225 lines
5.5 KiB
C++
225 lines
5.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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/**
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* @file view_group.cpp
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* @brief VIEW_GROUP extends VIEW_ITEM by possibility of grouping items into a single object.
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* VIEW_GROUP does not take over ownership of the held items. The main purpose of this class is
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* to group items and draw them on a single layer (in particular the overlay).
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*/
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#include <set>
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#include <core/kicad_algo.h>
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#include <view/view_group.h>
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#include <view/view.h>
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#include <view/view_item.h>
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#include <painter.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <layer_ids.h>
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using namespace KIGFX;
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VIEW_GROUP::VIEW_GROUP( VIEW* aView ) :
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VIEW_ITEM(),
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m_layer( LAYER_SELECT_OVERLAY )
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{
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}
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VIEW_GROUP::~VIEW_GROUP()
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{
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// VIEW_ITEM destructor removes the object from its parent view
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}
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void VIEW_GROUP::Add( VIEW_ITEM* aItem )
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{
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m_groupItems.push_back( aItem );
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}
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void VIEW_GROUP::Remove( VIEW_ITEM* aItem )
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{
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alg::delete_matching( m_groupItems, aItem );
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}
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void VIEW_GROUP::Clear()
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{
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m_groupItems.clear();
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}
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unsigned int VIEW_GROUP::GetSize() const
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{
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return m_groupItems.size();
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}
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VIEW_ITEM *VIEW_GROUP::GetItem( unsigned int idx ) const
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{
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return m_groupItems[idx];
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}
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const BOX2I VIEW_GROUP::ViewBBox() const
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{
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BOX2I bb;
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if( !m_groupItems.size() )
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{
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bb.SetMaximum();
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}
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else
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{
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bb = m_groupItems[0]->ViewBBox();
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for( VIEW_ITEM* item : m_groupItems )
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bb.Merge( item->ViewBBox() );
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}
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return bb;
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}
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void VIEW_GROUP::ViewDraw( int aLayer, VIEW* aView ) const
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{
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KIGFX::GAL* gal = aView->GetGAL();
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PAINTER* painter = aView->GetPainter();
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bool isSelection = m_layer == LAYER_SELECT_OVERLAY;
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const std::vector<VIEW_ITEM*> drawList = updateDrawList();
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constexpr double HIDE = std::numeric_limits<double>::max();
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std::map<int, std::vector<VIEW_ITEM*>> layer_item_map;
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// Build a list of layers used by the items in the group
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for( VIEW_ITEM* item : drawList )
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{
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int item_layers[VIEW::VIEW_MAX_LAYERS], item_layers_count;
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item->ViewGetLayers( item_layers, item_layers_count );
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for( int i = 0; i < item_layers_count; i++ )
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{
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wxCHECK2_MSG( item_layers[i] <= LAYER_ID_COUNT, continue, wxT( "Invalid item layer" ) );
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layer_item_map[ item_layers[i] ].push_back( item );
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}
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}
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int layers[VIEW::VIEW_MAX_LAYERS] = { 0 };
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int layers_count = 0;
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for( const std::pair<const int, std::vector<VIEW_ITEM*>>& entry : layer_item_map )
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layers[ layers_count++ ] = entry.first;
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aView->SortLayers( layers, layers_count );
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// Now draw the layers in sorted order
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gal->PushDepth();
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for( int i = 0; i < layers_count; i++ )
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{
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int layer = layers[i];
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if( IsZoneFillLayer( layer ) )
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layer = layer - LAYER_ZONE_START;
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bool draw = aView->IsLayerVisible( layer );
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if( isSelection )
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{
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switch( layer )
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{
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case LAYER_PADS_TH:
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case LAYER_PAD_PLATEDHOLES:
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case LAYER_PAD_HOLEWALLS:
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case LAYER_PADS_SMD_FR:
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case LAYER_PADS_SMD_BK:
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draw = true;
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break;
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default:
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break;
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}
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}
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if( draw )
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{
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gal->AdvanceDepth();
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for( VIEW_ITEM* item : layer_item_map[ layers[i] ] )
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{
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// Ignore LOD scale for selected items, but don't ignore things explicitly
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// hidden.
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if( item->ViewGetLOD( layer, aView ) == HIDE )
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continue;
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if( !painter->Draw( item, layers[i] ) )
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item->ViewDraw( layers[i], aView ); // Alternative drawing method
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}
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}
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}
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gal->PopDepth();
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}
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void VIEW_GROUP::ViewGetLayers( int aLayers[], int& aCount ) const
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{
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// Everything is displayed on a single layer
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aLayers[0] = m_layer;
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aCount = 1;
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}
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void VIEW_GROUP::FreeItems()
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{
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for( unsigned int i = 0 ; i < GetSize(); i++ )
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delete GetItem( i );
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Clear();
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}
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const std::vector<VIEW_ITEM*> VIEW_GROUP::updateDrawList() const
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{
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return m_groupItems;
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}
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/*void VIEW_GROUP::ItemsSetVisibility( bool aVisible )
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{
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for(unsigned int i = 0 ; i < GetSize(); i++)
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GetItem(i)->ViewSetVisible( aVisible );
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}
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void VIEW_GROUP::ItemsViewUpdate( VIEW_ITEM::VIEW_UPDATE_FLAGS aFlags )
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{
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for(unsigned int i = 0 ; i < GetSize(); i++)
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GetItem(i)->ViewUpdate( aFlags );
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}*/
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