2ad3ccc4d8
int and long are 32-bit on Windows, causing overflows.
(cherry picked from commit
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3d_model.cpp | ||
3d_model.h | ||
create_scene.cpp | ||
layer_triangles.cpp | ||
layer_triangles.h | ||
opengl_utils.cpp | ||
opengl_utils.h | ||
render_3d_opengl.cpp | ||
render_3d_opengl.h |