1576 lines
63 KiB
C++
1576 lines
63 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 CERN
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* Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <cmath>
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#include <trigo.h>
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#include <tool/tool_manager.h>
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#include <tools/ee_grid_helper.h>
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#include <tools/ee_selection_tool.h>
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#include <tools/sch_line_wire_bus_tool.h>
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#include <ee_actions.h>
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#include <bitmaps.h>
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#include <eda_item.h>
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#include <sch_item.h>
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#include <sch_symbol.h>
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#include <sch_sheet.h>
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#include <sch_sheet_pin.h>
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#include <sch_line.h>
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#include <sch_edit_frame.h>
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#include <eeschema_id.h>
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#include <pgm_base.h>
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#include <settings/settings_manager.h>
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#include "sch_move_tool.h"
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// For adding to or removing from selections
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#define QUIET_MODE true
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SCH_MOVE_TOOL::SCH_MOVE_TOOL() :
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EE_TOOL_BASE<SCH_EDIT_FRAME>( "eeschema.InteractiveMove" ),
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m_moveInProgress( false ),
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m_isDrag( false ),
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m_moveOffset( 0, 0 )
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{
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}
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bool SCH_MOVE_TOOL::Init()
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{
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EE_TOOL_BASE::Init();
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auto moveCondition =
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[]( const SELECTION& aSel )
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{
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if( aSel.Empty() || SELECTION_CONDITIONS::OnlyType( SCH_MARKER_T )( aSel ) )
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return false;
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if( SCH_LINE_WIRE_BUS_TOOL::IsDrawingLineWireOrBus( aSel ) )
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return false;
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return true;
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};
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// Add move actions to the selection tool menu
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//
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CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
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selToolMenu.AddItem( EE_ACTIONS::move, moveCondition, 150 );
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selToolMenu.AddItem( EE_ACTIONS::drag, moveCondition, 150 );
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selToolMenu.AddItem( EE_ACTIONS::alignToGrid, moveCondition, 150 );
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return true;
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}
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int SCH_MOVE_TOOL::Main( const TOOL_EVENT& aEvent )
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{
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EESCHEMA_SETTINGS* cfg = Pgm().GetSettingsManager().GetAppSettings<EESCHEMA_SETTINGS>();
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KIGFX::VIEW_CONTROLS* controls = getViewControls();
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EE_GRID_HELPER grid( m_toolMgr );
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bool wasDragging = m_moveInProgress && m_isDrag;
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m_anchorPos.reset();
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if( aEvent.IsAction( &EE_ACTIONS::move ) )
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m_isDrag = false;
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else if( aEvent.IsAction( &EE_ACTIONS::drag ) )
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m_isDrag = true;
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else if( aEvent.IsAction( &EE_ACTIONS::moveActivate ) )
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m_isDrag = !cfg->m_Input.drag_is_move;
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else
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return 0;
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if( m_moveInProgress )
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{
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if( m_isDrag != wasDragging )
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{
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EDA_ITEM* sel = m_selectionTool->GetSelection().Front();
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if( sel && !sel->IsNew() )
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{
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// Reset the selected items so we can start again with the current m_isDrag
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// state.
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m_frame->RollbackSchematicFromUndo();
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m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
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m_anchorPos = m_cursor - m_moveOffset;
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m_moveInProgress = false;
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controls->SetAutoPan( false );
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// And give it a kick so it doesn't have to wait for the first mouse movement
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// to refresh.
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m_toolMgr->RunAction( EE_ACTIONS::restartMove );
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}
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}
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return 0;
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}
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// Be sure that there is at least one item that we can move. If there's no selection try
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// looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection).
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EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems );
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bool unselect = selection.IsHover();
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// Keep an original copy of the starting points for cleanup after the move
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std::vector<DANGLING_END_ITEM> internalPoints;
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Activate();
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// Must be done after Activate() so that it gets set into the correct context
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controls->ShowCursor( true );
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std::string tool = aEvent.GetCommandStr().get();
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m_frame->PushTool( tool );
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if( selection.Empty() )
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{
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// Note that it's important to go through push/pop even when the selection is empty.
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// This keeps other tools from having to special-case an empty move.
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m_frame->PopTool( tool );
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return 0;
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}
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bool restore_state = false;
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bool chain_commands = false;
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TOOL_EVENT* evt = const_cast<TOOL_EVENT*>( &aEvent );
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VECTOR2I prevPos;
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int snapLayer = UNDEFINED_LAYER;
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m_cursor = controls->GetCursorPosition();
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// Main loop: keep receiving events
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do
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{
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
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grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
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grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
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if( evt->IsAction( &EE_ACTIONS::moveActivate )
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|| evt->IsAction( &EE_ACTIONS::restartMove )
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|| evt->IsAction( &EE_ACTIONS::move )
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|| evt->IsAction( &EE_ACTIONS::drag )
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|| evt->IsMotion()
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|| evt->IsDrag( BUT_LEFT )
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|| evt->IsAction( &ACTIONS::refreshPreview ) )
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{
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if( !m_moveInProgress ) // Prepare to start moving/dragging
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{
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SCH_ITEM* sch_item = (SCH_ITEM*) selection.Front();
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bool appendUndo = sch_item && sch_item->IsNew();
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bool placingNewItems = sch_item && sch_item->IsNew();
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//------------------------------------------------------------------------
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// Setup a drag or a move
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//
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m_dragAdditions.clear();
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m_specialCaseLabels.clear();
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internalPoints.clear();
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clearNewDragLines();
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for( SCH_ITEM* it : m_frame->GetScreen()->Items() )
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{
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it->ClearFlags( SELECTED_BY_DRAG );
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if( !it->IsSelected() )
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it->ClearFlags( STARTPOINT | ENDPOINT );
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}
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if( m_isDrag )
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{
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EDA_ITEMS connectedDragItems;
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// Add connections to the selection for a drag.
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//
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for( EDA_ITEM* edaItem : selection )
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{
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SCH_ITEM* item = static_cast<SCH_ITEM*>( edaItem );
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std::vector<VECTOR2I> connections;
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if( item->Type() == SCH_LINE_T )
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static_cast<SCH_LINE*>( item )->GetSelectedPoints( connections );
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else
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connections = item->GetConnectionPoints();
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for( VECTOR2I point : connections )
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getConnectedDragItems( item, point, connectedDragItems );
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}
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for( EDA_ITEM* item : connectedDragItems )
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{
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m_dragAdditions.push_back( item->m_Uuid );
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m_selectionTool->AddItemToSel( item, QUIET_MODE );
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}
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// Pre-cache all connections of our selected objects so we can keep track of what
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// they were originally connected to as we drag them around
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for( EDA_ITEM* edaItem : selection )
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{
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SCH_ITEM* schItem = static_cast<SCH_ITEM*>( edaItem );
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if( schItem->Type() == SCH_LINE_T )
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{
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SCH_LINE* line = static_cast<SCH_LINE*>( schItem );
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//Also store the original angle of the line, is needed later to decide
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//which segment to extend when they've become zero length
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line->StoreAngle();
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for( VECTOR2I point : line->GetConnectionPoints() )
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getConnectedItems( line, point, m_lineConnectionCache[line] );
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}
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}
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}
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else
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{
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// Mark the edges of the block with dangling flags for a move.
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for( EDA_ITEM* item : selection )
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static_cast<SCH_ITEM*>( item )->GetEndPoints( internalPoints );
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for( EDA_ITEM* item : selection )
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static_cast<SCH_ITEM*>( item )->UpdateDanglingState( internalPoints );
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}
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// Generic setup
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//
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for( EDA_ITEM* item : selection )
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{
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if( static_cast<SCH_ITEM*>( item )->IsConnectable() )
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{
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if( snapLayer == LAYER_GRAPHICS )
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snapLayer = LAYER_ANY;
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else
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snapLayer = LAYER_CONNECTABLE;
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}
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else
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{
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if( snapLayer == LAYER_CONNECTABLE )
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snapLayer = LAYER_ANY;
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else
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snapLayer = LAYER_GRAPHICS;
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}
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if( item->IsNew() )
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{
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if( item->HasFlag( SELECTED_BY_DRAG ) && m_isDrag )
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{
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// Item was added in getConnectedDragItems
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saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::NEWITEM, appendUndo );
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appendUndo = true;
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}
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else
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{
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// Item was added in a previous command (and saved to undo by
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// that command)
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}
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}
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else if( item->GetParent() && item->GetParent()->IsSelected() )
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{
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// Item will be (or has been) saved to undo by parent
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}
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else
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{
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saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::CHANGED, appendUndo );
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appendUndo = true;
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}
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SCH_ITEM* schItem = (SCH_ITEM*) item;
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schItem->SetStoredPos( schItem->GetPosition() );
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}
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// Set up the starting position and move/drag offset
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//
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m_cursor = controls->GetCursorPosition();
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if( evt->IsAction( &EE_ACTIONS::restartMove ) )
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{
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wxASSERT_MSG( m_anchorPos, "Should be already set from previous cmd" );
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}
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else if( placingNewItems )
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{
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m_anchorPos = selection.GetReferencePoint();
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}
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if( m_anchorPos )
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{
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VECTOR2I delta = m_cursor - (*m_anchorPos);
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bool isPasted = false;
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// Drag items to the current cursor position
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for( EDA_ITEM* item : selection )
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{
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// Don't double move pins, fields, etc.
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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moveItem( item, delta );
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updateItem( item, false );
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isPasted |= ( item->GetFlags() & IS_PASTED ) != 0;
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item->ClearFlags( IS_PASTED );
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}
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// The first time pasted items are moved we need to store
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// the position of the cursor so that rotate while moving
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// works as expected (instead of around the original anchor
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// point
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if( isPasted )
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selection.SetReferencePoint( m_cursor );
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m_anchorPos = m_cursor;
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}
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// For some items, moving the cursor to anchor is not good (for instance large
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// hierarchical sheets or symbols can have the anchor outside the view)
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else if( selection.Size() == 1 && !sch_item->IsMovableFromAnchorPoint() )
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{
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m_cursor = getViewControls()->GetCursorPosition( true );
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m_anchorPos = m_cursor;
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}
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else
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{
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if( m_frame->GetMoveWarpsCursor() )
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{
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// User wants to warp the mouse
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m_cursor = grid.BestDragOrigin( m_cursor, snapLayer, selection );
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selection.SetReferencePoint( m_cursor );
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}
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else
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{
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// User does not want to warp the mouse
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m_cursor = getViewControls()->GetCursorPosition( true );
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}
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}
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controls->SetCursorPosition( m_cursor, false );
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m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
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prevPos = m_cursor;
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controls->SetAutoPan( true );
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m_moveInProgress = true;
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}
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//------------------------------------------------------------------------
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// Follow the mouse
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//
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m_cursor = grid.BestSnapAnchor( controls->GetCursorPosition( false ),
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snapLayer, selection );
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VECTOR2I delta( m_cursor - prevPos );
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m_anchorPos = m_cursor;
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// We need to check if the movement will change the net offset direction on the
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// X an Y axes. This is because we remerge added bend lines in realtime, and we
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// also account for the direction of the move when adding bend lines. So, if the
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// move direction changes, we need to split it into a move that gets us back to
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// zero, then the rest of the move.
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std::vector<VECTOR2I> splitMoves;
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// Note, this was originally implemented as std::signbit( m_moveOffset.x ) !=
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// std::signbit( ( m_moveOffset + delta ).x ). The binary logic XORs both
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// values and if the signbit is set in the result, that means that one value
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// had the sign bit set and one did not, hence the result is negative.
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// We need to avoid std::signbit<int> as it is not supported by MSVC because reasons
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if( alg::signbit( m_moveOffset.x ) != alg::signbit( ( m_moveOffset + delta ).x ) )
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{
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splitMoves.emplace_back( VECTOR2I( -1 * m_moveOffset.x, 0 ) );
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splitMoves.emplace_back( VECTOR2I( delta.x + m_moveOffset.x, 0 ) );
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}
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else
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splitMoves.emplace_back( VECTOR2I( delta.x, 0 ) );
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if( alg::signbit( m_moveOffset.y ) != alg::signbit( ( m_moveOffset + delta ).y ) )
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{
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splitMoves.emplace_back( VECTOR2I( 0, -1 * m_moveOffset.y ) );
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splitMoves.emplace_back( VECTOR2I( 0, delta.y + m_moveOffset.y ) );
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}
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else
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splitMoves.emplace_back( VECTOR2I( 0, delta.y ) );
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m_moveOffset += delta;
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prevPos = m_cursor;
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// Used for tracking how far off a drag end should have its 90 degree elbow added
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int xBendCount = 1;
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int yBendCount = 1;
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// Split the move into X and Y moves so we can correctly drag orthogonal lines
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for( VECTOR2I splitDelta : splitMoves )
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{
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// Skip non-moves
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if( splitDelta == VECTOR2I( 0, 0 ) )
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continue;
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for( EDA_ITEM* item :
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selection.GetItemsSortedByTypeAndXY( ( delta.x >= 0 ), ( delta.y >= 0 ) ) )
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{
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// Don't double move pins, fields, etc.
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if( item->GetParent() && item->GetParent()->IsSelected() )
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continue;
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SCH_LINE* line =
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item->Type() == SCH_LINE_T ? static_cast<SCH_LINE*>( item ) : nullptr;
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//Only partially selected drag lines in orthogonal line mode need special handling
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if( m_isDrag && cfg->m_Drawing.line_mode != LINE_MODE::LINE_MODE_FREE && line
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&& ( line->HasFlag( STARTPOINT ) != line->HasFlag( ENDPOINT ) ) )
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{
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// If the move is not the same angle as this move, then we need to do something
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// special with the unselected end to maintain orthogonality. Either drag some
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// connected line that is the same angle as the move or add two lines to make
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// a 90 degree connection
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if( !( EDA_ANGLE( splitDelta ).IsParallelTo( line->Angle() ) )
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|| ( line->GetLength() == 0 ) )
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{
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VECTOR2I unselectedEnd = line->HasFlag( STARTPOINT )
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? line->GetEndPoint()
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: line->GetStartPoint();
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VECTOR2I selectedEnd = line->HasFlag( STARTPOINT )
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? line->GetStartPoint()
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: line->GetEndPoint();
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// Look for pre-existing lines we can drag with us instead of creating new ones
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bool foundAttachment = false;
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bool foundJunction = false;
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bool foundPin = false;
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SCH_LINE* foundLine = nullptr;
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for( EDA_ITEM* cItem : m_lineConnectionCache[line] )
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{
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foundAttachment = true;
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// If the move is the same angle as a connected line,
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// we can shrink/extend that line endpoint
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switch( cItem->Type() )
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{
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case SCH_LINE_T:
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{
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SCH_LINE* cLine = static_cast<SCH_LINE*>( cItem );
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// A matching angle on a non-zero-length line means lengthen/shorten will work
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if( ( EDA_ANGLE( splitDelta ).IsParallelTo( cLine->Angle() ) )
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&& cLine->GetLength() != 0 )
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foundLine = cLine;
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// Zero length lines are lines that this algorithm has shortened to 0 so they
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// also work but we should prefer using a segment with length and angle matching
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// when we can (otherwise the zero length line will draw overlapping segments on them)
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if( foundLine == nullptr && cLine->GetLength() == 0 )
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foundLine = cLine;
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break;
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}
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case SCH_JUNCTION_T:
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foundJunction = true;
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break;
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case SCH_PIN_T:
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foundPin = true;
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break;
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default: break;
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}
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}
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// Ok... what if our original line is length zero from moving in its direction,
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// and the last added segment of the 90 bend we are connected to is zero from moving
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// it its direction after it was added?
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//
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// If we are moving in original direction, we should lengthen the original
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// drag wire. Otherwise we should lengthen the new wire.
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bool preferOriginalLine = false;
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if( foundLine && ( foundLine->GetLength() == 0 )
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&& ( line->GetLength() == 0 )
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&& ( EDA_ANGLE( splitDelta )
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.IsParallelTo( line->GetStoredAngle() ) ) )
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{
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preferOriginalLine = true;
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}
|
|
// If we have found an attachment, but not a line, we want to check if it's
|
|
// a junction. These are special-cased and get a single line added instead of a
|
|
// 90-degree bend. Except when we're on a pin, because pins always need bends,
|
|
// and junctions are just added to pins for visual clarity.
|
|
else if( !foundLine && foundJunction && !foundPin )
|
|
{
|
|
// Create a new wire ending at the unselected end
|
|
foundLine = new SCH_LINE( unselectedEnd, line->GetLayer() );
|
|
foundLine->SetFlags( IS_NEW );
|
|
m_frame->AddToScreen( foundLine, m_frame->GetScreen() );
|
|
m_newDragLines.insert( foundLine );
|
|
|
|
// We just broke off of the existing items, so replace all of them with our new
|
|
// end connection.
|
|
m_lineConnectionCache[foundLine] = m_lineConnectionCache[line];
|
|
m_lineConnectionCache[line].clear();
|
|
m_lineConnectionCache[line].emplace_back( foundLine );
|
|
}
|
|
|
|
// We want to drag our found line if it's in the same angle as the move or zero length,
|
|
// but if the original drag line is also zero and the same original angle we should extend
|
|
// that one first
|
|
if( foundLine && !preferOriginalLine )
|
|
{
|
|
// Move the connected line found oriented in the direction of our move.
|
|
//
|
|
// Make sure we grab the right endpoint, it's not always STARTPOINT since
|
|
// the user can draw a box of lines. We need to only move one though,
|
|
// and preferably the start point, in case we have a zero length line
|
|
// that we are extending (we want the foundLine start point to be attached
|
|
// to the unselected end of our drag line).
|
|
//
|
|
// Also, new lines are added already so they'll be in the undo list, skip
|
|
// adding them.
|
|
if( !foundLine->HasFlag( IS_CHANGED )
|
|
&& !foundLine->HasFlag( IS_NEW ) )
|
|
{
|
|
saveCopyInUndoList( (SCH_ITEM*) foundLine, UNDO_REDO::CHANGED,
|
|
true );
|
|
|
|
if( !foundLine->IsSelected() )
|
|
m_changedDragLines.insert( foundLine );
|
|
}
|
|
|
|
if( foundLine->GetStartPoint() == unselectedEnd )
|
|
foundLine->MoveStart( splitDelta );
|
|
else if( foundLine->GetEndPoint() == unselectedEnd )
|
|
foundLine->MoveEnd( splitDelta );
|
|
|
|
updateItem( foundLine, true );
|
|
|
|
|
|
SCH_LINE* bendLine = nullptr;
|
|
|
|
if( ( m_lineConnectionCache.count( foundLine ) == 1 )
|
|
&& ( m_lineConnectionCache[foundLine][0]->Type()
|
|
== SCH_LINE_T ) )
|
|
{
|
|
bendLine = static_cast<SCH_LINE*>(
|
|
m_lineConnectionCache[foundLine][0] );
|
|
}
|
|
|
|
// Remerge segments we've created if this is a segment that we've added
|
|
// whose only other connection is also an added segment
|
|
//
|
|
// bendLine is first added segment at the original attachment point,
|
|
// foundLine is the orthogonal line between bendLine and this line
|
|
if( foundLine->HasFlag( IS_NEW ) && ( foundLine->GetLength() == 0 )
|
|
&& ( bendLine != nullptr ) && bendLine->HasFlag( IS_NEW ) )
|
|
{
|
|
if( line->HasFlag( STARTPOINT ) )
|
|
line->SetEndPoint( bendLine->GetEndPoint() );
|
|
else
|
|
line->SetStartPoint( bendLine->GetEndPoint() );
|
|
|
|
// Update our cache of the connected items.
|
|
|
|
// First, re-attach our drag labels to the original line being re-merged.
|
|
for( auto possibleLabel : m_lineConnectionCache[bendLine] )
|
|
{
|
|
switch( possibleLabel->Type() )
|
|
{
|
|
case SCH_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
{
|
|
SCH_LABEL* label =
|
|
static_cast<SCH_LABEL*>( possibleLabel );
|
|
if( m_specialCaseLabels.count( label ) )
|
|
m_specialCaseLabels[label].attachedLine = line;
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
m_lineConnectionCache[line] = m_lineConnectionCache[bendLine];
|
|
m_lineConnectionCache[bendLine].clear();
|
|
m_lineConnectionCache[foundLine].clear();
|
|
|
|
|
|
m_frame->RemoveFromScreen( bendLine, m_frame->GetScreen() );
|
|
m_frame->RemoveFromScreen( foundLine, m_frame->GetScreen() );
|
|
|
|
m_newDragLines.erase( bendLine );
|
|
m_newDragLines.erase( foundLine );
|
|
|
|
delete bendLine;
|
|
delete foundLine;
|
|
}
|
|
//Ok, move the unselected end of our item
|
|
else
|
|
{
|
|
if( line->HasFlag( STARTPOINT ) )
|
|
line->MoveEnd( splitDelta );
|
|
else
|
|
line->MoveStart( splitDelta );
|
|
}
|
|
|
|
updateItem( line, true );
|
|
}
|
|
else if( line->GetLength() == 0 )
|
|
{
|
|
// We didn't find another line to shorten/lengthen, (or we did but it's also zero)
|
|
// so now is a good time to use our existing zero-length original line
|
|
}
|
|
// Either no line was at the "right" angle, or this was a junction, pin, sheet, etc.
|
|
// We need to add segments to keep the soon-to-move unselected end connected to these
|
|
// items.
|
|
//
|
|
// To keep our drag selections all the same, we'll move our unselected end point and
|
|
// then put wires between it and its original endpoint.
|
|
else if( foundAttachment && line->IsOrthogonal() )
|
|
{
|
|
// The bend counter handles a group of wires all needing their offset one
|
|
// grid movement further out from each other to not overlap.
|
|
// The absolute value stuff finds the direction of the line and hence
|
|
// the the bend increment on that axis
|
|
unsigned int xMoveBit = splitDelta.x != 0;
|
|
unsigned int yMoveBit = splitDelta.y != 0;
|
|
int xLength = abs( unselectedEnd.x - selectedEnd.x );
|
|
int yLength = abs( unselectedEnd.y - selectedEnd.y );
|
|
int xMove = ( xLength - ( xBendCount * grid.GetGrid().x ) )
|
|
* sign( selectedEnd.x - unselectedEnd.x );
|
|
int yMove = ( yLength - ( yBendCount * grid.GetGrid().y ) )
|
|
* sign( selectedEnd.y - unselectedEnd.y );
|
|
|
|
// Create a new wire ending at the unselected end, we'll
|
|
// move the new wire's start point to the unselected end
|
|
SCH_LINE* a = new SCH_LINE( unselectedEnd, line->GetLayer() );
|
|
a->MoveStart( VECTOR2I( xMove, yMove ) );
|
|
a->SetFlags( IS_NEW );
|
|
m_frame->AddToScreen( a, m_frame->GetScreen() );
|
|
m_newDragLines.insert( a );
|
|
|
|
SCH_LINE* b = new SCH_LINE( a->GetStartPoint(), line->GetLayer() );
|
|
b->MoveStart( VECTOR2I( splitDelta.x, splitDelta.y ) );
|
|
b->SetFlags( IS_NEW | STARTPOINT );
|
|
m_frame->AddToScreen( b, m_frame->GetScreen() );
|
|
m_newDragLines.insert( b );
|
|
|
|
xBendCount += yMoveBit;
|
|
yBendCount += xMoveBit;
|
|
|
|
// Ok move the unselected end of our item
|
|
if( line->HasFlag( STARTPOINT ) )
|
|
line->MoveEnd(
|
|
VECTOR2I( splitDelta.x ? splitDelta.x : xMove,
|
|
splitDelta.y ? splitDelta.y : yMove ) );
|
|
else
|
|
line->MoveStart(
|
|
VECTOR2I( splitDelta.x ? splitDelta.x : xMove,
|
|
splitDelta.y ? splitDelta.y : yMove ) );
|
|
|
|
updateItem( line, true );
|
|
|
|
// Update our cache of the connected items.
|
|
// First, attach our drag labels to the line left behind.
|
|
for( auto possibleLabel : m_lineConnectionCache[line] )
|
|
{
|
|
switch( possibleLabel->Type() )
|
|
{
|
|
case SCH_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
{
|
|
SCH_LABEL* label = static_cast<SCH_LABEL*>( possibleLabel );
|
|
if( m_specialCaseLabels.count( label ) )
|
|
m_specialCaseLabels[label].attachedLine = a;
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
// We just broke off of the existing items, so replace all of them with our new
|
|
// end connection.
|
|
m_lineConnectionCache[a] = m_lineConnectionCache[line];
|
|
m_lineConnectionCache[b].emplace_back( a );
|
|
m_lineConnectionCache[line].clear();
|
|
m_lineConnectionCache[line].emplace_back( b );
|
|
}
|
|
// Original line has no attachments, just move the unselected end
|
|
else if( !foundAttachment )
|
|
{
|
|
if( line->HasFlag( STARTPOINT ) )
|
|
line->MoveEnd( splitDelta );
|
|
else
|
|
line->MoveStart( splitDelta );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Move all other items normally, including the selected end of
|
|
// partially selected lines
|
|
moveItem( item, splitDelta );
|
|
updateItem( item, false );
|
|
}
|
|
}
|
|
|
|
if( selection.HasReferencePoint() )
|
|
selection.SetReferencePoint( selection.GetReferencePoint() + delta );
|
|
|
|
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
// Handle cancel
|
|
//
|
|
else if( evt->IsCancelInteractive() || evt->IsActivate() )
|
|
{
|
|
if( evt->IsCancelInteractive() )
|
|
m_frame->GetInfoBar()->Dismiss();
|
|
|
|
if( m_moveInProgress )
|
|
{
|
|
if( evt->IsActivate() )
|
|
{
|
|
// Allowing other tools to activate during a move runs the risk of race
|
|
// conditions in which we try to spool up both event loops at once.
|
|
|
|
if( m_isDrag )
|
|
m_frame->ShowInfoBarMsg( _( "Press <ESC> to cancel drag." ) );
|
|
else
|
|
m_frame->ShowInfoBarMsg( _( "Press <ESC> to cancel move." ) );
|
|
|
|
evt->SetPassEvent( false );
|
|
continue;
|
|
}
|
|
|
|
evt->SetPassEvent( false );
|
|
restore_state = true;
|
|
}
|
|
|
|
clearNewDragLines();
|
|
|
|
break;
|
|
}
|
|
//------------------------------------------------------------------------
|
|
// Handle TOOL_ACTION special cases
|
|
//
|
|
else if( evt->Action() == TA_UNDO_REDO_PRE )
|
|
{
|
|
unselect = true;
|
|
break;
|
|
}
|
|
else if( evt->IsAction( &ACTIONS::doDelete ) )
|
|
{
|
|
evt->SetPassEvent();
|
|
// Exit on a delete; there will no longer be anything to drag.
|
|
break;
|
|
}
|
|
else if( evt->IsAction( &ACTIONS::duplicate ) )
|
|
{
|
|
if( selection.Front()->IsNew() )
|
|
{
|
|
// This doesn't really make sense; we'll just end up dragging a stack of
|
|
// objects so we ignore the duplicate and just carry on.
|
|
continue;
|
|
}
|
|
|
|
// Move original back and exit. The duplicate will run in its own loop.
|
|
restore_state = true;
|
|
unselect = false;
|
|
chain_commands = true;
|
|
break;
|
|
}
|
|
else if( evt->Action() == TA_CHOICE_MENU_CHOICE )
|
|
{
|
|
if( evt->GetCommandId().get() >= ID_POPUP_SCH_SELECT_UNIT_CMP
|
|
&& evt->GetCommandId().get() <= ID_POPUP_SCH_SELECT_UNIT_SYM_MAX )
|
|
{
|
|
SCH_SYMBOL* symbol = dynamic_cast<SCH_SYMBOL*>( selection.Front() );
|
|
int unit = evt->GetCommandId().get() - ID_POPUP_SCH_SELECT_UNIT_CMP;
|
|
|
|
if( symbol )
|
|
{
|
|
m_frame->SelectUnit( symbol, unit );
|
|
m_toolMgr->RunAction( ACTIONS::refreshPreview );
|
|
}
|
|
}
|
|
}
|
|
else if( evt->IsAction( &EE_ACTIONS::highlightNet )
|
|
|| evt->IsAction( &EE_ACTIONS::selectOnPCB ) )
|
|
{
|
|
// These don't make any sense during a move. Eat them.
|
|
}
|
|
//------------------------------------------------------------------------
|
|
// Handle context menu
|
|
//
|
|
else if( evt->IsClick( BUT_RIGHT ) )
|
|
{
|
|
m_menu.ShowContextMenu( m_selectionTool->GetSelection() );
|
|
}
|
|
//------------------------------------------------------------------------
|
|
// Handle drop
|
|
//
|
|
else if( evt->IsMouseUp( BUT_LEFT )
|
|
|| evt->IsClick( BUT_LEFT )
|
|
|| evt->IsDblClick( BUT_LEFT ) )
|
|
{
|
|
break; // Finish
|
|
}
|
|
else
|
|
{
|
|
evt->SetPassEvent();
|
|
}
|
|
|
|
controls->SetAutoPan( m_moveInProgress );
|
|
|
|
} while( ( evt = Wait() ) ); //Should be assignment not equality test
|
|
|
|
// Save whatever new bend lines and changed lines survived the drag
|
|
commitDragLines();
|
|
|
|
controls->ForceCursorPosition( false );
|
|
controls->ShowCursor( false );
|
|
controls->SetAutoPan( false );
|
|
|
|
if( !chain_commands )
|
|
m_moveOffset = { 0, 0 };
|
|
|
|
m_anchorPos.reset();
|
|
|
|
for( EDA_ITEM* item : selection )
|
|
item->ClearEditFlags();
|
|
|
|
if( restore_state )
|
|
{
|
|
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
|
|
m_frame->RollbackSchematicFromUndo();
|
|
}
|
|
else
|
|
{
|
|
// One last update after exiting loop (for slower stuff, such as updating SCREEN's RTree).
|
|
for( EDA_ITEM* item : selection )
|
|
updateItem( item, true );
|
|
|
|
EE_SELECTION selectionCopy( selection );
|
|
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
|
|
|
|
// If we move items away from a junction, we _may_ want to add a junction there
|
|
// to denote the state.
|
|
for( const DANGLING_END_ITEM& it : internalPoints )
|
|
{
|
|
if( m_frame->GetScreen()->IsExplicitJunctionNeeded( it.GetPosition()) )
|
|
m_frame->AddJunction( m_frame->GetScreen(), it.GetPosition(), true, false );
|
|
}
|
|
|
|
m_toolMgr->RunAction( EE_ACTIONS::trimOverlappingWires, true, &selectionCopy );
|
|
m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selectionCopy );
|
|
|
|
m_frame->RecalculateConnections( LOCAL_CLEANUP );
|
|
m_frame->TestDanglingEnds();
|
|
|
|
m_frame->OnModify();
|
|
}
|
|
|
|
if( unselect )
|
|
m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true );
|
|
else
|
|
m_selectionTool->RebuildSelection(); // Schematic cleanup might have merged lines, etc.
|
|
|
|
m_dragAdditions.clear();
|
|
m_lineConnectionCache.clear();
|
|
m_moveInProgress = false;
|
|
m_frame->PopTool( tool );
|
|
return 0;
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::getConnectedItems( SCH_ITEM* aOriginalItem, const VECTOR2I& aPoint,
|
|
EDA_ITEMS& aList )
|
|
{
|
|
EE_RTREE& items = m_frame->GetScreen()->Items();
|
|
EE_RTREE::EE_TYPE itemsOverlapping = items.Overlapping( aOriginalItem->GetBoundingBox() );
|
|
SCH_ITEM* foundJunction = nullptr;
|
|
SCH_ITEM* foundSymbol = nullptr;
|
|
|
|
// If you're connected to a junction, you're only connected to the junction.
|
|
//
|
|
// But, if you're connected to a junction on a pin, you're only connected to the pin. This
|
|
// is because junctions and pins have different logic for how bend lines are generated
|
|
// and we need to prioritize the pin version in some cases.
|
|
for( SCH_ITEM* item : itemsOverlapping )
|
|
{
|
|
if( item != aOriginalItem && item->IsConnected( aPoint ) )
|
|
{
|
|
if( item->Type() == SCH_JUNCTION_T )
|
|
foundJunction = item;
|
|
else if( item->Type() == SCH_SYMBOL_T )
|
|
foundSymbol = item;
|
|
}
|
|
}
|
|
|
|
if( foundSymbol && foundJunction )
|
|
{
|
|
aList.push_back( foundSymbol );
|
|
return;
|
|
}
|
|
|
|
if( foundJunction )
|
|
{
|
|
aList.push_back( foundJunction );
|
|
return;
|
|
}
|
|
|
|
|
|
for( SCH_ITEM* test : itemsOverlapping )
|
|
{
|
|
if( test == aOriginalItem || !test->CanConnect( aOriginalItem ) )
|
|
continue;
|
|
|
|
switch( test->Type() )
|
|
{
|
|
case SCH_LINE_T:
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( test );
|
|
|
|
//When getting lines for the connection cache, it's important that
|
|
//we only add items at the unselected end, since that is the only
|
|
//end that is handled specially. Fully selected lines, and the selected
|
|
//end of a partially selected line, are moved around normally and
|
|
//don't care about their connections.
|
|
if( ( line->HasFlag( STARTPOINT ) && aPoint == line->GetStartPoint() )
|
|
|| ( line->HasFlag( ENDPOINT ) && aPoint == line->GetEndPoint() ) )
|
|
continue;
|
|
|
|
if( test->IsConnected( aPoint ) )
|
|
aList.push_back( test );
|
|
|
|
// Labels can connect to a wire (or bus) anywhere along the length
|
|
switch( aOriginalItem->Type() )
|
|
{
|
|
case SCH_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
if( static_cast<SCH_LINE*>( test )->HitTest(
|
|
static_cast<SCH_LABEL*>( aOriginalItem )->GetTextPos(), 1 ) )
|
|
aList.push_back( test );
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case SCH_SHEET_T:
|
|
case SCH_SYMBOL_T:
|
|
case SCH_JUNCTION_T:
|
|
case SCH_NO_CONNECT_T:
|
|
if( test->IsConnected( aPoint ) )
|
|
aList.push_back( test );
|
|
|
|
break;
|
|
|
|
case SCH_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
// Labels can connect to a wire (or bus) anywhere along the length
|
|
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
|
|
{
|
|
SCH_TEXT* label = static_cast<SCH_TEXT*>( test );
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
|
|
|
|
if( line->HitTest( label->GetTextPos(), 1 ) )
|
|
aList.push_back( label );
|
|
}
|
|
break;
|
|
case SCH_BUS_WIRE_ENTRY_T:
|
|
case SCH_BUS_BUS_ENTRY_T:
|
|
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
|
|
{
|
|
SCH_TEXT* label = static_cast<SCH_TEXT*>( test );
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
|
|
|
|
if( line->HitTest( aPoint, 1 ) )
|
|
aList.push_back( label );
|
|
}
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::getConnectedDragItems( SCH_ITEM* aOriginalItem, const VECTOR2I& aPoint,
|
|
EDA_ITEMS& aList )
|
|
{
|
|
EE_RTREE& items = m_frame->GetScreen()->Items();
|
|
EE_RTREE::EE_TYPE itemsOverlappingRTree = items.Overlapping( aOriginalItem->GetBoundingBox() );
|
|
std::vector<SCH_ITEM*> itemsConnectable;
|
|
bool ptHasUnselectedJunction = false;
|
|
SCH_LINE* newWire = nullptr;
|
|
|
|
for( SCH_ITEM* item : itemsOverlappingRTree )
|
|
{
|
|
// Skip ourselves, skip already selected items (but not lines, they need both ends tested)
|
|
// and skip unconnectable items
|
|
if( item == aOriginalItem || ( item->Type() != SCH_LINE_T && item->IsSelected() )
|
|
|| !item->CanConnect( aOriginalItem ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
itemsConnectable.push_back( item );
|
|
}
|
|
|
|
for( SCH_ITEM* item : itemsConnectable )
|
|
{
|
|
if( item->Type() == SCH_JUNCTION_T && item->IsConnected( aPoint ) && !item->IsSelected() )
|
|
{
|
|
ptHasUnselectedJunction = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for( SCH_ITEM* test : itemsConnectable )
|
|
{
|
|
KICAD_T testType = test->Type();
|
|
|
|
switch( testType )
|
|
{
|
|
case SCH_LINE_T:
|
|
{
|
|
// Select the connected end of wires/bus connections that don't have an unselected
|
|
// junction isolating them from the drag
|
|
if( ptHasUnselectedJunction )
|
|
break;
|
|
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( test );
|
|
|
|
if( line->GetStartPoint() == aPoint )
|
|
{
|
|
// It's possible to manually select one end of a line and get a drag
|
|
// connected other end, so we set the flag and then early exit the loop
|
|
// later if the other drag items like labels attached to the line have
|
|
// already been grabbed during the partial selection process.
|
|
line->SetFlags( STARTPOINT );
|
|
|
|
if( line->HasFlag( SELECTED ) || line->HasFlag( SELECTED_BY_DRAG ) )
|
|
continue;
|
|
else
|
|
{
|
|
line->SetFlags( SELECTED_BY_DRAG );
|
|
aList.push_back( line );
|
|
}
|
|
}
|
|
else if( line->GetEndPoint() == aPoint )
|
|
{
|
|
line->SetFlags( ENDPOINT );
|
|
|
|
if( line->HasFlag( SELECTED ) || line->HasFlag( SELECTED_BY_DRAG ) )
|
|
continue;
|
|
else
|
|
{
|
|
line->SetFlags( SELECTED_BY_DRAG );
|
|
aList.push_back( line );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch( aOriginalItem->Type() )
|
|
{
|
|
// These items can connect anywhere along a line
|
|
case SCH_BUS_BUS_ENTRY_T:
|
|
case SCH_BUS_WIRE_ENTRY_T:
|
|
case SCH_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_DIRECTIVE_LABEL_T:
|
|
// Only add a line if this line is unselected,
|
|
// if the label and line are both selected they'll move together
|
|
if( line->HitTest( aPoint, 1 ) && !line->HasFlag( SELECTED ) )
|
|
{
|
|
// Add a new line so we have something to drag
|
|
newWire = new SCH_LINE( aPoint, line->GetLayer() );
|
|
newWire->SetFlags( IS_NEW );
|
|
m_frame->AddToScreen( newWire, m_frame->GetScreen() );
|
|
|
|
newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT );
|
|
aList.push_back( newWire );
|
|
|
|
//We need to add a connection reference here because the normal
|
|
//algorithm won't find a new line with a point in the middle of an
|
|
//existing line
|
|
m_lineConnectionCache[newWire] = { line };
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// Since only one end is going to move, the movement vector of any labels attached
|
|
// to it is scaled by the proportion of the line length the label is from the moving
|
|
// end.
|
|
for( SCH_ITEM* item : items.Overlapping( line->GetBoundingBox() ) )
|
|
{
|
|
switch( item->Type() )
|
|
{
|
|
case SCH_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_DIRECTIVE_LABEL_T:
|
|
{
|
|
SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( item );
|
|
|
|
if( label->IsSelected() )
|
|
continue; // These will be moved on their own because they're selected
|
|
|
|
if( label->HasFlag( SELECTED_BY_DRAG ) )
|
|
continue;
|
|
|
|
if( label->CanConnect( line ) && line->HitTest( label->GetPosition(), 1 ) )
|
|
{
|
|
label->SetFlags( SELECTED_BY_DRAG );
|
|
aList.push_back( label );
|
|
|
|
SPECIAL_CASE_LABEL_INFO info;
|
|
info.attachedLine = line;
|
|
info.originalLabelPos = label->GetPosition();
|
|
m_specialCaseLabels[label] = info;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCH_SHEET_T:
|
|
case SCH_SYMBOL_T:
|
|
case SCH_JUNCTION_T:
|
|
if( test->IsConnected( aPoint ) && !newWire )
|
|
{
|
|
// Add a new wire between the symbol or junction and the selected item so
|
|
// the selected item can be dragged.
|
|
if( test->GetLayer() == LAYER_BUS_JUNCTION ||
|
|
aOriginalItem->GetLayer() == LAYER_BUS )
|
|
{
|
|
newWire = new SCH_LINE( aPoint, LAYER_BUS );
|
|
}
|
|
else
|
|
newWire = new SCH_LINE( aPoint, LAYER_WIRE );
|
|
|
|
newWire->SetFlags( IS_NEW );
|
|
m_frame->AddToScreen( newWire, m_frame->GetScreen() );
|
|
|
|
newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT );
|
|
aList.push_back( newWire );
|
|
}
|
|
break;
|
|
|
|
case SCH_NO_CONNECT_T:
|
|
// Select no-connects that are connected to items being moved.
|
|
if( !test->HasFlag( SELECTED_BY_DRAG ) && test->IsConnected( aPoint ) )
|
|
{
|
|
aList.push_back( test );
|
|
test->SetFlags( SELECTED_BY_DRAG );
|
|
}
|
|
|
|
break;
|
|
|
|
case SCH_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
case SCH_DIRECTIVE_LABEL_T:
|
|
// Performance optimization:
|
|
if( test->HasFlag( SELECTED_BY_DRAG ) )
|
|
break;
|
|
|
|
// Select labels that are connected to a wire (or bus) being moved.
|
|
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
|
|
{
|
|
SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( test );
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
|
|
|
|
bool oneEndFixed = !line->HasFlag( STARTPOINT ) || !line->HasFlag( ENDPOINT );
|
|
|
|
if( line->HitTest( label->GetTextPos(), 1 ) )
|
|
{
|
|
if( ( !line->HasFlag( STARTPOINT )
|
|
&& label->GetPosition() == line->GetStartPoint() )
|
|
|| ( !line->HasFlag( ENDPOINT )
|
|
&& label->GetPosition() == line->GetEndPoint() ) )
|
|
{
|
|
//If we have a line selected at only one end, don't grab labels
|
|
//connected directly to the unselected endpoint
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
label->SetFlags( SELECTED_BY_DRAG );
|
|
aList.push_back( label );
|
|
|
|
if( oneEndFixed )
|
|
{
|
|
SPECIAL_CASE_LABEL_INFO info;
|
|
info.attachedLine = line;
|
|
info.originalLabelPos = label->GetPosition();
|
|
m_specialCaseLabels[label] = info;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case SCH_BUS_WIRE_ENTRY_T:
|
|
case SCH_BUS_BUS_ENTRY_T:
|
|
// Performance optimization:
|
|
if( test->HasFlag( SELECTED_BY_DRAG ) )
|
|
break;
|
|
|
|
// Select bus entries that are connected to a bus being moved.
|
|
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
|
|
|
|
if( ( !line->HasFlag( STARTPOINT ) && test->IsConnected( line->GetStartPoint() ) )
|
|
|| ( !line->HasFlag( ENDPOINT ) && test->IsConnected( line->GetEndPoint() ) ) )
|
|
{
|
|
//If we have a line selected at only one end, don't grab bus entries
|
|
//connected directly to the unselected endpoint
|
|
continue;
|
|
}
|
|
|
|
for( VECTOR2I& point : test->GetConnectionPoints() )
|
|
{
|
|
if( line->HitTest( point, 1 ) )
|
|
{
|
|
test->SetFlags( SELECTED_BY_DRAG );
|
|
aList.push_back( test );
|
|
|
|
// A bus entry needs its wire & label as well
|
|
std::vector<VECTOR2I> ends = test->GetConnectionPoints();
|
|
VECTOR2I otherEnd;
|
|
|
|
if( ends[0] == point )
|
|
otherEnd = ends[1];
|
|
else
|
|
otherEnd = ends[0];
|
|
|
|
getConnectedDragItems( test, otherEnd, aList );
|
|
|
|
// No need to test the other end of the bus entry
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::moveItem( EDA_ITEM* aItem, const VECTOR2I& aDelta )
|
|
{
|
|
switch( aItem->Type() )
|
|
{
|
|
case SCH_LINE_T:
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aItem );
|
|
|
|
if( aItem->HasFlag( STARTPOINT ) )
|
|
line->MoveStart( aDelta );
|
|
|
|
if( aItem->HasFlag( ENDPOINT ) )
|
|
line->MoveEnd( aDelta );
|
|
|
|
break;
|
|
}
|
|
|
|
case SCH_PIN_T:
|
|
case SCH_FIELD_T:
|
|
{
|
|
SCH_ITEM* parent = (SCH_ITEM*) aItem->GetParent();
|
|
VECTOR2I delta( aDelta );
|
|
|
|
if( parent && parent->Type() == SCH_SYMBOL_T )
|
|
{
|
|
SCH_SYMBOL* symbol = (SCH_SYMBOL*) aItem->GetParent();
|
|
TRANSFORM transform = symbol->GetTransform().InverseTransform();
|
|
|
|
delta = transform.TransformCoordinate( delta );
|
|
}
|
|
|
|
static_cast<SCH_ITEM*>( aItem )->Move( delta );
|
|
|
|
// If we're moving a field with respect to its parent then it's no longer auto-placed
|
|
if( aItem->Type() == SCH_FIELD_T && parent && !parent->IsSelected() )
|
|
parent->ClearFieldsAutoplaced();
|
|
|
|
break;
|
|
}
|
|
|
|
case SCH_SHEET_PIN_T:
|
|
{
|
|
SCH_SHEET_PIN* pin = (SCH_SHEET_PIN*) aItem;
|
|
|
|
pin->SetStoredPos( pin->GetStoredPos() + aDelta );
|
|
pin->ConstrainOnEdge( pin->GetStoredPos() );
|
|
break;
|
|
}
|
|
|
|
case SCH_LABEL_T:
|
|
case SCH_DIRECTIVE_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
{
|
|
SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( aItem );
|
|
|
|
if( m_specialCaseLabels.count( label ) )
|
|
{
|
|
SPECIAL_CASE_LABEL_INFO info = m_specialCaseLabels[ label ];
|
|
SEG currentLine( info.attachedLine->GetStartPoint(), info.attachedLine->GetEndPoint() );
|
|
label->SetPosition( currentLine.NearestPoint( info.originalLabelPos ) );
|
|
}
|
|
else
|
|
{
|
|
label->Move( aDelta );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
static_cast<SCH_ITEM*>( aItem )->Move( aDelta );
|
|
break;
|
|
}
|
|
|
|
getView()->Hide( aItem, false );
|
|
aItem->SetFlags( IS_MOVING );
|
|
}
|
|
|
|
|
|
int SCH_MOVE_TOOL::AlignElements( const TOOL_EVENT& aEvent )
|
|
{
|
|
EE_GRID_HELPER grid( m_toolMgr);
|
|
EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems );
|
|
bool append_undo = false;
|
|
|
|
auto doMoveItem =
|
|
[&]( EDA_ITEM* item, const VECTOR2I& delta )
|
|
{
|
|
saveCopyInUndoList( item, UNDO_REDO::CHANGED, append_undo );
|
|
append_undo = true;
|
|
|
|
moveItem( item, delta );
|
|
item->ClearFlags( IS_MOVING );
|
|
updateItem( item, true );
|
|
};
|
|
|
|
for( SCH_ITEM* it : m_frame->GetScreen()->Items() )
|
|
{
|
|
if( !it->IsSelected() )
|
|
it->ClearFlags( STARTPOINT | ENDPOINT );
|
|
|
|
if( !selection.IsHover() && it->IsSelected() )
|
|
it->SetFlags( STARTPOINT | ENDPOINT );
|
|
|
|
it->SetStoredPos( it->GetPosition() );
|
|
|
|
if( it->Type() == SCH_SHEET_T )
|
|
{
|
|
for( SCH_SHEET_PIN* pin : static_cast<SCH_SHEET*>( it )->GetPins() )
|
|
pin->SetStoredPos( pin->GetPosition() );
|
|
}
|
|
}
|
|
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
if( item->Type() == SCH_LINE_T )
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( item );
|
|
std::vector<int> flags{ STARTPOINT, ENDPOINT };
|
|
std::vector<VECTOR2I> pts{ line->GetStartPoint(), line->GetEndPoint() };
|
|
|
|
for( int ii = 0; ii < 2; ++ii )
|
|
{
|
|
EDA_ITEMS drag_items{ item };
|
|
line->ClearFlags();
|
|
line->SetFlags( SELECTED );
|
|
line->SetFlags( flags[ii] );
|
|
getConnectedDragItems( line, pts[ii], drag_items );
|
|
std::set<EDA_ITEM*> unique_items( drag_items.begin(), drag_items.end() );
|
|
|
|
VECTOR2I gridpt = grid.AlignGrid( pts[ii] ) - pts[ii];
|
|
|
|
if( gridpt != VECTOR2I( 0, 0 ) )
|
|
{
|
|
for( EDA_ITEM* dragItem : unique_items )
|
|
{
|
|
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
doMoveItem( dragItem, gridpt );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( item->Type() == SCH_FIELD_T )
|
|
{
|
|
VECTOR2I gridpt = grid.AlignGrid( item->GetPosition() ) - item->GetPosition();
|
|
|
|
if( gridpt != VECTOR2I( 0, 0 ) )
|
|
doMoveItem( item, gridpt );
|
|
}
|
|
else if( item->Type() == SCH_SHEET_T )
|
|
{
|
|
SCH_SHEET* sheet = static_cast<SCH_SHEET*>( item );
|
|
VECTOR2I topRight = sheet->GetPosition();
|
|
VECTOR2I bottomRight = topRight + sheet->GetSize();
|
|
VECTOR2I tl_gridpt = grid.AlignGrid( topRight ) - topRight;
|
|
VECTOR2I br_gridpt = grid.AlignGrid( bottomRight ) - bottomRight;
|
|
|
|
if( tl_gridpt != VECTOR2I( 0, 0 ) || br_gridpt != VECTOR2I( 0, 0 ) )
|
|
{
|
|
doMoveItem( sheet, tl_gridpt );
|
|
|
|
VECTOR2I newSize = (VECTOR2I) sheet->GetSize() - tl_gridpt + br_gridpt;
|
|
sheet->SetSize( wxSize( newSize.x, newSize.y ) );
|
|
updateItem( sheet, true );
|
|
|
|
for( SCH_SHEET_PIN* pin : sheet->GetPins() )
|
|
{
|
|
VECTOR2I gridpt;
|
|
|
|
if( pin->GetSide() == SHEET_SIDE::TOP || pin->GetSide() == SHEET_SIDE::LEFT )
|
|
gridpt = tl_gridpt;
|
|
else
|
|
gridpt = br_gridpt;
|
|
|
|
if( gridpt != VECTOR2I( 0, 0 ) )
|
|
{
|
|
EDA_ITEMS drag_items;
|
|
getConnectedDragItems( pin, pin->GetConnectionPoints()[0], drag_items );
|
|
|
|
doMoveItem( pin, gridpt );
|
|
|
|
for( EDA_ITEM* dragItem : drag_items )
|
|
{
|
|
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
doMoveItem( dragItem, gridpt );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::vector<VECTOR2I> connections;
|
|
EDA_ITEMS drag_items{ item };
|
|
connections = static_cast<SCH_ITEM*>( item )->GetConnectionPoints();
|
|
|
|
for( const VECTOR2I& point : connections )
|
|
getConnectedDragItems( static_cast<SCH_ITEM*>( item ), point, drag_items );
|
|
|
|
std::map<VECTOR2I, int> shifts;
|
|
VECTOR2I most_common( 0, 0 );
|
|
int max_count = 0;
|
|
|
|
for( const VECTOR2I& conn : connections )
|
|
{
|
|
VECTOR2I gridpt = grid.AlignGrid( conn ) - conn;
|
|
|
|
shifts[gridpt]++;
|
|
|
|
if( shifts[gridpt] > max_count )
|
|
{
|
|
most_common = gridpt;
|
|
max_count = shifts[most_common];
|
|
}
|
|
}
|
|
|
|
if( most_common != VECTOR2I( 0, 0 ) )
|
|
{
|
|
for( EDA_ITEM* dragItem : drag_items )
|
|
{
|
|
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
doMoveItem( dragItem, most_common );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
|
|
m_toolMgr->RunAction( EE_ACTIONS::trimOverlappingWires, true, &selection );
|
|
m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selection );
|
|
|
|
m_frame->RecalculateConnections( LOCAL_CLEANUP );
|
|
m_frame->TestDanglingEnds();
|
|
|
|
m_frame->OnModify();
|
|
return 0;
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::setTransitions()
|
|
{
|
|
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::moveActivate.MakeEvent() );
|
|
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() );
|
|
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::drag.MakeEvent() );
|
|
Go( &SCH_MOVE_TOOL::AlignElements, EE_ACTIONS::alignToGrid.MakeEvent() );
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::commitDragLines()
|
|
{
|
|
for( auto newLine : m_newDragLines )
|
|
{
|
|
newLine->ClearEditFlags();
|
|
saveCopyInUndoList( newLine, UNDO_REDO::NEWITEM, true );
|
|
}
|
|
|
|
// These lines have been changed, but aren't selected. We need
|
|
// to manually clear these edit flags or they'll stick around.
|
|
for( auto oldLine : m_changedDragLines )
|
|
{
|
|
oldLine->ClearEditFlags();
|
|
}
|
|
|
|
m_newDragLines.clear();
|
|
m_changedDragLines.clear();
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::clearNewDragLines()
|
|
{
|
|
// Remove new bend lines added during the drag
|
|
for( auto newLine : m_newDragLines )
|
|
{
|
|
m_frame->RemoveFromScreen( newLine, m_frame->GetScreen() );
|
|
delete newLine;
|
|
}
|
|
|
|
m_newDragLines.clear();
|
|
}
|