ITEM> newItem;
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Activate();
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BOARD_COMMIT commit( frame() );
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GetManager()->RunAction( PCB_ACTIONS::selectionClear, true );
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// do not capture or auto-pan until we start placing an item
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controls()->ShowCursor( true );
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controls()->SetSnapping( true );
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// Add a VIEW_GROUP that serves as a preview for the new item
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SELECTION preview;
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view()->Add( &preview );
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aPlacer->m_board = board();
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aPlacer->m_frame = frame();
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if( aOptions & IPO_SINGLE_CLICK )
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{
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VECTOR2I cursorPos = controls()->GetCursorPosition();
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newItem = aPlacer->CreateItem();
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newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
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preview.Add( newItem.get() );
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}
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// Main loop: keep receiving events
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while( OPT_TOOL_EVENT evt = Wait() )
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{
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VECTOR2I cursorPos = controls()->GetCursorPosition();
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if( TOOL_EVT_UTILS::IsCancelInteractive( *evt ) )
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{
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if( newItem )
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{
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// Delete the old item and have another try
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newItem = nullptr;
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preview.Clear();
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if( aOptions & IPO_SINGLE_CLICK )
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break;
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controls()->SetAutoPan( false );
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controls()->CaptureCursor( false );
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controls()->ShowCursor( true );
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}
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else
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{
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break;
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}
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if( evt->IsActivate() ) // now finish unconditionally
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break;
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}
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else if( evt->IsClick( BUT_LEFT ) )
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{
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if( !newItem )
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{
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// create the item if possible
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newItem = aPlacer->CreateItem();
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// no item created, so wait for another click
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if( !newItem )
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continue;
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controls()->CaptureCursor( true );
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controls()->SetAutoPan( true );
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newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
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preview.Add( newItem.get() );
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if( newItem->Type() == PCB_MODULE_T )
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{
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auto module = dyn_cast<MODULE*>( newItem.get() );
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// modules have more drawable parts
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module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Add, &preview, _1 ) );
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}
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}
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else
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{
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newItem->ClearFlags();
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preview.Remove( newItem.get() );
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aPlacer->PlaceItem( newItem.get() );
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if( newItem->Type() == PCB_MODULE_T )
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{
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auto module = dyn_cast<MODULE*>( newItem.get() );
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module->RunOnChildren( std::bind( &KIGFX::VIEW_GROUP::Remove, &preview, _1 ) );
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}
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commit.Add( newItem.release() );
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commit.Push( aCommitMessage );
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controls()->CaptureCursor( false );
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controls()->SetAutoPan( false );
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controls()->ShowCursor( true );
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if( !( aOptions & IPO_REPEAT ) )
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break;
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if( aOptions & IPO_SINGLE_CLICK )
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{
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VECTOR2I pos = controls()->GetCursorPosition();
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newItem = aPlacer->CreateItem();
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newItem->SetPosition( wxPoint( pos.x, pos.y ) );
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preview.Add( newItem.get() );
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}
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}
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}
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else if( newItem && evt->Category() == TC_COMMAND )
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{
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/*
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* Handle any events that can affect the item as we move
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* it around, eg rotate and flip
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*/
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if( TOOL_EVT_UTILS::IsRotateToolEvt( *evt ) && ( aOptions & IPO_ROTATE ) )
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{
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const auto rotationAngle = TOOL_EVT_UTILS::GetEventRotationAngle(
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*frame(), *evt );
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newItem->Rotate( newItem->GetPosition(), rotationAngle );
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view()->Update( &preview );
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}
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else if( evt->IsAction( &PCB_ACTIONS::flip ) && ( aOptions & IPO_FLIP ) )
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{
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newItem->Flip( newItem->GetPosition() );
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view()->Update( &preview );
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}
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}
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else if( newItem && evt->IsMotion() )
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{
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// track the cursor
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newItem->SetPosition( wxPoint( cursorPos.x, cursorPos.y ) );
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// Show a preview of the item
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view()->Update( &preview );
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}
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}
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view()->Remove( &preview );
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}
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