525 lines
19 KiB
C++
525 lines
19 KiB
C++
/***********************************************************/
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/* wxGerberFrame.h: */
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/***********************************************************/
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#ifndef WX_GERBER_STRUCT_H
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#define WX_GERBER_STRUCT_H
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#include "id.h"
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#include "param_config.h"
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#include "class_gerbview_layer_widget.h"
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#include "class_layer_box_selector.h"
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#define NO_AVAILABLE_LAYERS -1
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class DCODE_SELECTION_BOX;
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/******************************************************************
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* class GERBVIEW_FRAME: this is the main window used in gerbview
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******************************************************************/
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class GERBVIEW_FRAME : public PCB_BASE_FRAME
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{
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friend class PCB_LAYER_WIDGET;
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protected:
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GERBER_LAYER_WIDGET* m_LayersManager;
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wxFileHistory m_drillFileHistory; // Auxiliary file history used to store drill files history
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public:
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LAYER_BOX_SELECTOR* m_SelLayerBox;
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DCODE_SELECTION_BOX* m_DCodeSelector; // a list box to select the dcode Id to highlight.
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wxTextCtrl* m_TextInfo; // a wxTextCtrl used to display some info about
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// gerber data (format..)
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wxArrayString m_DCodesList; // an array string containing all decodes Id (10 to 999)
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private:
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PARAM_CFG_ARRAY m_configSettings; // list of PARAM_CFG_xxx to read/write parameters saved in config
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int m_displayMode; // Gerber images ("layers" in Gerbview) can be drawn:
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// - in fast mode (write mode) but if there are negative
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// items only the last image is correctly drawn (no
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// problem to see only one image or when no negative items)
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// - in "exact" mode (but slower) in write mode:
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// last image covers previous images
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// - in "exact" mode (also slower) in OR mode
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// (transparency mode)
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// m_displayMode = 0, 1 or 2
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bool m_show_layer_manager_tools;
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wxArrayString m_Messages; // An array sting to store warning messages when reaging
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// a gerber file
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public: GERBVIEW_FRAME( wxWindow* father, const wxString& title,
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const wxPoint& pos, const wxSize& size,
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long style = KICAD_DEFAULT_DRAWFRAME_STYLE );
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~GERBVIEW_FRAME();
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void OnCloseWindow( wxCloseEvent& Event );
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// Virtual basic functions:
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void RedrawActiveWindow( wxDC* DC, bool EraseBg );
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void ReCreateHToolbar();
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void ReCreateVToolbar();
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void ReCreateOptToolbar();
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void ReCreateMenuBar();
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void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
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void OnLeftDClick( wxDC* DC, const wxPoint& MousePos );
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bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
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int BestZoom();
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/**
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* Function ReportMessage
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* Add a message (a string) in message list
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* for instance when reading a Gerber file
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* @param aMessage = the string to add in list
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*/
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void ReportMessage( const wxString aMessage )
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{
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m_Messages.Add( aMessage );
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}
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/**
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* Function ClearMessageList
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* Clear the message list
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* Call it before reading a Gerber file
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*/
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void ClearMessageList()
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{
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m_Messages.Clear();
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}
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/**
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* Function GetDisplayMode
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* @return 0 for fast mode (not fully compatible with negative objects)
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* 1 for exact mode, write mode
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* 2 for exact mode, OR mode (transparency mode)
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*/
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int GetDisplayMode() { return m_displayMode; }
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/**
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* Function SetDisplayMode
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* @param aMode = 0 for fast mode
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* 1 for exact mode, write mode
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* 2 for exact mode, OR mode (transparency mode)
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*/
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void SetDisplayMode( int aMode ) { m_displayMode = aMode; }
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/**
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* Function IsGridVisible() , virtual
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* @return true if the grid must be shown
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*/
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virtual bool IsGridVisible();
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/**
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* Function SetGridVisibility() , virtual
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* It may be overloaded by derived classes
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* if you want to store/retrieve the grid visibility in configuration.
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* @param aVisible = true if the grid must be shown
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*/
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virtual void SetGridVisibility( bool aVisible );
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/**
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* Function GetGridColor() , virtual
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* @return the color of the grid
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*/
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virtual int GetGridColor();
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/**
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* Function SetGridColor() , virtual
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* @param aColor = the new color of the grid
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*/
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virtual void SetGridColor( int aColor );
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/**
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* Function IsElementVisible
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* tests whether a given element category is visible. Keep this as an
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* inline function.
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* @param aGERBER_VISIBLE is from the enum by the same name
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* @return bool - true if the element is visible.
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* @see enum PCB_VISIBLE
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*/
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bool IsElementVisible( int aGERBER_VISIBLE )
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{
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return GetBoard()->IsElementVisible( aGERBER_VISIBLE );
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}
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/**
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* Function SetElementVisibility
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* changes the visibility of an element category
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* @param aGERBER_VISIBLE is from the enum by the same name
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* @param aNewState = The new visibility state of the element category
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* @see enum PCB_VISIBLE
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*/
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void SetElementVisibility( int aGERBER_VISIBLE, bool aNewState );
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/**
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* Function SetVisibleAlls
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* Set the status of all visible element categories and layers to VISIBLE
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*/
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void SetVisibleAlls();
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/**
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* Function ReFillLayerWidget
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* changes out all the layers in m_Layers and may be called upon
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* loading a new BOARD.
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*/
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void ReFillLayerWidget();
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/**
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* Function setActiveLayer
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* will change the currently active layer to \a aLayer and also
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* update the PCB_LAYER_WIDGET.
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*/
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void setActiveLayer( int aLayer, bool doLayerWidgetUpdate = true )
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{
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( (PCB_SCREEN*) GetScreen() )->m_Active_Layer = aLayer;
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if( doLayerWidgetUpdate )
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syncLayerWidget();
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}
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/**
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* Function getActiveLayer
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* returns the active layer
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*/
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int getActiveLayer()
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{
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return ( (PCB_SCREEN*) GetScreen() )->m_Active_Layer;
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}
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/**
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* Function getNextAvailableLayer
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* finds the next empty layer starting at \a aLayer and returns it to the caller. If no
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* empty layers are found, NO_AVAILABLE_LAYERS is return.
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* @param aLayer The first layer to search.
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* @return The first empty layer found or NO_AVAILABLE_LAYERS.
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*/
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int getNextAvailableLayer( int aLayer = 0 ) const;
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bool hasAvailableLayers() const { return getNextAvailableLayer() != NO_AVAILABLE_LAYERS; }
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/**
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* Function syncLayerWidget
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* updates the currently "selected" layer within the PCB_LAYER_WIDGET.
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* The currently active layer is defined by the return value of getActiveLayer().
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* <p>
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* This function cannot be inline without including layer_widget.h in
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* here and we do not want to do that.
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*/
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void syncLayerWidget();
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/**
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* Function syncLayerBox
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* updates the currently "selected" layer within m_SelLayerBox
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* The currently active layer, as defined by the return value of
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* getActiveLayer(). And updates the colored icon in the toolbar.
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*/
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void syncLayerBox();
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/**
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* Function UpdateTitleAndInfo
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* displays the short filename (if exists) of the selected layer
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* on the caption of the main gerbview window
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* and some other parameters
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* Name of the layer (found in the gerber file: LN <name> command) in the status bar
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* Name of the Image (found in the gerber file: IN <name> command) in the status bar
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* and other data in toolbar
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*/
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void UpdateTitleAndInfo();
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/**
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* Function GetConfigurationSettings
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* Populates the Gerbview applications settings list.
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* (list of parameters that must be saved in Gerbview parameters)
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* Currently, only the settings that are needed at start
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* up by the main window are defined here. There are other locally used
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* settings scattered thoughout the Gerbview source code (mainle in dialogs).
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* If you need to define a configuration setting that need to be loaded at run time,
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* this is the place to define it.
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*/
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PARAM_CFG_ARRAY& GetConfigurationSettings( void );
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/**
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* Load applications settings specific to the PCBNew.
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*
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* This overrides the base class PCB_BASE_FRAME::LoadSettings() to
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* handle settings specific common to the PCB layout application. It
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* calls down to the base class to load settings common to all PCB type
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* drawing frames. Please put your application settings for PCBNew here
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* to avoid having application settings loaded all over the place.
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*/
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virtual void LoadSettings();
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/**
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* Save applications settings common to PCB draw frame objects.
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*
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* This overrides the base class PCB_BASE_FRAME::SaveSettings() to
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* save settings specific to the PCB layout application main window. It
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* calls down to the base class to save settings common to all PCB type
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* drawing frames. Please put your application settings for PCBNew here
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* to avoid having application settings saved all over the place.
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*/
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virtual void SaveSettings();
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/**
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* Function SetLanguage
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* called on a language menu selection
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*/
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virtual void SetLanguage( wxCommandEvent& event );
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void Process_Special_Functions( wxCommandEvent& event );
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void OnSelectOptionToolbar( wxCommandEvent& event );
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/**
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* Function OnSelectActiveDCode
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* Selects the active DCode for the current active layer.
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* Items using this DCode are hightlighted
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*/
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void OnSelectActiveDCode( wxCommandEvent& event );
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/**
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* Function OnSelectActiveLayer
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* Selects the active layer:
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* - if a file is loaded, it is loaded in this layer
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* _ this layer is displayed on top of other layers
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*/
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void OnSelectActiveLayer( wxCommandEvent& event );
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/**
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* Function OnShowGerberSourceFile
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* Call the preferred editor to show (and edit) the gerber source file
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* loaded in the active layer
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*/
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void OnShowGerberSourceFile( wxCommandEvent& event );
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/**
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* Function OnSelectDisplayMode
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* called on a display mode selection
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* Mode selection can be fast display,
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* or exact mode with stacked images or with transparency
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*/
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void OnSelectDisplayMode( wxCommandEvent& event );
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/**
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* Function OnQuit
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* called on request of application quit
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*/
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void OnQuit( wxCommandEvent& event );
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/**
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* Function OnHotKey
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* called when on hotkey trigger
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*/
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void OnHotKey( wxDC* DC, int hotkey, EDA_ITEM* DrawStruct );
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GERBER_DRAW_ITEM* GerberGeneralLocateAndDisplay();
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GERBER_DRAW_ITEM* Locate( const wxPoint& aPosition, int typeloc );
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void Process_Settings( wxCommandEvent& event );
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void Process_Config( wxCommandEvent& event );
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void InstallGerberOptionsDialog( wxCommandEvent& event );
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void OnUpdateDrawMode( wxUpdateUIEvent& aEvent );
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void OnUpdateFlashedItemsDrawMode( wxUpdateUIEvent& aEvent );
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void OnUpdateLinesDrawMode( wxUpdateUIEvent& aEvent );
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void OnUpdatePolygonsDrawMode( wxUpdateUIEvent& aEvent );
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void OnUpdateShowDCodes( wxUpdateUIEvent& aEvent );
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void OnUpdateShowLayerManager( wxUpdateUIEvent& aEvent );
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void OnUpdateSelectDCode( wxUpdateUIEvent& aEvent );
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void OnUpdateLayerSelectBox( wxUpdateUIEvent& aEvent );
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/* handlers for block commands */
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virtual int ReturnBlockCommand( int key );
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virtual void HandleBlockPlace( wxDC* DC );
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virtual bool HandleBlockEnd( wxDC* DC );
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/* Block operations: */
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/**
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* Function Block_Delete
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* deletes all tracks and segments within the selected block.
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* Defined separately in pcbnew and gerbview
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*
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* @param DC A device context to draw on.
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*/
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void Block_Delete( wxDC* DC );
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/**
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* Function Block_Move
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* moves all tracks and segments within the selected block.
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* New location is determined by the current offset from the selected
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* block's original location.
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* Defined separately in pcbnew and gerbview
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*
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* @param DC A device context to draw on.
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*/
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void Block_Move( wxDC* DC );
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/**
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* Function Block_Duplicate
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* copies-and-moves all tracks and segments within the selected block.
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* New location is determined by the current offset from the selected
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* block's original location.
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* Defined separately in pcbnew and gerbview
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*
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* @param DC A device context to draw on.
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*/
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void Block_Duplicate( wxDC* DC );
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void ToPostProcess( wxCommandEvent& event );
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/**
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* Function ToPlotter
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* Open a dialog frame to create plot and drill files
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* relative to the current board
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*/
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void ToPlotter( wxCommandEvent& event );
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/**
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* Function ToPrinter
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* Open a dialog frame to print layers
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*/
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void ToPrinter( wxCommandEvent& event );
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void Genere_HPGL( const wxString& FullFileName, int Layers );
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void Genere_GERBER( const wxString& FullFileName, int Layers );
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void Genere_PS( const wxString& FullFileName, int Layers );
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void Plot_Layer_HPGL( FILE* File, int masque_layer,int garde, bool trace_via,
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GRTraceMode trace_mode );
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void Plot_Layer_GERBER( FILE* File, int masque_layer, int garde, bool trace_via,
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GRTraceMode trace_mode );
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int Gen_D_CODE_File( const wxString& Name_File );
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void Plot_Layer_PS( FILE* File, int masque_layer, int garde, bool trace_via,
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GRTraceMode trace_mode );
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void Files_io( wxCommandEvent& event );
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void OnGbrFileHistory( wxCommandEvent& event );
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void OnDrlFileHistory( wxCommandEvent& event );
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/**
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* function LoadGerberFiles
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* Load a photoplot (Gerber) file or many files.
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* @param aFileName - void string or file name with full path to open or empty string to
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* open a new file. In this case one one file is loaded
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* if void string: user will be prompted for filename(s)
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* @return true if file was opened successfully.
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*/
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bool LoadGerberFiles( const wxString& aFileName );
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int ReadGerberFile( FILE* File, bool Append );
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bool Read_GERBER_File( const wxString& GERBER_FullFileName,
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const wxString& D_Code_FullFileName );
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/**
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* function LoadDrllFiles
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* Load a drill (EXCELLON) file or many files.
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* @param aFileName - void string or file name with full path to open or empty string to
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* open a new file. In this case one one file is loaded
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* if void string: user will be prompted for filename(s)
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* @return true if file was opened successfully.
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*/
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bool LoadExcellonFiles( const wxString& aFileName );
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bool Read_EXCELLON_File( const wxString& aFullFileName );
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void GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 );
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/**
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* Read a DCode file (not used with RX274X files , just with RS274D old files).
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* Note: there is no standard for DCode file.
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* Just read a file format created by early versions of Pcbnew.
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* @return false if file not read (cancellation)
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* true if OK
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* @ aparm aFullFileName = name of file to load.
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* if empty, or if the file does not exist, a file dialog is opened
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*/
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bool LoadDCodeFile( const wxString& aFullFileName );
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/**
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* Function ReadDCodeDefinitionFile
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* reads in a dcode file assuming ALSPCB file format with ';' indicating
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* comments.
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* <p>
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* Format is like CSV but with optional ';' delineated comments:<br>
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* tool, Horiz, Vert, drill, vitesse, acc. ,Type ; [DCODE (commentaire)]<br>
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* ex: 1, 12, 12, 0, 0, 0, 3 ; D10
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* <p>
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* Format:<br>
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* Ver, Hor, Type, Tool [,Drill]<br>
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* example: 0.012, 0.012, L , D10<br>
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*
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* Load all found dcodes into a table of D_CODE instantiations.
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* @param D_Code_FullFileName The name of the file to read from.
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* @return int - <br>
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* -1 = file not found<br>
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* -2 = parsing problem<br>
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* 0 = the \a D_Code_FullFileName is empty, no reading
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* is done but an empty GERBER is put into
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* g_GERBER_List[]<br>
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* 1 = read OK<br>
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*/
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int ReadDCodeDefinitionFile( const wxString& D_Code_FullFileName );
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void CopyDCodesSizeToItems();
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void Liste_D_Codes();
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// PCB handling
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bool Clear_Pcb( bool query );
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void Erase_Current_Layer( bool query );
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// Conversion function
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void ExportDataInPcbnewFormat( wxCommandEvent& event );
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/* SaveCopyInUndoList() virtual
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* currently: do nothing in gerbview.
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* but must be defined because it is a pure virtual in PCB_BASE_FRAME
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*/
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virtual void SaveCopyInUndoList( BOARD_ITEM* aItemToCopy,
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UNDO_REDO_T aTypeCommand = UR_UNSPECIFIED,
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const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ) { }
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/**
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* Function SaveCopyInUndoList (overloaded).
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* Creates a new entry in undo list of commands.
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* add a list of pickers to handle a list of items
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* @param aItemsList = the list of items modified by the command to undo
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* @param aTypeCommand = command type (see enum UNDO_REDO_T)
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* @param aTransformPoint = the reference point of the transformation,
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* for commands like move
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*/
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virtual void SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList,
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UNDO_REDO_T aTypeCommand,
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const wxPoint& aTransformPoint = wxPoint( 0, 0 ) )
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{
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// currently: do nothing in gerbview.
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}
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/** Virtual function PrintPage
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* used to print a page
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* @param aDC = wxDC given by the calling print function
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* @param aPrintMasklayer = a 32 bits mask: bit n = 1 -> layer n is printed
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* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
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* @param aData = a pointer on an auxiliary data (not always used, NULL if not used)
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*/
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virtual void PrintPage( wxDC* aDC, int aPrintMasklayer, bool aPrintMirrorMode,
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void* aData = NULL );
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/**
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* Function DrawItemsDCodeID
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* Draw the DCode value (if exists) corresponding to gerber item
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* (polygons do not have a DCode)
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* @param aDC = the current device contect
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* @param aDrawMode = GR_COPY, GR_OR ...
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*/
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void DrawItemsDCodeID( wxDC* aDC, int aDrawMode );
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DECLARE_EVENT_TABLE()
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};
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#endif /* WX_GERBER_STRUCT_H */
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