kicad/common/font/font.cpp

336 lines
10 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2021 Ola Rinta-Koski
* Copyright (C) 2021-2022 Kicad Developers, see AUTHORS.txt for contributors.
*
* Font abstract base class
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/font.h>
#include <string_utils.h>
#include <gal/graphics_abstraction_layer.h>
#include <font/stroke_font.h>
#include <font/outline_font.h>
#include <trigo.h>
#include <markup_parser.h>
// markup_parser.h includes pegtl.hpp which includes windows.h... which leaks #define DrawText
#undef DrawText
using namespace KIFONT;
FONT* FONT::s_defaultFont = nullptr;
std::map< std::tuple<wxString, bool, bool>, FONT*> FONT::s_fontMap;
FONT::FONT()
{
}
const wxString& FONT::Name() const
{
return m_fontName;
}
FONT* FONT::getDefaultFont()
{
// FONT TODO: default font should be user-selectable in Eeschema but the KiCad stroke
// font in Pcbnew
if( !s_defaultFont )
s_defaultFont = STROKE_FONT::LoadFont( wxEmptyString );
return s_defaultFont;
}
FONT* FONT::GetFont( const wxString& aFontName, bool aBold, bool aItalic )
{
if( aFontName.empty() || aFontName == wxT( "KiCad Font" ) )
return getDefaultFont();
std::tuple<wxString, bool, bool> key = { aFontName, aBold, aItalic };
FONT* font = s_fontMap[key];
if( !font )
font = OUTLINE_FONT::LoadFont( aFontName, aBold, aItalic );
if( !font )
font = getDefaultFont();
s_fontMap[key] = font;
return font;
}
bool FONT::IsStroke( const wxString& aFontName )
{
#if 0 // FONT TODO
// Stroke fonts will be loaded under all four bold/italic combinations, so we only have
// to check for one.
std::tuple<wxString, bool, bool> key = { aFontName, false, false };
FONT* font = s_fontMap[key];
return font && font->IsStroke();
#else
return aFontName == _( "Default Font" ) || aFontName == wxT( "KiCad Font" );
#endif
}
void FONT::getLinePositions( const UTF8& aText, const VECTOR2I& aPosition,
wxArrayString& aTextLines, std::vector<VECTOR2I>& aPositions,
std::vector<VECTOR2I>& aExtents, const TEXT_ATTRIBUTES& aAttrs ) const
{
wxStringSplit( aText, aTextLines, '\n' );
int lineCount = aTextLines.Count();
aPositions.reserve( lineCount );
int interline = GetInterline( aAttrs.m_Size.y, aAttrs.m_LineSpacing );
int height = 0;
for( int i = 0; i < lineCount; i++ )
{
VECTOR2I pos( aPosition.x, aPosition.y + i * interline );
VECTOR2I end = boundingBoxSingleLine( nullptr, aTextLines[i], pos, aAttrs.m_Size,
aAttrs.m_Italic );
VECTOR2I bBox( end - pos );
aExtents.push_back( bBox );
if( i == 0 )
height += aAttrs.m_Size.y;
else
height += interline;
}
wxPoint offset( 0, 0 );
offset.y += aAttrs.m_Size.y;
switch( aAttrs.m_Valign )
{
case GR_TEXT_V_ALIGN_TOP: break;
case GR_TEXT_V_ALIGN_CENTER: offset.y -= height / 2; break;
case GR_TEXT_V_ALIGN_BOTTOM: offset.y -= height; break;
}
for( int i = 0; i < lineCount; i++ )
{
VECTOR2I lineSize = aExtents.at( i );
wxPoint lineOffset( offset );
lineOffset.y += i * interline;
switch( aAttrs.m_Halign )
{
case GR_TEXT_H_ALIGN_LEFT: break;
case GR_TEXT_H_ALIGN_CENTER: lineOffset.x = -lineSize.x / 2; break;
case GR_TEXT_H_ALIGN_RIGHT: lineOffset.x = -lineSize.x; break;
}
aPositions.push_back( aPosition + lineOffset );
}
}
void FONT::DrawText( KIGFX::GAL* aGal, const UTF8& aText, const VECTOR2I& aPosition,
const TEXT_ATTRIBUTES& aAttributes ) const
{
// FONT TODO: do we need to set the attributes to the gal at all?
aGal->SetHorizontalJustify( aAttributes.m_Halign );
aGal->SetVerticalJustify( aAttributes.m_Valign );
aGal->SetGlyphSize( aAttributes.m_Size );
aGal->SetFontItalic( aAttributes.m_Italic );
aGal->SetFontBold( aAttributes.m_Bold );
aGal->SetTextMirrored( aAttributes.m_Mirrored );
Draw( aGal, aText, aPosition, aAttributes );
}
/**
* Draw a string.
*
* @param aGal
* @param aText is the text to be drawn.
* @param aPosition is the text object position in world coordinates.
* @param aCursor is the current text position (for multiple text blocks within a single text
* object, such as a run of superscript characters)
* @param aAttrs are the styling attributes of the text, including its rotation
*/
void FONT::Draw( KIGFX::GAL* aGal, const UTF8& aText, const VECTOR2I& aPosition,
const VECTOR2I& aCursor, const TEXT_ATTRIBUTES& aAttrs ) const
{
if( !aGal || aText.empty() )
return;
VECTOR2I position( aPosition - aCursor );
// Split multiline strings into separate ones and draw them line by line
wxArrayString strings_list;
std::vector<VECTOR2I> positions;
std::vector<VECTOR2I> extents;
getLinePositions( aText, position, strings_list, positions, extents, aAttrs );
aGal->SetLineWidth( aAttrs.m_StrokeWidth );
for( size_t i = 0; i < strings_list.GetCount(); i++ )
{
drawSingleLineText( aGal, nullptr, strings_list[i], positions[i], aAttrs.m_Size,
aAttrs.m_Angle, aAttrs.m_Mirrored, aPosition, aAttrs.m_Italic );
}
}
/**
* @return position of cursor for drawing next substring
*/
VECTOR2I drawMarkup( BOX2I* aBoundingBox, std::vector<std::unique_ptr<GLYPH>>* aGlyphs,
const std::unique_ptr<MARKUP::NODE>& aNode, const VECTOR2I& aPosition,
const KIFONT::FONT* aFont, const VECTOR2D& aSize, const EDA_ANGLE& aAngle,
bool aMirror, const VECTOR2I& aOrigin, TEXT_STYLE_FLAGS aTextStyle )
{
VECTOR2I nextPosition = aPosition;
TEXT_STYLE_FLAGS textStyle = aTextStyle;
if( !aNode->is_root() )
{
if( aNode->isSubscript() )
textStyle = TEXT_STYLE::SUBSCRIPT;
else if( aNode->isSuperscript() )
textStyle = TEXT_STYLE::SUPERSCRIPT;
if( aNode->isOverbar() )
textStyle |= TEXT_STYLE::OVERBAR;
if( aNode->has_content() )
{
std::string txt = aNode->string();
BOX2I bbox;
nextPosition = aFont->GetTextAsGlyphs( &bbox, aGlyphs, txt, aSize, aPosition, aAngle,
aMirror, aOrigin, textStyle );
if( aBoundingBox )
aBoundingBox->Merge( bbox );
}
}
for( const std::unique_ptr<MARKUP::NODE>& child : aNode->children )
{
nextPosition = drawMarkup( aBoundingBox, aGlyphs, child, nextPosition, aFont, aSize,
aAngle, aMirror, aOrigin, textStyle );
}
return nextPosition;
}
VECTOR2I FONT::drawMarkup( BOX2I* aBoundingBox, std::vector<std::unique_ptr<GLYPH>>* aGlyphs,
const UTF8& aText, const VECTOR2I& aPosition, const VECTOR2D& aSize,
const EDA_ANGLE& aAngle, bool aMirror, const VECTOR2I& aOrigin,
TEXT_STYLE_FLAGS aTextStyle ) const
{
MARKUP::MARKUP_PARSER markupParser( aText );
std::unique_ptr<MARKUP::NODE> root = markupParser.Parse();
return ::drawMarkup( aBoundingBox, aGlyphs, root, aPosition, this, aSize, aAngle, aMirror,
aOrigin, aTextStyle );
}
void FONT::drawSingleLineText( KIGFX::GAL* aGal, BOX2I* aBoundingBox, const UTF8& aText,
const VECTOR2I& aPosition, const VECTOR2D& aSize,
const EDA_ANGLE& aAngle, bool aMirror, const VECTOR2I& aOrigin,
bool aItalic ) const
{
if( !aGal )
return;
TEXT_STYLE_FLAGS textStyle = 0;
if( aItalic )
textStyle |= TEXT_STYLE::ITALIC;
std::vector<std::unique_ptr<GLYPH>> glyphs;
(void) drawMarkup( aBoundingBox, &glyphs, aText, aPosition, aSize, aAngle, aMirror, aOrigin,
textStyle );
for( const std::unique_ptr<GLYPH>& glyph : glyphs )
aGal->DrawGlyph( *glyph.get() );
}
VECTOR2I FONT::StringBoundaryLimits( const UTF8& aText, const VECTOR2D& aSize, int aThickness,
bool aBold, bool aItalic ) const
{
// TODO do we need to parse every time - have we already parsed?
BOX2I boundingBox;
TEXT_STYLE_FLAGS textStyle = 0;
if( aBold )
textStyle |= TEXT_STYLE::BOLD;
if( aItalic )
textStyle |= TEXT_STYLE::ITALIC;
(void) drawMarkup( &boundingBox, nullptr, aText, VECTOR2I(), aSize, EDA_ANGLE::ANGLE_0, false,
VECTOR2I(), textStyle );
if( IsStroke() )
{
// Inflate by a bit more than thickness/2 to catch diacriticals, descenders, etc.
boundingBox.Inflate( KiROUND( aThickness * 0.75 ) );
}
else if( IsOutline() )
{
// Outline fonts have thickness built in
}
return boundingBox.GetSize();
}
VECTOR2I FONT::boundingBoxSingleLine( BOX2I* aBBox, const UTF8& aText, const VECTOR2I& aPosition,
const VECTOR2D& aSize, bool aItalic ) const
{
TEXT_STYLE_FLAGS textStyle = 0;
if( aItalic )
textStyle |= TEXT_STYLE::ITALIC;
VECTOR2I extents = drawMarkup( aBBox, nullptr, aText, aPosition, aSize, EDA_ANGLE::ANGLE_0,
false, VECTOR2I(), textStyle );
return extents;
}