kicad/3d-viewer/3d_viewer.h

276 lines
7.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: 3d_viewer.h
/////////////////////////////////////////////////////////////////////////////
#ifndef __3D_VIEWER_H__
#define __3D_VIEWER_H__
#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include "wx/glcanvas.h"
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/glu.h>
# else
# include <glu.h>
# endif
#else
# include <GL/glu.h>
#endif
#include "pcbstruct.h"
#include "3d_struct.h"
#include "id.h"
#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
#define LIB3D_PATH wxT( "packages3d" )
/**
* Command IDs for the 3D viewer.
*
* Please add IDs that are unique to the 3D viewer here and not in the global
* id.h file. This will prevent the entire project from being rebuilt when
* adding new commands to the 3D viewer.
*/
enum id_3dview_frm
{
ID_START_COMMAND_3D = ID_END_LIST,
ID_ROTATE3D_X_NEG,
ID_ROTATE3D_X_POS,
ID_ROTATE3D_Y_NEG,
ID_ROTATE3D_Y_POS,
ID_ROTATE3D_Z_NEG,
ID_ROTATE3D_Z_POS,
ID_RELOAD3D_BOARD,
ID_TOOL_SCREENCOPY_TOCLIBBOARD,
ID_MOVE3D_LEFT,
ID_MOVE3D_RIGHT,
ID_MOVE3D_UP,
ID_MOVE3D_DOWN,
ID_ORTHO,
ID_MENU3D_BGCOLOR_SELECTION,
ID_MENU3D_AXIS_ONOFF,
ID_MENU3D_MODULE_ONOFF,
ID_MENU3D_UNUSED,
ID_MENU3D_ZONE_ONOFF,
ID_MENU3D_DRAWINGS_ONOFF,
ID_MENU3D_COMMENTS_ONOFF,
ID_MENU3D_ECO1_ONOFF,
ID_MENU3D_ECO2_ONOFF,
ID_END_COMMAND_3D,
ID_MENU_SCREENCOPY_PNG,
ID_MENU_SCREENCOPY_JPEG,
ID_MENU_SCREENCOPY_TOCLIBBOARD,
ID_POPUP_3D_VIEW_START,
ID_POPUP_ZOOMIN,
ID_POPUP_ZOOMOUT,
ID_POPUP_VIEW_XPOS,
ID_POPUP_VIEW_XNEG,
ID_POPUP_VIEW_YPOS,
ID_POPUP_VIEW_YNEG,
ID_POPUP_VIEW_ZPOS,
ID_POPUP_VIEW_ZNEG,
ID_POPUP_MOVE3D_LEFT,
ID_POPUP_MOVE3D_RIGHT,
ID_POPUP_MOVE3D_UP,
ID_POPUP_MOVE3D_DOWN,
ID_POPUP_3D_VIEW_END
};
class Pcb3D_GLCanvas;
class WinEDA3D_DrawFrame;
class Info_3D_Visu;
class S3D_Vertex;
class SEGVIA;
#define m_ROTX m_Rot[0]
#define m_ROTY m_Rot[1]
#define m_ROTZ m_Rot[2]
/* information needed to display 3D board */
class Info_3D_Visu
{
public:
double m_Beginx, m_Beginy; /* position of mouse */
double m_Quat[4]; /* orientation of object */
double m_Rot[4]; /* man rotation of object */
double m_Zoom; /* field of view in degrees */
S3D_Color m_BgColor;
bool m_Draw3DAxis;
bool m_Draw3DModule;
bool m_Draw3DZone;
bool m_Draw3DComments;
bool m_Draw3DDrawings;
bool m_Draw3DEco1;
bool m_Draw3DEco2;
wxPoint m_BoardPos;
wxSize m_BoardSize;
int m_Layers;
BOARD_DESIGN_SETTINGS* m_BoardSettings; // Link to current board design
// settings
double m_Epoxy_Width; /* Epoxy thickness (normalized)
**/
double m_BoardScale; /* Normalization scale for coordinates:
* when scaled between -1.0 and +1.0 */
double m_LayerZcoord[32];
double m_ActZpos;
public: Info_3D_Visu();
~Info_3D_Visu();
};
class Pcb3D_GLCanvas : public wxGLCanvas
{
public:
WinEDA3D_DrawFrame* m_Parent;
private:
bool m_init;
GLuint m_gllist;
/// Tracks whether to use Orthographic or Perspective projection
//TODO: Does this belong here, or in WinEDA3D_DrawFrame ???
bool m_ortho;
#if wxCHECK_VERSION( 2, 9, 0 )
wxGLContext* m_glRC;
#endif
public:
Pcb3D_GLCanvas( WinEDA3D_DrawFrame* parent );
~Pcb3D_GLCanvas();
void ClearLists();
void OnPaint( wxPaintEvent& event );
void OnEraseBackground( wxEraseEvent& event );
void OnChar( wxKeyEvent& event );
void OnMouseWheel( wxMouseEvent& event );
void OnMouseMove( wxMouseEvent& event );
void OnRightClick( wxMouseEvent& event );
void OnPopUpMenu( wxCommandEvent& event );
void TakeScreenshot( wxCommandEvent& event );
void SetView3D( int keycode );
void DisplayStatus();
void Redraw( bool finish = false );
GLuint DisplayCubeforTest();
void OnEnterWindow( wxMouseEvent& event );
void Render();
GLuint CreateDrawGL_List();
void InitGL();
void SetLights();
void Draw3D_Track( TRACK* track );
/** Function Draw3D_SolidPolygonsInZones
* draw all solid polygons used as filles areas in a zone
* @param aZone_c = the zone to draw
*/
void Draw3D_SolidPolygonsInZones( ZONE_CONTAINER* aZone_c );
/** Function Draw3D_Polygon
* draw one solid polygon
* @param aCornersList = a std::vector<wxPoint> liste of corners, in physical coordinates
* @param aZpos = the z position in 3D units
*/
void Draw3D_Polygon( std::vector<wxPoint>& aCornersList, double aZpos );
void Draw3D_Via( SEGVIA* via );
void Draw3D_DrawSegment( DRAWSEGMENT* segment );
void Draw3D_DrawText( TEXTE_PCB* text );
/// Toggles ortographic projection on and off
void ToggleOrtho(){ m_ortho = !m_ortho ; Refresh(true);};
/// Returns the orthographic projection flag
bool ModeIsOrtho() { return m_ortho ;};
//int Get3DLayerEnable(int act_layer);
DECLARE_EVENT_TABLE()
};
class WinEDA3D_DrawFrame : public wxFrame
{
public:
WinEDA_BasePcbFrame* m_Parent;
private:
wxString m_FrameName; // name used for writing and reading setup
// It is "Frame3D"
Pcb3D_GLCanvas* m_Canvas;
WinEDA_Toolbar* m_HToolBar;
WinEDA_Toolbar* m_VToolBar;
int m_InternalUnits;
wxPoint m_FramePos;
wxSize m_FrameSize;
wxAuiManager m_auimgr;
bool m_reloadRequest;
public:
WinEDA3D_DrawFrame( WinEDA_BasePcbFrame* parent, const wxString& title,
long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
~WinEDA3D_DrawFrame()
{
m_auimgr.UnInit();
};
void Exit3DFrame( wxCommandEvent& event );
void OnCloseWindow( wxCloseEvent& Event );
void ReCreateMenuBar();
void ReCreateHToolbar();
void ReCreateVToolbar();
void SetToolbars();
void GetSettings();
void SaveSettings();
/** function ReloadRequest
* must be called when reloading data from Pcbnew is needed
* mainly after edition of the board or footprint beeing displayed.
* mainly for the module editor.
*/
void ReloadRequest( )
{
m_reloadRequest = true;
}
void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
void OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
void OnKeyEvent( wxKeyEvent& event );
int BestZoom();
void RedrawActiveWindow( wxDC* DC, bool EraseBg );
void Process_Special_Functions( wxCommandEvent& event );
void Process_Zoom( wxCommandEvent& event );
void OnActivate( wxActivateEvent& event );
void NewDisplay();
void Set3DBgColor();
void Set3DAxisOnOff();
void Set3DModuleOnOff();
void Set3DPlaceOnOff();
void Set3DZoneOnOff();
void Set3DCommentsOnOff();
void Set3DDrawingsOnOff();
void Set3DEco1OnOff();
void Set3DEco2OnOff();
DECLARE_EVENT_TABLE()
};
void SetGLColor( int color );
void Set_Object_Data( const S3D_Vertex* coord, int nbcoord );
extern Info_3D_Visu g_Parm_3D_Visu;
extern double g_Draw3d_dx, g_Draw3d_dy;
extern double ZBottom, ZTop;
extern double DataScale3D; // 3D scale units.
extern int gl_attrib[];
#endif /* __3D_VIEWER_H__ */