kicad/eeschema/dialogs/dialog_choose_component.cpp

410 lines
14 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 Henner Zeller <h.zeller@acm.org>
* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <dialog_choose_component.h>
#include <set>
#include <wx/tokenzr.h>
#include <class_library.h>
#include <component_tree_search_container.h>
#include <sch_base_frame.h>
// Tree navigation helpers.
static wxTreeItemId GetPrevItem( const wxTreeCtrl& tree, const wxTreeItemId& item );
static wxTreeItemId GetNextItem( const wxTreeCtrl& tree, const wxTreeItemId& item );
DIALOG_CHOOSE_COMPONENT::DIALOG_CHOOSE_COMPONENT( SCH_BASE_FRAME* aParent, const wxString& aTitle,
COMPONENT_TREE_SEARCH_CONTAINER* const aContainer,
int aDeMorganConvert )
: DIALOG_CHOOSE_COMPONENT_BASE( aParent, wxID_ANY, aTitle ), m_search_container( aContainer )
{
m_parent = aParent;
m_deMorganConvert = aDeMorganConvert >= 0 ? aDeMorganConvert : 0;
m_external_browser_requested = false;
m_received_doubleclick_in_tree = false;
m_search_container->SetTree( m_libraryComponentTree );
m_searchBox->SetFocus();
m_componentDetails->SetEditable( false );
m_componentView->SetLayoutDirection( wxLayout_LeftToRight );
m_libraryComponentTree->ScrollTo( m_libraryComponentTree->GetFocusedItem() );
// The tree showing libs and component uses a fixed font,
// because we want controle the position of some info when drawing the
// tree. Using tabs does not work very well (does not work on Windows)
wxFont font = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT );
m_libraryComponentTree->SetFont( wxFont( font.GetPointSize(),
wxFONTFAMILY_MODERN, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL ) );
// We have to call SetSizeHints to fix the minimal size of the dialog
// and its widgets.
// this line also fixes an issue on Linux Ubuntu using Unity (dialog not shown).
GetSizer()->SetSizeHints( this );
Centre();
}
DIALOG_CHOOSE_COMPONENT::~DIALOG_CHOOSE_COMPONENT()
{
m_search_container->SetTree( NULL );
}
LIB_ALIAS* DIALOG_CHOOSE_COMPONENT::GetSelectedAlias( int* aUnit ) const
{
return m_search_container->GetSelectedAlias( aUnit );
}
void DIALOG_CHOOSE_COMPONENT::OnSearchBoxChange( wxCommandEvent& aEvent )
{
m_search_container->UpdateSearchTerm( m_searchBox->GetLineText( 0 ) );
updateSelection();
// On Windows, but not on Linux, the focus is given to
// the m_libraryComponentTree, after modificatuons.
// We want the focus for m_searchBox.
//
// We cannot call SetFocus on Linux because it changes the current text selection
// and the text edit cursor position.
#ifdef __WINDOWS__
m_searchBox->SetFocus();
#endif
}
void DIALOG_CHOOSE_COMPONENT::OnSearchBoxEnter( wxCommandEvent& aEvent )
{
EndModal( wxID_OK ); // We are done.
}
void DIALOG_CHOOSE_COMPONENT::selectIfValid( const wxTreeItemId& aTreeId )
{
if( aTreeId.IsOk() && aTreeId != m_libraryComponentTree->GetRootItem() )
m_libraryComponentTree->SelectItem( aTreeId );
}
void DIALOG_CHOOSE_COMPONENT::OnInterceptSearchBoxKey( wxKeyEvent& aKeyStroke )
{
// Cursor up/down and partiallyi cursor are use to do tree navigation operations.
// This is done by intercepting some navigational keystrokes that normally would go to
// the text search box (which has the focus by default). That way, we are mostly keyboard
// operable.
// (If the tree has the focus, it can handle that by itself).
const wxTreeItemId sel = m_libraryComponentTree->GetSelection();
switch( aKeyStroke.GetKeyCode() )
{
case WXK_UP:
selectIfValid( GetPrevItem( *m_libraryComponentTree, sel ) );
break;
case WXK_DOWN:
selectIfValid( GetNextItem( *m_libraryComponentTree, sel ) );
break;
// The following keys we can only hijack if they are not needed by the textbox itself.
case WXK_LEFT:
if( m_searchBox->GetInsertionPoint() == 0 )
m_libraryComponentTree->Collapse( sel );
else
aKeyStroke.Skip(); // Use for original purpose: move cursor.
break;
case WXK_RIGHT:
if( m_searchBox->GetInsertionPoint() >= (long) m_searchBox->GetLineText( 0 ).length() )
m_libraryComponentTree->Expand( sel );
else
aKeyStroke.Skip(); // Use for original purpose: move cursor.
break;
default:
aKeyStroke.Skip(); // Any other key: pass on to search box directly.
break;
}
}
void DIALOG_CHOOSE_COMPONENT::OnTreeSelect( wxTreeEvent& aEvent )
{
updateSelection();
}
// Test strategy for OnDoubleClickTreeActivation()/OnTreeMouseUp() work around wxWidgets bug:
// - search for an item.
// - use the mouse to double-click on an item in the tree.
// -> The dialog should close, and the component should _not_ be immediately placed
void DIALOG_CHOOSE_COMPONENT::OnDoubleClickTreeActivation( wxTreeEvent& aEvent )
{
if( !updateSelection() )
return;
// Ok, got selection. We don't just end the modal dialog here, but
// wait for the MouseUp event to occur. Otherwise something (broken?)
// happens: the dialog will close and will deliver the 'MouseUp' event
// to the eeschema canvas, that will immediately place the component.
m_received_doubleclick_in_tree = true;
}
void DIALOG_CHOOSE_COMPONENT::OnTreeMouseUp( wxMouseEvent& aMouseEvent )
{
if( m_received_doubleclick_in_tree )
EndModal( wxID_OK ); // We are done (see OnDoubleClickTreeSelect)
else
aMouseEvent.Skip(); // Let upstream handle it.
}
// Test strategy to see if OnInterceptTreeEnter() works:
// - search for an item.
// - click into the tree once to set focus on tree; navigate. Press 'Enter'
// -> The dialog should close and the component be available to place.
void DIALOG_CHOOSE_COMPONENT::OnInterceptTreeEnter( wxKeyEvent& aEvent )
{
// We have to do some special handling for double-click on a tree-item because
// of some superfluous event delivery bug in wxWidgets (see OnDoubleClickTreeActivation()).
// In tree-activation, we assume we got a double-click and need to take special precaution
// that the mouse-up event is not delivered to the window one level up by going through
// a state-sequence OnDoubleClickTreeActivation() -> OnTreeMouseUp().
// Pressing 'Enter' within a tree will also call OnDoubleClickTreeActivation(),
// but since this is not due to the double-click and we have no way of knowing that it is
// not, we need to intercept the 'Enter' key before that to know that it is time to exit.
if( aEvent.GetKeyCode() == WXK_RETURN )
EndModal( wxID_OK ); // Dialog is done.
else
aEvent.Skip(); // Let tree handle that key for navigation.
}
void DIALOG_CHOOSE_COMPONENT::OnStartComponentBrowser( wxMouseEvent& aEvent )
{
m_external_browser_requested = true;
EndModal( wxID_OK ); // We are done.
}
bool DIALOG_CHOOSE_COMPONENT::updateSelection()
{
int unit = 0;
LIB_ALIAS* selection = m_search_container->GetSelectedAlias( &unit );
m_componentView->Refresh();
m_componentDetails->Clear();
if( selection == NULL )
return false;
m_componentDetails->Freeze();
wxFont font_normal = m_componentDetails->GetFont();
wxFont font_bold = m_componentDetails->GetFont();
font_bold.SetWeight( wxFONTWEIGHT_BOLD );
wxTextAttr headline_attribute;
headline_attribute.SetFont( font_bold );
wxTextAttr text_attribute;
text_attribute.SetFont( font_normal );
const wxString name = selection->GetName();
if ( !name.empty() )
{
m_componentDetails->SetDefaultStyle( headline_attribute );
m_componentDetails->AppendText( name );
}
const wxString description = selection->GetDescription();
if( !description.empty() )
{
if ( !m_componentDetails->IsEmpty() )
m_componentDetails->AppendText( wxT( "\n\n" ) );
m_componentDetails->SetDefaultStyle( headline_attribute );
m_componentDetails->AppendText( _( "Description\n" ) );
m_componentDetails->SetDefaultStyle( text_attribute );
m_componentDetails->AppendText( description );
}
const wxString keywords = selection->GetKeyWords();
if( !keywords.empty() )
{
if ( !m_componentDetails->IsEmpty() )
m_componentDetails->AppendText( wxT( "\n\n" ) );
m_componentDetails->SetDefaultStyle( headline_attribute );
m_componentDetails->AppendText( _( "Keywords\n" ) );
m_componentDetails->SetDefaultStyle( text_attribute );
m_componentDetails->AppendText( keywords );
}
if ( !selection->IsRoot() )
{
LIB_PART* root_part = selection->GetPart();
const wxString root_component_name( root_part ? root_part->GetName() : _( "Unknown" ) );
if ( !m_componentDetails->IsEmpty() )
m_componentDetails->AppendText( wxT( "\n\n" ) );
m_componentDetails->SetDefaultStyle( headline_attribute );
m_componentDetails->AppendText( _( "Alias of " ) );
m_componentDetails->SetDefaultStyle( text_attribute );
m_componentDetails->AppendText( root_component_name );
}
m_componentDetails->SetInsertionPoint( 0 ); // scroll up.
m_componentDetails->Thaw();
return true;
}
void DIALOG_CHOOSE_COMPONENT::OnHandlePreviewRepaint( wxPaintEvent& aRepaintEvent )
{
int unit = 0;
LIB_ALIAS* selection = m_search_container->GetSelectedAlias( &unit );
LIB_PART* part = selection ? selection->GetPart() : NULL;
// Don't draw anything (not even the background) if we don't have
// a part to show
if( !part )
return;
if( selection->IsRoot() )
{
// just show the part directly
renderPreview( part, unit );
}
else
{
// switch out the name temporarily for the alias name
wxString tmp( part->GetName() );
part->SetName( selection->GetName() );
renderPreview( part, unit );
part->SetName( tmp );
}
}
// Render the preview in our m_componentView. If this gets more complicated, we should
// probably have a derived class from wxPanel; but this keeps things local.
void DIALOG_CHOOSE_COMPONENT::renderPreview( LIB_PART* aComponent, int aUnit )
{
wxPaintDC dc( m_componentView );
const wxSize dc_size = dc.GetSize();
// Avoid rendering when either dimension is zero
if( dc_size.x == 0 || dc_size.y == 0 )
return;
GRResetPenAndBrush( &dc );
EDA_COLOR_T bgcolor = m_parent->GetDrawBgColor();
dc.SetBackground( bgcolor == BLACK ? *wxBLACK_BRUSH : *wxWHITE_BRUSH );
dc.Clear();
if( aComponent == NULL )
return;
if( aUnit <= 0 )
aUnit = 1;
dc.SetDeviceOrigin( dc_size.x / 2, dc_size.y / 2 );
// Find joint bounding box for everything we are about to draw.
EDA_RECT bBox = aComponent->GetUnitBoundingBox( aUnit, m_deMorganConvert );
const double xscale = (double) dc_size.x / bBox.GetWidth();
const double yscale = (double) dc_size.y / bBox.GetHeight();
const double scale = std::min( xscale, yscale ) * 0.85;
dc.SetUserScale( scale, scale );
wxPoint offset = -bBox.Centre();
aComponent->Draw( NULL, &dc, offset, aUnit, m_deMorganConvert, GR_COPY,
UNSPECIFIED_COLOR, DefaultTransform, true, true, false );
}
static wxTreeItemId GetPrevItem( const wxTreeCtrl& tree, const wxTreeItemId& item )
{
wxTreeItemId prevItem = tree.GetPrevSibling( item );
if( !prevItem.IsOk() )
{
prevItem = tree.GetItemParent( item );
}
else if( tree.IsExpanded( prevItem ) )
{
prevItem = tree.GetLastChild( prevItem );
}
return prevItem;
}
static wxTreeItemId GetNextItem( const wxTreeCtrl& tree, const wxTreeItemId& item )
{
wxTreeItemId nextItem;
if( !item.IsOk() )
return nextItem; // item is not valid: return a not valid wxTreeItemId
if( tree.IsExpanded( item ) )
{
wxTreeItemIdValue dummy;
nextItem = tree.GetFirstChild( item, dummy );
}
else
{
wxTreeItemId root_cell= tree.GetRootItem();
// Walk up levels until we find one that has a next sibling.
for ( wxTreeItemId walk = item; walk.IsOk(); walk = tree.GetItemParent( walk ) )
{
if( walk == root_cell ) // the root cell (not displayed) is reached
break; // Exit (calling GetNextSibling( root_cell ) crashes.
nextItem = tree.GetNextSibling( walk );
if( nextItem.IsOk() )
break;
}
}
return nextItem;
}