198 lines
6.4 KiB
C++
198 lines
6.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 2023 CERN
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* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file eda_3d_viewer_frame.h
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* @brief Declaration of the eda_3d_viewer class
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*/
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#ifndef EDA_3D_VIEWER_H
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#define EDA_3D_VIEWER_H
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#include "3d_canvas/board_adapter.h"
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#include "3d_canvas/eda_3d_canvas.h"
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#include "3d_rendering/track_ball.h"
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#include <kiway_player.h>
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#include <wx/colourdata.h>
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#include <dialogs/dialog_color_picker.h> // for CUSTOM_COLORS_LIST definition
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/// A variable name whose value holds the path of 3D shape files.
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/// Currently an environment variable, eventually a project variable.
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#define KICAD7_3DMODEL_DIR wxT( "KICAD7_3DMODEL_DIR" )
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#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE (wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS)
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// Forward declarations
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class NL_3D_VIEWER_PLUGIN;
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class APPEARANCE_CONTROLS_3D;
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enum EDA_3D_VIEWER_STATUSBAR
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{
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ACTIVITY = 0,
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HOVERED_ITEM,
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X_POS,
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Y_POS,
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};
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/**
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* Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard
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*/
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class EDA_3D_VIEWER_FRAME : public EDA_3D_BOARD_HOLDER, public KIWAY_PLAYER
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{
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public:
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EDA_3D_VIEWER_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent, const wxString& aTitle,
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long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
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~EDA_3D_VIEWER_FRAME();
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PCB_BASE_FRAME* Parent() const { return (PCB_BASE_FRAME*)GetParent(); }
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BOARD* GetBoard() { return Parent()->GetBoard(); }
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wxWindow* GetToolCanvas() const override { return m_canvas; }
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/**
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* Request reloading the 3D view.
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*
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* However the request will be executed only when the 3D canvas is refreshed. It allows
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* one to prepare changes and request for 3D rebuild only when all changes are committed.
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* This is made because the 3D rebuild can take a long time, and this rebuild cannot
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* always made after each change, for calculation time reason.
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*/
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void ReloadRequest();
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// !TODO: review this function: it need a way to tell what changed,
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// to only reload/rebuild things that have really changed
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/**
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* Reload and refresh (rebuild) the 3D scene.
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*
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* @warning Rebuilding the 3D scene can take a bit of time, so rebuilding the scene can
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* be immediate, or made later, during the next 3D canvas refresh (on zoom for
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* instance).
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*
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* @param aForceImmediateRedraw true to immediately rebuild the 3D scene or false to wait
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* refresh later.
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*/
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void NewDisplay( bool aForceImmediateRedraw = false );
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void Redraw();
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BOARD_ADAPTER& GetAdapter() override { return m_boardAdapter; }
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CAMERA& GetCurrentCamera() override { return m_currentCamera; }
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EDA_3D_CANVAS* GetCanvas() { return m_canvas; }
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void SaveSettings( APP_SETTINGS_BASE* aCfg ) override;
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void LoadSettings( APP_SETTINGS_BASE* aCfg ) override;
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/**
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* Notification that common settings are updated.
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*
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* This would be private (and only called by the Kiway), but we need to do this manually
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* from the PCB frame because the 3D viewer isn't updated via the #KIWAY.
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*/
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void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override;
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APPEARANCE_CONTROLS_3D* GetAppearanceManager() { return m_appearancePanel; }
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void ToggleAppearanceManager();
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void OnDarkModeToggle();
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protected:
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void setupUIConditions() override;
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void handleIconizeEvent( wxIconizeEvent& aEvent ) override;
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private:
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/// Called when user press the File->Exit
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void Exit3DFrame( wxCommandEvent& event );
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void OnCloseWindow( wxCloseEvent& event );
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bool TryBefore( wxEvent& aEvent ) override;
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void Process_Special_Functions( wxCommandEvent& event );
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void onRenderEngineSelection( wxCommandEvent& event );
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void onDisableRayTracing( wxCommandEvent& aEvent );
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void OnActivate( wxActivateEvent& event );
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void OnSetFocus( wxFocusEvent& event );
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void CreateMenuBar();
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void ReCreateMainToolbar();
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/**
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* Create a Screenshot of the current 3D view.
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* Output file format is png or jpeg, or image is copied to the clipboard
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*/
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void takeScreenshot( wxCommandEvent& event );
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/**
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* @brief RenderEngineChanged - Update toolbar icon and call canvas RenderEngineChanged
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*/
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void RenderEngineChanged();
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void refreshRender();
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DECLARE_EVENT_TABLE()
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/**
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* Load configuration from common settings.
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*/
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void loadCommonSettings();
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private:
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wxFileName m_defaultSaveScreenshotFileName;
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ACTION_TOOLBAR* m_mainToolBar;
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EDA_3D_CANVAS* m_canvas;
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BOARD_ADAPTER m_boardAdapter;
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CAMERA& m_currentCamera;
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TRACK_BALL m_trackBallCamera;
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bool m_disable_ray_tracing;
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bool m_showAppearanceManager;
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NL_3D_VIEWER_PLUGIN* m_spaceMouse;
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_EDA_3D_VIEWER". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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static const wxChar *m_logTrace;
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};
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#endif // EDA_3D_VIEWER_H
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