kicad/qa/common/geometry
Jeff Young eb1ff80d57 SHAPE collision fixes.
1) An actual distance of 0 is still a collision, even if the allowed
distance is 0.
2) Be consitent about edges and interiors.  Everyone expect the edge
of a RECT to be part of the RECT; same with a CIRCLE.  SHAPE_POLY_SET
shouldn't be any different.  (And SHAPE_LINE_CHAIN was a split-
personality with the edge considered part of it for Collide() but not
for PointInside()).
2020-07-02 21:38:37 +01:00
..
fixtures_geometry.h Cleanup: Replace push_back with emplace_back 2019-12-05 13:41:21 -08:00
geom_test_utils.h Cleanup: Replace C-only deprecated headers 2019-12-05 11:03:15 -08:00
test_fillet.cpp QA: Remove deprecated boost headers 2019-12-05 18:19:40 +01:00
test_segment.cpp QA: Add Distance, Collide, Collinear tests on SEG 2019-02-03 06:57:37 +01:00
test_shape_arc.cpp Move SHAPE_ARC to start->mid->end format 2020-06-13 11:23:14 -07:00
test_shape_line_chain.cpp pcbnew: Adding arcs to PNS 2020-02-21 16:11:41 -08:00
test_shape_poly_set_collision.cpp SHAPE collision fixes. 2020-07-02 21:38:37 +01:00
test_shape_poly_set_distance.cpp Fix bug in testcase. 2020-05-01 18:49:42 +01:00
test_shape_poly_set_iterator.cpp Cleanup: Replace push_back with emplace_back 2019-12-05 13:41:21 -08:00