131 lines
3.1 KiB
C++
131 lines
3.1 KiB
C++
/**
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* @file class_module_transform_functions.cpp
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* @brief Functions of class MODULE to handle some geometric changes such as move, rotate ...
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*/
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#include <fctsys.h>
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#include <wxstruct.h>
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#include <trigo.h>
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#include <pcbcommon.h>
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#include <pcbnew.h>
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#include <macros.h>
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#include <protos.h>
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#include <class_board.h>
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#include <class_pad.h>
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#include <class_edge_mod.h>
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#include <class_module.h>
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/* Returns the layer number after flipping an item
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* some layers: external copper, Mask, Paste, and solder
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* are swapped between front and back sides
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*/
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LAYER_NUM BOARD::ReturnFlippedLayerNumber( LAYER_NUM oldlayer )
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{
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LAYER_NUM newlayer;
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switch( oldlayer )
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{
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case LAYER_N_BACK:
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newlayer = LAYER_N_FRONT;
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break;
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case LAYER_N_FRONT:
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newlayer = LAYER_N_BACK;
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break;
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case SILKSCREEN_N_BACK:
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newlayer = SILKSCREEN_N_FRONT;
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break;
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case SILKSCREEN_N_FRONT:
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newlayer = SILKSCREEN_N_BACK;
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break;
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case ADHESIVE_N_BACK:
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newlayer = ADHESIVE_N_FRONT;
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break;
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case ADHESIVE_N_FRONT:
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newlayer = ADHESIVE_N_BACK;
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break;
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case SOLDERMASK_N_BACK:
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newlayer = SOLDERMASK_N_FRONT;
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break;
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case SOLDERMASK_N_FRONT:
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newlayer = SOLDERMASK_N_BACK;
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break;
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case SOLDERPASTE_N_BACK:
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newlayer = SOLDERPASTE_N_FRONT;
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break;
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case SOLDERPASTE_N_FRONT:
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newlayer = SOLDERPASTE_N_BACK;
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break;
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default:
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newlayer = oldlayer;
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}
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return newlayer;
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}
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/* Calculate the mask layer when flipping a footprint
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* BACK and FRONT copper layers , mask, paste, solder layers are swapped
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*/
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LAYER_MSK ChangeSideMaskLayer( LAYER_MSK aMask )
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{
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LAYER_MSK newMask;
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newMask = aMask & ~(LAYER_BACK | LAYER_FRONT |
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SILKSCREEN_LAYER_BACK | SILKSCREEN_LAYER_FRONT |
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ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT |
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SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT |
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SOLDERPASTE_LAYER_BACK | SOLDERPASTE_LAYER_FRONT |
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ADHESIVE_LAYER_BACK | ADHESIVE_LAYER_FRONT);
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if( aMask & LAYER_BACK )
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newMask |= LAYER_FRONT;
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if( aMask & LAYER_FRONT )
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newMask |= LAYER_BACK;
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if( aMask & SILKSCREEN_LAYER_BACK )
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newMask |= SILKSCREEN_LAYER_FRONT;
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if( aMask & SILKSCREEN_LAYER_FRONT )
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newMask |= SILKSCREEN_LAYER_BACK;
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if( aMask & ADHESIVE_LAYER_BACK )
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newMask |= ADHESIVE_LAYER_FRONT;
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if( aMask & ADHESIVE_LAYER_FRONT )
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newMask |= ADHESIVE_LAYER_BACK;
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if( aMask & SOLDERMASK_LAYER_BACK )
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newMask |= SOLDERMASK_LAYER_FRONT;
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if( aMask & SOLDERMASK_LAYER_FRONT )
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newMask |= SOLDERMASK_LAYER_BACK;
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if( aMask & SOLDERPASTE_LAYER_BACK )
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newMask |= SOLDERPASTE_LAYER_FRONT;
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if( aMask & SOLDERPASTE_LAYER_FRONT )
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newMask |= SOLDERPASTE_LAYER_BACK;
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if( aMask & ADHESIVE_LAYER_BACK )
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newMask |= ADHESIVE_LAYER_FRONT;
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if( aMask & ADHESIVE_LAYER_FRONT )
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newMask |= ADHESIVE_LAYER_BACK;
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return newMask;
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}
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