kicad/include/class_sch_screen.h

111 lines
3.5 KiB
C++

/********************************************/
/* Definitions for the EESchema program: */
/********************************************/
#ifndef CLASS_SCREEN_H
#define CLASS_SCREEN_H
#include "macros.h"
#include "base_struct.h"
#include "class_base_screen.h"
/* Max number of sheets in a hierarchy project: */
#define NB_MAX_SHEET 500
class SCH_SCREEN : public BASE_SCREEN
{
public:
int m_RefCount; /*how many sheets reference this screen?
* delete when it goes to zero. */
SCH_SCREEN( KICAD_T aType = SCREEN_STRUCT_TYPE );
~SCH_SCREEN();
/**
* Function GetCurItem
* returns the currently selected SCH_ITEM, overriding BASE_SCREEN::GetCurItem().
* @return SCH_ITEM* - the one selected, or NULL.
*/
SCH_ITEM* GetCurItem() const { return (SCH_ITEM*) BASE_SCREEN::GetCurItem(); }
/**
* Function SetCurItem
* sets the currently selected object, m_CurrentItem.
* @param current Any object derived from SCH_ITEM
*/
void SetCurItem( SCH_ITEM* aItem )
{
BASE_SCREEN::SetCurItem( (BASE_SCREEN*) aItem );
}
virtual wxString GetClass() const
{
return wxT( "SCH_SCREEN" );
}
void FreeDrawList(); // Free EESchema drawing list (does not delete the sub hierarchies)
void Place( WinEDA_SchematicFrame* frame, wxDC* DC ) { };
void RemoveFromDrawList( SCH_ITEM* DrawStruct ); /* remove DrawStruct from EEDrawList. */
bool CheckIfOnDrawList( SCH_ITEM* st );
void AddToDrawList( SCH_ITEM* DrawStruct );
bool SchematicCleanUp( wxDC* DC = NULL );
SCH_ITEM* ExtractWires( bool CreateCopy );
/* full undo redo management : */
// use BASE_SCREEN::PushCommandToUndoList( PICKED_ITEMS_LIST* aItem )
// use BASE_SCREEN::PushCommandToRedoList( PICKED_ITEMS_LIST* aItem )
/** Function ClearUndoORRedoList
* free the undo or redo list from List element
* Wrappers are deleted.
* datas pointed by wrappers are deleted if not in use in schematic
* i.e. when they are copy of a schematic item or they are no more in use (DELETED)
* @param aList = the UNDO_REDO_CONTAINER to clear
* @param aItemCount = the count of items to remove. < 0 for all items
* items are removed from the beginning of the list.
* So this function can be called to remove old commands
*/
virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1 );
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.brd" format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
};
/********************************************************/
/* Class to handle the list of *screens* in a hierarchy */
/********************************************************/
// screens are unique, and correspond to .sch files.
WX_DEFINE_ARRAY( SCH_SCREEN *, ScreenGrowArray );
class EDA_ScreenList
{
private:
ScreenGrowArray m_List;
unsigned int m_Index;
public:
EDA_ScreenList();
~EDA_ScreenList() { }
int GetCount() { return m_List.GetCount(); }
SCH_SCREEN* GetFirst();
SCH_SCREEN* GetNext();
SCH_SCREEN* GetScreen( unsigned int index );
private:
void AddScreenToList( SCH_SCREEN* testscreen );
void BuildScreenList( EDA_BaseStruct* sheet );
};
#endif /* CLASS_SCREEN_H */