989 lines
26 KiB
C++
989 lines
26 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 Cirilo Bernardo
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* This program takes an IDF base name, loads the board outline
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* and component outine files, and creates a single VRML file.
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* The VRML file can be used to visually verify the IDF files
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* before sending them to a mechanical designer. The output scale
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* is 10:1; this scale was chosen because VRML was originally
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* intended to describe large virtual worlds and rounding errors
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* would be more likely if we used a 1:1 scale.
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*/
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#include <iostream>
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#include <iomanip>
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#include <fstream>
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#include <string>
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#include <sstream>
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#include <cmath>
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#include <cstdio>
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#include <cerrno>
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#include <list>
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#include <utility>
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#include <clocale>
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#include <vector>
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#include <cstdlib>
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#include <cstring>
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#include <algorithm>
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#include <libgen.h>
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#include <unistd.h>
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#include <idf_helpers.h>
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#include <idf_common.h>
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#include <idf_parser.h>
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#include <vrml_layer.h>
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#ifndef MIN_ANG
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#define MIN_ANG 0.01
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#endif
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extern char* optarg;
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extern int optopt;
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using namespace std;
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#define CLEANUP do { \
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setlocale( LC_ALL, "C" ); \
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} while( 0 );
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// define colors
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struct VRML_COLOR
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{
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double diff[3];
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double emis[3];
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double spec[3];
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double ambi;
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double tran;
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double shin;
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};
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struct VRML_IDS
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{
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int colorIndex;
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std::string objectName;
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bool used;
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bool bottom;
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double dX, dY, dZ, dA;
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VRML_IDS()
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{
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colorIndex = 0;
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used = false;
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bottom = false;
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dX = 0.0;
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dY = 0.0;
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dZ = 0.0;
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dA = 0.0;
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}
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};
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#define NCOLORS 7
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VRML_COLOR colors[NCOLORS] =
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{
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{ { 0, 0.82, 0.247 }, { 0, 0, 0 }, { 0, 0.82, 0.247 }, 0.9, 0, 0.1 },
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{ { 1, 0, 0 }, { 1, 0, 0 }, { 1, 0, 0 }, 0.9, 0, 0.1 },
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{ { 0.659, 0, 0.463 }, { 0, 0, 0 }, { 0.659, 0, 0.463 }, 0.9, 0, 0.1 },
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{ { 0.659, 0.294, 0 }, { 0, 0, 0 }, { 0.659, 0.294, 0 }, 0.9, 0, 0.1 },
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{ { 0, 0.918, 0.659 }, { 0, 0, 0 }, { 0, 0.918, 0.659 }, 0.9, 0, 0.1 },
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{ { 0.808, 0.733, 0.071 }, { 0, 0, 0 }, { 0.808, 0.733 , 0.071 }, 0.9, 0, 0.1 },
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{ { 0.102, 1, 0.984 }, { 0, 0, 0 }, { 0.102, 1, 0.984 }, 0.9, 0, 0.1 }
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};
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bool WriteHeader( IDF3_BOARD& board, std::ofstream& file );
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bool MakeBoard( IDF3_BOARD& board, std::ofstream& file );
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bool MakeComponents( IDF3_BOARD& board, std::ofstream& file, bool compact );
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bool MakeOtherOutlines( IDF3_BOARD& board, std::ofstream& file );
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bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items, bool bottom,
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double scale, double dX = 0.0, double dY = 0.0, double angle = 0.0 );
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bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg );
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bool WriteTriangles( std::ofstream& file, VRML_IDS* vID, VRML_LAYER* layer, bool plane,
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bool top, double top_z, double bottom_z, int precision, bool compact );
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inline void TransformPoint( IDF_SEGMENT& seg, double frac, bool bottom,
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double dX, double dY, double angle );
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VRML_IDS* GetColor( std::map<std::string, VRML_IDS*>& cmap,
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int& index, const std::string& uid );
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void PrintUsage( void )
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{
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cout << "-\nUsage: idf2vrml -f input_file.emn -s scale_factor {-k} {-d} {-z} {-m}\n";
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cout << "flags:\n";
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cout << " -k: produce KiCad-friendly VRML output; default is compact VRML\n";
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cout << " -d: suppress substitution of default outlines\n";
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cout << " -z: suppress rendering of zero-height outlines\n";
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cout << " -m: print object mapping to stdout for debugging purposes\n";
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cout << "example to produce a model for use by KiCad: idf2vrml -f input.emn -s 0.3937008 -k\n\n";
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return;
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}
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bool nozeroheights;
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bool showObjectMapping;
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int main( int argc, char **argv )
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{
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// IDF implicitly requires the C locale
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setlocale( LC_ALL, "C" );
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// Essential inputs:
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// 1. IDF file
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// 2. Output scale: internal IDF units are mm, so 1 = 1mm per VRML unit,
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// 0.1 = 1cm per VRML unit, 0.01 = 1m per VRML unit,
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// 1/25.4 = 1in per VRML unit, 1/2.54 = 0.1in per VRML unit (KiCad model)
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// 3. KiCad-friendly output (do not reuse features via DEF+USE)
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// Render each component to VRML; if the user wants
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// a KiCad friendly output then we must avoid DEF+USE;
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// otherwise we employ DEF+USE to minimize file size
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std::string inputFilename;
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double scaleFactor = 1.0;
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bool compact = true;
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bool nooutlinesubs = false;
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int ichar;
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nozeroheights = false;
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showObjectMapping = false;
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while( ( ichar = getopt( argc, argv, ":f:s:kdzm" ) ) != -1 )
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{
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switch( ichar )
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{
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case 'f':
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inputFilename = optarg;
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break;
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case 's':
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do
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{
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errno = 0;
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char* cp = NULL;
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scaleFactor = strtod( optarg, &cp );
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if( errno || cp == optarg )
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{
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cerr << "* invalid scale factor: '" << optarg << "'\n";
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return -1;
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}
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if( scaleFactor < 0.001 || scaleFactor > 10 )
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{
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cerr << "* scale factor out of range (" << scaleFactor << "); range is 0.001 to 10.0\n";
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return -1;
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}
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} while( 0 );
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break;
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case 'k':
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compact = false;
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break;
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case 'd':
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nooutlinesubs = true;
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break;
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case 'z':
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nozeroheights = true;
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break;
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case 'm':
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showObjectMapping = true;
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break;
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case ':':
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cerr << "* Missing parameter to option '-" << ((char) optopt) << "'\n";
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PrintUsage();
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return -1;
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break;
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default:
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cerr << "* Unexpected option: '-";
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if( ichar == '?' )
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cerr << ((char) optopt) << "'\n";
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else
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cerr << ((char) ichar) << "'\n";
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PrintUsage();
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return -1;
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break;
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}
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}
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if( inputFilename.empty() )
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{
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cerr << "* no IDF filename supplied\n";
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PrintUsage();
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return -1;
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}
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IDF3_BOARD pcb( IDF3::CAD_ELEC );
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cout << "** Reading file: " << inputFilename << "\n";
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if( !pcb.ReadFile( FROM_UTF8( inputFilename.c_str() ), nooutlinesubs ) )
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{
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cerr << "** Failed to read IDF data:\n";
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cerr << pcb.GetError() << "\n\n";
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return -1;
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}
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// set the scale and output precision ( scale 1 == precision 5)
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pcb.SetUserScale( scaleFactor );
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if( scaleFactor < 0.01 )
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pcb.SetUserPrecision( 8 );
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else if( scaleFactor < 0.1 )
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pcb.SetUserPrecision( 7 );
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else if( scaleFactor < 1.0 )
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pcb.SetUserPrecision( 6 );
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else if( scaleFactor < 10.0 )
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pcb.SetUserPrecision( 5 );
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else
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pcb.SetUserPrecision( 4 );
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// Create the VRML file and write the header
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char* bnp = (char*) malloc( inputFilename.size() + 1 );
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strcpy( bnp, inputFilename.c_str() );
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std::string fname = basename( bnp );
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free( bnp );
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std::string::iterator itf = fname.end();
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*(--itf) = 'l';
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*(--itf) = 'r';
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*(--itf) = 'w';
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cout << "Writing file: '" << fname << "'\n";
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std::ofstream ofile;
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ofile.open( fname.c_str(), std::ios_base::out );
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ofile << fixed; // do not use exponents in VRML output
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WriteHeader( pcb, ofile );
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// STEP 1: Render the PCB alone
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MakeBoard( pcb, ofile );
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// STEP 2: Render the components
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MakeComponents( pcb, ofile, compact );
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// STEP 3: Render the OTHER outlines
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MakeOtherOutlines( pcb, ofile );
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ofile << "]\n}\n";
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ofile.close();
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// restore the locale
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setlocale( LC_ALL, "" );
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return 0;
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}
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bool WriteHeader( IDF3_BOARD& board, std::ofstream& file )
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{
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std::string bname = board.GetBoardName();
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if( bname.empty() )
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{
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bname = "BoardWithNoName";
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}
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else
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{
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std::string::iterator ss = bname.begin();
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std::string::iterator se = bname.end();
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while( ss != se )
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{
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if( *ss == '/' || *ss == ' ' || *ss == ':' )
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*ss = '_';
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++ss;
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}
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}
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file << "#VRML V2.0 utf8\n\n";
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file << "WorldInfo {\n";
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file << " title \"" << bname << "\"\n}\n\n";
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file << "Transform {\n";
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file << "children [\n";
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return !file.fail();
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}
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bool MakeBoard( IDF3_BOARD& board, std::ofstream& file )
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{
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VRML_LAYER vpcb;
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if( board.GetBoardOutlinesSize() < 1 )
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{
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ERROR_IDF << "\n";
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cerr << "* Cannot proceed; no board outline in IDF object\n";
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return false;
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}
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double scale = board.GetUserScale();
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// set the arc parameters according to output scale
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int tI;
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double tMin, tMax;
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vpcb.GetArcParams( tI, tMin, tMax );
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vpcb.SetArcParams( tI, tMin * scale, tMax * scale );
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if( !PopulateVRML( vpcb, board.GetBoardOutline()->GetOutlines(), false, board.GetUserScale() ) )
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{
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return false;
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}
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vpcb.EnsureWinding( 0, false );
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int nvcont = vpcb.GetNContours() - 1;
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while( nvcont > 0 )
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vpcb.EnsureWinding( nvcont--, true );
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// Add the drill holes
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const std::list<IDF_DRILL_DATA*>* drills = &board.GetBoardDrills();
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std::list<IDF_DRILL_DATA*>::const_iterator sd = drills->begin();
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std::list<IDF_DRILL_DATA*>::const_iterator ed = drills->end();
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while( sd != ed )
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{
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vpcb.AddCircle( (*sd)->GetDrillXPos() * scale, (*sd)->GetDrillYPos() * scale,
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(*sd)->GetDrillDia() * scale / 2.0, true );
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++sd;
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}
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std::map< std::string, IDF3_COMPONENT* >*const comp = board.GetComponents();
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std::map< std::string, IDF3_COMPONENT* >::const_iterator sc = comp->begin();
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std::map< std::string, IDF3_COMPONENT* >::const_iterator ec = comp->end();
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while( sc != ec )
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{
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drills = sc->second->GetDrills();
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sd = drills->begin();
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ed = drills->end();
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while( sd != ed )
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{
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vpcb.AddCircle( (*sd)->GetDrillXPos() * scale, (*sd)->GetDrillYPos() * scale,
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(*sd)->GetDrillDia() * scale / 2.0, true );
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++sd;
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}
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++sc;
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}
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// tesselate and write out
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vpcb.Tesselate( NULL );
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double thick = board.GetBoardThickness() / 2.0 * scale;
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VRML_IDS tvid;
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tvid.colorIndex = 0;
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WriteTriangles( file, &tvid, &vpcb, false, false,
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thick, -thick, board.GetUserPrecision(), false );
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return true;
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}
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bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items, bool bottom, double scale,
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double dX, double dY, double angle )
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{
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// empty outlines are not unusual so we fail quietly
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if( items->size() < 1 )
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return false;
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int nvcont = 0;
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int iseg = 0;
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std::list< IDF_OUTLINE* >::const_iterator scont = items->begin();
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std::list< IDF_OUTLINE* >::const_iterator econt = items->end();
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std::list<IDF_SEGMENT*>::iterator sseg;
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std::list<IDF_SEGMENT*>::iterator eseg;
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IDF_SEGMENT lseg;
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while( scont != econt )
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{
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nvcont = model.NewContour();
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if( nvcont < 0 )
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{
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ERROR_IDF << "\n";
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cerr << "* cannot create an outline\n";
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return false;
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}
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if( (*scont)->size() < 1 )
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{
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ERROR_IDF << "invalid contour: no vertices\n";
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return false;
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}
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sseg = (*scont)->begin();
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eseg = (*scont)->end();
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iseg = 0;
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while( sseg != eseg )
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{
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lseg = **sseg;
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TransformPoint( lseg, scale, bottom, dX, dY, angle );
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if( !AddSegment( model, &lseg, nvcont, iseg ) )
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return false;
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++iseg;
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++sseg;
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}
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++scont;
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}
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return true;
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}
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bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg )
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{
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// note: in all cases we must add all but the last point in the segment
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// to avoid redundant points
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if( seg->angle != 0.0 )
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{
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if( seg->IsCircle() )
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{
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if( iseg != 0 )
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{
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ERROR_IDF << "adding a circle to an existing vertex list\n";
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return false;
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}
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return model.AppendCircle( seg->center.x, seg->center.y, seg->radius, icont );
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}
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else
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{
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return model.AppendArc( seg->center.x, seg->center.y, seg->radius,
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seg->offsetAngle, seg->angle, icont );
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}
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}
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if( !model.AddVertex( icont, seg->startPoint.x, seg->startPoint.y ) )
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return false;
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return true;
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}
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bool WriteTriangles( std::ofstream& file, VRML_IDS* vID, VRML_LAYER* layer, bool plane,
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bool top, double top_z, double bottom_z, int precision, bool compact )
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{
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if( vID == NULL || layer == NULL )
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return false;
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file << "Transform {\n";
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if( compact && !vID->objectName.empty() )
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{
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file << "translation " << setprecision( precision ) << vID->dX;
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file << " " << vID->dY << " ";
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if( vID->bottom )
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{
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file << -vID->dZ << "\n";
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double tx, ty;
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// calculate the rotation axis and angle
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tx = cos( M_PI2 - vID->dA / 2.0 );
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ty = sin( M_PI2 - vID->dA / 2.0 );
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file << "rotation " << setprecision( precision );
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file << tx << " " << ty << " 0 ";
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file << setprecision(5) << M_PI << "\n";
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}
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else
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{
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file << vID->dZ << "\n";
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file << "rotation 0 0 1 " << setprecision(5) << vID->dA << "\n";
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}
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file << "children [\n";
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if( vID->used )
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{
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file << "USE " << vID->objectName << "\n";
|
|
file << "]\n";
|
|
file << "}\n";
|
|
return true;
|
|
}
|
|
|
|
file << "DEF " << vID->objectName << " Transform {\n";
|
|
|
|
if( !plane && top_z <= bottom_z )
|
|
{
|
|
// the height specification is faulty; make the component
|
|
// a bright red to highlight it
|
|
vID->colorIndex = 1;
|
|
// we don't know the scale, but 5 units is huge in most situations
|
|
top_z = bottom_z + 5.0;
|
|
}
|
|
|
|
}
|
|
|
|
VRML_COLOR* color = &colors[vID->colorIndex];
|
|
|
|
vID->used = true;
|
|
|
|
file << "children [\n";
|
|
file << "Group {\n";
|
|
file << "children [\n";
|
|
file << "Shape {\n";
|
|
file << "appearance Appearance {\n";
|
|
file << "material Material {\n";
|
|
|
|
// material definition
|
|
file << "diffuseColor " << setprecision(3) << color->diff[0] << " ";
|
|
file << color->diff[1] << " " << color->diff[2] << "\n";
|
|
file << "specularColor " << color->spec[0] << " " << color->spec[1];
|
|
file << " " << color->spec[2] << "\n";
|
|
file << "emissiveColor " << color->emis[0] << " " << color->emis[1];
|
|
file << " " << color->emis[2] << "\n";
|
|
file << "ambientIntensity " << color->ambi << "\n";
|
|
file << "transparency " << color->tran << "\n";
|
|
file << "shininess " << color->shin << "\n";
|
|
|
|
file << "}\n";
|
|
file << "}\n";
|
|
file << "geometry IndexedFaceSet {\n";
|
|
file << "solid TRUE\n";
|
|
file << "coord Coordinate {\n";
|
|
file << "point [\n";
|
|
|
|
// Coordinates (vertices)
|
|
if( plane )
|
|
{
|
|
if( !layer->WriteVertices( top_z, file, precision ) )
|
|
{
|
|
cerr << "* errors writing planar vertices to " << vID->objectName << "\n";
|
|
cerr << "** " << layer->GetError() << "\n";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !layer->Write3DVertices( top_z, bottom_z, file, precision ) )
|
|
{
|
|
cerr << "* errors writing 3D vertices to " << vID->objectName << "\n";
|
|
cerr << "** " << layer->GetError() << "\n";
|
|
}
|
|
}
|
|
|
|
file << "\n";
|
|
|
|
file << "]\n";
|
|
file << "}\n";
|
|
file << "coordIndex [\n";
|
|
|
|
// Indices
|
|
if( plane )
|
|
layer->WriteIndices( top, file );
|
|
else
|
|
layer->Write3DIndices( file );
|
|
|
|
file << "\n";
|
|
file << "]\n";
|
|
file << "}\n";
|
|
file << "}\n";
|
|
file << "]\n";
|
|
file << "}\n";
|
|
file << "]\n";
|
|
file << "}\n";
|
|
|
|
if( compact && !vID->objectName.empty() )
|
|
{
|
|
file << "]\n";
|
|
file << "}\n";
|
|
}
|
|
|
|
return !file.fail();
|
|
}
|
|
|
|
inline void TransformPoint( IDF_SEGMENT& seg, double frac, bool bottom,
|
|
double dX, double dY, double angle )
|
|
{
|
|
dX *= frac;
|
|
dY *= frac;
|
|
|
|
if( bottom )
|
|
{
|
|
// mirror points on the Y axis
|
|
seg.startPoint.x = -seg.startPoint.x;
|
|
seg.endPoint.x = -seg.endPoint.x;
|
|
seg.center.x = -seg.center.x;
|
|
angle = -angle;
|
|
}
|
|
|
|
seg.startPoint.x *= frac;
|
|
seg.startPoint.y *= frac;
|
|
seg.endPoint.x *= frac;
|
|
seg.endPoint.y *= frac;
|
|
seg.center.x *= frac;
|
|
seg.center.y *= frac;
|
|
|
|
double tsin = 0.0;
|
|
double tcos = 0.0;
|
|
|
|
if( angle > MIN_ANG || angle < -MIN_ANG )
|
|
{
|
|
double ta = angle * M_PI / 180.0;
|
|
double tx, ty;
|
|
|
|
tsin = sin( ta );
|
|
tcos = cos( ta );
|
|
|
|
tx = seg.startPoint.x * tcos - seg.startPoint.y * tsin;
|
|
ty = seg.startPoint.x * tsin + seg.startPoint.y * tcos;
|
|
seg.startPoint.x = tx;
|
|
seg.startPoint.y = ty;
|
|
|
|
tx = seg.endPoint.x * tcos - seg.endPoint.y * tsin;
|
|
ty = seg.endPoint.x * tsin + seg.endPoint.y * tcos;
|
|
seg.endPoint.x = tx;
|
|
seg.endPoint.y = ty;
|
|
|
|
if( seg.angle != 0 )
|
|
{
|
|
tx = seg.center.x * tcos - seg.center.y * tsin;
|
|
ty = seg.center.x * tsin + seg.center.y * tcos;
|
|
seg.center.x = tx;
|
|
seg.center.y = ty;
|
|
}
|
|
}
|
|
|
|
seg.startPoint.x += dX;
|
|
seg.startPoint.y += dY;
|
|
seg.endPoint.x += dX;
|
|
seg.endPoint.y += dY;
|
|
seg.center.x += dX;
|
|
seg.center.y += dY;
|
|
|
|
if( seg.angle != 0 )
|
|
{
|
|
seg.radius *= frac;
|
|
|
|
if( bottom )
|
|
{
|
|
if( !seg.IsCircle() )
|
|
{
|
|
seg.angle = -seg.angle;
|
|
if( seg.offsetAngle > 0.0 )
|
|
seg.offsetAngle = 180 - seg.offsetAngle;
|
|
else
|
|
seg.offsetAngle = -seg.offsetAngle - 180;
|
|
}
|
|
}
|
|
|
|
if( angle > MIN_ANG || angle < -MIN_ANG )
|
|
seg.offsetAngle += angle;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
bool MakeComponents( IDF3_BOARD& board, std::ofstream& file, bool compact )
|
|
{
|
|
int cidx = 2; // color index; start at 2 since 0,1 are special (board, NOGEOM_NOPART)
|
|
|
|
VRML_LAYER vpcb;
|
|
|
|
double scale = board.GetUserScale();
|
|
double thick = board.GetBoardThickness() / 2.0;
|
|
|
|
// set the arc parameters according to output scale
|
|
int tI;
|
|
double tMin, tMax;
|
|
vpcb.GetArcParams( tI, tMin, tMax );
|
|
vpcb.SetArcParams( tI, tMin * scale, tMax * scale );
|
|
|
|
// Add the component outlines
|
|
const std::map< std::string, IDF3_COMPONENT* >*const comp = board.GetComponents();
|
|
std::map< std::string, IDF3_COMPONENT* >::const_iterator sc = comp->begin();
|
|
std::map< std::string, IDF3_COMPONENT* >::const_iterator ec = comp->end();
|
|
|
|
std::list< IDF3_COMP_OUTLINE_DATA* >::const_iterator so;
|
|
std::list< IDF3_COMP_OUTLINE_DATA* >::const_iterator eo;
|
|
|
|
double vX, vY, vA;
|
|
double tX, tY, tZ, tA;
|
|
double top, bot;
|
|
bool bottom;
|
|
IDF3::IDF_LAYER lyr;
|
|
|
|
std::map< std::string, VRML_IDS*> cmap; // map colors by outline UID
|
|
VRML_IDS* vcp;
|
|
IDF3_COMP_OUTLINE* pout;
|
|
|
|
while( sc != ec )
|
|
{
|
|
sc->second->GetPosition( vX, vY, vA, lyr );
|
|
|
|
if( lyr == IDF3::LYR_BOTTOM )
|
|
bottom = true;
|
|
else
|
|
bottom = false;
|
|
|
|
so = sc->second->GetOutlinesData()->begin();
|
|
eo = sc->second->GetOutlinesData()->end();
|
|
|
|
while( so != eo )
|
|
{
|
|
if( (*so)->GetOutline()->GetThickness() < 0.00000001 && nozeroheights )
|
|
{
|
|
vpcb.Clear();
|
|
++so;
|
|
continue;
|
|
}
|
|
|
|
(*so)->GetOffsets( tX, tY, tZ, tA );
|
|
tX += vX;
|
|
tY += vY;
|
|
tA += vA;
|
|
|
|
if( ( pout = (IDF3_COMP_OUTLINE*)((*so)->GetOutline()) ) )
|
|
{
|
|
vcp = GetColor( cmap, cidx, pout->GetUID() );
|
|
}
|
|
else
|
|
{
|
|
vpcb.Clear();
|
|
++so;
|
|
continue;
|
|
}
|
|
|
|
if( !compact )
|
|
{
|
|
if( !PopulateVRML( vpcb, (*so)->GetOutline()->GetOutlines(), bottom,
|
|
board.GetUserScale(), tX, tY, tA ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !vcp->used && !PopulateVRML( vpcb, (*so)->GetOutline()->GetOutlines(), false,
|
|
board.GetUserScale() ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
vcp->dX = tX * scale;
|
|
vcp->dY = tY * scale;
|
|
vcp->dZ = tZ * scale;
|
|
vcp->dA = tA * M_PI / 180.0;
|
|
}
|
|
|
|
if( !compact || !vcp->used )
|
|
{
|
|
vpcb.EnsureWinding( 0, false );
|
|
|
|
int nvcont = vpcb.GetNContours() - 1;
|
|
|
|
while( nvcont > 0 )
|
|
vpcb.EnsureWinding( nvcont--, true );
|
|
|
|
vpcb.Tesselate( NULL );
|
|
}
|
|
|
|
if( !compact )
|
|
{
|
|
if( bottom )
|
|
{
|
|
top = -thick - tZ;
|
|
bot = (top - (*so)->GetOutline()->GetThickness() ) * scale;
|
|
top *= scale;
|
|
}
|
|
else
|
|
{
|
|
bot = thick + tZ;
|
|
top = (bot + (*so)->GetOutline()->GetThickness() ) * scale;
|
|
bot *= scale;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bot = thick;
|
|
top = (bot + (*so)->GetOutline()->GetThickness() ) * scale;
|
|
bot *= scale;
|
|
}
|
|
|
|
vcp = GetColor( cmap, cidx, ((IDF3_COMP_OUTLINE*)((*so)->GetOutline()))->GetUID() );
|
|
vcp->bottom = bottom;
|
|
|
|
// note: this can happen because IDF allows some negative heights/thicknesses
|
|
if( bot > top )
|
|
std::swap( bot, top );
|
|
|
|
WriteTriangles( file, vcp, &vpcb, false,
|
|
false, top, bot, board.GetUserPrecision(), compact );
|
|
|
|
vpcb.Clear();
|
|
++so;
|
|
}
|
|
|
|
++sc;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
VRML_IDS* GetColor( std::map<std::string, VRML_IDS*>& cmap, int& index, const std::string& uid )
|
|
{
|
|
static int refnum = 0;
|
|
|
|
if( index < 2 )
|
|
index = 2; // 0 and 1 are special (BOARD, UID=NOGEOM_NOPART)
|
|
|
|
std::map<std::string, VRML_IDS*>::iterator cit = cmap.find( uid );
|
|
|
|
if( cit == cmap.end() )
|
|
{
|
|
VRML_IDS* id = new VRML_IDS;
|
|
|
|
if( !uid.compare( "NOGEOM_NOPART" ) )
|
|
id->colorIndex = 1;
|
|
else
|
|
id->colorIndex = index++;
|
|
|
|
std::ostringstream ostr;
|
|
ostr << "OBJECTn" << refnum++;
|
|
id->objectName = ostr.str();
|
|
|
|
if( showObjectMapping )
|
|
cout << "* " << ostr.str() << " = '" << uid << "'\n";
|
|
|
|
cmap.insert( std::pair<std::string, VRML_IDS*>(uid, id) );
|
|
|
|
if( index >= NCOLORS )
|
|
index = 2;
|
|
|
|
return id;
|
|
}
|
|
|
|
return cit->second;
|
|
}
|
|
|
|
|
|
bool MakeOtherOutlines( IDF3_BOARD& board, std::ofstream& file )
|
|
{
|
|
int cidx = 2; // color index; start at 2 since 0,1 are special (board, NOGEOM_NOPART)
|
|
|
|
VRML_LAYER vpcb;
|
|
|
|
double scale = board.GetUserScale();
|
|
double thick = board.GetBoardThickness() / 2.0;
|
|
|
|
// set the arc parameters according to output scale
|
|
int tI;
|
|
double tMin, tMax;
|
|
vpcb.GetArcParams( tI, tMin, tMax );
|
|
vpcb.SetArcParams( tI, tMin * scale, tMax * scale );
|
|
|
|
// Add the component outlines
|
|
const std::map< std::string, OTHER_OUTLINE* >*const comp = board.GetOtherOutlines();
|
|
std::map< std::string, OTHER_OUTLINE* >::const_iterator sc = comp->begin();
|
|
std::map< std::string, OTHER_OUTLINE* >::const_iterator ec = comp->end();
|
|
|
|
double top, bot;
|
|
bool bottom;
|
|
int nvcont;
|
|
|
|
std::map< std::string, VRML_IDS*> cmap; // map colors by outline UID
|
|
VRML_IDS* vcp;
|
|
OTHER_OUTLINE* pout;
|
|
|
|
while( sc != ec )
|
|
{
|
|
pout = sc->second;
|
|
|
|
if( pout->GetSide() == IDF3::LYR_BOTTOM )
|
|
bottom = true;
|
|
else
|
|
bottom = false;
|
|
|
|
if( pout->GetThickness() < 0.00000001 && nozeroheights )
|
|
{
|
|
vpcb.Clear();
|
|
++sc;
|
|
continue;
|
|
}
|
|
|
|
vcp = GetColor( cmap, cidx, pout->GetOutlineIdentifier() );
|
|
|
|
if( !PopulateVRML( vpcb, pout->GetOutlines(), bottom,
|
|
board.GetUserScale(), 0, 0, 0 ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
vpcb.EnsureWinding( 0, false );
|
|
|
|
nvcont = vpcb.GetNContours() - 1;
|
|
|
|
while( nvcont > 0 )
|
|
vpcb.EnsureWinding( nvcont--, true );
|
|
|
|
vpcb.Tesselate( NULL );
|
|
|
|
if( bottom )
|
|
{
|
|
top = -thick;
|
|
bot = ( top - pout->GetThickness() ) * scale;
|
|
top *= scale;
|
|
}
|
|
else
|
|
{
|
|
bot = thick;
|
|
top = (bot + pout->GetThickness() ) * scale;
|
|
bot *= scale;
|
|
}
|
|
|
|
// note: this can happen because IDF allows some negative heights/thicknesses
|
|
if( bot > top )
|
|
std::swap( bot, top );
|
|
|
|
vcp->bottom = bottom;
|
|
WriteTriangles( file, vcp, &vpcb, false,
|
|
false, top, bot, board.GetUserPrecision(), false );
|
|
|
|
vpcb.Clear();
|
|
++sc;
|
|
}
|
|
|
|
return true;
|
|
}
|