89 lines
3.3 KiB
C++
89 lines
3.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file create_layer_poly.cpp
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* @brief This file implements the creation of the pcb board items in the poly
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* contours format.
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*/
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#include "board_adapter.h"
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#include <convert_basic_shapes_to_polygon.h>
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#include <fp_shape.h>
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#include <footprint.h>
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void BOARD_ADAPTER::buildPadOutlineAsPolygon( const PAD* aPad, SHAPE_POLY_SET& aCornerBuffer,
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int aWidth ) const
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{
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if( aPad->GetShape() == PAD_SHAPE::CIRCLE ) // Draw a ring
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{
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TransformRingToPolygon( aCornerBuffer, aPad->ShapePos(), aPad->GetSize().x / 2,
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aWidth, ARC_HIGH_DEF, ERROR_INSIDE );
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return;
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}
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// For other shapes, add outlines as thick segments in polygon buffer
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const std::shared_ptr<SHAPE_POLY_SET>& corners = aPad->GetEffectivePolygon();
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const SHAPE_LINE_CHAIN& path = corners->COutline( 0 );
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for( int ii = 0; ii < path.PointCount(); ++ii )
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{
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const VECTOR2I& a = path.CPoint( ii );
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const VECTOR2I& b = path.CPoint( ii + 1 );
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TransformOvalToPolygon( aCornerBuffer, a, b, aWidth, ARC_HIGH_DEF,
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ERROR_INSIDE );
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}
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}
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void BOARD_ADAPTER::transformFPShapesToPolygon( const FOOTPRINT* aFootprint, PCB_LAYER_ID aLayer,
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SHAPE_POLY_SET& aCornerBuffer ) const
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{
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for( BOARD_ITEM* item : aFootprint->GraphicalItems() )
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{
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if( item->Type() == PCB_FP_SHAPE_T )
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{
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FP_SHAPE* shape = static_cast<FP_SHAPE*>( item );
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if( shape->GetLayer() == aLayer )
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{
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shape->TransformShapeWithClearanceToPolygon( aCornerBuffer, aLayer, 0,
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ARC_HIGH_DEF, ERROR_INSIDE );
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}
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}
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else if( BaseType( item->Type() ) == PCB_DIMENSION_T )
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{
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PCB_DIMENSION_BASE* dimension = static_cast<PCB_DIMENSION_BASE*>( item );
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if( dimension->GetLayer() == aLayer )
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{
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dimension->TransformShapeWithClearanceToPolygon( aCornerBuffer, aLayer, 0,
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ARC_HIGH_DEF, ERROR_INSIDE );
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}
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}
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}
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}
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