161 lines
3.6 KiB
C++
161 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* class_board_connected_item.cpp : BOARD_CONNECTED_ITEM class functions */
|
|
/*************************************************************************/
|
|
|
|
#include "fctsys.h"
|
|
#include "pcbnew.h"
|
|
|
|
|
|
BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( BOARD_ITEM* aParent, KICAD_T idtype ) :
|
|
BOARD_ITEM( aParent, idtype )
|
|
{
|
|
m_NetCode = 0;
|
|
m_Subnet = 0;
|
|
m_ZoneSubnet = 0;
|
|
}
|
|
|
|
|
|
BOARD_CONNECTED_ITEM::BOARD_CONNECTED_ITEM( const BOARD_CONNECTED_ITEM& src ) :
|
|
BOARD_ITEM( src )
|
|
{
|
|
m_Layer = src.m_Layer;
|
|
}
|
|
|
|
|
|
/**
|
|
* Function GetNet
|
|
* @return int - the net code.
|
|
*/
|
|
int BOARD_CONNECTED_ITEM::GetNet() const
|
|
{
|
|
return m_NetCode;
|
|
}
|
|
|
|
|
|
void BOARD_CONNECTED_ITEM::SetNet( int aNetCode )
|
|
{
|
|
m_NetCode = aNetCode;
|
|
}
|
|
|
|
|
|
/**
|
|
* Function GetSubNet
|
|
* @return int - the sub net code.
|
|
*/
|
|
int BOARD_CONNECTED_ITEM::GetSubNet() const
|
|
{
|
|
return m_Subnet;
|
|
}
|
|
|
|
|
|
void BOARD_CONNECTED_ITEM::SetSubNet( int aSubNetCode )
|
|
{
|
|
m_Subnet = aSubNetCode;
|
|
}
|
|
|
|
|
|
/**
|
|
* Function GetZoneSubNet
|
|
* @return int - the sub net code in zone connections.
|
|
*/
|
|
int BOARD_CONNECTED_ITEM::GetZoneSubNet() const
|
|
{
|
|
return m_ZoneSubnet;
|
|
}
|
|
|
|
|
|
void BOARD_CONNECTED_ITEM::SetZoneSubNet( int aSubNetCode )
|
|
{
|
|
m_ZoneSubnet = aSubNetCode;
|
|
}
|
|
|
|
|
|
int BOARD_CONNECTED_ITEM::GetClearance( BOARD_CONNECTED_ITEM* aItem ) const
|
|
{
|
|
NETCLASS* myclass = GetNetClass();
|
|
|
|
// DO NOT use wxASSERT, because GetClearance is called inside an OnPaint event
|
|
// and a call to wxASSERT can crash the application.
|
|
if( myclass )
|
|
{
|
|
int myClearance = myclass->GetClearance();
|
|
// @todo : after GetNetClass() is reliably not returning NULL, remove the
|
|
// tests for if( myclass )
|
|
|
|
if( aItem )
|
|
{
|
|
int hisClearance = aItem->GetClearance();
|
|
return max( hisClearance, myClearance );
|
|
}
|
|
|
|
return myClearance;
|
|
}
|
|
else
|
|
{
|
|
#ifdef __WXDEBUG__
|
|
wxLogWarning(wxT("BOARD_CONNECTED_ITEM::GetClearance(): NULL netclass") );
|
|
#endif
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/** return a pointer to the netclass of the zone
|
|
* if the net is not found (can happen when a netlist is reread,
|
|
* and the net name is not existant, return the default net class
|
|
* So should not return a null pointer
|
|
*/
|
|
NETCLASS* BOARD_CONNECTED_ITEM::GetNetClass() const
|
|
{
|
|
// It is important that this be implemented without any sequential searching.
|
|
// Simple array lookups should be fine, performance-wise.
|
|
BOARD* board = GetBoard();
|
|
// DO NOT use wxASSERT, because GetNetClass is called inside an OnPaint event
|
|
// and a call to wxASSERT can crash the application.
|
|
if( board == NULL ) // Should not occurs
|
|
{
|
|
#ifdef __WXDEBUG__
|
|
wxLogWarning(wxT("BOARD_CONNECTED_ITEM::GetNetClass(): NULL board, type %d"), Type() );
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
NETCLASS* netclass = NULL;
|
|
NETINFO_ITEM* net = board->FindNet( GetNet() );
|
|
if( net )
|
|
{
|
|
netclass = net->GetNetClass();
|
|
#ifdef __WXDEBUG__
|
|
if( netclass == NULL )
|
|
{
|
|
wxLogWarning(wxT("BOARD_CONNECTED_ITEM::GetNetClass(): NULL netclass") );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if( netclass )
|
|
return netclass;
|
|
else
|
|
return board->m_NetClasses.GetDefault();
|
|
}
|
|
|
|
/** function GetNetClassName
|
|
* @return the Net Class name of this item
|
|
*/
|
|
wxString BOARD_CONNECTED_ITEM::GetNetClassName( ) const
|
|
{
|
|
wxString name;
|
|
NETCLASS* myclass = GetNetClass();
|
|
|
|
if( myclass )
|
|
name = myclass->GetName();
|
|
else
|
|
{
|
|
BOARD* board = GetBoard();
|
|
name = board->m_NetClasses.GetDefault()->GetName();
|
|
}
|
|
|
|
return name;
|
|
}
|