ecd9bf696e
0 can be too easily overloaded into an int, so ensure we use nullptr when we mean pointers. |
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.. | ||
3d | ||
ldr | ||
CMakeLists.txt |
ecd9bf696e
0 can be too easily overloaded into an int, so ensure we use nullptr when we mean pointers. |
||
---|---|---|
.. | ||
3d | ||
ldr | ||
CMakeLists.txt |