08c61e6788
Dragging filled zones in OpenGL was extremely slow due to the invalidated triangulation cache. Moving the zone should also move the triangles and keep the cache valid. |
||
---|---|---|
.. | ||
geometry | ||
math | ||
bezier_curves.h | ||
convert_basic_shapes_to_polygon.h | ||
md5_hash.h | ||
trigo.h |