kicad/3d-viewer/info3d_visu.cpp

241 lines
7.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file info3d_visu.cpp
*/
#include <fctsys.h>
#include <common.h>
#include <class_board_design_settings.h>
#include <class_board.h>
#include <3d_viewer.h>
#include <info3d_visu.h>
#include <trackball.h>
// Thickness of copper
// TODO: define the actual copper thickness by user
#define COPPER_THICKNESS KiROUND( 0.035 * IU_PER_MM ) // for 35 um
#define TECH_LAYER_THICKNESS KiROUND( 0.04 * IU_PER_MM )
#define EPOXY_THICKNESS KiROUND( 1.6 * IU_PER_MM ) // for 1.6 mm
/* INFO3D_VISU in an helper class to store parameters like scaling factors,
* board size, Z coordinates of layers ...
* to create the 3D GLList
*/
INFO3D_VISU::INFO3D_VISU()
{
int ii;
m_Beginx = m_Beginy = 0.0; // position of mouse
m_Zoom = 1.0;
m_3D_Grid = 10.0; // Grid value in mm
trackball( m_Quat, 0.0, 0.0, 0.0, 0.0 );
for( ii = 0; ii < 4; ii++ )
m_Rot[ii] = 0.0;
m_CopperLayersCount = 2;
m_BoardSettings = NULL;
m_copperThickness = 0;
m_epoxyThickness = 0;
m_nonCopperLayerThickness = 0;
m_BiuTo3Dunits = 1.0;
zpos_offset = 0.0;
// Set copper color, in realistic mode
#define LUMINANCE 0.7/255.0
m_CopperColor.m_Red = 255.0*LUMINANCE;
m_CopperColor.m_Green = 223.0*LUMINANCE;
m_CopperColor.m_Blue = 0.0*LUMINANCE;
// Set the solder mask color, in realistic mode
#undef LUMINANCE
#define LUMINANCE 0.2/255.0
m_SolderMaskColor.m_Red = 100.0*LUMINANCE;
m_SolderMaskColor.m_Green = 255.0*LUMINANCE;
m_SolderMaskColor.m_Blue = 180.0*LUMINANCE;
// Set the silk screen mask color, in realistic mode
#undef LUMINANCE
#define LUMINANCE 0.9
m_SilkScreenColor.m_Red = 1.0*LUMINANCE;
m_SilkScreenColor.m_Green = 1.0*LUMINANCE;
m_SilkScreenColor.m_Blue = 1.0*LUMINANCE;
// Set the body board (FR4) color, in realistic mode
#undef LUMINANCE
#define LUMINANCE 0.2/255.0
m_BoardBodyColor.m_Red = 255.0*LUMINANCE;
m_BoardBodyColor.m_Green = 218.0*LUMINANCE;
m_BoardBodyColor.m_Blue = 110.0*LUMINANCE;
// default all special item layers Visible
m_drawFlags.set();
SetFlag( FL_GRID, false );
SetFlag( FL_USE_COPPER_THICKNESS, false );
SetFlag( FL_RENDER_SHADOWS, false );
SetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES, false );
}
INFO3D_VISU::~INFO3D_VISU()
{
}
/* Initialize info 3D Parameters from aBoard
*/
void INFO3D_VISU::InitSettings( BOARD* aBoard )
{
// Calculates the board bounding box
// First, use only the board outlines
EDA_RECT bbbox = aBoard->ComputeBoundingBox( true );
// If no outlines, use the board with items
if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 )
bbbox = aBoard->ComputeBoundingBox( false );
// Gives a non null size to avoid issues in zoom / scale calculations
if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 )
bbbox.Inflate( Millimeter2iu( 10 ) );
m_BoardSettings = &aBoard->GetDesignSettings();
m_BoardSize = bbbox.GetSize();
m_BoardPos = bbbox.Centre();
m_BoardPos.y = -m_BoardPos.y;
m_CopperLayersCount = aBoard->GetCopperLayerCount();
// Ensure the board has 2 sides for 3D views, because it is hard to find
// a *really* single side board in the true life...
if( m_CopperLayersCount < 2 )
m_CopperLayersCount = 2;
m_BiuTo3Dunits = 2.0 / std::max( m_BoardSize.x, m_BoardSize.y );
m_epoxyThickness = aBoard->GetDesignSettings().GetBoardThickness() * m_BiuTo3Dunits;
// TODO use value defined by user (currently use default values by ctor
m_copperThickness = COPPER_THICKNESS * m_BiuTo3Dunits;
m_nonCopperLayerThickness = TECH_LAYER_THICKNESS * m_BiuTo3Dunits;
// Init Z position of each layer
// calculate z position for each copper layer
// Z = 0 is the z position of the back (bottom) layer (layer id = 31)
// Z = m_epoxyThickness is the z position of the front (top) layer (layer id = 0)
// all unused copper layer z position are set to 0
int layer;
int copper_layers_cnt = m_CopperLayersCount;
for( layer = 0; layer < copper_layers_cnt; layer++ )
{
m_layerZcoord[layer] =
m_epoxyThickness - (m_epoxyThickness * layer / (copper_layers_cnt - 1));
}
#define layerThicknessMargin 1.1
double zpos_offset = m_nonCopperLayerThickness * layerThicknessMargin;
double zpos_copper_back = - layerThicknessMargin*m_copperThickness/2;
double zpos_copper_front = m_epoxyThickness + layerThicknessMargin*m_copperThickness/2;
// Fill remaining unused copper layers and back layer zpos
// with 0
for( ; layer < MAX_CU_LAYERS; layer++ )
{
m_layerZcoord[layer] = 0;
}
// calculate z position for each non copper layer
// Solder mask and Solder paste have the same Z position
for( int layer_id = MAX_CU_LAYERS; layer_id < LAYER_ID_COUNT; layer_id++ )
{
double zpos;
switch( layer_id )
{
case B_Adhes:
zpos = zpos_copper_back - 3 * zpos_offset;
break;
case F_Adhes:
zpos = zpos_copper_front + 3 * zpos_offset;
break;
case B_Paste:
zpos = zpos_copper_back - 1 * zpos_offset;
break;
case F_Paste:
zpos = zpos_copper_front + 1 * zpos_offset;
break;
case B_Mask:
zpos = zpos_copper_back - 1 * zpos_offset;
break;
case F_Mask:
zpos = zpos_copper_front + 1 * zpos_offset;
break;
case B_SilkS:
zpos = zpos_copper_back - 2 * zpos_offset;
break;
case F_SilkS:
zpos = zpos_copper_front + 2 * zpos_offset;
break;
default:
zpos = zpos_copper_front + (layer_id - MAX_CU_LAYERS + 4) * zpos_offset;
break;
}
m_layerZcoord[layer_id] = zpos;
}
}
/* return the Z position of 3D shapes, in 3D Units
* aIsFlipped: true for modules on Front (top) layer, false
* if on back (bottom) layer
* Note: in draw functions, the copper has a thickness = m_copperThickness
* Vias and tracks are draw with the top side position = m_copperThickness/2
* and the bottom side position = -m_copperThickness/2 from the Z layer position
*/
double INFO3D_VISU::GetModulesZcoord3DIU( bool aIsFlipped )
{
// NOTE: Z position to display modules in top of Paste and near the shadow
if( aIsFlipped )
return m_layerZcoord[B_Paste] - ( m_copperThickness / 2 );
else
return m_layerZcoord[F_Paste] + ( m_copperThickness / 2 );
}