721 lines
21 KiB
C++
721 lines
21 KiB
C++
/**
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* @file color4Dpickerdlg.cpp :
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*/
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#include "math.h"
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#include "color4Dpickerdlg.h"
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#define ALPHA_MAX 100 // the max value returned by the alpha (opacity) slider
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COLOR4D_PICKER_DLG::COLOR4D_PICKER_DLG( wxWindow* aParent, KIGFX::COLOR4D& aCurrentColor,
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bool aAllowOpacityControl )
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: COLOR4D_PICKER_DLG_BASE( aParent )
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{
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m_allowOpacityCtrl = aAllowOpacityControl;
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m_previousColor4D = aCurrentColor;
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m_newColor4D = aCurrentColor;
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m_cursorsSize = 8; // Size of square cursors drawn on color bitmaps
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m_newColor4D.ToHSV( m_hue, m_sat, m_val, true );
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m_bitmapRGB = nullptr;
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m_bitmapHSV = nullptr;
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m_selectedCursor = nullptr;
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if( !m_allowOpacityCtrl )
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{
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m_SizerTransparency->Show( false );
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m_previousColor4D.a = 1.0;
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m_newColor4D.a = 1.0;
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}
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m_notebook->SetSelection( m_ActivePage );
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// Build the defined colors panel:
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initDefinedColors();
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m_sdbSizerOK->SetDefault();
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FinishDialogSettings();
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}
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int COLOR4D_PICKER_DLG::m_ActivePage = 0; // the active notebook page, stored during a session
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COLOR4D_PICKER_DLG::~COLOR4D_PICKER_DLG()
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{
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delete m_bitmapRGB;
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delete m_bitmapHSV;
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m_ActivePage = m_notebook->GetSelection();
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for( auto button : m_buttonsColor )
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button->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( COLOR4D_PICKER_DLG::buttColorClick ), NULL, this );
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}
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void COLOR4D_PICKER_DLG::setIconColor( wxStaticBitmap* aStaticBitmap, KIGFX::COLOR4D& aColor4D )
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{
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// Draw the icon that shows the aColor4D,
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// with colors according to the color 4D rgb and alpha
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// for alpha = 1 (no tranparency, the icon is a full rgb color rect
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// for alpha = 0 (100% tranparency, the icon is a grid of rgb color
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// and background color small sub rect
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wxMemoryDC bitmapDC;
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wxSize size = aStaticBitmap->GetSize();
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wxBitmap newBm( size );
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bitmapDC.SelectObject( newBm );
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wxPen pen( aColor4D.ToColour() );
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wxBrush brush( aColor4D.ToColour() );
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// clear background (set bg color to aColor4D )
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bitmapDC.SetBackground( brush );
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bitmapDC.Clear();
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// Draw the alpha subrect
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int stepx = size.x/8;
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int stepy = size.y/8;
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// build the alpha color for icon:
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// the alpha color is the initial color modified to be
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// the initial color for transparency = 0 ( alpha = 1 )
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// and white color for transparency = 1( alpha = 0 )
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KIGFX::COLOR4D bgcolor( GetBackgroundColour() );
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KIGFX::COLOR4D alphacolor = aColor4D;
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alphacolor.r = ( alphacolor.r * aColor4D.a ) + ( bgcolor.r * (1-aColor4D.a) );
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alphacolor.g = ( alphacolor.g * aColor4D.a ) + ( bgcolor.g * (1-aColor4D.a) );
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alphacolor.b = ( alphacolor.b * aColor4D.a ) + ( bgcolor.b * (1-aColor4D.a) );
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pen.SetColour( alphacolor.ToColour() );
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brush.SetColour( alphacolor.ToColour() );
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bitmapDC.SetPen( pen );
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bitmapDC.SetBrush( brush );
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for( int ii = 0; ii < size.x/stepx; ii+=2 )
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{
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for( int jj = 0; jj < size.y/stepy; jj+= 2 )
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{
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wxPoint pos( stepx*ii + stepx/2, stepy*jj + stepy/2 );
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bitmapDC.DrawRectangle( pos, wxSize( stepx, stepy ) );
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}
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}
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aStaticBitmap->SetBitmap( newBm );
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// Deselect the Tool Bitmap from DC, in order to delete the MemoryDC
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// safely without deleting the bitmap
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bitmapDC.SelectObject( wxNullBitmap );
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}
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bool COLOR4D_PICKER_DLG::TransferDataToWindow()
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{
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// Draw all bitmaps, with colors according to the color 4D
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setIconColor( m_OldColorRect, m_previousColor4D );
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SetEditVals( ALL_CHANGED );
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drawAll();
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return true;
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}
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void COLOR4D_PICKER_DLG::initDefinedColors()
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{
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#define ID_COLOR_BLACK 2000 // colors_id = ID_COLOR_BLACK a ID_COLOR_BLACK + NBCOLORS-1
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// Size of color swatches
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const int w = 32, h = 32;
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// Colors are built from the g_ColorRefs table (size NBCOLORS).
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// The look is better when g_ColorRefs order is displayed in a grid matrix
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// of 6 row and 5 columns, first filling a row, and after the next column.
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// But the wxFlexGrid used here must be filled by columns, then next row
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// the best interval g_ColorRefs from a matrix row to the next row is 6
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// So when have to reorder the index used to explore g_ColorRefs
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int grid_col = 0;
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int grid_row = 0;
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int table_row_count = 6;
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for( int jj = 0; jj < NBCOLORS; ++jj, grid_col++ )
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{
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if( grid_col*table_row_count >= NBCOLORS )
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{ // the current grid row is filled, and we must fill the next grid row
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grid_col = 0;
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grid_row++;
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}
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int ii = grid_row + (grid_col*table_row_count); // The index in g_ColorRefs
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int butt_ID = ID_COLOR_BLACK + ii;
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wxMemoryDC iconDC;
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wxBitmap ButtBitmap( w, h );
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wxBrush brush;
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iconDC.SelectObject( ButtBitmap );
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KIGFX::COLOR4D buttcolor = KIGFX::COLOR4D( g_ColorRefs[ii].m_Numcolor );
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iconDC.SetPen( *wxBLACK_PEN );
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brush.SetColour( buttcolor.ToColour() );
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brush.SetStyle( wxBRUSHSTYLE_SOLID );
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iconDC.SetBrush( brush );
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iconDC.SetBackground( *wxGREY_BRUSH );
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iconDC.Clear();
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iconDC.DrawRoundedRectangle( 0, 0, w, h, (double) h / 3 );
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wxBitmapButton* bitmapButton = new wxBitmapButton( m_panelDefinedColors, butt_ID, ButtBitmap,
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wxDefaultPosition, wxSize( w+8, h+6 ) );
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m_fgridColor->Add( bitmapButton, 0,
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wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL |
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wxLEFT | wxBOTTOM, 5 );
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wxStaticText* label = new wxStaticText( m_panelDefinedColors, -1,
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wxGetTranslation( g_ColorRefs[ii].m_ColorName ),
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wxDefaultPosition, wxDefaultSize, 0 );
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m_fgridColor->Add( label, 1,
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wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL |
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wxLEFT | wxRIGHT | wxBOTTOM, 5 );
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m_buttonsColor.push_back( bitmapButton );
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bitmapButton->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( COLOR4D_PICKER_DLG::buttColorClick ), NULL, this );
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}
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}
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void COLOR4D_PICKER_DLG::createRGBBitmap()
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{
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wxMemoryDC bitmapDC;
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wxSize bmsize = m_RgbBitmap->GetSize();
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int half_size = std::min( bmsize.x, bmsize.y )/2;
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m_bitmapRGB = new wxBitmap( bmsize );
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bitmapDC.SelectObject( *m_bitmapRGB );
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wxPen pen;
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// clear background (set the window bg color)
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wxBrush bgbrush( GetBackgroundColour() );
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bitmapDC.SetBackground( bgbrush );
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bitmapDC.Clear();
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// Use Y axis from bottom to top and origin to center
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bitmapDC.SetAxisOrientation( true, true );
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bitmapDC.SetDeviceOrigin( half_size, half_size );
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// Reserve room to draw cursors inside the bitmap
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half_size -= m_cursorsSize/2;
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KIGFX::COLOR4D color;
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// Red blue area in X Z 3d axis
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double inc = 1.0 / half_size;
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#define SLOPE_AXIS 50.0
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double slope = SLOPE_AXIS/half_size;
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color.g = 0;
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for( int xx = 0; xx < half_size; xx++ ) // blue axis
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{
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color.b = inc * xx;
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for( int yy = 0; yy < half_size; yy++ ) // Red axis
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{
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color.r = inc * yy;
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pen.SetColour( color.ToColour() );
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bitmapDC.SetPen( pen );
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bitmapDC.DrawPoint( xx, yy - (slope*xx) );
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}
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}
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// Red green area in y Z 3d axis
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color.b = 0;
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for( int xx = 0; xx < half_size; xx++ ) // green axis
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{
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color.g = inc * xx;
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for( int yy = 0; yy < half_size; yy++ ) // Red axis
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{
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color.r = inc * yy;
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pen.SetColour( color.ToColour() );
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bitmapDC.SetPen( pen );
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bitmapDC.DrawPoint( -xx, yy - (slope*xx) );
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}
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}
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// Blue green area in x y 3d axis
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color.r = 0;
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for( int xx = 0; xx < half_size; xx++ ) // green axis
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{
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color.g = inc * xx;
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for( int yy = 0; yy < half_size; yy++ ) // blue axis
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{
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color.b = inc * yy;
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pen.SetColour( color.ToColour() );
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bitmapDC.SetPen( pen );
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// Mapping the xx, yy color axis to draw coordinates is more tricky than previously
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// in DC coordinates:
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// the blue axis is the (0, 0) to half_size, (-yy - SLOPE_AXIS)
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// the green axis is the (0, 0) to - half_size, (-yy - SLOPE_AXIS)
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int drawX = -xx + yy;
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int drawY = - std::min( xx,yy ) * 0.9;
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bitmapDC.DrawPoint( drawX, drawY - std::abs( slope*drawX ) );
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}
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}
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}
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void COLOR4D_PICKER_DLG::createHSVBitmap()
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{
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wxMemoryDC bitmapDC;
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wxSize bmsize = m_HsvBitmap->GetSize();
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int half_size = std::min( bmsize.x, bmsize.y )/2;
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delete m_bitmapHSV;
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m_bitmapHSV = new wxBitmap( bmsize );
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bitmapDC.SelectObject( *m_bitmapHSV );
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wxPen pen;
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// clear background (set the window bd color)
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wxBrush bgbrush( GetBackgroundColour() );
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bitmapDC.SetBackground( bgbrush );
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bitmapDC.Clear();
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// Use Y axis from bottom to top and origin to center
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bitmapDC.SetAxisOrientation( true, true );
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bitmapDC.SetDeviceOrigin( half_size, half_size );
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// Reserve room to draw cursors inside the bitmap
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half_size -= m_cursorsSize/2;
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double hue, sat;
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KIGFX::COLOR4D color;
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int sq_radius = half_size*half_size;
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for( int xx = -half_size; xx < half_size; xx++ )
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{
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for( int yy = -half_size; yy < half_size; yy++ )
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{
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sat = double(xx*xx + yy*yy) / sq_radius;
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// sat is <= 1.0
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// any value > 1.0 is not a valid HSB color:
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if( sat > 1.0 )
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continue;
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// sat is the distance from center
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sat = sqrt( sat );
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hue = atan2( (double)yy, (double)xx ) * 180 / M_PI;
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if( hue < 0.0 )
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hue += 360.0;
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color.FromHSV( hue, sat, 1.0 );
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pen.SetColour( color.ToColour() );
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bitmapDC.SetPen( pen );
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bitmapDC.DrawPoint( xx, yy );
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}
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}
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/* Deselect the Tool Bitmap from DC,
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* in order to delete the MemoryDC safely without deleting the bitmap
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*/
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bitmapDC.SelectObject( wxNullBitmap );
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}
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void COLOR4D_PICKER_DLG::drawRGBPalette()
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{
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if( !m_bitmapRGB || m_bitmapRGB->GetSize() != m_RgbBitmap->GetSize() )
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createRGBBitmap();
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wxMemoryDC bitmapDC;
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wxSize bmsize = m_bitmapRGB->GetSize();
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int half_size = std::min( bmsize.x, bmsize.y )/2;
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wxBitmap newBm( *m_bitmapRGB );
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bitmapDC.SelectObject( newBm );
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// Use Y axis from bottom to top and origin to center
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bitmapDC.SetAxisOrientation( true, true );
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bitmapDC.SetDeviceOrigin( half_size, half_size );
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// Reserve room to draw cursors inside the bitmap
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half_size -= m_cursorsSize/2;
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// Draw the 3 RGB cursors, usiing white color to make them always visible:
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wxPen pen( wxColor( 255, 255, 255 ) );
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wxBrush brush( wxColor( 0, 0, 0 ), wxBRUSHSTYLE_TRANSPARENT );
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bitmapDC.SetPen( pen );
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bitmapDC.SetBrush( brush );
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int half_csize = m_cursorsSize/2;
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#define SLOPE_AXIS 50.0
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double slope = SLOPE_AXIS/half_size;
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// Red axis cursor (Z 3Daxis):
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m_cursorBitmapRed.x = 0;
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m_cursorBitmapRed.y = m_newColor4D.r * half_size;
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bitmapDC.DrawRectangle( m_cursorBitmapRed.x - half_csize,
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m_cursorBitmapRed.y - half_csize,
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m_cursorsSize, m_cursorsSize );
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// Blue axis cursor (X 3Daxis):
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m_cursorBitmapBlue.x = m_newColor4D.b * half_size;
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m_cursorBitmapBlue.y = - slope*m_cursorBitmapBlue.x;
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bitmapDC.DrawRectangle( m_cursorBitmapBlue.x - half_csize,
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m_cursorBitmapBlue.y - half_csize,
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m_cursorsSize, m_cursorsSize );
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// Green axis cursor (Y 3Daxis):
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m_cursorBitmapGreen.x = m_newColor4D.g * half_size;
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m_cursorBitmapGreen.y = - slope * m_cursorBitmapGreen.x;
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m_cursorBitmapGreen.x = -m_cursorBitmapGreen.x;
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bitmapDC.DrawRectangle( m_cursorBitmapGreen.x - half_csize,
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m_cursorBitmapGreen.y - half_csize,
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m_cursorsSize, m_cursorsSize );
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// Draw the 3 RGB axis:
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half_size += half_size/5;
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bitmapDC.DrawLine( 0, 0, 0, half_size ); // Red axis (Z 3D axis)
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bitmapDC.DrawLine( 0, 0, half_size, - half_size*slope ); // Blue axis (X 3D axis)
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bitmapDC.DrawLine( 0, 0, -half_size, - half_size*slope ); // green axis (Y 3D axis)
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m_RgbBitmap->SetBitmap( newBm );
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/* Deselect the Tool Bitmap from DC,
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* in order to delete the MemoryDC safely without deleting the bitmap */
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bitmapDC.SelectObject( wxNullBitmap );
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}
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void COLOR4D_PICKER_DLG::drawHSVPalette()
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{
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if( !m_bitmapHSV || m_bitmapHSV->GetSize() != m_HsvBitmap->GetSize() )
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createHSVBitmap();
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wxMemoryDC bitmapDC;
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wxSize bmsize = m_bitmapHSV->GetSize();
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int half_size = std::min( bmsize.x, bmsize.y )/2;
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wxBitmap newBm( *m_bitmapHSV );
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bitmapDC.SelectObject( newBm );
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// Use Y axis from bottom to top and origin to center
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bitmapDC.SetAxisOrientation( true, true );
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bitmapDC.SetDeviceOrigin( half_size, half_size );
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// Reserve room to draw cursors inside the bitmap
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half_size -= m_cursorsSize/2;
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// Draw the HSB cursor:
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m_cursorBitmapHSV.x = cos( m_hue * M_PI / 180.0 ) * half_size * m_sat;
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m_cursorBitmapHSV.y = sin( m_hue * M_PI / 180.0 ) * half_size * m_sat;
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wxPen pen( wxColor( 0, 0, 0 ) );
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wxBrush brush( wxColor( 0, 0, 0 ), wxBRUSHSTYLE_TRANSPARENT );
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bitmapDC.SetPen( pen );
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bitmapDC.SetBrush( brush );
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int half_csize = m_cursorsSize/2;
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bitmapDC.DrawRectangle( m_cursorBitmapHSV.x- half_csize,
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m_cursorBitmapHSV.y-half_csize,
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m_cursorsSize, m_cursorsSize );
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m_HsvBitmap->SetBitmap( newBm );
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/* Deselect the Tool Bitmap from DC,
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* in order to delete the MemoryDC safely without deleting the bitmap
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*/
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bitmapDC.SelectObject( wxNullBitmap );
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}
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void COLOR4D_PICKER_DLG::SetEditVals( CHANGED_COLOR aChanged )
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{
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m_sliderTransparency->SetValue( normalizeToInt( m_newColor4D.a, ALPHA_MAX ) );
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if( aChanged == RED_CHANGED || aChanged == GREEN_CHANGED || aChanged == BLUE_CHANGED )
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m_newColor4D.ToHSV( m_hue, m_sat, m_val, true );
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if( aChanged != RED_CHANGED )
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m_spinCtrlRed->SetValue( normalizeToInt( m_newColor4D.r ) );
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if( aChanged != GREEN_CHANGED )
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m_spinCtrlGreen->SetValue( normalizeToInt( m_newColor4D.g ) );
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if( aChanged != BLUE_CHANGED )
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m_spinCtrlBlue->SetValue( normalizeToInt( m_newColor4D.b ) );
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if( aChanged != HUE_CHANGED )
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m_spinCtrlHue->SetValue( (int)m_hue );
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if( aChanged != SAT_CHANGED )
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m_spinCtrlSaturation->SetValue( m_sat * 255 );
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if( aChanged != VAL_CHANGED )
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{
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m_sliderBrightness->SetValue(normalizeToInt( m_val ) );
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}
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}
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void COLOR4D_PICKER_DLG::drawAll()
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{
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m_NewColorRect->Freeze(); // Avoid flicker
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m_HsvBitmap->Freeze();
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m_RgbBitmap->Freeze();
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setIconColor( m_NewColorRect, m_newColor4D );
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drawHSVPalette();
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drawRGBPalette();
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m_NewColorRect->Thaw();
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m_HsvBitmap->Thaw();
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m_RgbBitmap->Thaw();
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m_NewColorRect->Refresh();
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m_HsvBitmap->Refresh();
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m_RgbBitmap->Refresh();
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}
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|
|
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void COLOR4D_PICKER_DLG::buttColorClick( wxCommandEvent& event )
|
|
{
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|
int id = event.GetId();
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|
KIGFX::COLOR4D color( EDA_COLOR_T( id - ID_COLOR_BLACK ) );
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m_newColor4D.r = color.r;
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m_newColor4D.g = color.g;
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m_newColor4D.b = color.b;
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|
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m_newColor4D.ToHSV( m_hue, m_sat, m_val, true );
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SetEditVals( ALL_CHANGED );
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|
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drawAll();
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|
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|
event.Skip();
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}
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|
|
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void COLOR4D_PICKER_DLG::onRGBMouseClick( wxMouseEvent& event )
|
|
{
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|
wxPoint mousePos = event.GetPosition();
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|
|
|
// The cursor position is relative to the m_bitmapHSV wxBitmap center
|
|
wxSize bmsize = m_bitmapRGB->GetSize();
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|
int half_size = std::min( bmsize.x, bmsize.y )/2;
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mousePos.x -= half_size;
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mousePos.y -= half_size;
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mousePos.y = -mousePos.y; // Use the bottom to top vertical axis
|
|
|
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wxPoint dist = m_cursorBitmapRed - mousePos;
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|
|
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if( std::abs( dist.x ) <= m_cursorsSize/2 && std::abs( dist.y ) <= m_cursorsSize/2 )
|
|
{
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|
m_selectedCursor = &m_cursorBitmapRed;
|
|
return;
|
|
}
|
|
|
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dist = m_cursorBitmapGreen - mousePos;
|
|
|
|
if( std::abs( dist.x ) <= m_cursorsSize/2 && std::abs( dist.y ) <= m_cursorsSize/2 )
|
|
{
|
|
m_selectedCursor = &m_cursorBitmapGreen;
|
|
return;
|
|
}
|
|
|
|
dist = m_cursorBitmapBlue - mousePos;
|
|
|
|
if( std::abs( dist.x ) <= m_cursorsSize/2 && std::abs( dist.y ) <= m_cursorsSize/2 )
|
|
{
|
|
m_selectedCursor = &m_cursorBitmapBlue;
|
|
return;
|
|
}
|
|
|
|
m_selectedCursor = nullptr;
|
|
}
|
|
|
|
|
|
void COLOR4D_PICKER_DLG::onRGBMouseDrag( wxMouseEvent& event )
|
|
{
|
|
if( !event.Dragging() )
|
|
{
|
|
m_selectedCursor = nullptr;
|
|
return;
|
|
}
|
|
|
|
if( m_selectedCursor != &m_cursorBitmapRed &&
|
|
m_selectedCursor != &m_cursorBitmapGreen &&
|
|
m_selectedCursor != &m_cursorBitmapBlue )
|
|
return;
|
|
|
|
// Adjust the HSV cursor position to follow the mouse cursor
|
|
// The cursor position is relative to the m_bitmapHSV wxBitmap center
|
|
wxPoint mousePos = event.GetPosition();
|
|
wxSize bmsize = m_bitmapRGB->GetSize();
|
|
int half_size = std::min( bmsize.x, bmsize.y )/2;
|
|
mousePos.x -= half_size;
|
|
mousePos.y -= half_size;
|
|
mousePos.y = -mousePos.y; // Use the bottom to top vertical axis
|
|
|
|
half_size -= m_cursorsSize/2; // the actual half_size of the palette area
|
|
|
|
// Change colors according to the selected cursor:
|
|
if( m_selectedCursor == &m_cursorBitmapRed )
|
|
{
|
|
if( mousePos.y >= 0 && mousePos.y <= half_size )
|
|
m_newColor4D.r = (double)mousePos.y / half_size;
|
|
else
|
|
return;
|
|
}
|
|
|
|
if( m_selectedCursor == &m_cursorBitmapGreen )
|
|
{
|
|
mousePos.x = -mousePos.x;
|
|
|
|
if( mousePos.x >= 0 && mousePos.x <= half_size )
|
|
m_newColor4D.g = (double)mousePos.x / half_size;
|
|
else
|
|
return;
|
|
}
|
|
|
|
if( m_selectedCursor == &m_cursorBitmapBlue )
|
|
{
|
|
if( mousePos.x >= 0 && mousePos.x <= half_size )
|
|
m_newColor4D.b = (double)mousePos.x / half_size;
|
|
else
|
|
return;
|
|
}
|
|
|
|
m_newColor4D.ToHSV( m_hue, m_sat, m_val, true );
|
|
SetEditVals( ALL_CHANGED );
|
|
|
|
drawAll();
|
|
}
|
|
|
|
|
|
void COLOR4D_PICKER_DLG::onHSVMouseClick( wxMouseEvent& event )
|
|
{
|
|
if( setHSvaluesFromCursor( event.GetPosition() ) )
|
|
drawAll();
|
|
}
|
|
|
|
|
|
void COLOR4D_PICKER_DLG::onHSVMouseDrag( wxMouseEvent& event )
|
|
{
|
|
if( !event.Dragging() )
|
|
return;
|
|
|
|
if( setHSvaluesFromCursor( event.GetPosition() ) )
|
|
drawAll();
|
|
}
|
|
|
|
|
|
bool COLOR4D_PICKER_DLG::setHSvaluesFromCursor( wxPoint aMouseCursor )
|
|
{
|
|
wxPoint mousePos = aMouseCursor;
|
|
wxSize bmsize = m_bitmapHSV->GetSize();
|
|
int half_size = std::min( bmsize.x, bmsize.y )/2;
|
|
// Make the cursor position relative to the m_bitmapHSV wxBitmap center
|
|
mousePos.x -= half_size;
|
|
mousePos.y -= half_size;
|
|
mousePos.y = -mousePos.y; // Use the bottom to top vertical axis
|
|
|
|
// The HS cursor position is restricted to a circle of radius half_size
|
|
double dist_from_centre = hypot( (double)mousePos.x, (double)mousePos.y );
|
|
|
|
if( dist_from_centre > half_size )
|
|
// Saturation cannot be calculated:
|
|
return false;
|
|
|
|
m_cursorBitmapHSV = mousePos;
|
|
|
|
// Set saturation and hue from new cursor position:
|
|
half_size -= m_cursorsSize/2; // the actual half_size of the palette area
|
|
m_sat = dist_from_centre / half_size;
|
|
|
|
if( m_sat > 1.0 )
|
|
m_sat = 1.0;
|
|
|
|
m_hue = atan2( mousePos.y, mousePos.x ) / M_PI * 180.0;
|
|
|
|
if( m_hue < 0 )
|
|
m_hue += 360.0;
|
|
|
|
m_newColor4D.FromHSV( m_hue, m_sat, m_val );
|
|
SetEditVals( ALL_CHANGED );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void COLOR4D_PICKER_DLG::OnChangeAlpha( wxScrollEvent& event )
|
|
{
|
|
double alpha = (double)event.GetPosition() / ALPHA_MAX;
|
|
m_newColor4D.a = alpha;
|
|
m_NewColorRect->Freeze(); // Avoid flicker
|
|
setIconColor( m_NewColorRect, m_newColor4D );
|
|
m_NewColorRect->Thaw();
|
|
m_NewColorRect->Refresh();
|
|
}
|
|
|
|
|
|
void COLOR4D_PICKER_DLG::OnChangeEditRed( wxSpinEvent& event )
|
|
{
|
|
double val = (double)event.GetPosition() / 255.0;
|
|
m_newColor4D.r = val;
|
|
SetEditVals( RED_CHANGED );
|
|
|
|
drawAll();
|
|
}
|
|
|
|
|
|
void COLOR4D_PICKER_DLG::OnChangeEditGreen( wxSpinEvent& event )
|
|
{
|
|
double val = (double)event.GetPosition() / 255.0;
|
|
m_newColor4D.g = val;
|
|
SetEditVals( GREEN_CHANGED );
|
|
|
|
drawAll();
|
|
}
|
|
|
|
|
|
void COLOR4D_PICKER_DLG::OnChangeEditBlue( wxSpinEvent& event )
|
|
{
|
|
double val = (double)event.GetPosition() / 255.0;
|
|
m_newColor4D.b = val;
|
|
SetEditVals( BLUE_CHANGED );
|
|
|
|
drawAll();
|
|
}
|
|
|
|
|
|
void COLOR4D_PICKER_DLG::OnChangeEditHue( wxSpinEvent& event )
|
|
{
|
|
m_hue = (double)event.GetPosition();
|
|
|
|
m_newColor4D.FromHSV( m_hue, m_sat, m_val );
|
|
|
|
SetEditVals( HUE_CHANGED );
|
|
|
|
drawAll();
|
|
}
|
|
|
|
|
|
void COLOR4D_PICKER_DLG::OnChangeEditSat( wxSpinEvent& event )
|
|
{
|
|
m_sat = (double)event.GetPosition() / 255.0;
|
|
|
|
m_newColor4D.FromHSV( m_hue, m_sat, m_val );
|
|
|
|
SetEditVals( SAT_CHANGED );
|
|
|
|
drawAll();
|
|
}
|
|
|
|
|
|
void COLOR4D_PICKER_DLG::OnChangeBrightness( wxScrollEvent& event )
|
|
{
|
|
m_val = (double)event.GetPosition() / 255.0;
|
|
|
|
m_newColor4D.FromHSV( m_hue, m_sat, m_val );
|
|
|
|
SetEditVals( VAL_CHANGED );
|
|
|
|
drawAll();
|
|
}
|