280 lines
8.0 KiB
C++
280 lines
8.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file eda_3d_canvas.h
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* @brief
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*/
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#ifndef EDA_3D_CANVAS_H
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#define EDA_3D_CANVAS_H
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#include "cinfo3d_visu.h"
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#include "3d_rendering/c3d_render_base.h"
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#include "3d_rendering/3d_render_ogl_legacy/c3d_render_ogl_legacy.h"
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#include "3d_rendering/3d_render_raytracing/c3d_render_raytracing.h"
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#include "3d_cache/3d_cache.h"
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#include <wx/clipbrd.h>
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#include <wx/dataobj.h>
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#include <wx/glcanvas.h>
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#include <wx/image.h>
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#include <wx/wupdlock.h>
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#include <wx/timer.h>
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#include <wx/statusbr.h>
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#include <wxBasePcbFrame.h>
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/**
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* Class EDA_3D_CANVAS
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* Implement a canvas based on a wxGLCanvas
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*/
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class EDA_3D_CANVAS : public wxGLCanvas
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{
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public:
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/**
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* @brief EDA_3D_CANVAS - Creates a new 3D Canvas with a attribute list
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* @param aParent: the parent creator of this canvas
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* @param aAttribList: a list of openGL options created by GetOpenGL_AttributesList
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* @param aBoard: The board
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* @param aSettings: the settings options to be used by this canvas
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*/
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EDA_3D_CANVAS( wxWindow *aParent,
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const int *aAttribList = 0,
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BOARD *aBoard = NULL,
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CINFO3D_VISU &aSettings = G_null_CINFO3D_VISU,
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S3D_CACHE *a3DCachePointer = NULL );
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~EDA_3D_CANVAS();
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void SetStatusBar( wxStatusBar *aStatusBar ) { m_parentStatusBar = aStatusBar; }
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void ReloadRequest( BOARD *aBoard = NULL, S3D_CACHE *aCachePointer = NULL );
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/**
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* @brief IsReloadRequestPending - Query if there is a pending reload request
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* @return true if it wants to reload, false if there is no reload pending
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*/
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bool IsReloadRequestPending() const
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{
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if( m_3d_render )
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return m_3d_render->IsReloadRequestPending();
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else
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return false;
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}
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/**
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* @brief RenderRaytracingRequest - Request to render the current view in Raytracing mode
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*/
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void RenderRaytracingRequest();
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/**
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* Request a screenshot and output it to the aDstImage
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* @param aDstImage - Screenshot destination image
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*/
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void GetScreenshot( wxImage &aDstImage );
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/**
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* @brief SetView3D - Helper function to call view commands
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* @param keycode: ascii key commands
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*/
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void SetView3D( int keycode );
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/**
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* @brief RenderEngineChanged - Notify that the render engine was changed
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*/
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void RenderEngineChanged();
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/**
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* @brief DisplayStatus - Update the status bar with the position information
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*/
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void DisplayStatus();
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/**
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* @brief Request_refresh - Schedule a refresh update of the canvas
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* @param aRedrawImmediately - true will request a redraw, false will
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* schedule a redraw, after a short timeout.
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*/
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void Request_refresh( bool aRedrawImmediately = true );
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private:
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void OnPaint( wxPaintEvent &event );
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void OnEraseBackground( wxEraseEvent &event );
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void OnMouseWheel( wxMouseEvent &event );
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#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
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void OnMagnify( wxMouseEvent& event );
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#endif
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void OnMouseMove( wxMouseEvent &event );
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void OnLeftDown( wxMouseEvent &event );
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void OnLeftUp( wxMouseEvent &event );
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void OnMiddleUp( wxMouseEvent &event );
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void OnMiddleDown( wxMouseEvent &event );
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void OnRightClick( wxMouseEvent &event );
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void OnPopUpMenu( wxCommandEvent &event );
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void OnCharHook( wxKeyEvent& event );
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void OnKeyEvent( wxKeyEvent& event );
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void OnTimerTimeout_Editing( wxTimerEvent& event );
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/**
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* @brief OnCloseWindow - called when the frame is closed
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* @param event
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*/
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void OnCloseWindow( wxCloseEvent &event );
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void OnTimerTimeout_Redraw( wxTimerEvent& event );
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DECLARE_EVENT_TABLE();
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private:
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/**
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* @brief stop_editingTimeOut_Timer - stop the editing time, so it will not timeout
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*/
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void stop_editingTimeOut_Timer();
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/**
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* @brief restart_editingTimeOut_Timer - reset the editing timer
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*/
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void restart_editingTimeOut_Timer();
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/**
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* @brief request_start_moving_camera - start a camera movement
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* @param aMovingSpeed: the time speed
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* @param aRenderPivot: if it should display pivot cursor while move
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*/
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void request_start_moving_camera( float aMovingSpeed = 2.0f,
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bool aRenderPivot = true );
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/**
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* @brief move_pivot_based_on_cur_mouse_position -
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* This function hits a ray to the board and start a moviment
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*/
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void move_pivot_based_on_cur_mouse_position();
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/**
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* @brief render_pivot - render the pivot cursor
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* @param t: time between 0.0 and 1.0
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* @param aScale: scale to apply on the cursor
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*/
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void render_pivot( float t, float aScale );
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/**
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* @brief initializeOpenGL
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* @return if OpenGL initialization succeed
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*/
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bool initializeOpenGL();
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/**
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* @brief releaseOpenGL - free created targets and openGL context
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*/
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void releaseOpenGL();
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private:
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/// current OpenGL context
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wxGLContext *m_glRC;
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/// Parent statusbar to report progress
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wxStatusBar *m_parentStatusBar;
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/// Time timeout will expires after some time sinalizing that the mouse /
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/// keyboard movements are over.
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wxTimer m_editing_timeout_timer;
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/// This timer will be used to schedule a redraw event
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wxTimer m_redraw_trigger_timer;
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/// true if mouse activity is on progress
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bool m_mouse_is_moving;
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/// true if there was some type of activity, it will be used to render in
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/// preview mode
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bool m_mouse_was_moved;
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/// true if camera animation is ongoing
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bool m_camera_is_moving;
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/// activated the render of pivot while camera moving
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bool m_render_pivot;
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/// 1.0f will be 1:1
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float m_camera_moving_speed;
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/// Stores the ticktime when the camera star its movement
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unsigned m_strtime_camera_movement;
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/// Stores all pre-computed 3D information and visualization settings to render the board
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CINFO3D_VISU &m_settings;
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/// The current render in used for this canvas
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C3D_RENDER_BASE *m_3d_render;
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/// Raytracing render class
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C3D_RENDER_RAYTRACING *m_3d_render_raytracing;
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/// OpenGL legacy render class
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C3D_RENDER_OGL_LEGACY *m_3d_render_ogl_legacy;
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/// Flag to store if opengl was initialized already
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bool m_is_opengl_initialized;
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/// Step factor to used with cursor on relation to the current zoom
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static const float m_delta_move_step_factor;
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/// Flags that the user requested the current view to be render with raytracing
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bool m_render_raytracing_was_requested;
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_EDA_3D_CANVAS". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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static const wxChar *m_logTrace;
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};
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#endif // EDA_3D_CANVAS_H
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