106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
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#ifndef _LIB_BEZIER_H_
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#define _LIB_BEZIER_H_
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#include "lib_draw_item.h"
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/**************************************************/
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/* Graphic Body Item: Bezier Curve (set of lines) */
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/**************************************************/
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class LIB_BEZIER : public LIB_ITEM
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{
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int m_Width; // Line width
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std::vector<wxPoint> m_BezierPoints; // list of parameter (3|4)
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std::vector<wxPoint> m_PolyPoints; // list of points (>= 2)
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/**
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* Draw the bezier curve.
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*/
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void drawGraphic( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset,
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int aColor, int aDrawMode, void* aData, const TRANSFORM& aTransform );
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public:
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LIB_BEZIER( LIB_COMPONENT * aParent );
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LIB_BEZIER( const LIB_BEZIER& aBezier );
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~LIB_BEZIER() { }
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virtual wxString GetClass() const
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{
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return wxT( "LIB_BEZIER" );
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}
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/**
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* Write bezier curve object out to a FILE in "*.lib" format.
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*
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* @param aFile - The FILE to write to.
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* @return true if success writing else false.
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*/
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virtual bool Save( FILE* aFile );
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virtual bool Load( char* aLine, wxString& aErrorMsg );
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void AddPoint( const wxPoint& aPoint );
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/**
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* @return the number of corners
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*/
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unsigned GetCornerCount() const { return m_PolyPoints.size(); }
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/**
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* Test if the given point is within the bounds of this object.
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*
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* @param aRefPos - A wxPoint to test
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* @return true if a hit, else false
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*/
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virtual bool HitTest( const wxPoint& aRefPos );
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/**
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* @param aPosRef = a wxPoint to test
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* @param aThreshold = max distance to a segment
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* @param aTransform = the transform matrix
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* @return true if the point aPosRef is near a segment
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*/
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virtual bool HitTest( wxPoint aPosRef, int aThreshold, const TRANSFORM& aTransform );
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/**
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* @return the boundary box for this, in library coordinates
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*/
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virtual EDA_RECT GetBoundingBox() const;
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/**
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* @return the size of the "pen" that be used to draw or plot this item
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*/
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virtual int GetPenSize( ) const;
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virtual void DisplayInfo( EDA_DRAW_FRAME* aFrame );
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protected:
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virtual EDA_ITEM* doClone() const;
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/**
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* Provide the bezier curve draw object specific comparison.
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*
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* The sort order for each bezier curve segment point is as follows:
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* - Bezier point horizontal (X) point position.
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* - Bezier point vertical (Y) point position.
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*/
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virtual int DoCompare( const LIB_ITEM& aOther ) const;
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virtual void DoOffset( const wxPoint& aOffset );
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virtual bool DoTestInside( EDA_RECT& aRect ) const;
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virtual void DoMove( const wxPoint& aPosition );
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virtual wxPoint DoGetPosition() const { return m_PolyPoints[0]; }
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virtual void DoMirrorHorizontal( const wxPoint& aCenter );
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virtual void DoMirrorVertical( const wxPoint& aCenter );
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virtual void DoRotate( const wxPoint& aCenter, bool aRotateCCW = true );
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virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill,
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const TRANSFORM& aTransform );
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virtual int DoGetWidth() const { return m_Width; }
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virtual void DoSetWidth( int aWidth ) { m_Width = aWidth; }
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};
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#endif // _LIB_BEZIER_H_
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