151 lines
4.5 KiB
C++
151 lines
4.5 KiB
C++
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#ifndef _TEMPLATE_FIELDNAME_H_
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#define _TEMPLATE_FIELDNAME_H_
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#include "richio.h"
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#include "wxstruct.h"
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#include "macros.h"
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#include "template_fieldnames_lexer.h"
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class TEMPLATE_FIELDNAMES_LEXER;
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/**
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* Enum NumFieldType
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* is the set of all field indices assuming an array like sequence that a
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* SCH_COMPONENT or LIB_COMPONENT can hold.
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* The first fields are called fixed fields and the quantity of them is
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* given by MANDATORY_FIELDS. After that come an unlimited number of
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* user defined fields, only some of which have indices defined here.
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*/
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enum NumFieldType {
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REFERENCE = 0, ///< Field Reference of part, i.e. "IC21"
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VALUE, ///< Field Value of part, i.e. "3.3K"
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FOOTPRINT, ///< Field Name Module PCB, i.e. "16DIP300"
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DATASHEET, ///< name of datasheet
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/// The first 4 are mandatory, and must be instantiated in SCH_COMPONENT
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/// and LIB_COMPONENT constructors
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MANDATORY_FIELDS,
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FIELD1 = MANDATORY_FIELDS,
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FIELD2,
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FIELD3,
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FIELD4,
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FIELD5,
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FIELD6,
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FIELD7,
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FIELD8
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};
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/**
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* Struct TEMPLATE_FIELDNAME
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* holds a name of a component's field, field value, and default visibility.
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* Template fieldnames are wanted fieldnames for use in the symbol/component
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* property editors.
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*/
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struct TEMPLATE_FIELDNAME
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{
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wxString m_Name; ///< The field name
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wxString m_Value; ///< The default value or empty
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bool m_Visible; ///< If first appearance of the field's editor has as visible.
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TEMPLATE_FIELDNAME() :
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m_Visible( false )
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{
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}
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TEMPLATE_FIELDNAME( const wxString& aName ) :
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m_Name( aName ),
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m_Visible( false )
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{
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}
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/**
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* Function Format
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* serializes this object out as text into the given OUTPUTFORMATTER.
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*/
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void Format( OUTPUTFORMATTER* out, int nestLevel ) const throw( IO_ERROR );
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/**
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* Function Parse
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* fills this object from information in the input stream \a aSpec, which
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* is a TEMPLATE_FIELDNAMES_LEXER. The entire textual element spec is <br>
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* (field (name _yourfieldname_)(value _yourvalue_) visible)) <br>
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* The presence of value is optional, the presence of visible is optional.
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* When this function is called, the input token stream given by \a aSpec
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* is assumed to be positioned at the '^' in the following example, i.e. just after the
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* identifying keyword and before the content specifying stuff.<br>
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* (field ^ (....) )
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*
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* @param aSpec is the input token stream of keywords and symbols.
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*/
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void Parse( TEMPLATE_FIELDNAMES_LEXER* aSpec ) throw( IO_ERROR );
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/**
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* Function GetDefaultFieldName
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* returns a default symbol field name for field \a aFieldNdx for all components.
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* These fieldnames are not modifiable, but template fieldnames are.
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* @param aFieldNdx The field number index, > 0
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*/
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static wxString GetDefaultFieldName( int aFieldNdx );
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};
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typedef std::vector< TEMPLATE_FIELDNAME > TEMPLATE_FIELDNAMES;
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class TEMPLATES
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{
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private:
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TEMPLATE_FIELDNAMES m_Fields;
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public:
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/**
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* Function Format
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* serializes this object out as text into the given OUTPUTFORMATTER.
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*/
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void Format( OUTPUTFORMATTER* out, int nestLevel ) const throw( IO_ERROR );
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/**
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* Function Parse
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* fills this object from information in the input stream handled by TEMPLATE_FIELDNAMES_LEXER
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*/
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void Parse( TEMPLATE_FIELDNAMES_LEXER* in ) throw( IO_ERROR );
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/**
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* Function AddTemplateFieldName
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* inserts or appends a wanted symbol field name into the fieldnames
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* template. Should be used for any symbol property editor. If the name
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* already exists, it overwrites the same name.
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*
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* @param aFieldName is a full description of the wanted field, and it must not match
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* any of the default fieldnames.
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* @return int - the index within the config container at which aFieldName was
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* added, or -1 if the name is illegal because it matches a default fieldname.
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*/
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int AddTemplateFieldName( const TEMPLATE_FIELDNAME& aFieldName );
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/**
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* Function DeleteAllTemplateFieldNames
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* deletes the entire contents.
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*/
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void DeleteAllTemplateFieldNames()
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{
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m_Fields.clear();
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}
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/**
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* Function GetTemplateFieldName
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* returns a template fieldnames list for read only access.
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*/
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const TEMPLATE_FIELDNAMES& GetTemplateFieldNames()
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{
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return m_Fields;
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}
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};
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#endif // _TEMPLATE_FIELDNAME_H_
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