348 lines
9.7 KiB
C++
348 lines
9.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <bitmaps.h>
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#include <core/mirror.h>
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#include <math/util.h> // for KiROUND
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#include <settings/color_settings.h>
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#include <settings/settings_manager.h>
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#include <pcb_edit_frame.h>
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#include <board.h>
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#include <footprint.h>
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#include <fp_shape.h>
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#include <view/view.h>
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FP_SHAPE::FP_SHAPE( FOOTPRINT* parent, PCB_SHAPE_TYPE_T aShape ) :
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PCB_SHAPE( parent, PCB_FP_SHAPE_T )
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{
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m_shape = aShape;
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m_angle = 0;
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m_layer = F_SilkS;
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}
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FP_SHAPE::~FP_SHAPE()
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{
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}
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void FP_SHAPE::SetLocalCoord()
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{
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FOOTPRINT* fp = static_cast<FOOTPRINT*>( m_parent );
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if( fp == NULL )
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{
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m_Start0 = m_start;
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m_End0 = m_end;
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m_ThirdPoint0 = m_thirdPoint;
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m_Bezier0_C1 = m_bezierC1;
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m_Bezier0_C2 = m_bezierC2;
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return;
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}
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m_Start0 = m_start - fp->GetPosition();
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m_End0 = m_end - fp->GetPosition();
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m_ThirdPoint0 = m_thirdPoint - fp->GetPosition();
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m_Bezier0_C1 = m_bezierC1 - fp->GetPosition();
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m_Bezier0_C2 = m_bezierC2 - fp->GetPosition();
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double angle = fp->GetOrientation();
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RotatePoint( &m_Start0.x, &m_Start0.y, -angle );
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RotatePoint( &m_End0.x, &m_End0.y, -angle );
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RotatePoint( &m_ThirdPoint0.x, &m_ThirdPoint0.y, -angle );
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RotatePoint( &m_Bezier0_C1.x, &m_Bezier0_C1.y, -angle );
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RotatePoint( &m_Bezier0_C2.x, &m_Bezier0_C2.y, -angle );
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}
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void FP_SHAPE::SetDrawCoord()
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{
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FOOTPRINT* fp = static_cast<FOOTPRINT*>( m_parent );
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m_start = m_Start0;
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m_end = m_End0;
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m_thirdPoint = m_ThirdPoint0;
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m_bezierC1 = m_Bezier0_C1;
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m_bezierC2 = m_Bezier0_C2;
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if( fp )
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{
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RotatePoint( &m_start.x, &m_start.y, fp->GetOrientation() );
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RotatePoint( &m_end.x, &m_end.y, fp->GetOrientation() );
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RotatePoint( &m_thirdPoint.x, &m_thirdPoint.y, fp->GetOrientation() );
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RotatePoint( &m_bezierC1.x, &m_bezierC1.y, fp->GetOrientation() );
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RotatePoint( &m_bezierC2.x, &m_bezierC2.y, fp->GetOrientation() );
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m_start += fp->GetPosition();
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m_end += fp->GetPosition();
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m_thirdPoint += fp->GetPosition();
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m_bezierC1 += fp->GetPosition();
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m_bezierC2 += fp->GetPosition();
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}
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RebuildBezierToSegmentsPointsList( m_width );
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}
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// see class_edge_mod.h
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void FP_SHAPE::GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList )
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{
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wxString msg;
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FOOTPRINT* fp = static_cast<FOOTPRINT*>( m_parent );
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if( !fp )
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return;
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BOARD* board = (BOARD*) fp->GetParent();
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if( !board )
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return;
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aList.emplace_back( _( "Footprint" ), fp->GetReference(), DARKCYAN );
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// append the features shared with the base class
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PCB_SHAPE::GetMsgPanelInfo( aFrame, aList );
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}
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wxString FP_SHAPE::GetSelectMenuText( EDA_UNITS aUnits ) const
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{
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return wxString::Format( _( "%s on %s" ),
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ShowShape( m_shape ),
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GetLayerName() );
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}
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BITMAP_DEF FP_SHAPE::GetMenuImage() const
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{
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return show_mod_edge_xpm;
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}
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EDA_ITEM* FP_SHAPE::Clone() const
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{
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return new FP_SHAPE( *this );
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}
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void FP_SHAPE::SetAngle( double aAngle, bool aUpdateEnd )
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{
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// Mark as depreciated.
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// m_Angle does not define the arc anymore
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// m_Angle must be >= -360 and <= +360 degrees
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m_angle = NormalizeAngle360Max( aAngle );
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if( aUpdateEnd )
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{
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m_ThirdPoint0 = m_End0;
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RotatePoint( &m_ThirdPoint0, m_Start0, -m_angle );
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}
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}
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void FP_SHAPE::Flip( const wxPoint& aCentre, bool aFlipLeftRight )
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{
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wxPoint pt( 0, 0 );
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switch( GetShape() )
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{
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case S_ARC:
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SetAngle( -GetAngle() );
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KI_FALLTHROUGH;
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default:
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case S_SEGMENT:
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case S_CURVE:
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// If Start0 and Start are equal (ie: Footprint Editor), then flip both sets around the
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// centre point.
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if( m_start == m_Start0 )
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pt = aCentre;
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if( aFlipLeftRight )
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{
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MIRROR( m_start.x, aCentre.x );
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MIRROR( m_end.x, aCentre.x );
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MIRROR( m_thirdPoint.x, aCentre.x );
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MIRROR( m_bezierC1.x, aCentre.x );
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MIRROR( m_bezierC2.x, aCentre.x );
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MIRROR( m_Start0.x, pt.x );
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MIRROR( m_End0.x, pt.x );
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MIRROR( m_ThirdPoint0.x, pt.x );
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MIRROR( m_Bezier0_C1.x, pt.x );
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MIRROR( m_Bezier0_C2.x, pt.x );
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}
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else
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{
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MIRROR( m_start.y, aCentre.y );
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MIRROR( m_end.y, aCentre.y );
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MIRROR( m_thirdPoint.y, aCentre.y );
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MIRROR( m_bezierC1.y, aCentre.y );
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MIRROR( m_bezierC2.y, aCentre.y );
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MIRROR( m_Start0.y, pt.y );
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MIRROR( m_End0.y, pt.y );
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MIRROR( m_ThirdPoint0.y, pt.y );
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MIRROR( m_Bezier0_C1.y, pt.y );
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MIRROR( m_Bezier0_C2.y, pt.y );
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}
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RebuildBezierToSegmentsPointsList( m_width );
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break;
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case S_POLYGON:
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// polygon corners coordinates are relative to the footprint position, orientation 0
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m_poly.Mirror( aFlipLeftRight, !aFlipLeftRight );
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break;
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}
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// PCB_SHAPE items are not usually on copper layers, but it can happen in microwave apps.
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// However, currently, only on Front or Back layers.
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// So the copper layers count is not taken in account
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SetLayer( FlipLayer( GetLayer() ) );
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}
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bool FP_SHAPE::IsParentFlipped() const
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{
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if( GetParent() && GetParent()->GetLayer() == B_Cu )
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return true;
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return false;
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}
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void FP_SHAPE::Mirror( const wxPoint& aCentre, bool aMirrorAroundXAxis )
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{
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// Mirror an edge of the footprint. the layer is not modified
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// This is a footprint shape modification.
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switch( GetShape() )
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{
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case S_ARC:
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SetAngle( -GetAngle() );
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KI_FALLTHROUGH;
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default:
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case S_CURVE:
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case S_SEGMENT:
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if( aMirrorAroundXAxis )
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{
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MIRROR( m_Start0.y, aCentre.y );
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MIRROR( m_End0.y, aCentre.y );
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MIRROR( m_Bezier0_C1.y, aCentre.y );
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MIRROR( m_Bezier0_C2.y, aCentre.y );
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}
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else
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{
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MIRROR( m_Start0.x, aCentre.x );
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MIRROR( m_End0.x, aCentre.x );
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MIRROR( m_Bezier0_C1.x, aCentre.x );
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MIRROR( m_Bezier0_C2.x, aCentre.x );
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}
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for( unsigned ii = 0; ii < m_bezierPoints.size(); ii++ )
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{
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if( aMirrorAroundXAxis )
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MIRROR( m_bezierPoints[ii].y, aCentre.y );
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else
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MIRROR( m_bezierPoints[ii].x, aCentre.x );
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}
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break;
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case S_POLYGON:
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// polygon corners coordinates are always relative to the
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// footprint position, orientation 0
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m_poly.Mirror( !aMirrorAroundXAxis, aMirrorAroundXAxis );
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break;
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}
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SetDrawCoord();
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}
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void FP_SHAPE::Rotate( const wxPoint& aRotCentre, double aAngle )
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{
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// We should rotate the relative coordinates, but to avoid duplicate code do the base class
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// rotation of draw coordinates, which is acceptable because in the footprint editor
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// m_Pos0 = m_Pos
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PCB_SHAPE::Rotate( aRotCentre, aAngle );
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// and now update the relative coordinates, which are the reference in most transforms.
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SetLocalCoord();
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}
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void FP_SHAPE::Move( const wxPoint& aMoveVector )
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{
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// Move an edge of the footprint.
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// This is a footprint shape modification.
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m_Start0 += aMoveVector;
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m_End0 += aMoveVector;
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m_ThirdPoint0 += aMoveVector;
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m_Bezier0_C1 += aMoveVector;
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m_Bezier0_C2 += aMoveVector;
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switch( GetShape() )
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{
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default:
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break;
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case S_POLYGON:
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// polygon corners coordinates are always relative to the
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// footprint position, orientation 0
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m_poly.Move( VECTOR2I( aMoveVector ) );
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break;
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}
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SetDrawCoord();
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}
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double FP_SHAPE::ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const
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{
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constexpr double HIDE = std::numeric_limits<double>::max();
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if( !aView )
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return 0;
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// Handle Render tab switches
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if( !IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_FR ) )
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return HIDE;
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if( IsParentFlipped() && !aView->IsLayerVisible( LAYER_MOD_BK ) )
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return HIDE;
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// Other layers are shown without any conditions
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return 0.0;
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}
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static struct FP_SHAPE_DESC
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{
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FP_SHAPE_DESC()
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{
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PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance();
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REGISTER_TYPE( FP_SHAPE );
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propMgr.InheritsAfter( TYPE_HASH( FP_SHAPE ), TYPE_HASH( PCB_SHAPE ) );
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}
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} _FP_SHAPE_DESC;
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