298 lines
9.1 KiB
C++
298 lines
9.1 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
|
|
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/**
|
|
* @file clayer_triangles.h
|
|
* @brief
|
|
*/
|
|
|
|
#ifndef CLAYER_TRIANGLES_H_
|
|
#define CLAYER_TRIANGLES_H_
|
|
|
|
#include "../../common_ogl/openGL_includes.h"
|
|
#include <plugins/3dapi/xv3d_types.h>
|
|
#include <geometry/shape_line_chain.h>
|
|
#include <geometry/shape_poly_set.h>
|
|
#include <vector>
|
|
|
|
|
|
typedef std::vector< SFVEC3F > SFVEC3F_VECTOR;
|
|
|
|
|
|
/**
|
|
* @brief The CLAYER_TRIANGLE_CONTAINER class stores an manage vector of triangles
|
|
*/
|
|
class CLAYER_TRIANGLE_CONTAINER
|
|
{
|
|
|
|
public:
|
|
|
|
/**
|
|
* @brief CLAYER_TRIANGLE_CONTAINER
|
|
* @param aNrReservedTriangles: number of triangles expected to be used
|
|
* @param aReserveNormals: if you will use normals, set it to bool to pre
|
|
* reserve space
|
|
*/
|
|
CLAYER_TRIANGLE_CONTAINER( unsigned int aNrReservedTriangles, bool aReserveNormals );
|
|
|
|
/**
|
|
* @brief Reserve_More - reserve more triangles
|
|
*
|
|
*/
|
|
void Reserve_More( unsigned int aNrReservedTriangles, bool aReserveNormals );
|
|
|
|
/**
|
|
* @brief AddTriangle
|
|
* @param aV1
|
|
* @param aV2
|
|
* @param aV3
|
|
*/
|
|
void AddTriangle( const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3 );
|
|
|
|
/**
|
|
* @brief AddQuad
|
|
* @param aV1
|
|
* @param aV2
|
|
* @param aV3
|
|
* @param aV4
|
|
*/
|
|
void AddQuad( const SFVEC3F &aV1,
|
|
const SFVEC3F &aV2,
|
|
const SFVEC3F &aV3,
|
|
const SFVEC3F &aV4 );
|
|
|
|
/**
|
|
* @brief AddNormal
|
|
* @param aN1
|
|
* @param aN2
|
|
* @param aN3
|
|
*/
|
|
void AddNormal( const SFVEC3F &aN1, const SFVEC3F &aN2, const SFVEC3F &aN3 );
|
|
|
|
/**
|
|
* @brief AddNormal
|
|
* @param aN1
|
|
* @param aN2
|
|
* @param aN3
|
|
*/
|
|
void AddNormal( const SFVEC3F &aN1,
|
|
const SFVEC3F &aN2,
|
|
const SFVEC3F &aN3,
|
|
const SFVEC3F &aN4 );
|
|
|
|
/**
|
|
* @brief GetVertexPointer - Get the array of vertexes
|
|
* @return The pointer to the start of array vertex
|
|
*/
|
|
const float *GetVertexPointer() const { return (const float *)&m_vertexs[0].x; }
|
|
|
|
/**
|
|
* @brief GetNormalsPointer - Get the array of normals
|
|
* @return The pointer to start of array of normals
|
|
*/
|
|
const float *GetNormalsPointer() const { return (const float *)&m_normals[0].x; }
|
|
|
|
/**
|
|
* @brief GetVertexSize
|
|
* @return
|
|
*/
|
|
unsigned int GetVertexSize() const { return (unsigned int)m_vertexs.size(); }
|
|
|
|
/**
|
|
* @brief GetNormalsSize
|
|
* @return
|
|
*/
|
|
unsigned int GetNormalsSize() const { return (unsigned int)m_normals.size(); }
|
|
|
|
private:
|
|
SFVEC3F_VECTOR m_vertexs; ///< vertex array
|
|
SFVEC3F_VECTOR m_normals; ///< normals array
|
|
};
|
|
|
|
|
|
/**
|
|
* @brief The CLAYER_TRIANGLES class stores arrays of triangles to be used to
|
|
* create display lists
|
|
*/
|
|
class CLAYER_TRIANGLES
|
|
{
|
|
public:
|
|
/**
|
|
* @brief CLAYER_TRIANGLES - initialize arrays with reserved triangles
|
|
* @param aNrReservedTriangles: number of pre alloc triangles to reserve
|
|
*/
|
|
explicit CLAYER_TRIANGLES( unsigned int aNrReservedTriangles );
|
|
|
|
/**
|
|
* @brief ~CLAYER_TRIANGLES - Free containers
|
|
*/
|
|
~CLAYER_TRIANGLES();
|
|
|
|
/**
|
|
* @brief IsLayersSizeValid - check if the vertex arrays of the layers are
|
|
* as expected
|
|
* @return TRUE if layers are correctly setup
|
|
*/
|
|
bool IsLayersSizeValid();
|
|
|
|
|
|
void AddToMiddleContourns( const SHAPE_LINE_CHAIN &outlinePath,
|
|
float zBot,
|
|
float zTop,
|
|
double aBiuTo3Du,
|
|
bool aInvertFaceDirection );
|
|
|
|
void AddToMiddleContourns( const SHAPE_POLY_SET &aPolySet,
|
|
float zBot,
|
|
float zTop,
|
|
double aBiuTo3Du,
|
|
bool aInvertFaceDirection );
|
|
|
|
void AddToMiddleContourns( const std::vector< SFVEC2F > &aContournPoints,
|
|
float zBot,
|
|
float zTop,
|
|
bool aInvertFaceDirection );
|
|
|
|
CLAYER_TRIANGLE_CONTAINER *m_layer_top_segment_ends;
|
|
CLAYER_TRIANGLE_CONTAINER *m_layer_top_triangles;
|
|
CLAYER_TRIANGLE_CONTAINER *m_layer_middle_contourns_quads;
|
|
CLAYER_TRIANGLE_CONTAINER *m_layer_bot_triangles;
|
|
CLAYER_TRIANGLE_CONTAINER *m_layer_bot_segment_ends;
|
|
};
|
|
|
|
|
|
/**
|
|
* @brief The CLAYERS_OGL_DISP_LISTS class stores the openGL display lists to
|
|
* related with a layer
|
|
*/
|
|
class CLAYERS_OGL_DISP_LISTS
|
|
{
|
|
public:
|
|
/**
|
|
* @brief CLAYERS_OGL_DISP_LISTS - Creates the display lists for a layer
|
|
* @param aLayerTriangles: contains the layers array of vertex to render to
|
|
* display lists
|
|
* @param aTextureIndexForSegEnds: texture index to be used by segment ends.
|
|
* It is a black and white squared texture
|
|
* with a center circle diameter of the size
|
|
* of the texture.
|
|
*/
|
|
CLAYERS_OGL_DISP_LISTS( const CLAYER_TRIANGLES &aLayerTriangles,
|
|
GLuint aTextureIndexForSegEnds,
|
|
float aZBot,
|
|
float aZTop );
|
|
|
|
/**
|
|
* @brief ~CLAYERS_OGL_DISP_LISTS - Destroy this class while free the display
|
|
* lists from GPU mem
|
|
*/
|
|
~CLAYERS_OGL_DISP_LISTS();
|
|
|
|
/**
|
|
* @brief DrawTopAndMiddle - This function calls the display lists for the
|
|
* top elements and middle contourns
|
|
*/
|
|
void DrawTopAndMiddle() const;
|
|
|
|
/**
|
|
* @brief DrawBotAndMiddle - This function calls the display lists for the
|
|
* botton elements and middle contourns
|
|
*/
|
|
void DrawBotAndMiddle() const;
|
|
|
|
/**
|
|
* @brief DrawTop - This function calls the display lists for the top elements
|
|
*/
|
|
void DrawTop() const;
|
|
|
|
/**
|
|
* @brief DrawBot - This function calls the display lists for the botton elements
|
|
*/
|
|
void DrawBot() const;
|
|
|
|
/**
|
|
* @brief DrawMiddle - This function calls the display lists for the middle
|
|
* elements
|
|
*/
|
|
void DrawMiddle() const;
|
|
|
|
/**
|
|
* @brief DrawAll - This function calls all the display lists
|
|
*/
|
|
void DrawAll( bool aDrawMiddle = true ) const;
|
|
|
|
/**
|
|
* @brief DrawAllCameraCulled - Draw all layers if they are visible by the camera.
|
|
* i.e.: if camera position is above the layer. This only works because the
|
|
* board is centered and the planes are always perpendicular to the Z axis.
|
|
* @param zCameraPos: camera z position
|
|
*/
|
|
void DrawAllCameraCulled( float zCameraPos, bool aDrawMiddle = true ) const;
|
|
|
|
void DrawAllCameraCulledSubtractLayer( const CLAYERS_OGL_DISP_LISTS *aLayerToSubtractA,
|
|
const CLAYERS_OGL_DISP_LISTS *aLayerToSubtractB,
|
|
bool aDrawMiddle = true ) const;
|
|
|
|
void ApplyScalePosition( float aZposition, float aZscale );
|
|
|
|
void ClearScalePosition() { m_haveTransformation = false; }
|
|
|
|
void SetItIsTransparent( bool aSetTransparent );
|
|
|
|
float GetZBot() const { return m_zBot; }
|
|
float GetZTop() const { return m_zTop; }
|
|
|
|
private:
|
|
GLuint generate_top_or_bot_seg_ends( const CLAYER_TRIANGLE_CONTAINER * aTriangleContainer,
|
|
bool aIsNormalUp,
|
|
GLuint aTextureId ) const;
|
|
|
|
GLuint generate_top_or_bot_triangles( const CLAYER_TRIANGLE_CONTAINER * aTriangleContainer,
|
|
bool aIsNormalUp ) const;
|
|
|
|
GLuint generate_middle_triangles( const CLAYER_TRIANGLE_CONTAINER * aTriangleContainer ) const;
|
|
|
|
void beginTransformation() const;
|
|
void endTransformation() const;
|
|
|
|
void setBlendfunction() const;
|
|
|
|
private:
|
|
float m_zBot;
|
|
float m_zTop;
|
|
GLuint m_layer_top_segment_ends;
|
|
GLuint m_layer_top_triangles;
|
|
GLuint m_layer_middle_contourns_quads;
|
|
GLuint m_layer_bot_triangles;
|
|
GLuint m_layer_bot_segment_ends;
|
|
|
|
bool m_haveTransformation;
|
|
float m_zPositionTransformation;
|
|
float m_zScaleTransformation;
|
|
|
|
bool m_draw_it_transparent;
|
|
};
|
|
|
|
#endif // CLAYER_TRIANGLES_H_
|