276 lines
7.5 KiB
C++
276 lines
7.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: 3d_viewer.h
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __3D_VIEWER_H__
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#define __3D_VIEWER_H__
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#if !wxUSE_GLCANVAS
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#error Please set wxUSE_GLCANVAS to 1 in setup.h.
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#endif
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#include "wx/glcanvas.h"
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#ifdef __WXMAC__
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# ifdef __DARWIN__
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# include <OpenGL/glu.h>
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# else
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# include <glu.h>
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# endif
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#else
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# include <GL/glu.h>
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#endif
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#include "pcbstruct.h"
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#include "3d_struct.h"
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#include "id.h"
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#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS
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#define LIB3D_PATH wxT( "packages3d" )
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/**
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* Command IDs for the 3D viewer.
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*
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* Please add IDs that are unique to the 3D viewer here and not in the global
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* id.h file. This will prevent the entire project from being rebuilt when
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* adding new commands to the 3D viewer.
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*/
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enum id_3dview_frm
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{
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ID_START_COMMAND_3D = ID_END_LIST,
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ID_ROTATE3D_X_NEG,
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ID_ROTATE3D_X_POS,
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ID_ROTATE3D_Y_NEG,
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ID_ROTATE3D_Y_POS,
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ID_ROTATE3D_Z_NEG,
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ID_ROTATE3D_Z_POS,
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ID_RELOAD3D_BOARD,
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ID_TOOL_SCREENCOPY_TOCLIBBOARD,
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ID_MOVE3D_LEFT,
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ID_MOVE3D_RIGHT,
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ID_MOVE3D_UP,
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ID_MOVE3D_DOWN,
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ID_ORTHO,
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ID_MENU3D_BGCOLOR_SELECTION,
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ID_MENU3D_AXIS_ONOFF,
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ID_MENU3D_MODULE_ONOFF,
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ID_MENU3D_UNUSED,
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ID_MENU3D_ZONE_ONOFF,
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ID_MENU3D_DRAWINGS_ONOFF,
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ID_MENU3D_COMMENTS_ONOFF,
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ID_MENU3D_ECO1_ONOFF,
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ID_MENU3D_ECO2_ONOFF,
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ID_END_COMMAND_3D,
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ID_MENU_SCREENCOPY_PNG,
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ID_MENU_SCREENCOPY_JPEG,
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ID_MENU_SCREENCOPY_TOCLIBBOARD,
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ID_POPUP_3D_VIEW_START,
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ID_POPUP_ZOOMIN,
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ID_POPUP_ZOOMOUT,
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ID_POPUP_VIEW_XPOS,
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ID_POPUP_VIEW_XNEG,
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ID_POPUP_VIEW_YPOS,
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ID_POPUP_VIEW_YNEG,
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ID_POPUP_VIEW_ZPOS,
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ID_POPUP_VIEW_ZNEG,
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ID_POPUP_MOVE3D_LEFT,
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ID_POPUP_MOVE3D_RIGHT,
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ID_POPUP_MOVE3D_UP,
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ID_POPUP_MOVE3D_DOWN,
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ID_POPUP_3D_VIEW_END
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};
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class Pcb3D_GLCanvas;
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class WinEDA3D_DrawFrame;
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class Info_3D_Visu;
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class S3D_Vertex;
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class SEGVIA;
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#define m_ROTX m_Rot[0]
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#define m_ROTY m_Rot[1]
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#define m_ROTZ m_Rot[2]
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/* information needed to display 3D board */
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class Info_3D_Visu
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{
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public:
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double m_Beginx, m_Beginy; /* position of mouse */
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double m_Quat[4]; /* orientation of object */
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double m_Rot[4]; /* man rotation of object */
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double m_Zoom; /* field of view in degrees */
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S3D_Color m_BgColor;
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bool m_Draw3DAxis;
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bool m_Draw3DModule;
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bool m_Draw3DZone;
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bool m_Draw3DComments;
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bool m_Draw3DDrawings;
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bool m_Draw3DEco1;
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bool m_Draw3DEco2;
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wxPoint m_BoardPos;
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wxSize m_BoardSize;
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int m_Layers;
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BOARD_DESIGN_SETTINGS* m_BoardSettings; // Link to current board design
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// settings
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double m_Epoxy_Width; /* Epoxy thickness (normalized)
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**/
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double m_BoardScale; /* Normalization scale for coordinates:
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* when scaled between -1.0 and +1.0 */
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double m_LayerZcoord[32];
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double m_ActZpos;
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public: Info_3D_Visu();
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~Info_3D_Visu();
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};
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class Pcb3D_GLCanvas : public wxGLCanvas
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{
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public:
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WinEDA3D_DrawFrame* m_Parent;
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private:
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bool m_init;
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GLuint m_gllist;
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/// Tracks whether to use Orthographic or Perspective projection
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//TODO: Does this belong here, or in WinEDA3D_DrawFrame ???
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bool m_ortho;
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#if wxCHECK_VERSION( 2, 9, 0 )
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wxGLContext* m_glRC;
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#endif
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public:
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Pcb3D_GLCanvas( WinEDA3D_DrawFrame* parent );
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~Pcb3D_GLCanvas();
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void ClearLists();
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void OnPaint( wxPaintEvent& event );
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void OnEraseBackground( wxEraseEvent& event );
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void OnChar( wxKeyEvent& event );
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void OnMouseWheel( wxMouseEvent& event );
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void OnMouseMove( wxMouseEvent& event );
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void OnRightClick( wxMouseEvent& event );
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void OnPopUpMenu( wxCommandEvent& event );
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void TakeScreenshot( wxCommandEvent& event );
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void SetView3D( int keycode );
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void DisplayStatus();
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void Redraw( bool finish = false );
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GLuint DisplayCubeforTest();
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void OnEnterWindow( wxMouseEvent& event );
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void Render();
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GLuint CreateDrawGL_List();
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void InitGL();
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void SetLights();
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void Draw3D_Track( TRACK* track );
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/** Function Draw3D_SolidPolygonsInZones
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* draw all solid polygons used as filles areas in a zone
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* @param aZone_c = the zone to draw
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*/
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void Draw3D_SolidPolygonsInZones( ZONE_CONTAINER* aZone_c );
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/** Function Draw3D_Polygon
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* draw one solid polygon
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* @param aCornersList = a std::vector<wxPoint> liste of corners, in physical coordinates
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* @param aZpos = the z position in 3D units
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*/
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void Draw3D_Polygon( std::vector<wxPoint>& aCornersList, double aZpos );
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void Draw3D_Via( SEGVIA* via );
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void Draw3D_DrawSegment( DRAWSEGMENT* segment );
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void Draw3D_DrawText( TEXTE_PCB* text );
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/// Toggles ortographic projection on and off
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void ToggleOrtho(){ m_ortho = !m_ortho ; Refresh(true);};
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/// Returns the orthographic projection flag
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bool ModeIsOrtho() { return m_ortho ;};
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//int Get3DLayerEnable(int act_layer);
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DECLARE_EVENT_TABLE()
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};
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class WinEDA3D_DrawFrame : public wxFrame
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{
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public:
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WinEDA_BasePcbFrame* m_Parent;
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private:
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wxString m_FrameName; // name used for writing and reading setup
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// It is "Frame3D"
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Pcb3D_GLCanvas* m_Canvas;
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WinEDA_Toolbar* m_HToolBar;
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WinEDA_Toolbar* m_VToolBar;
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int m_InternalUnits;
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wxPoint m_FramePos;
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wxSize m_FrameSize;
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wxAuiManager m_auimgr;
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bool m_reloadRequest;
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public:
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WinEDA3D_DrawFrame( WinEDA_BasePcbFrame* parent, const wxString& title,
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long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
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~WinEDA3D_DrawFrame()
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{
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m_auimgr.UnInit();
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};
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void Exit3DFrame( wxCommandEvent& event );
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void OnCloseWindow( wxCloseEvent& Event );
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void ReCreateMenuBar();
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void ReCreateHToolbar();
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void ReCreateVToolbar();
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void SetToolbars();
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void GetSettings();
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void SaveSettings();
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/** function ReloadRequest
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* must be called when reloading data from Pcbnew is needed
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* mainly after edition of the board or footprint beeing displayed.
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* mainly for the module editor.
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*/
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void ReloadRequest( )
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{
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m_reloadRequest = true;
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}
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void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
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void OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
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void OnKeyEvent( wxKeyEvent& event );
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int BestZoom();
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void RedrawActiveWindow( wxDC* DC, bool EraseBg );
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void Process_Special_Functions( wxCommandEvent& event );
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void Process_Zoom( wxCommandEvent& event );
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void OnActivate( wxActivateEvent& event );
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void NewDisplay();
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void Set3DBgColor();
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void Set3DAxisOnOff();
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void Set3DModuleOnOff();
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void Set3DPlaceOnOff();
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void Set3DZoneOnOff();
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void Set3DCommentsOnOff();
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void Set3DDrawingsOnOff();
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void Set3DEco1OnOff();
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void Set3DEco2OnOff();
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DECLARE_EVENT_TABLE()
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};
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void SetGLColor( int color );
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void Set_Object_Data( const S3D_Vertex* coord, int nbcoord );
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extern Info_3D_Visu g_Parm_3D_Visu;
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extern double g_Draw3d_dx, g_Draw3d_dy;
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extern double ZBottom, ZTop;
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extern double DataScale3D; // 3D scale units.
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extern int gl_attrib[];
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#endif /* __3D_VIEWER_H__ */
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