555 lines
18 KiB
C++
555 lines
18 KiB
C++
/*
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Copyright 2008 Intel Corporation
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Use, modification and distribution are subject to the Boost Software License,
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Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt).
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*/
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#ifndef BOOST_POLYGON_ISOTROPY_HPP
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#define BOOST_POLYGON_ISOTROPY_HPP
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//external
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#include <cmath>
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#include <cstddef>
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#include <cstdlib>
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#include <vector>
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#include <deque>
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#include <map>
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#include <set>
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#include <list>
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//#include <iostream>
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#include <algorithm>
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#include <limits>
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#include <iterator>
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#include <string>
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#ifndef BOOST_POLYGON_NO_DEPS
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#include <boost/config.hpp>
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#ifdef BOOST_MSVC
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#define BOOST_POLYGON_MSVC
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#endif
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#ifdef BOOST_INTEL
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#define BOOST_POLYGON_ICC
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#endif
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#ifdef BOOST_HAS_LONG_LONG
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#define BOOST_POLYGON_USE_LONG_LONG
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typedef boost::long_long_type polygon_long_long_type;
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typedef boost::ulong_long_type polygon_ulong_long_type;
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//typedef long long polygon_long_long_type;
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//typedef unsigned long long polygon_ulong_long_type;
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#endif
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#include <boost/mpl/size_t.hpp>
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#include <boost/mpl/protect.hpp>
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#include <boost/utility/enable_if.hpp>
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#include <boost/mpl/bool.hpp>
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#include <boost/mpl/and.hpp>
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#include <boost/mpl/or.hpp>
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#else
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#ifdef WIN32
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#define BOOST_POLYGON_MSVC
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#endif
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#ifdef __ICC
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#define BOOST_POLYGON_ICC
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#endif
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#define BOOST_POLYGON_USE_LONG_LONG
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typedef long long polygon_long_long_type;
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typedef unsigned long long polygon_ulong_long_type;
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namespace boost {
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template <bool B, class T = void>
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struct enable_if_c {
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typedef T type;
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};
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template <class T>
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struct enable_if_c<false, T> {};
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template <class Cond, class T = void>
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struct enable_if : public enable_if_c<Cond::value, T> {};
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template <bool B, class T>
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struct lazy_enable_if_c {
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typedef typename T::type type;
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};
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template <class T>
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struct lazy_enable_if_c<false, T> {};
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template <class Cond, class T>
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struct lazy_enable_if : public lazy_enable_if_c<Cond::value, T> {};
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template <bool B, class T = void>
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struct disable_if_c {
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typedef T type;
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};
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template <class T>
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struct disable_if_c<true, T> {};
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template <class Cond, class T = void>
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struct disable_if : public disable_if_c<Cond::value, T> {};
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template <bool B, class T>
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struct lazy_disable_if_c {
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typedef typename T::type type;
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};
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template <class T>
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struct lazy_disable_if_c<true, T> {};
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template <class Cond, class T>
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struct lazy_disable_if : public lazy_disable_if_c<Cond::value, T> {};
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}
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#endif
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namespace boost { namespace polygon{
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enum GEOMETRY_CONCEPT_ID {
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COORDINATE_CONCEPT,
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INTERVAL_CONCEPT,
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POINT_CONCEPT,
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POINT_3D_CONCEPT,
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RECTANGLE_CONCEPT,
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POLYGON_90_CONCEPT,
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POLYGON_90_WITH_HOLES_CONCEPT,
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POLYGON_45_CONCEPT,
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POLYGON_45_WITH_HOLES_CONCEPT,
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POLYGON_CONCEPT,
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POLYGON_WITH_HOLES_CONCEPT,
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POLYGON_90_SET_CONCEPT,
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POLYGON_45_SET_CONCEPT,
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POLYGON_SET_CONCEPT
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};
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struct undefined_concept {};
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template <typename T>
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struct geometry_concept { typedef undefined_concept type; };
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template <typename GCT, typename T>
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struct view_of {};
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template <typename T1, typename T2>
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view_of<T1, T2> view_as(const T2& obj) { return view_of<T1, T2>(obj); }
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template <typename T>
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struct coordinate_traits {};
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template <typename T>
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struct high_precision_type {
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typedef long double type;
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};
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template <typename T>
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T convert_high_precision_type(const typename high_precision_type<T>::type& v) {
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return T(v);
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}
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template <>
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struct coordinate_traits<int> {
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typedef int coordinate_type;
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typedef long double area_type;
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#ifdef BOOST_POLYGON_USE_LONG_LONG
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typedef polygon_long_long_type manhattan_area_type;
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typedef polygon_ulong_long_type unsigned_area_type;
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typedef polygon_long_long_type coordinate_difference;
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#else
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typedef long manhattan_area_type;
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typedef unsigned long unsigned_area_type;
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typedef long coordinate_difference;
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#endif
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typedef long double coordinate_distance;
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};
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#ifdef BOOST_POLYGON_USE_LONG_LONG
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template <>
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struct coordinate_traits<polygon_long_long_type> {
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typedef polygon_long_long_type coordinate_type;
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typedef long double area_type;
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typedef polygon_long_long_type manhattan_area_type;
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typedef polygon_ulong_long_type unsigned_area_type;
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typedef polygon_long_long_type coordinate_difference;
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typedef long double coordinate_distance;
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};
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#endif
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template <>
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struct coordinate_traits<float> {
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typedef float coordinate_type;
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typedef float area_type;
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typedef float manhattan_area_type;
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typedef float unsigned_area_type;
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typedef float coordinate_difference;
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typedef float coordinate_distance;
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};
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template <>
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struct coordinate_traits<double> {
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typedef double coordinate_type;
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typedef double area_type;
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typedef double manhattan_area_type;
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typedef double unsigned_area_type;
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typedef double coordinate_difference;
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typedef double coordinate_distance;
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};
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template <>
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struct coordinate_traits<long double> {
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typedef long double coordinate_type;
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typedef long double area_type;
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typedef long double manhattan_area_type;
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typedef long double unsigned_area_type;
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typedef long double coordinate_difference;
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typedef long double coordinate_distance;
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};
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template <typename T>
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struct scaling_policy {
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template <typename T2>
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static inline T round(T2 t2) {
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return (T)std::floor(t2+0.5);
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}
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static inline T round(T t2) {
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return t2;
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}
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};
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struct coordinate_concept {};
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template <>
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struct geometry_concept<int> { typedef coordinate_concept type; };
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#ifdef BOOST_POLYGON_USE_LONG_LONG
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template <>
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struct geometry_concept<polygon_long_long_type> { typedef coordinate_concept type; };
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#endif
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template <>
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struct geometry_concept<float> { typedef coordinate_concept type; };
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template <>
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struct geometry_concept<double> { typedef coordinate_concept type; };
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template <>
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struct geometry_concept<long double> { typedef coordinate_concept type; };
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#ifndef BOOST_POLYGON_NO_DEPS
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struct gtl_no : mpl::bool_<false> {};
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struct gtl_yes : mpl::bool_<true> {};
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template <typename T, typename T2>
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struct gtl_and : mpl::and_<T, T2> {};
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template <typename T, typename T2, typename T3>
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struct gtl_and_3 : mpl::and_<T, T2, T3> {};
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template <typename T, typename T2, typename T3, typename T4>
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struct gtl_and_4 : mpl::and_<T, T2, T3, T4> {};
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// template <typename T, typename T2>
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// struct gtl_or : mpl::or_<T, T2> {};
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// template <typename T, typename T2, typename T3>
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// struct gtl_or_3 : mpl::or_<T, T2, T3> {};
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// template <typename T, typename T2, typename T3, typename T4>
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// struct gtl_or_4 : mpl::or_<T, T2, T3, T4> {};
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#else
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struct gtl_no { static const bool value = false; };
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struct gtl_yes { typedef gtl_yes type;
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static const bool value = true; };
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template <bool T, bool T2>
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struct gtl_and_c { typedef gtl_no type; };
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template <>
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struct gtl_and_c<true, true> { typedef gtl_yes type; };
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template <typename T, typename T2>
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struct gtl_and : gtl_and_c<T::value, T2::value> {};
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template <typename T, typename T2, typename T3>
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struct gtl_and_3 { typedef typename gtl_and<
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T, typename gtl_and<T2, T3>::type>::type type; };
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template <typename T, typename T2, typename T3, typename T4>
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struct gtl_and_4 { typedef typename gtl_and_3<
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T, T2, typename gtl_and<T3, T4>::type>::type type; };
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#endif
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template <typename T, typename T2>
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struct gtl_or { typedef gtl_yes type; };
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template <typename T>
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struct gtl_or<T, T> { typedef T type; };
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template <typename T, typename T2, typename T3>
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struct gtl_or_3 { typedef typename gtl_or<
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T, typename gtl_or<T2, T3>::type>::type type; };
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template <typename T, typename T2, typename T3, typename T4>
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struct gtl_or_4 { typedef typename gtl_or<
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T, typename gtl_or_3<T2, T3, T4>::type>::type type; };
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template <typename T>
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struct gtl_not { typedef gtl_no type; };
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template <>
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struct gtl_not<gtl_no> { typedef gtl_yes type; };
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template <typename T>
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struct gtl_if {
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#ifdef WIN32
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typedef gtl_no type;
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#endif
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};
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template <>
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struct gtl_if<gtl_yes> { typedef gtl_yes type; };
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template <typename T, typename T2>
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struct gtl_same_type { typedef gtl_no type; };
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template <typename T>
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struct gtl_same_type<T, T> { typedef gtl_yes type; };
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template <typename T, typename T2>
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struct gtl_different_type { typedef typename gtl_not<typename gtl_same_type<T, T2>::type>::type type; };
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struct manhattan_domain {};
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struct forty_five_domain {};
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struct general_domain {};
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template <typename T>
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struct geometry_domain { typedef general_domain type; };
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template <typename domain_type, typename coordinate_type>
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struct area_type_by_domain { typedef typename coordinate_traits<coordinate_type>::area_type type; };
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template <typename coordinate_type>
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struct area_type_by_domain<manhattan_domain, coordinate_type> {
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typedef typename coordinate_traits<coordinate_type>::manhattan_area_type type; };
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struct y_c_edist : gtl_yes {};
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template <typename coordinate_type_1, typename coordinate_type_2>
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typename enable_if<
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typename gtl_and_3<y_c_edist, typename gtl_same_type<typename geometry_concept<coordinate_type_1>::type, coordinate_concept>::type,
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typename gtl_same_type<typename geometry_concept<coordinate_type_1>::type, coordinate_concept>::type>::type,
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typename coordinate_traits<coordinate_type_1>::coordinate_difference>::type
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euclidean_distance(const coordinate_type_1& lvalue, const coordinate_type_2& rvalue) {
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typedef typename coordinate_traits<coordinate_type_1>::coordinate_difference Unit;
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return (lvalue < rvalue) ? (Unit)rvalue - (Unit)lvalue : (Unit)lvalue - (Unit)rvalue;
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}
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// predicated_swap swaps a and b if pred is true
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// predicated_swap is guarenteed to behave the same as
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// if(pred){
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// T tmp = a;
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// a = b;
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// b = tmp;
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// }
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// but will not generate a branch instruction.
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// predicated_swap always creates a temp copy of a, but does not
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// create more than one temp copy of an input.
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// predicated_swap can be used to optimize away branch instructions in C++
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template <class T>
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inline bool predicated_swap(const bool& pred,
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T& a,
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T& b) {
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const T tmp = a;
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const T* input[2] = {&b, &tmp};
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a = *input[!pred];
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b = *input[pred];
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return pred;
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}
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enum direction_1d_enum { LOW = 0, HIGH = 1,
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LEFT = 0, RIGHT = 1,
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CLOCKWISE = 0, COUNTERCLOCKWISE = 1,
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REVERSE = 0, FORWARD = 1,
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NEGATIVE = 0, POSITIVE = 1 };
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enum orientation_2d_enum { HORIZONTAL = 0, VERTICAL = 1 };
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enum direction_2d_enum { WEST = 0, EAST = 1, SOUTH = 2, NORTH = 3 };
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enum orientation_3d_enum { PROXIMAL = 2 };
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enum direction_3d_enum { DOWN = 4, UP = 5 };
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enum winding_direction {
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clockwise_winding = 0,
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counterclockwise_winding = 1,
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unknown_winding = 2
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};
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class direction_2d;
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class direction_3d;
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class orientation_2d;
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class direction_1d {
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private:
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unsigned int val_;
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explicit direction_1d(int d);
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public:
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inline direction_1d() : val_(LOW) {}
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inline direction_1d(const direction_1d& that) : val_(that.val_) {}
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inline direction_1d(const direction_1d_enum val) : val_(val) {}
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explicit inline direction_1d(const direction_2d& that);
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explicit inline direction_1d(const direction_3d& that);
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inline direction_1d& operator = (const direction_1d& d) {
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val_ = d.val_; return * this; }
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inline bool operator==(direction_1d d) const { return (val_ == d.val_); }
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inline bool operator!=(direction_1d d) const { return !((*this) == d); }
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inline unsigned int to_int(void) const { return val_; }
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inline direction_1d& backward() { val_ ^= 1; return *this; }
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inline int get_sign() const { return val_ * 2 - 1; }
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};
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class direction_2d;
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class orientation_2d {
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private:
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unsigned int val_;
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explicit inline orientation_2d(int o);
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public:
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inline orientation_2d() : val_(HORIZONTAL) {}
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inline orientation_2d(const orientation_2d& ori) : val_(ori.val_) {}
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inline orientation_2d(const orientation_2d_enum val) : val_(val) {}
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explicit inline orientation_2d(const direction_2d& that);
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inline orientation_2d& operator=(const orientation_2d& ori) {
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val_ = ori.val_; return * this; }
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inline bool operator==(orientation_2d that) const { return (val_ == that.val_); }
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inline bool operator!=(orientation_2d that) const { return (val_ != that.val_); }
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inline unsigned int to_int() const { return (val_); }
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inline void turn_90() { val_ = val_^ 1; }
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inline orientation_2d get_perpendicular() const {
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orientation_2d retval = *this;
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retval.turn_90();
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return retval;
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}
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inline direction_2d get_direction(direction_1d dir) const;
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};
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class direction_2d {
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private:
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int val_;
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public:
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inline direction_2d() : val_(WEST) {}
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inline direction_2d(const direction_2d& that) : val_(that.val_) {}
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inline direction_2d(const direction_2d_enum val) : val_(val) {}
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inline direction_2d& operator=(const direction_2d& d) {
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val_ = d.val_;
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return * this;
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}
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inline ~direction_2d() { }
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inline bool operator==(direction_2d d) const { return (val_ == d.val_); }
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inline bool operator!=(direction_2d d) const { return !((*this) == d); }
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inline bool operator< (direction_2d d) const { return (val_ < d.val_); }
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inline bool operator<=(direction_2d d) const { return (val_ <= d.val_); }
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inline bool operator> (direction_2d d) const { return (val_ > d.val_); }
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inline bool operator>=(direction_2d d) const { return (val_ >= d.val_); }
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// Casting to int
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inline unsigned int to_int(void) const { return val_; }
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inline direction_2d backward() const {
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// flip the LSB, toggles 0 - 1 and 2 - 3
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return direction_2d(direction_2d_enum(val_ ^ 1));
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}
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// Returns a direction 90 degree left (LOW) or right(HIGH) to this one
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inline direction_2d turn(direction_1d t) const {
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return direction_2d(direction_2d_enum(val_ ^ 3 ^ (val_ >> 1) ^ t.to_int()));
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}
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// Returns a direction 90 degree left to this one
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inline direction_2d left() const {return turn(HIGH);}
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// Returns a direction 90 degree right to this one
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inline direction_2d right() const {return turn(LOW);}
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// N, E are positive, S, W are negative
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inline bool is_positive() const {return (val_ & 1);}
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inline bool is_negative() const {return !is_positive();}
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inline int get_sign() const {return ((is_positive()) << 1) -1;}
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};
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direction_1d::direction_1d(const direction_2d& that) : val_(that.to_int() & 1) {}
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orientation_2d::orientation_2d(const direction_2d& that) : val_(that.to_int() >> 1) {}
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direction_2d orientation_2d::get_direction(direction_1d dir) const {
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return direction_2d(direction_2d_enum((val_ << 1) + dir.to_int()));
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}
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class orientation_3d {
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private:
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unsigned int val_;
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explicit inline orientation_3d(int o);
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public:
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inline orientation_3d() : val_((int)HORIZONTAL) {}
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inline orientation_3d(const orientation_3d& ori) : val_(ori.val_) {}
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inline orientation_3d(orientation_2d ori) : val_(ori.to_int()) {}
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inline orientation_3d(const orientation_3d_enum val) : val_(val) {}
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explicit inline orientation_3d(const direction_2d& that);
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explicit inline orientation_3d(const direction_3d& that);
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inline ~orientation_3d() { }
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inline orientation_3d& operator=(const orientation_3d& ori) {
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val_ = ori.val_; return * this; }
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inline bool operator==(orientation_3d that) const { return (val_ == that.val_); }
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inline bool operator!=(orientation_3d that) const { return (val_ != that.val_); }
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inline unsigned int to_int() const { return (val_); }
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inline direction_3d get_direction(direction_1d dir) const;
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};
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class direction_3d {
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private:
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int val_;
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public:
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inline direction_3d() : val_(WEST) {}
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inline direction_3d(direction_2d that) : val_(that.to_int()) {}
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inline direction_3d(const direction_3d& that) : val_(that.val_) {}
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inline direction_3d(const direction_2d_enum val) : val_(val) {}
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inline direction_3d(const direction_3d_enum val) : val_(val) {}
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inline direction_3d& operator=(direction_3d d) {
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val_ = d.val_;
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return * this;
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}
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inline ~direction_3d() { }
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inline bool operator==(direction_3d d) const { return (val_ == d.val_); }
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inline bool operator!=(direction_3d d) const { return !((*this) == d); }
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inline bool operator< (direction_3d d) const { return (val_ < d.val_); }
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inline bool operator<=(direction_3d d) const { return (val_ <= d.val_); }
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inline bool operator> (direction_3d d) const { return (val_ > d.val_); }
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inline bool operator>=(direction_3d d) const { return (val_ >= d.val_); }
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// Casting to int
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inline unsigned int to_int(void) const { return val_; }
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inline direction_3d backward() const {
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// flip the LSB, toggles 0 - 1 and 2 - 3 and 4 - 5
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return direction_2d(direction_2d_enum(val_ ^ 1));
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}
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// N, E, U are positive, S, W, D are negative
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inline bool is_positive() const {return (val_ & 1);}
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inline bool is_negative() const {return !is_positive();}
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inline int get_sign() const {return ((is_positive()) << 1) -1;}
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};
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direction_1d::direction_1d(const direction_3d& that) : val_(that.to_int() & 1) {}
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orientation_3d::orientation_3d(const direction_3d& that) : val_(that.to_int() >> 1) {}
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orientation_3d::orientation_3d(const direction_2d& that) : val_(that.to_int() >> 1) {}
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direction_3d orientation_3d::get_direction(direction_1d dir) const {
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return direction_3d(direction_3d_enum((val_ << 1) + dir.to_int()));
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}
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}
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}
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#endif
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